I am half and half on people's thoughts on Cyborg as he looks in what we've seen so far. I mean there is an unnatural look to him, or at least when I focus on his head... On the other hand I think that perhaps that is the point. I think that strangeness which might be "ruining" the SFX is not going to be fixed. When you look at him in motion I think the point is to make the orientation of his head on his body seem off. I think there was a different mandate as compared to say, Zod's CGI armor from MOS. There it was just make it seem like stuff a humanoid body was wearing. Here it's to make it seem like the entire frame or the character, from the neck down is mostly an artificial construction mimicking human anatomy. I won't be surprised if there actually is little done to "improve" the basic SFX come release.