I like how you suggest I'm bad at games here... when a few posts earlier you were talking about not caring for hostility.The game was not challenging to me at all. If it was to you. Great. But there must be a difference between us. I thought the combat was not that challenging.
That's nice. I didn't say you were faking. You clearly missed that I called the 'challenge' brought up by health packs as fake. As it is.And I'm not "faking" anything. I'm telling the truth to what I felt after playing the game.
Fake difficulty?But if you don't like health packs fine. I gave a legitimate reason to as why I liked them.
The argument is moot anyway. At least for Red Dead, as it has regenerating health and health packs.
Moot.
I like how you suggest I'm bad at games here... when a few posts earlier you were talking about not caring for hostility.
That's nice. I didn't say you were faking. You clearly missed that I called the 'challenge' brought up by health packs as fake. As it is.
Fake difficulty?
Yeah. But your definition of challenging is out of whack. As you think rationing things for no reason is making it a challenge. Now I could see if this were a game set on a spaceship or deep under the sea with no supplies and no backup that rationing would be an acceptable 'challenge', but everywhere else it just stinks of fakeness.but I thought it easy.
Solidus said:Sorry you don't like it.
The game was not challenging to me at all. If it was to you. Great. But there must be a difference between us. I thought the combat was not that challenging. And I'm not "faking" anything. I'm telling the truth to what I felt after playing the game.
And I'm not the only one to make these claims. Even IGN made this claim that the game seemed to easy.
But if you don't like health packs fine. I gave a legitimate reason to as why I liked them. And if they are going to take them out I think they need to figure out a way to balance it more.
Maybe add more damage that can be acquired when you get shot. Yet the regen process is much slower like it is in MMO's such as WoW for mana. Where it takes longer to regen not just a few seconds. More life, and longer to regen. I'm throwing out ideas. But I always liked the idea of rationing things. If others don't. That's fine.
Sorry you don't like it.
The game was not challenging to me at all. If it was to you. Great. But there must be a difference between us. I thought the combat was not that challenging. And I'm not "faking" anything. I'm telling the truth to what I felt after playing the game.
And I'm not the only one to make these claims. Even IGN made this claim that the game seemed to easy.
But if you don't like health packs fine. I gave a legitimate reason to as why I liked them. And if they are going to take them out I think they need to figure out a way to balance it more.
Maybe add more damage that can be acquired when you get shot. Yet the regen process is much slower like it is in MMO's such as WoW for mana. Where it takes longer to regen not just a few seconds. More life, and longer to regen. I'm throwing out ideas. But I always liked the idea of rationing things. If others don't. That's fine.
I just don't think health packs would work as well in games with cover systems... The whole mechanic is basically having onslaughts of enemies, with perfect accuracy, so you can only duck out every now and then for perfect shots. One hit, and you have to quickly get back behind cover before you die.... Hide behind cover too long, and they flank you. Theres your strategy...
I agree with you in regards to MW, but I would rather a cover system in those games ala Vegas 2 LONG before I wanted health packs. If you think back to those health pack games, the enemies were no where near as ruthless as they are in games like Gears or classic FPS, otherwise, with no cover system and health regen, and you just standing out in the open in front of enemies, you'd get gunned down.
Also, sure the Regen thing is a bit of poetic justice, but it's still a helluva lot more realistic than health packs... Health pack games, you can have like whole magazines fired into you before you die. Regen games, 3 shots, or one head shot and you're dead.
"your review"? oh, you're one of those, are you??
Gran Turismo doesn't have health packs so how is that possible??
I just finished the game last night. It's definitely one of the best games I've ever played. But it's not without problems. Like all GTA games, it sags in the middle with a lot of filler missions. I feel this even comes at the detriment of the protagonist.
John Marston doesn't seem the type to suffer fools gladly, and yet he does. Repeatedly. And it seems so out of character for a man such as him to do so. I know he's trying to change his ways or whatever, but there comes a point when you just want to see him put his gun in someone's mouth and force them to give the information he needs instead of having to run around as everyone's personal errand boy.
And that doesn't even take into consideration the weird disparity between narrative and gameplay. You're playing a good guy, and yet he's killed hundreds if not thousands of people during his quest. Of course that's a problem with a lot of games so I won't harp on it too much here.
Anyway, all this errand-running and wanton murder and destruction results in John Marston being less believable as a character for me. That is until near the end of the game when he gets to [BLACKOUT]chill with his family for a while.[/BLACKOUT] That brought him back down to earth. And I think it was a really smart thing for Rockstar to do. It was necessary to humanize him again and they totally knocked it out of the park. And the end. Oh god, the end.
Seeing John on his knees with a big hole blown in his chest. Hearing him wheeze as he was trying to catch his breath. That killed me. No game has ever made me cry. And it's been years and years since a movie has done so. Did I cry at the end of this game? No. I didn't, but I'll be damned if I didn't feel like crying. Seeing this man dying really effected for me for some reason.
So because Red Dead actually made me care and feel something, I think this game personified the wild west and the death of it better and more effectively than any movie ever has.
I focused more on the negative than I wanted to, but I think that's only because the rest of the game is So. Damn. Good. Anything not up to par kind of stands out.
This game made me think of something I heard John Davidson say recently when talking about "good games". I'm paraphrasing, but: "The gap between the truly great stuff and everything else is getting wider ever single day." I think that's certainly true with Red Dead Redemption.
Well I'm not going to get into a realism debate on most video games. In real life you get shot once and your down or at least badly injured most of the time. So I would not try and stretch that. Both aspects are unrealistic in many ways. Regaining your health magically don't happen in real life either. So I think that is not the best argument. It's a game where you can get shot three times in the head and still survive. Or once in the head and still survive. It usually does not happen like that in RL. So I'm not going to say that this is a good ground to say that regen is better because of "realism".
And games of old had onslaught of enemies like Half-Life where the AI was incredibly sharp and would do anything to flush you out of cover. And all the other stuff was just one more thing on top of what you had to worry of. So theres strategy on top of the things I've been discussing.
And again its not the only thing that causes this problem of challenge. I think they need to start bringing variety back and have health packs in some games *some still do it*. And I think the regen games need to re-design some aspects other then the health. But it's to eaches own.
But again I through RDR was a good game, but not as fun for me as GTA IV was. But by no means do I think one should not go out there and purchase it.
With a character that's a known outlaw and now bounty hunter, i'm willing to put my suspension of disbelief far enough out there that he has the medical expertise needed to fix a wound. Even if you don't see it. The concept of wounds healing over time is certainly realistic. That happens. but the rate at which it heals is exaggerated.
I wouldn't be against health packs or bandaids or whatever they'd want to put in at the general store. As long as they weren't spawning over the giant open world. But I wouldn't want to get rid of the regen. And I know I certainly wouldn't use them. it would make the game too easy.![]()
Nice review.
The ending was quite emotional. I was mad they killed it, but it made sense in the overall arc. Very rarely does a game reach a level of a movie to me and touch me emotionally. I would say this is up there as one of the few games that have. MGS4 and FFVII still were the most for me.
But it is amazing to see how Rockstar has developed themselves as story tellers. From the very basic GTAIII plot with a no name protagonist. To a quite deep one from RDR. I'm glad they continue to grow.
Ha. Thanks. I didn't for that to turn into a review, I just started rambling.
I totally agree. It's really amazing to think about just how high the bar for narrative and characterization has been raised just in the last year or two with games like Uncharted 2, Assassin's Creed II, Mass Effect 2, and now Red Dead Redemption. (Hmm...notice that they're all sequels.) The developers behind these games are all making their contemporaries look completely foolish by comparison.