November Rain
Single Mother
- Joined
- Sep 27, 2005
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Is it possible to have a character rise up to the ranks of those of superman or spider-man that doesn't centre around violent means of dealing with criminals.
The separation of the term 'hero' and 'action' has me always getting back to the violent means in which these heroes tend to deal with the threats they face. And the bigger the threat, the greater the violence.
The reason i brought this up is that i've realised that when comparing film/cartoon/comics, the level of violence portrayed in them is usually an indication as to how much i enjoyed a story (direct positive corellation). Yet when i look back at some of my favourite tales, especially in western animation, the level of violence (from the hero) is practically nothing (real reference to 'Armed and Dangerous, 90s spidey episode).
It just strikes me as strange as some of the greatest fictional characters still believe after all this time that the best way to solve a problem is with their fist when time and time again it always solves nothing. I mean look at charles xavier, possibly one of the most peaceful individuals in the marvel universe, yet he still feels the need to have a militant group in order to deal with terror in a somewhat violent manner.
So it makes me wonder exactly how important is the violence when it comes to telling a story. Do you have any favourite supehero tales where there is no violence at all?
Would it be possible for the creation of a popular hero who (although he has violent and non violent rogues and has abilities to defend himself) doesn't inflict any violent acts on those against him. Would it ever work?
I mean now in most free roaming games since MGS 2 (or maybe even GTA 2) there is an opportunity to finish them without going down the violent path and killing others (which most people don't take). Does this show a dormant nature in us to wish to participate in simulated violence (whether as a voyuer(in film) or in a gaming experience)?
there's a lot there to think about, feel free to reply to the bits and bobs you desire.
The separation of the term 'hero' and 'action' has me always getting back to the violent means in which these heroes tend to deal with the threats they face. And the bigger the threat, the greater the violence.
The reason i brought this up is that i've realised that when comparing film/cartoon/comics, the level of violence portrayed in them is usually an indication as to how much i enjoyed a story (direct positive corellation). Yet when i look back at some of my favourite tales, especially in western animation, the level of violence (from the hero) is practically nothing (real reference to 'Armed and Dangerous, 90s spidey episode).
It just strikes me as strange as some of the greatest fictional characters still believe after all this time that the best way to solve a problem is with their fist when time and time again it always solves nothing. I mean look at charles xavier, possibly one of the most peaceful individuals in the marvel universe, yet he still feels the need to have a militant group in order to deal with terror in a somewhat violent manner.
So it makes me wonder exactly how important is the violence when it comes to telling a story. Do you have any favourite supehero tales where there is no violence at all?
Would it be possible for the creation of a popular hero who (although he has violent and non violent rogues and has abilities to defend himself) doesn't inflict any violent acts on those against him. Would it ever work?
I mean now in most free roaming games since MGS 2 (or maybe even GTA 2) there is an opportunity to finish them without going down the violent path and killing others (which most people don't take). Does this show a dormant nature in us to wish to participate in simulated violence (whether as a voyuer(in film) or in a gaming experience)?
there's a lot there to think about, feel free to reply to the bits and bobs you desire.