The Amazing Spider-Man Spider-Man 4 Video Game Thread.

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I want play as Peter Parker this time. It would be great if you could walk in city as Peter and you could change to Spidey costume any time when no one is watching.
I kind of did that in SM3, and USM
 
I doubt that will happen. I'd much rather have the team focus on making the city & combat great.

IMO, the perfect free roam Spidey game would have WOS's combat, Spidey's 2 web swinging & GTA's city. I'd also have random encounters from other Marvel street level heroes (DD, Punisher, Luke Cage, Iron Fist, etc...) but that won't happen in this game.
 
I doubt that will happen. I'd much rather have the team focus on making the city & combat great.

IMO, the perfect free roam Spidey game would have WOS's combat, Spidey's 2 web swinging & GTA's city. I'd also have random encounters from other Marvel street level heroes (DD, Punisher, Luke Cage, Iron Fist, etc...) but that won't happen in this game.

Spiderman WOS combat wasn't perfect, not even close. Web strikes were the coolest thing at first, but it got too repetitive. And the regular combat was repetitive too. Well, of course there's no way to make a totally non-repetitive combat system, but it's possible to make one that feels non-repetitive...

Batman Arkham Asylum truly reinvented combat, it felt non-repetitive, it was hard to master but it was still easy to get into. All you had to know was square=strike, triangle=counter strike, circle to distract, and double tap X= evade. So the trick was that instead of having different combo for every single move, we had those few buttons, and Batman chose the style to strike/counter depending on the situation.

It also felt like we truly had contact with real bad guys instead of the punching sacks we get in Spiderman games. Well, no combat system is ever perfect, Arkham Asylum combat had the smallest amount of flaws (which are being corrected in the sequel)
 
I love Arkham, buuuut the combat was repetitive. Square, x, x, square, x, square, x watch slo mo strike. You could hold the controller in one hand while fighting, and still win. The combat is to simplistic.
Spiderman WOS combat wasn't perfect, not even close. Web strikes were the coolest thing at first, but it got too repetitive. And the regular combat was repetitive too. Well, of course there's no way to make a totally non-repetitive combat system, but it's possible to make one that feels non-repetitive...

Batman Arkham Asylum truly reinvented combat, it felt non-repetitive, it was hard to master but it was still easy to get into. All you had to know was square=strike, triangle=counter strike, circle to distract, and double tap X= evade. So the trick was that instead of having different combo for every single move, we had those few buttons, and Batman chose the style to strike/counter depending on the situation.

It also felt like we truly had contact with real bad guys instead of the punching sacks we get in Spiderman games. Well, no combat system is ever perfect, Arkham Asylum combat had the smallest amount of flaws (which are being corrected in the sequel)
 
Bah, spider-man games for the most part are rushed pieces of garbage. The psone games are the only spidey games I got boners over for. The movie games were complete rubbish, WoS was so-so, USM was one massive chase game and SD was an interesting experince but hardly enjoyable.
 
I love Arkham, buuuut the combat was repetitive. Square, x, x, square, x, square, x watch slo mo strike. You could hold the controller in one hand while fighting, and still win. The combat is to simplistic.

Dude, didn't you use counter attacks? cape distracting? ground takedowns? Special takedowns? Really??
Repetitive control scheme and a repetitive player are two different things. Besides, the combat is not just about winning, it's about performing a single huge cool combo to take out all the bad guys without getting hit. Watch Arkham Asylum combo videos from youtube, there you can see guys stringing moves to a single huge complex combo.

And also, what is your difficulty setting? Because, if you play on medium/hard, and you use your square, xx, square attack pattern, you're gonna get hit many times which breaks your combo. And even if you can keep your combo with those moves, what's the point? You could use the cool moves, but yet you choose to use the lame moves, and then you complain about the combat being boring... You're making it boring for yourself
 
Bah, spider-man games for the most part are rushed pieces of garbage. The psone games are the only spidey games I got boners over for. The movie games were complete rubbish, WoS was so-so, USM was one massive chase game and SD was an interesting experince but hardly enjoyable.
Bah. Sm1 is average, SM2 & SM3 are best in translating Spidey from comics to vg, even though they're based on movies, WoS is nothing more than trash with a lot of flash
Yeah, the PS1 games are great too
 
I'm forever thankful that Maguire will never voice spidey again. With WoS I thought great new game, new voice and we end up with some whiney sounding idiot with a cold.
 
Much as I despise that abomination, WoS voice actor sounds weird, but not as whiney as people tend to complain.
I wish at least NPH or CDB voiced Spider-Man in that thing, the sad stomach twitching bad jokes would sound less bad
Maguire only sounded disappointing and lazy in the first movie game, I think he provides a good voice actually, and did well switching between Parker & Spidey voice performance
 
I've enjoyed all the Spider-Man games I've played, but my favorite would have to be Spider-Man 2 for the GameCube.
 
I love Arkham, buuuut the combat was repetitive. Square, x, x, square, x, square, x watch slo mo strike. You could hold the controller in one hand while fighting, and still win. The combat is to simplistic.

