Why there's no thread for it? Modern gamers do not like intelligent games although I think this remake will be pretty much watered down. Wait for Xenonauts, the real thing.
Watered down? How so? Having read up on the game and seeing the videos and interviews, it seems to be not watered down at all.
It retains all the core elements of the original X-COM:
-Tactical turn based combat
-Management based base building
-Fog of war
-Various enemy types(Sectoids, Mutons, Chrysalids etc.)
-Fragile soldiers
-Permadeath
-Customizable soldiers
-Interceptors
-Destructible environments
-Line of sight
-Researching technologies
-Injured soldiers taking time to heal
-Capturing aliens and studying them
-Percentages
-Randomly generated enemy positions
-Having to please the nation's governments to keep consistent funding
-Chrysalids are annoying
-Difficulty levels(Though not entirely the same as the original: Easy, medium, Classic and Impossible. Easy being made to be in the player's favor, medium being a straight game, Classic being along the lines of the original's difficulty and impossible being more like Dwarf Fortress in that it's about how long you can survive)
-Reflexes
-Terror missions
-Something akin to Aliens invading your base, if not exact.
-Looking at a globe in real time and intercepting aliens or protecting cities
While changing a few thing things:
-Time units replaced with a more simple "run far or run short and shoot" system(The developers have said that the prototype was pretty much an exact copy of the original and they have been thinking of adding time units in a collectors edition or something of the sort)
-One base(The decision was made because the developers felt that in the original by the third base, they were pretty much getting handmedowns. they wanted to centralize the base management)
-Interceptors are now more gameplay focused yet "Will not surprise players of the original" in how they were changed.
-Squads now being 4-6 people instead of the much larger squads in the original(I don't know if they gave a reason for that one yet although it has been mentioned that it will help people get even more attatched to the soldiers)
While adding others:
-Glam cam(optional)
-Cinematics(optional)
-Soldier voices(optional)
-Cover system(has it been confirmed what that shield means. it looks like it means half cover and full cover but I'm not sure it was ever said)
-Stuff like suppression fire
-Classes with unique abilities
-New mission types
-Memorial wall in the bar of the barracks that will show pictures of the fallen and list their names and where they died on and the date of their death. As the death toll goes up, shot glasses are added to the bar
-Soldier's nationality stitched on to the back of their uniform
I don't know, I think they're on the right track. Their love for the original is blatantly obvious, they seem to get what made people love the game and so far they kept all of what makes the game XCOM while adding and changing things for actual reasons rather than trying to dumb it down.
Here's some really good articles.
On attachment to the soldiers:
http://www.kotaku.com.au/2012/06/remembering-the-fallen-in-xcom-enemy-unknown/
Special attention to the PC version:
http://www.kotaku.com.au/2012/03/xcom-enemy-unknowns-pc-version-is-getting-extra-special-attention/
http://www.pcgamer.com/2012/03/16/x...rt-mods-and-have-a-standalone-pc-tactical-ui/
How a huge fan of the original XCOM became the designer of Enemy Unknown:
http://www.kotaku.com.au/2012/03/how-a-rabid-xcom-fan-became-the-designer-of-enemy-unknown/