The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread - Part 7

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Ultimate spider-man came directly after spider-man 2 and while it was novel, and had a great look, the web swinging was majorly downgraded, which confused me, but I totally let it pass, because it wasn't a movie game, and it was pretty good overall in other areas.

Speaking of USM, it came to my mind that was the first and last game so far that featured Queens and some neighbourhood apart from Manhattan island. I thought it was nice addition and I kinda regret that they didn't bring it back this time when there was a great opportunity. They have introduced aunt May's house but instead of giving us a chance to swing there through the bridge they prefered to use some stupid train as a transport.
 
Tried to start a fresh game. I thought if I'd start from the beginning, with everything I've learned from when I first finished the game, it would be a different experience. It wasn't.

I just really can't get into this game. I replayed the first mission of ASM1 earlier as well, and immediately had way more fun.
 
TASM3 is the last time I'll ever support Beenox, their last chance to deliver something. If it's next gen only they probably deliver, if it's last gen too I'll call it a day. I posted a hefty feedback topic on the official forums.
If you want I can link it here and you can post there too, the devs apparently frequent it (atleast we had a Q&A there shortly before TASM1 released with us posting questions and them answering some of them in a dev blog). The mods are also supportive and direct a lot of feedback to the devs (they even started the requests for the devs topic that reached a lot of replies), without them TASM2 probably wouldn't have featured the swinging mechanics it has now or Peter Parker gameplay etc.

http://community.activision.com/message/415222580
The more people posting their feedback/discussing feedbacks there the better. I'm sure I covered a lot of the points you guys made but I'm also sure I forgot quite a few.
 
I really don't get why Beenox even bothers to make these movie tie-ins. they should know better. I really don't think that it being a tie-in makes it sell any better... I guess one way would be to just name the game The Amazing Spider-Man but not connect it to the movie series. I'm sure a contract could be made with Sony very easily concerning that
 
Sorry, but why do people love to slag off SM3? It had the best free roam New York in any game ever and honestly the only crucial web slinging change which decreased the fun was that the webs were too short and didn't have much of an arc to them.

You were tiny in this city, and the scale was so much more realistic. The story in the PS2 game was better than the PS3 one though I thought.

SM3 was an improvement on everything is SM2 except the web slinging.
 
I really don't get why Beenox even bothers to make these movie tie-ins. they should know better. I really don't think that it being a tie-in makes it sell any better... I guess one way would be to just name the game The Amazing Spider-Man but not connect it to the movie series. I'm sure a contract could be made with Sony very easily concerning that

I don't think it's up to Beenox. They just do what they are being told to do.
 
Sorry, but why do people love to slag off SM3? It had the best free roam New York in any game ever and honestly the only crucial web slinging change which decreased the fun was that the webs were too short and didn't have much of an arc to them.

You were tiny in this city, and the scale was so much more realistic. The story in the PS2 game was better than the PS3 one though I thought.

SM3 was an improvement on everything is SM2 except the web slinging.
It was a very enjoyable game, but the controls on both Spidey and the camera are kinda twitchy, and enemies fly like ragdolls not to mention that the combat again is not very innovative. the graphics on the ps3 version are certainly better than SM2 obviously, but they are not even close to the console's true capasity
 
I don't think they have absolutely no say in the matter. It's not like Sony is their "boss", Activision is

They have meetings with both Marvel and Sony, Sony could kind of tell them to not do that or to do that but they don't since they started a new continuity. Marvel is there to make sure everything goes alright. Beenox can't just create a new villain or change the origin of a villain without consulting Marvel first. Marvel is really tight when it's about licensed stuff, Marvel Heroes e.g. has to contact Marvel about everything they do (they want to add a costume? Ask Marvel if they can and then show the costume and Marvel has to approve it, not to mention the fact that Marvel has active say in everything they do. They could easily force them down a path and say "make a costume for the new Avengers movie" or "make a tie-in story/event for the movie").
 
Guys, any complaints/criticism/ideas for the next game that you have, why dont you send them to beenox on Facebook? I'm sure if enough of us do it then they're bound to listen.
 
