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Discussion in 'Microsoft' started by WhatsHisFace, Nov 13, 2007.
Marvel Universe Online....IT GONE!! MERCY!
Meh, it would have been awful.
I'm glad for three reasons:
1. This makes me right.
2. This means projects I care about are safe.
3. The Xbox 360 doesn't need MMOs.
MMOs would be cool, if everyone would just stop trying to clone World of Warcraft, and instead make a game that's addicting and fun.
WoW is addicting and fun...
It's mind numbing.
All MMO's are.
MMOs have to break MMO expectations... as long as they rely on ANY of the previous formula: "addiction" by advancement, advancement by time spent, time spent means the player "always" wins... if those are the rules, then MMOs will never be more than grind fests, and all the MMOs to date have stuck to this rule, even the ones that aren't RPGs... foolishness.
That said, this was an MMO that had real potential to break the mold, especially with the well schooled in superhero MMO's Cryptic at the wheel... but clearly the crew is burned out... I'd put money on too many demands from the Marvel and Publisher sides and little trust for the developer.
WoW is one of the highest grossing MMO's because it's ridulously easy to get into, and it pretty much will never end. Even if you're in an endgame guild, even one that you're one of the most progressed (which I was a part of for a while), it's always more and more.
Most other MMO's didn't have this simplicity and yet depth that WoW ahd, which is why it was so goddamn good.
Of course MMO's are going to copy it, it's one of the most sucessful online games ofall time.
MMOs desperately need a revolution. SP campaigns are much more engaging.
Yeah right. I'venever been as bored playing agame than I was playing Hellgate: London or Halo 3. With online play it makes the game infinityly more fun.
Sucks for Microsoft and Marvel, but i´m cool, i´m not into MMOs.
Of all potential cancellations, this one is the one that doesn´t bother me
its too human, still. [/GoldenAgeHero]
No it's gay.
I feel the same way. Enough Marvel Superheroes are getting their own games that a project set in the Marvel Universe would just feel too thinly spread. Besides, with the incoming titles from all the other developers I don't feel like I'd want to spend the time keeping up with other MMO players.
Wow, what a shame. Even though I didn't care for the project, I'm typically sympathetic to "development hell". Microsoft has a good record for allowing games to go through bad development cycles (Crimson Skies, Fable, Too Human) although sometimes they just need to get rid of a project (Psychonauts, B.C., Tork)
1) The standard development challenges
2) Disagreement on combat depth bka let's just make a WoW clone
3) How to make the Marvel Characters more than just NPCs
4) Politicking about the keyboard
Interesting, and, lets face it, more than a bit predictable. Marvel Online had the chance to break the MMO curse by making combat deep and having playable marvel characters (yes, it can be done, in multiple ways without having clones running around each other or only one-per-server)... but some people didn't want to get away from the standard MMO cookie cutter design...
I hate shortsighted people, especially when they have input on creative works.
should've been too human. MS can save themselves some humility.
It'll be good when Too Human does really well and Nintendo has to live with letting that title slip through their fingers.
The problem with making combat deep (well wow actually does have some pretty deep combat to moderate to higher levels) is that lag will often cripple that sort of thing.
The game could have been awesome though, if they made small server sizes and then had detailed game plots. Like how cool would it be if everyone went through a variation story event, and than had to choose between registering or not with the SHRA. A lot of it could be instanced, not quite PSO style but not quite a full blown "everyone else is everywhere" MMO.
I think the best way to do it relatively speaking, would be to start out by designating what type of hero your character is, street level Moderate power house. From there which type of character you chose would effect what types of powers you could have and what your various stat caps would be initially. You could also choose than what type of powers your character has, so you could be Super Human Magic user Mutant.
THere are a lot of problems to consider with that system right off the bat but it's not a bad idea. Instanced super villain situations would be a great idea as well. Imagine Being a tech Hero working for shield and having Ms Marvel tell you that Armada is attacking whatever shield base, and you could go there and fight said Super Villain by yourself or get a team up which would scale the difficulty.
Ugh, so disappointing.
WoW does not have deep combat, unless you just really love recreational math. It's "click the mouse and hit 1-9 as fast as you can" from lvl1 all the way to lvl90.
Is Zenien pretending she would have loved the Marvel MMO? I can't tell.