Spider-Man: Edge of Time

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I've been playing Shattered Dimensions; it's not perfect but it's a step in the right direction. I'm impressed with the swinging, and the combat it fun if a little messy. Wall crawling... I don't know what went wrong there.
 
I've played a lot of Spider-Man games over the years and IMO each one has something that was good that may the game replay values some more than others. Shattered Dimensions was pretty good and I thought the combat and web-slinging system was great in Web of Shadows. I'm hoping this new game manages to capture all the right material to give us an amazing next Gen Spider-Man game .
 
Shattered Dimensions could have been so much better. It's a shame, it really is. One of the main problems was that the levels became too repetitive, which is something I'm assuming they tried to avoid with the 4 different dimensions.
 
PSX Spidey is still my favorite.I have to say I'm enjoying the hell out out of Shattered Dimensions.It's becoming my second favorite rather quickly.
 
Isn't there a new Spidey game coming out this year?
 
There is something that I've thought about if this next game should choose to go open world, (or the next one, but whatever) and I'm gonna try to put it down coherently. If anything doesn't make sense or I'm plain wrong, feel free to tell me. Anyway here we go.

One of gamings biggest assets is that it can take us to unique locations, we all know that. I feel that Shattered Dimensions really excelled with this, taking us to varied places like the jungle, a sand quarry, an electrical plant and an oil rig. Not to talk about the future, which even if it didn't really do anything for me was cool. Now as everyone else I want and expect Spider-Man games to somewhere down the line return to the open world formula, be it the next game or a latter one. And I hope that the developer for this particular game really go out of their way to Marvelise New York.

See one of the best things about open world is exploring them, at least for me, finding all the cool spots the devs put in and so on. For me some of the best experiences with Infamous was climbing around in the prison and venture into Tent City climbing the Tower of Scrap. This applies to all the sandbox games I've played and this is where a Spider-Man game set in New York can both provide opportunities for the developers as well as a dilemma. New York have simply been done to death in video games.

Games that include an open world New York (of the top of my head.)
Spider-Man 2
Ultimate Spider-Man
Spider-Man 3
Spider-Man: Web of Shadows
True Crime: New York City
The Incredible Hulk
Driver: Parallel Lines
Prototype
Grand Theft Auto 4 (I know it's called Liberty City, but come one!)

And if you count GTA3-era Liberty City it's even more. This is a problem because almost every gamer have been to a virtual New York, so the awe of it isn't really there anymore. I've been to Times Square, Statue of Liberty, Empire State Building and Central Park a lot of ****ing times in video games and I know my way around the city pretty good without having been there in real life. Now thats the downside, the upside is that putting it in a Marvelised version really give them the chance to spice the city up. Because of the aforementioned games only the GTA's and Ultimate Spidey (haven't played WoS so can't comment on that) does something new with the city taking out the boring parts.

In a Marvel game it's easy because you have all these landmarks that you can put in to let us explore. The Baxter Building, Avengers Tower, The Daily Bugle, Strange's Sanctum Sanctorum, the ESU, Avengers Mansion and all of the corporations HQ's in the city like Oscorp and Rand Industries. (And if Queens is in, Midtown High and May's house.) I know there are more places in Marvels NY but you get the idea. Of course a lot of these have been in games before, some in USM and I know Avengers Tower was in WoS but given the right flare and combined with the already existing landmarks NYC could really come alive.

Now I know that landmarks isn't everything and even the back alleys have to be given attention but that is another story. I haven't even touch upon how just using existing brands in the MU instead of making ones up for billboards would be fan-service. This is stuff I've been thinking about for some time now so thats why it became such a huge post, just so you know.
 
I agree with you. A Spider-Man game needs to have all the marvel landmarks in there. I keep on picturing you swinging through the city, when you see a bunch of police cars speeding to an area, only to arrive and find that another marvel hero is taking care of the action. Or you arrive and find another marvel hero having his ass handed to him and you show up and fight the enemy.

I know some people don't want other marvel characters in the game, but I think that's what makes a Spider-Man game. I mean he interacts with other heroes all the time.
 
I actually prefer a Spidey game to only be about Spider-Man and his villains. I don't know why but multiple Marvel heroes in the same game kinda lessens Spider-Man somehow I feel.

Oh and btw, we got nothing from Beenox in December as they promised??
 
I actually prefer a Spidey game to only be about Spider-Man and his villains. I don't know why but multiple Marvel heroes in the same game kinda lessens Spider-Man somehow I feel.

Oh and btw, we got nothing from Beenox in December as they promised??

yeah I agree, I also stated that earlier in the therad. IMO, putting other heroes in a Spidey game just for the sake of putting them in makes it seem like the developers aren't confident that Spider-Man can carry a game solely on his own.
 
