The Amazing Spider-Man Spider-Man 4 Video Game Thread.

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I don't mind the downscaled NYC for superior gameplay and story. In a perfect world, I'd have the quality and attention to detail of USMs story and gameplay with the immersive NYC of SM2, but God knows this world ain't perfect.
 
So, on a note unrelated to the furious debate over Scorpion's video game continuity...

I went ahead and ordered Ultimate Spider-Man for the Gamecube online tonight, due to my inner hype machine flipping out. It came down to either Ultimate or Spider-Man 2, because it's to my understanding that (at least from a free-roaming-street-mission-intensive standpoint) the two are pretty similar. Just wondering, did I make the right choice?
Both are terrific games, so I'd say you didn't do wrong. I like Spider-Man 2 more though
Similarities between the two games:
Free roam NYC
Do some bothersome amount of side missions to progress in story. Street missions would be more entertaining if not for the chore they made them to be
You can't swim
Wall bouncing, this one was done best in USM
Fight Rhino & Shocker

About everything else is different
 
I went ahead and ordered Ultimate Spider-Man for the Gamecube online tonight, due to my inner hype machine flipping out. It came down to either Ultimate or Spider-Man 2, because it's to my understanding that (at least from a free-roaming-street-mission-intensive standpoint) the two are pretty similar. Just wondering, did I make the right choice?
I think they're both great, but USM feels shorter and I prefer the combat and web-swing in SM2. I don't think you made the wrong choice, but I think you should get SM2 when you have the chance, too.
 
Both games stories were the same, nothing really more coherent about one over the other, nothing really better, both have good stories

Spider-Man 2 had Peter, had Spider-Man, it was emotional, it was good,and unlike the movie, they didn't ignore Rosie, story moved forward on a real nice pace, no plot holes or crap
USM had the same story formula

Ultimate Spider-Man is in desperate need for a free roam sequel, I want to see more of Beetle, Green Goblin, and Venom, Doc Ock needs to be added too
 
My problem with SM2 was not the main story arc, but the ******** side stories with Mysterio and other villains. They were just poorly executed and made me more annoyed than intrigued, unlike USM's which always kept me interested.
 
Have to...resist....other.....prolonged annoying debate
 
It's frustrating typing all those long texts with the forum logging me out cause I stay too long without motion
 
Black cat missions were cool. I like how they merged shocker and cat
 
There was no flow between the Doc Ock, Black Cat/Shocker, Mysterio and Rhino story lines. It was like they were just thrown in there because they realized, "Oh ****. The Dock Ock storyline alone isn't going to be enough to make the game last."
 
There was no flow between the Doc Ock, Black Cat/Shocker, Mysterio and Rhino story lines. It was like they were just thrown in there because they realized, "Oh ****. The Dock Ock storyline alone isn't going to be enough to make the game last."
They had to take the Lizard completely out of the game, and Calypso was taken out of the story and just put in the fight arena.
 
There was no flow between the Doc Ock, Black Cat/Shocker, Mysterio and Rhino story lines. It was like they were just thrown in there because they realized, "Oh ****. The Dock Ock storyline alone isn't going to be enough to make the game last."
They felt more in flow than not
 
I loved the SM2 video game, the missions were really fun. Spidey meeting Blact Cat in an art museum, the chases, even the Mysterio level was great.
 
There was no flow between the Doc Ock, Black Cat/Shocker, Mysterio and Rhino story lines. It was like they were just thrown in there because they realized, "Oh ****. The Dock Ock storyline alone isn't going to be enough to make the game last."
I wouldn't say thrown, I'd say placed, and they were placed in there because they realized "Oh ****. The Doc Ock storyline alone isn't going to be enough to make the game last." And it wouldn't, and it isn't a bad thing either. After halfway through the game, Octavius finally becomes Ock, then they have to follow the battles and events of the movie as much as possible. Only halfway through the game we finally meet the main villain.

Mysterio, Rhino, Shocker and Black Cat were more like filler, but they were necessary to the game and only added to the story. Besides making them only side stories plot, they contributed to the overall narrative. They even bothered to make Spidey learn through different challenges, since they couldn't incorporate the "Spider-Man No More" of the movie (where Peter loses his powers) for gameplay issues. They even bothered to present Quentin Beck and build an origin for Mysterio. They bothered to explain how Shocker escaped from prison, instead of just throwing him there once again for us to battle. They made Black Cat extremely relevant to the plot. The only downside was how they forgot about Rhino after he was defeated, but all of this shows they cared a great deal for the story and its themes, which is one of the reasons I like this game more than all the other Spidey games.

They placed each villain in the story strategically so one's presence and plot wouldn't overshadow the other one and it made the story progress through them. Not progress only in terms of time, but storywise, like having Spidey dealing with day to day threats like thugs and ocasionaly someone like Rhino, as a public figure in Beck's game and having his social status in jeopardy because of Mysterio and JJ, or growing his partnership and affection for Cat through Shocker, or acting irresponsibly because of Black Cat while questioning himself about his powers, his balance in life, his social status and what to do with it, while tying it all up with characters from the movie, like MJ and Harry, not forgeting how absent Peter was being for both but trying so hard to be present. And we can feel it all through everyone's actions and lines. You can check some of this moments that contributes to the characters development here, at 4:20 and 9:42:
[YT]BPXa_D57mKU[/YT]
or here, with one of those inner monologue moments at the beginning, and his conclusion at 2:34:
[YT]ZK_dE24f0O8[/YT]

All of this is why the story wasn't incoherent. It followed a narrative line because everything happened at the right time and was carefully done so it wouldn't seem rushed and forced. It flowed naturally, instead of having things tossed there for us to have fun with. It doesn't need to have the main villain tied with all the others to have a coherent plot, the same way that it doesn't need to be related with common thugs or the lessons Spidey learn with other villains, it needs to be done and executed well.

Sorry for the long post, but I only have commends about the game's story. I can keep talking about other things that added to the overall presentation, like having chapters within the game with a title related to what would go on next, but it'd make for a even longer post. I can understand other complaints about the game. Some of which are my own, but the story being incoherent and not having a flow is not one of them. The game and its story had a heart, had a soul. It didn't feel shallow. The characters really felt like characters in a intrigue instead of just being polygonal figures and, even though the story is not often one of the main points when someone praises the game, I'm sure it was one of the reasons that contributed for the game being so adored.
 
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Should stealth be incorporated or not? I love stealth missions, Spider-Man is a stealthy character when situation needs him to be so, it was particularly great in the PS1 games
 
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