Tekken 6

And you just suck at it. Your point being resident ********?
 
VF4 Evo still gives Tekken a run for it's money though. :up:
 
Why cause it didn't have boobs or blood? If you're comparing it to VF I'd understand but if were talking MK or DOA you've gotta be joking. I love VF to bits but aside from Aoi and Goh, the other characters are a little too plain and lack much personality. At least in Tekken everyone is distinctive in personalities if not styles. Compare character designs and you'll find that Tekken beats both VF and DOA no matter how many swimsuits the DOA skanks put on
 
sandwraith said:
Why cause it didn't have boobs or blood? If you're comparing it to VF I'd understand but if were talking MK or DOA you've gotta be joking. I love VF to bits but aside from Aoi and Goh, the other characters are a little too plain and lack much personality. At least in Tekken everyone is distinctive in personalities if not styles. Compare character designs and you'll find that Tekken beats both VF and DOA no matter how many swimsuits the DOA skanks put on

First of all, Tekken has more characters which contribute to it's greater variety in personality but when it comes to truly different fighting styles and depth, it still pales in comparison to Virtua Fighter 4 Evo. Quality over quantity, my friend.
 
That why I said that if you compared VF and Tekken in terms of fighting, VF wins handsdown. I just don't understand why people consider it 'boring' simply because its harder and is perceived stiffer than DOA. But I still prefer the characters of Tekken as compared to some of the lifeless characters in VF, namely Jacky and Wolf.

At least Tekken makes a lot of distinctions in most Clone-characters. Baek and Hwoarang have totally different Tae Kwon Do styles, Jin and Kazuya used to share a similar style (though Jin did have the irritating Kazama Combo back then) but they've really given Jin a Karate to call his own. Raven and Yoshimitsu, the ninjas, have very distinct styles, Yoshimitsu being more trickster and Raven more combat. Same goes with Marduk and King, Nina and Anna, Kazuya and Heihachi, Wang and Julia etc etc.

This ain't a knock on VF. Sweet Prophet, doing so would be a sin but lets face it: Virtua Fighter is plain because it lacks three things that it SHOULD have:

- An obvious storyline. The J6 thing is interesting if Sega chooses to follow up on it

-Cooler characters: Brad. Burns. Sucks. I rate Dennis Rodman/Zack above Brad Burns. There will always be the eternal cools like Kage, Lion, Aoi (In my opinion, feel free to disagree, the best female 3D fighter in a Kimono) and Goh but with a plain, emotionless boss like Dural and cliche characters like Jacky and El Blaze, it really kills the charisma of the game. Face it, nearly 60-70% of the time before playing a new game you know nothing about, you go for the characters that visually appeals to you more. That why I chose Kage way back in VF and have played as him ever since. Thats why I play as Hwoarang because he visually appeals to me. Easiness of play comes much later when you're desperate to win.

-Cinematic endings. Excellent cutscenes are put Tekken on the map though some of them are undoubtedly ridiculous by today's standards (I still find myself laughing a little at Mokujin's T2 ending). Even DOA's picked up on this though so far they're lukewarm at best. Sega is more than capable of making equally excellent cinematic endings than Namco and Tecmo combined. They're great at crafting stories too, Shenmue and Yakuza are prime examples of this. They should show it more.

If Virtua Fighter can accomplish all three, then Sega will be writing a whole new chapter in 3D fighting history. Add smooth online gameplay and VF can cement its position as 3D-fighting God (or Goddess for all you prissy feminists). Till then, I'd still choose Hwoarang over nearly every character in VF save for Goh, Kage and Aoi.
 
sandwraith said:
That why I said that if you compared VF and Tekken in terms of fighting, VF wins handsdown. I just don't understand why people consider it 'boring' simply because its harder and is perceived stiffer than DOA. But I still prefer the characters of Tekken as compared to some of the lifeless characters in VF, namely Jacky and Wolf.

At least Tekken makes a lot of distinctions in most Clone-characters. Baek and Hwoarang have totally different Tae Kwon Do styles, Jin and Kazuya used to share a similar style (though Jin did have the irritating Kazama Combo back then) but they've really given Jin a Karate to call his own. Raven and Yoshimitsu, the ninjas, have very distinct styles, Yoshimitsu being more trickster and Raven more combat. Same goes with Marduk and King, Nina and Anna, Kazuya and Heihachi, Wang and Julia etc etc.