Guys, any complaints/criticism/ideas for the next game that you have, why dont you send them to beenox on Facebook? I'm sure if enough of us do it then they're bound to listen.

I think the official forums is the best place to do that. Almost anything suggested there for the first game was kind of added in this game. I don't think that facebook is the best way to suggest anything. If they had a feedback email address though...
 
Please Tim, with all my respect, stop being condescending with everyone.
 
I got the game yesterday, and I'm really enjoying it so far. The web-slinging is so much better then TASM1
 
I don't want a game that 1:1 copies the SM2 web swinging. It's not realistic. I want a game that tries to top them all by adding proper physics based swinging. The webline has to be elastic with its own physical properties. Stop telling devs they should add the SM2 swinging, tell them you want realistic swinging instead with elastic weblines that don't clip through everything.

SM2 Had its problems sure, but it is indeed the most realistic web swinging are so far. Its all about the options IMO. I had total and complete freedom and the animations actually were consistent with what you were trying to accomplish.

If devs can't even copy existing web-slinging mechanics, I very much doubt they'll be able to create realistic ones.

Exactly the point! If they were even to copy it 1:1 it would be a star studded spectacular improvement over the ASM2 system. Im just saying they need to get the ground work laid out, and they can't even do that! Like i said before at this point id take a 1:1 copy honestly, But I would love for them to improve, and upgrade it, we all want that!

Well I don't really see how anything from the SM2 swinging system should be used. Sure it was fast etc but nothing revolutionary. I'd rather have them combine the TASM2 swinging controls (both triggers for swinging) with a new swinging system. I'd love to hold both triggers for dual web swinging (and be able to shoot another webline while already swinging with the opposite trigger). I don't see how having a dedicated boost button adds to realism. The speed should come automatically with a proper web-swinging system when you automatically build up momentum.

The ONLY way they'll most likely be able to do a swinging system justice is with manual aiming of weblines. Imagine a web rush style slowdown first person camera where you can aim at a point, press R2/RT, shoot the webline there, turn to the left, shoot a webline there with L2/LT and then enjoy the swinging. But then there's the question, who wants to do that? It breaks the gameplay flow, is hard and tedious and most likely annoys everyone playing the game.

I doubt we'll ever get proper web swinging that is smart enough to emulate real swinging (because you don't just shoot a webline above your head, you are smart about your surroundings and e.g. aim directly infront of you near a wall so you can use the falling momentum to boost your swing -> TASM1 movie skydive as Peter, he aims to his right instead of his right ABOVE him to get an insane swingboost).
Wait for fully immersed virtual reality booths that put you in the game, that's when they'll be able to do Spidey 100% justice... :-/

SM2 was nothing revolutionary? it revolutionized everything for Spider-Man games lol! I don't understand how you can't see that, even if you didn't like the game. It set a certain bar, sure the bar has aged, but its unfortunately never been topped as far as swinging.

and I think your onto something there, If you go read my paragraph from a few pages back, I mentioned the same kind of things, but only with a boost button. I strongily believe in the boost button BECAUSE it would allow you to manually "web rush". The leap frog technique in SM2 was so useful and charging a run and jump just adds layers to whats possible. You don't HAVE to use it. using it in mid swing only led to higher jumps from web lines, and I think that is also important. Because in ASM2 if you want a big jump, you have to hold onto the web line and you just go straight up into ******* space and loose 100% of your momentum. Gah I hate that. I want to be able to KICK FORWARD into a giant leap, not losing my momentum.

If I don't have a boost button, I do love your alternative ideas. The whole idea of first person swinging in real time is magnificent, instead of just slowing down time and choosing where to put your automated on-rails animations.

ASM has the little reticle thing in the center of the screen, thats all we'd need to aim where we shoot our swinging webs, add in proper animations (like having his damn arm extend before shooting!) up a bit and it would be pretty fun and easy. I agree about having natural momentum, that would work for me if done correctly.

