Portal 2

TheCorpulent1

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Yeah, I don't have much to say about it either other than that I'm really, really looking forward to it.
 
I heard it will have multi-player co-op this time.
 
That should be interesting. I'm sure Left 4 Dead contributed to that. Valve always seems to be building on everything it's done before.

I can't wait to play it. I'm looking forward to GLaDOS' return. I've missed her. :awesome:
 
Portal 2 and Steam coming to Mac-
http://www.giantbomb.com/news/steam-portal-2-coming-to-mac/1901/
Valve has been hinting at a Mac version of Steam for a week or two now, and just ahead of this year's Game Developers Conference, the company has made it official. The Steam platform, which is a digital sales hub and community for PC games, is coming to Mac in April.

This comes along with news that Portal 2 will be the first Valve product to release simultaneously on Mac and PC. Also, Valve's director of Steam development, John Cook, is quoted in the release with some details about how some of this will work.

"We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows.”

If I may get "sensational" for moment, note that Valve considers the Mac to be "tier-1" but not the PlayStation 3. Burn?

Furthermore, Valve is rolling out something called Steam Play, which is a backend feature that will allow players to play games on Windows or Mac for one purchase price. Again, Portal 2 will support this, along with Steam Cloud, so your saved games will transfer between platforms.

So unified multiplayer servers, simultaneous releases, and the ability to play on Mac after buying a Windows version of the game. Yeah, that sounds about right. A little too right, even. I'm not sure how this will do, since it seems like the whole "Mac gaming" thing comes and goes every few years without making any waves, but this all sounds kind of awesome, provided it has enough developer support to offer the right variety of games.

Also, Valve still not fans of the PS3.
 
Be interesting to see how co-op could factor into the game. It'll also be interesting if this ends up being a full blown stand alone title, since the first was a much shorter game in the Orange Box. I always wondered if the experience could expand to a full 10-15 hour long game.
 
I hope it does the usual sequel thing where they try and add more to make it better. That's right. I WANT MORE PORTALS AT ONCE!
 
Well, in the immortal words of Ike, "prepare yourself":

While single-player is being kept sedate for the sake of maintaining the same thoughtful progression we loved in the first game, having a partner to bounce ideas off will allow Portal 2’s co-op to be a little more demandingly hardcore. Puzzles range from simple cases of using four Portals to carve paths through the environment to more frantic affairs, requiring players on separate paths to open up routes for each other through otherwise lethal areas.

From http://www.gamesradar.com/f/portal-2-the-10-things-you-need-to-know/a-20100308121148674036

:awesome:
 
Wait. Is that just multiplayer or is that also for single player?
 
Separate co-op campaign that runs parallel to Chell's SP. Not sure if Chell herself will be able to use more than 2 portals now, but there is some interesting other stuff, like "physics paint," which sounds unbelievably awesome. :hehe:
 
I know. That physics paint sounds off the wall..... oh god. Did I just type that?
 
He's got two things to be disappoint about: 1) No four portals in single player (yet) and 2) My horrible post.
 
I think adding more portals in the single player campaign would just make everything unnecessarily complicated.
 
Unnecessarily complicated? I think you mistyped 'amazingly awesome'.
 
The name of the game with sequels is always bigger and better. I think the other things they have in store will be enough, but I certainly wouldn't mind multiple portals.
 
How do you manage four portals? Do you dual-wield portal guns? Do you have one that fires four? The idea just seems kind of unwieldy to me.
 
Not sure of the logistics myself, but there's a gap of over a hundred years between the first game and the second, so presumably GLaDOS or other people/robots could've advanced the portal technology. I mean, the co-op features gun turrets that became sentient over time. Plus, if anyone could figure out a way to successfully implement such a crazy idea into a game, it's Valve.
 
Portal 2 will now ship in 2011 and the PS3 version will support Steamworks in several ways, including game updates, community features, and connecting players to the Steam Cloud. :up:
http://ps3.ign.com/articles/109/1098170p1.html

That sounds great, and is a good reason to get it for the PS3 over the 360.
 
Just like everyone else, I love me some Portal. How it'll work as an entire full length full price game? Not sure, but I think it's going to be as epic as ever.

Co-op sounds good. Tho I kinda worry about playing with some random stranger and getting your messages crossed. It's hard enough to play an online team shooting game without getting paired with the usual idiots (and I say that lovingly <3). Can't imagine how much more trouble could be compounded on top of the usual difficulty if you get teamed with an idiot in portal. There were plenty of complex puzzles you had to get something to land somewhere perfect. Imagine going through all of that set up just to have some ass, or incredibly impatient kid, make all of your work go to nothing when they open a portal over your head and make that block you took forever to get in place drop on your head at the end.
 
Valve's Portal 2 presentation at E3 was packed full of gameplay videos showing off new features and an intriguing story line. While co-op gameplay wasn't shown, Valve developer Erik Johnson did reveal one new bit of info. Valve is planning to allow PS3 players play with PC/Mac players.

When questioned on the cross-compatibility between Steamworks and Steam, specifically playing co-op on a computer with someone on a PS3, he said it was "something the team is gunning for." We also confirmed with Valve developer Mike Dunkle who said "The plan is you will be able to play between console and PC".

What's interesting about this scenario is that it could theoretically be applied to any of Valve's online games, meaning the entire Orange Box and any other games on Steam and consoles.

For Xbox 360 owners, we did inquire whether this was a possibility as well. Johnson commented that there are no current plans to bring Steamworks over to the Xbox 360, as ultimately the ball is in Microsoft's court

http://www.thekartel.com/zylvin/blo...form_co-op_between_ps3_and_pcmac_for_portal_2
 
I got Portal when it was free and beat it today. It was fun but pretty short.
 

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