This ain't a knock on VF. Sweet Prophet, doing so would be a sin but lets face it: Virtua Fighter is plain because it lacks three things that it SHOULD have:

- An obvious storyline. The J6 thing is interesting if Sega chooses to follow up on it

-Cooler characters: Brad. Burns. Sucks. I rate Dennis Rodman/Zack above Brad Burns. There will always be the eternal cools like Kage, Lion, Aoi (In my opinion, feel free to disagree, the best female 3D fighter in a Kimono) and Goh but with a plain, emotionless boss like Dural and cliche characters like Jacky and El Blaze, it really kills the charisma of the game. Face it, nearly 60-70% of the time before playing a new game you know nothing about, you go for the characters that visually appeals to you more. That why I chose Kage way back in VF and have played as him ever since. Thats why I play as Hwoarang because he visually appeals to me. Easiness of play comes much later when you're desperate to win.

-Cinematic endings. Excellent cutscenes are put Tekken on the map though some of them are undoubtedly ridiculous by today's standards (I still find myself laughing a little at Mokujin's T2 ending). Even DOA's picked up on this though so far they're lukewarm at best. Sega is more than capable of making equally excellent cinematic endings than Namco and Tecmo combined. They're great at crafting stories too, Shenmue and Yakuza are prime examples of this. They should show it more.

If Virtua Fighter can accomplish all three, then Sega will be writing a whole new chapter in 3D fighting history. Add smooth online gameplay and VF can cement its position as 3D-fighting God (or Goddess for all you prissy feminists). Till then, I'd still choose Hwoarang over nearly every character in VF save for Goh, Kage and Aoi.

All those things you listed I don't give a damn about - what matters above all else is core gameplay and that's where VF4 Evo shows everyone who's boss.

Storyline? In a fighting game? Since when has that become a priority?

Cooler characters? Matter of opinion.

Cinematic endings? Again, who gives a ****?

I play fighting games so that I beat the hell out of my opponents on-screen and do it with style and finesse, looking like a true master. When it comes to that, Tekken still has a long ways to go before it can reach the level of even the Soul Calibur series, let alone VF4 Evo.
 
Fenrir said:
Storyline? In a fighting game? Since when has that become a priority?
Tekken has a decent stab at a storyline, but even Tekken's is less than desirable. A good story isn't a priority, but it would be nice to have there. Give the characters a bit more story and personality. Something to get attached to.

Cooler characters? Matter of opinion.
I do think Tekken has more personable characters. That said, if you go on the Virtua Fighter forums, the fans hate the idea of going the Tekken direction with fighters. There was an uproar with the introduction of Brad and Goh who were perceived too 'Tekken'.

Cinematic endings? Again, who gives a ****?
It's just something to win. Something to earn. Something extra.

VF will always beat Tekken in my books in terms of being a better fighter, and overall, it's my prefered game, but it wouldn't do any harm to make the game a bit more personable.
 
From some of the Demo vids I've seen I think they're going with the Card system for VF5 as they did with VF4 and Tekken. Lots of customizable parts from what I've seen which is good. Personalizing characters was what drew me to T5 in the first place.

If you're a fighting game purist, VF's the way to go but if you want a game thats balanced with great characters, a decent storyline and some nice CG scenes, Tekken's the one. To be honest I can't make a choice between the two since I love both games but I find myself making a beeline towards the Tekken section of my arcade mainly because VF4 Final Tune kinda died here. At least at Tekken I've got some challengers and if I'm on fire, an audience. For VF, I'd get a couple of passing glances at my Kage and then nothing. So out of being more accustomed to Tekken since then, I'm pretty Tekken biased especially when I'm a runner-up for my local 'cade's Tekken DR tourney.

I'm the same in my 2D fighters, out of familiarity I still consider KOF to be better than anything Capcom, Sammy or Type-Moon can produce. Speaking of which, you've gotta try Final Tuned. Feels so smooth its pretty damn seamless
 
In my humble and some what limited opinion i think out of the top 3-D fighters DOA is the easiest to pick up. I still like it alot but i only played DOA 2 on ps2 a couple times and i am still able to give my friend a good beating on the xbox or 360 versions that he owns and plays alot. My cousin plays VF4 and tekken and I play tekken more with him simply because thats what i'm good at. The FEW times we played VF4 (cause i suck) I like it alot but i just never spent time getting better. So thats were i "stand" but i was just wondering if some who really plays VF4 would tell me the differences between VF4 and tekken besides the obvious (control layouts and stuff) because like i said i haven't played enough and for that matter remeber much of it:woot: .
 