No it wasn't.
 
In spiderman games the combat, especially in shattered dimensions, never felt like it was Spiderman combat, it felt like just combat.
Look Spideys moves from comics, cartoons and movies, that's not just regular combat, his jumping on enemies from wall running, he's jumping all around all acrobaticly and throws enemies and does all kind of tricks with his webs like when you could get enemies hanging from street lights and more that kind of stuff.

That combined with the non-repetitive combat system from Arkham Asylum would be perfect! At least that's what I think, what's your opinion on this?
 
^I totally agree with you here. That's the main problem I had with SD. While the voice acting was GREAT for Spidey and made you feel like him in that way, the combat felt more like something Sandman would have rather than Spidey, which immediately kills the feeling of being Spidey.
 
In spiderman games the combat, especially in shattered dimensions, never felt like it was Spiderman combat, it felt like just combat.
Look Spideys moves from comics, cartoons and movies, that's not just regular combat, his jumping on enemies from wall running, he's jumping all around all acrobaticly and throws enemies and does all kind of tricks with his webs like when you could get enemies hanging from street lights and more that kind of stuff.
Mixing combinations to make several moves from all games could make magnificent combat experience

That combined with the non-repetitive combat system from Arkham Asylum would be perfect! At least that's what I think, what's your opinion on this?
1 button making 7 hits combo, counter strike button making 3 different moves, and stun attack button with 1 attack only makes non-repetitive combat?
No it wasn't.
Yeah, right
 
I'm really aching for a new free roam Spidey game. Particularly one that can rival the amount of fun I had with Spider-Man 2. Activision better bring their A-game with this game.
 
The city needs more detail this time around! But they can't make it detailed and huge at the same time... that's something many people just wont realize. The best solution would be to make New York a little smaller, to take some unnecessary parts out and stuff.
I mean, which of these would you rather have: a little smaller alive looking detailed city, or a huge giant city where building look like lame blocks and the streets look abandoned
Trust me, when we would get a smaller yet detailed city, you propably wouldn't mind it being a little smaller than in the previous games at all
 
The city needs more detail this time around! But they can't make it detailed and huge at the same time... that's something many people just wont realize. The best solution would be to make New York a little smaller, to take some unnecessary parts out and stuff.
I mean, which of these would you rather have: a little smaller alive looking detailed city, or a huge giant city where building look like lame blocks and the streets look abandoned
Trust me, when we would get a smaller yet detailed city, you propably wouldn't mind it being a little smaller than in the previous games at all
In SM3 Game the city is huge and most of the time streets looks very crowded. Some times streets are full of cars.
 
I wouldn't mind playing as the Lizard in the movie game that'd be pretty sweet.

Speaking of the Lizard anyone know why he was cut out of SM2's game? Not that I'm complaining that design didn't look that good.
 
Maybe but in SM3 the city looks very bland and boring.
Anyway, you kinda missed my main point
Playing through it the 30th time, still don't get this complaint

I wouldn't mind playing as the Lizard in the movie game that'd be pretty sweet.

Speaking of the Lizard anyone know why he was cut out of SM2's game? Not that I'm complaining that design didn't look that good.
He was planned to be in a future movie as a villain, but by SM3 Treyarch said "Screw it", and I'm actually glad, cause his levels are really good

Then there was the conflict between Raimi & Sony leading to a reboot
 
I doubt that will happen. I'd much rather have the team focus on making the city & combat great.

IMO, the perfect free roam Spidey game would have WOS's combat, Spidey's 2 web swinging & GTA's city. I'd also have random encounters from other Marvel street level heroes (DD, Punisher, Luke Cage, Iron Fist, etc...) but that won't happen in this game.

I kinda disagree with that, Spidey's combat in WOS to me would have fit better in a fighting game, he had 100 hand punches and what not. The most useful move WOS had was the webstrike, which we've now seen get carried over into the more recent games. I agree with you on the swinging and the scale of the city. I would rather have NYC on the same level of detail and scale as Liberty City in GTAIV.

For this new ASM game, Beenox may be handling it, I would hope that they tone down some of the more off-the-wall moves like web hammers, fists, maces, etc. a go with combat similar to Arkham Asylum which caters more to taking down multiple enemies in one seamless combo, but like you said, that may not happen.
 
If you have seen the trailer of Spiderman Edge of Time, you know that the gameplay mechanics are the same as in Spiderman Shattered Dimensions. Just because they got a few positive responses on the combat they desided to hardly make it better. That's a big sign of bad game developing right there
Look at Rocksteady, the developers of Arkham Asylum. They got an overwhelmingly positive response from fans and they still are giving us tons and tons of new stuff on the combat system in the sequel. Then, Shattered dimensions got a few positive responses with also many negative responses, and look at the benox interviews of Edge of Time:

interviewer: Any improvement on the combat system?
interviewed: Um, well we have this one new evading move!

you know something? That's just pure bull*****
 
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