I agree with you. A Spider-Man game needs to have all the marvel landmarks in there. I keep on picturing you swinging through the city, when you see a bunch of police cars speeding to an area, only to arrive and find that another marvel hero is taking care of the action. Or you arrive and find another marvel hero having his ass handed to him and you show up and fight the enemy.

I know some people don't want other marvel characters in the game, but I think that's what makes a Spider-Man game. I mean he interacts with other heroes all the time.

Thats exactly what ISNT needed. Spider-Man isnt about interacting with other heros, regardless of how often he does it. The majority of Spidey's best stories focus on him and his villain, not him and a team of heros or villains(not counting the S6). Spider-Man, first and foremost is a solitary hero, he's not part of the X-Men. I think cameos are neat, but they arent necessary to crafting a good game. The game needs to make you feel like Spidey and have a story/villain thats personal to him. Its what made Arkham Asylum so great.
 
Oh and btw, we got nothing from Beenox in December as they promised??
Yeah, I was wondering about that as well. Maybe it didn't go with what schedule Activision wanted to start showing stuff.
 
I wouldn't mind cameos from other heros like in the PSX game, but yeah, keep him solo.
 
I don't think that adding other superheroes are necessarily a bad thing, if (big if) it's handled well and works out in the context of the game. Now unlike dusk20 I don't want them to appear in free-roam, I don't have that need, but if they appear in a mission it could ad to it.

Wolverine's and Human Torch's cameos in USM was handled very well I think, only Wolvie only appearing for a short mission and Torch providing races. In the old PSX game a lot of the cameos felt forced and didn't do anything than provide fan-service, particularly Punisher. Not that thats inherently a bad thing as Matt Murdock appearance in The Punisher game from 2004 worked out pretty well.

Again, I haven't played WoS so I don't know how all the cameos worked out there but I'm not against having one or two showing up briefly in a game.
 
Thats exactly what ISNT needed. Spider-Man isnt about interacting with other heros, regardless of how often he does it. The majority of Spidey's best stories focus on him and his villain, not him and a team of heros or villains(not counting the S6). Spider-Man, first and foremost is a solitary hero, he's not part of the X-Men. I think cameos are neat, but they arent necessary to crafting a good game. The game needs to make you feel like Spidey and have a story/villain thats personal to him. Its what made Arkham Asylum so great.

It would be best to keep the focus on Spidey, if its open world and you include landmarks such as the Baxter Building or Xavier Mansion, it would only lead you to believe that one of those heroes would be making an appearance. IMO Web of Shadows had heroes that felt like they were forced and didn't really have any real purpose for being in the game, Luke Cage teaching Spidey how to use his own powers!?!?!?! wtf :doh:
 
could you guys tell me which spider-man game currently out on the wii has the coolest controls? I really loved the controls of the spider-man 2 movie game on the game cube and ps 2.
 
Thats exactly what ISNT needed. Spider-Man isnt about interacting with other heros, regardless of how often he does it. The majority of Spidey's best stories focus on him and his villain, not him and a team of heros or villains(not counting the S6). Spider-Man, first and foremost is a solitary hero, he's not part of the X-Men. I think cameos are neat, but they arent necessary to crafting a good game. The game needs to make you feel like Spidey and have a story/villain thats personal to him. Its what made Arkham Asylum so great.
thats true but I wouldnt be opposed to appropriate allies being playable like Black Cat. I always thought she'd work in a Spidey game for a few missions
 
thats true but I wouldnt be opposed to appropriate allies being playable like Black Cat. I always thought she'd work in a Spidey game for a few missions

I dont see the purpose of that, at all. Why do you need to control Black Cat in a Spider-Man game? The game is about Spider-Man. Having her show up to do some missions with you is one thing, but why take any focus off the main character of the game.
 
I dont see the purpose of that, at all. Why do you need to control Black Cat in a Spider-Man game? The game is about Spider-Man. Having her show up to do some missions with you is one thing, but why take any focus off the main character of the game.

I wouldn't see the need to play as someone else in a Spider-Man game, the main game itself should focus on Spidey, now if they were to release dlc for the game, maybe, just maybe have the option to play as another character that wasn't playable during the main game.
 
They definitely need to play on the random aspect a bit better if they go free roam again. Imagine swinging around the city when all of a sudden you hear an explosion and people screaming, and see Rhino in the streets tearing **** up. Or you come across Black Cat and find out there's going to be robbery, and you have the option to team up with her. Or randomly getting a phone call from MJ about that date you were supposed to have tonight, and you have to rush to get to her in time. They need to make the player FEEL like Peter Parker, and that includes the spontaneous part.
 
I wouldn't see the need to play as someone else in a Spider-Man game, the main game itself should focus on Spidey, now if they were to release dlc for the game, maybe, just maybe have the option to play as another character that wasn't playable during the main game.
yeah similarly to Joker in Batman: Arkham Asylum or Green Goblin in Spiderman 3
 
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