DOA is easy to pick up true, but the game has no real depth to it and it borrows heavily from both VF and Tekken. Recently in DOA4 I noticed that some characters (okay so I play only as Hayabusa) have unblockables that require charging, the same type of moves that people hate Tekken for. The tag system is fun though, had it my on Dreamcast way back in the day.

VF is great because of the variety of moves Sega can create for a character especially with just three buttons (P K D). Kage especially rocks in his Crab stance and his back-facing moves. The body physics for VF is obviously more realistic than Tekken but some may perceive it as being stiff.Just look at Vanessa. To be good at her(and I mean really really good) you really need to have a feel for the pace of the game and if t felt to stiff your more than likely to move on to easier games.

I felt the same way for a good long while since I was much more accustomed to SoulCalibur 2 at the time. Still out of familiarity and rep I have to go with Tekken. I am a damn Conqueror in the game anyway. It would be sucky if I said I'm a 'pro' at a supposedly sucky game. Also, Tekken's appeal may lie in similarites from 2D games like Street Fighter or KOF (character designs, storylines, unGodly boss fights etc,etc) since most Tekken players I know are KOF, Rumble Fish and Guilty Gear players as well.
 
dred one said:
So thats were i "stand" but i was just wondering if some who really plays VF4 would tell me the differences between VF4 and tekken besides the obvious (control layouts and stuff) because like i said i haven't played enough and for that matter remeber much of it:woot: .
The fighting system of VF4, and the soon to be released VF5, are just much deeper than Tekken. Tekken in itself has a decent level of depth, which you can see in action if you watch the top players right, but Virtua Fighter goes even deeper.

Timing is important with Virtua Fighter. For example, if you block certain enemy moves, you're guaranteed a free hit or throw, so it's all about learning which moves to block, which to sidestep, which to duck etc. Generally, Virtua Fighter takes a lot longer to get good at.
 
sandwraith said:
Also, Tekken's appeal may lie in similarites from 2D games like Street Fighter or KOF (character designs, storylines, unGodly boss fights etc,etc) since most Tekken players I know are KOF, Rumble Fish and Guilty Gear players as well.
Meh, I'm a huge Tekken fan but I outright can't play any of the 2D fighters. They're all just so 'meh'.
 
If you weren't a Tekken player, I'd be insulted. No matter how advanced graphics will get in the near future, nothing beats an old fashioned thumb cruncher like a 2D game especially KOF. Thats why 2D games have endured even in the next-gen era and are more than likely to continue
 
Ah you new-gen gamers are so spoiled you can't appreciate the simple beauty of 2D fighters. In my day a fighting game without a semi-circle back, quarter circle front move wasn't a fighting game. What's the matter? Thumb blisters on your D-pad after doing a Hadoken? Respect the roots of the fighting game genre man.
 
Mr. Credible said:
2-D fighting games suck hard.

There not that bad. I don't like the ones were you have to button mash untill you get carpla tunel syndrom but I like to see an over exaggerated super combo every now and then.Ofcourse followed by a loud battle cry i can't really understand ahhh the glory of 2-D fighters:woot:.
 
Kazuya's DORYAA! ain't exactly audible either, but cool nevertheless.
 
sandwraith said:
Kazuya's DORYAA! ain't exactly audible either, but cool nevertheless.

Thats what makes fighting game battle cries great. you can barely make out what there saying but it sounds cool :up:
 
Depends really, if you play Mortal Kombat Armageddon or Deception, Sub-Zero in particular sounds like a very grumpy old Chinese guy...which wouldn't be too off the mark I suppose
 
Mr. Credible said:
2-D fighting games suck hard.


Street Fighter II and its different incarnations are still better than alot of 3d games. Including Tekken 4 and 5.
 
sandwraith said:
Depends really, if you play Mortal Kombat Armageddon or Deception, Sub-Zero in particular sounds like a very grumpy old Chinese guy...which wouldn't be too off the mark I suppose

lol i guess not
 
kainedamo said:
Street Fighter II and its different incarnations are still better than alot of 3d games. Including Tekken 4 and 5.

I love street fighter and tekken 5 and i don't want to imagine a world with out them....................................Can't say the same for tekken 4.
 

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