WoW does not have deep combat, unless you just really love recreational math. It's "click the mouse and hit 1-9 as fast as you can" from lvl1 all the way to lvl90.
Is Zenien pretending she would have loved the Marvel MMO? I can't tell.
The problem with making combat deep (well wow actually does have some pretty deep combat to moderate to higher levels) is that lag will often cripple that sort of thing.
The game could have been awesome though, if they made small server sizes and then had detailed game plots. Like how cool would it be if everyone went through a variation story event, and than had to choose between registering or not with the SHRA. A lot of it could be instanced, not quite PSO style but not quite a full blown "everyone else is everywhere" MMO.
I think the best way to do it relatively speaking, would be to start out by designating what type of hero your character is, street level Moderate power house. From there which type of character you chose would effect what types of powers you could have and what your various stat caps would be initially. You could also choose than what type of powers your character has, so you could be Super Human Magic user Mutant.
THere are a lot of problems to consider with that system right off the bat but it's not a bad idea. Instanced super villain situations would be a great idea as well. Imagine Being a tech Hero working for shield and having Ms Marvel tell you that Armada is attacking whatever shield base, and you could go there and fight said Super Villain by yourself or get a team up which would scale the difficulty.
Ugh, so disappointing.
Not really. It's all the same formula. Buff, then repeat an attack/heal pattern until foe is vanquished. I had a warlock on WoW when a friend let me use their trial, and it was no different than the combat in Star Wars Galaxies or Lord of the Rings Online. It's a genre hallmark I guess. A slightly less complex Virtua Fighter style system like the one the article talked about would have been a massive success I think. Looking at WoW, I can only imagine how successful an MMO could be once you introduced fun gameplay to the concept.Dude you have to use strategy in WoW or you die.
I would have loved a good Marvel MMO.
Not really. It's all the same formula. Buff, then repeat an attack/heal pattern until foe is vanquished. I had a warlock on WoW when a friend let me use their trial, and it was no different than the combat in Star Wars Galaxies or Lord of the Rings Online. It's a genre hallmark I guess. A slightly less complex Virtua Fighter style system like the one the article talked about would have been a massive success I think. Looking at WoW, I can only imagine how successful an MMO could be once you introduced fun gameplay to the concept.Dude you have to use strategy in WoW or you die.
I would have loved a good Marvel MMO.
There was a time when Star Wars Galaxies didn't suck?