ProjectPat2280
SELLING...PERFECTION
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I think if a dev can make an urban setting work for Hulk, then they can do it for Superman. I mean Hulk is capable of some serious destruction.
I think if a dev can make an urban setting work for Hulk, then they can do it for Superman. I mean Hulk is capable of some serious destruction.
that would mean's Mongrel, Darkseid and DoomDays, for all out drag out fights and leech and few others that I have to think about. but it's doable.
and I still say high powered lasers an radiation for the thugs. The latter is a different issue though.
I think if a dev can make an urban setting work for Hulk, then they can do it for Superman. I mean Hulk is capable of some serious destruction.
Interesting ideas. I definitely think that Superman's powers could present opportunities for things that we haven't seen before/don't see very often in video games.
that would mean's Mongrel, Darkseid and DoomDays, for all out drag out fights and leech and few others that I have to think about. but it's doable.
How many people were killed in that game by Hulk? Too many, Superman doesn't kill.
I'm always going to think a lower power levelled Supes is the way to go for a sandbox game set in Metropolis.
So...
1)Where does the fun come in, then? Since we're only getting to see how powerful we are in boss fights?
2) The Prototype Guy and the Infamous guy don't pull their punches. The only video game person who pulls their punches is Spider-Man, and there's no uber strength feats in the game to remind anyone who doesn't read comics that he is doing so.
So, being able to kill people and turn buildings into dust, with no necessity whatsoever, is your idea of fun? Then you're not playing Superman. Simply because he'd be capable, doesn't mean you should be able to do it.
Yeah, let's use a game as an example, where all you do is practically kill people in the most brutal ways.
Again, just because Superman is able to do everything, doesn't mean you should be able to do everything. Especially if that means to destroy buildings, kills thugs and civilians, just because you think it's "fun". If you do that, a Fail Screen should immediately pop up. If you just want to cause destruction, for the sake of destruction, you could always have a Bizarro mode like Superman Returns did.
Metropolis should practically be impervious, unless you are having a boss fight, in a section of a city, that's specially made to be fully taken apart. Or random areas, like a deserted area with Mountains, or cities that already have been partially destroyed and serve as nothing more than a backdrop for battles.
You guys really need to get off that "I'm playing Superman, the world should be my Toybox." mentality. If Superman wouldn't do it, neither should you. Again, you're making this more complicated than it needs to be.
How would you have the game progress then? If it's in Metropolis and only gods and aliens can even do the slightest harm to you? Would you just have a series of boss battles?
Alright, with you two guys, I'm gonna do what Pat said, next topic.
Right, but Arkham Asylum was still infused with the same look of Gotham. It was very "gotham-esque". We weren't taking Batman and placing him in San Francisco. I think if they were to do a Superman game, they would try and stick Supes in a location that the avg gamer would recognize, which is why i say they'd stick with Metropolis.
You guys are putting way too much stock in how powerful you can make him and making him able to fulfill all your fantasies as Superman. IMO, just give a great story that utilizes all of it. His strength in some missions (saving a plane or some crazy ****), his speed/agility/flight in others, his brain in others, etc. But let them serve the story first. There is definitely a need to make it feel authentically Superman. Seriously, just think of how Arkham City made you feel like Batman, then just imagine it was Superman instead. What does Supes do in STAS? It's mainly him figuring **** out, saving Lois, etc. Make the game about that, not about fighting some God every damn level. The game isn't about preventing yourself from dying. But from preventing injustices from going down.
I don't know what Nathan would do, but I think a good standard for pacing would be "Shadow of the Colossus" which is the only game I know that is just a series of Boss Battles. It also happens to be award winning.
The 'content' between battles constist of traveling and actually finding the bad guys. In a more superhero setting, using your super senses might be an interesting way to do that. Along the way, or perhaps to help you find the next villain, there could be some sort of moral quandries that you have to decide. Do you kill this race before they kill off another race? Do you save your friend or a stranger? Do you empower your enemy in order to defeat a greater enemy? Answering those missions helps advance the story, puts you incontact with people who can tell you what to look for. Perhaps there are people in trouble that you have to dig out/catch/protect/take to safety, with associated puzzles along the way. I would still weight the game towards epic 10-30 minute boss battles, but there would be pacing, space, time to breathe and explore.
What do you think? Doable? Fun? Sueprmanish?
I think alot of the appeal of a Superman game would be the part where you actually get to control his power, so QTEs would destroy that and make it as boring as that newer DBZ game where it looks like the show, but isn't really a game. Maybe as a finishing move like in Arkham City, but I mean, one of the things I look forward to more than power is the agility of his flight. Power in a video game or movie is almost meaningless, it's the stakes behind it that give it meaning. But flight is a mechanic that can actually make you feel awesome in a way that only a superman game can. Hitting somebody hard and far, or carrying and throwing heavy **** is just not that rewarding or even that interesting/unique of a component to the game. Important in a way, for sure, but just not the most important to capturing Superman for me, nor would be the most fun/interesting power to implement.Combat with bosses I think should largely be handled with QTE's like the Factor 5 game.