Wait... Are you talking about the PS2 version?

'Cause the "next gen" version definitely had two handed swinging, and had way better graphics than SM2.

No I am talking about the 360 version. They didn't have the double swing. NO spider-man game has had the double since SM2. Why i keep mentioning it. you could not launch two web lines at once. They did have some kind of fruity upgrade animation that made you think you were launching two lines though, I remember that lol. But it wasn't pure like in SM2.

The graphics were technically "way better" sure, but they looked "way uglier" to me lol! Look at those faces and fingers and get back to me lol. At least theres some charm in the PS2 game for being a bit blocky and plain, but the next gen SM3 was sum thin else lol.

I DID enjoy it immensely though, but the story and gameplay was bad for me. It was glitchy and like i said, the visuals didn't do anything for me, and I thought spider-man looked WAY too cartoony. I wanted realism in the newer gen, and I was disappointed. The city was cool! Ive wanted to pick it up again but its been rather expensive for a 2007 game.
 
No I am talking about the 360 version. They didn't have the double swing. NO spider-man game has had the double since SM2. Why i keep mentioning it. you could not launch two web lines at once. They did have some kind of fruity upgrade animation that made you think you were launching two lines though, I remember that lol. But it wasn't pure like in SM2.

The graphics were technically "way better" sure, but they looked "way uglier" to me lol! Look at those faces and fingers and get back to me lol. At least theres some charm in the PS2 game for being a bit blocky and plain, but the next gen SM3 was sum thin else lol.

I DID enjoy it immensely though, but the story and gameplay was bad for me. It was glitchy and like i said, the visuals didn't do anything for me, and I thought spider-man looked WAY too cartoony. I wanted realism in the newer gen, and I was disappointed. The city was cool! Ive wanted to pick it up again but its been rather expensive for a 2007 game.

Gotcha.

Well, it was technically two handed swinging, but sure, it wasn't quite like in SM2, no.
 
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SM2 was nothing revolutionary? it revolutionized everything for Spider-Man games lol! I don't understand how you can't see that, even if you didn't like the game. It set a certain bar, sure the bar has aged, but its unfortunately never been topped as far as swinging.
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I was talking about the web swinging not being revolutionary. Of course SM2 was revolutionary for its time with being the first open world hero game. But the swinging was very basic if you look back at it. It was fun but I even prefer the one found in TASM2 to it because it lacked swinging animations and didn't obey the laws of physics that much (you could float in certain points while swinging which instantly destroyed all immersion for me).
Sure it was revolutionary for its time but games like SM3 or WoS topped it IMO (although SM3 sacrificed speed for realism). The double webline feature they had was also incredibly hacky so I never bothered using it.

And was for SM3 being expensive, that probably has to do with the fact that it's not being produced anymore. Same goes to Shattered Dimensions etc., prices rise due to license being gone ending all support for them.
 
I was talking about the web swinging not being revolutionary. Of course SM2 was revolutionary for its time with being the first open world hero game. But the swinging was very basic if you look back at it. It was fun but I even prefer the one found in TASM2 to it because it lacked swinging animations and didn't obey the laws of physics that much (you could float in certain points while swinging which instantly destroyed all immersion for me).
Sure it was revolutionary for its time but games like SM3 or WoS topped it IMO (although SM3 sacrificed speed for realism). The double webline feature they had was also incredibly hacky so I never bothered using it.

And was for SM3 being expensive, that probably has to do with the fact that it's not being produced anymore. Same goes to Shattered Dimensions etc., prices rise due to license being gone ending all support for them.

Then sounds like you didn't really put for full attention into Spider-Man 2 lol. When I look back on it, which I am now as a matter of fact, it is not "very basic". If you never bothered to master the double web strand and were floating around then Im not sure what you were playing lol! I just can't see how you can say its "very basic" when ASM1/2 is the definition of basic. SM2 was anything but, in fact thats why I believe they stopped doing that system, it was TOO advanced for people to play and master, especially if you were young at the time. Every swinging system that followed was simplified and straight forward. If SM2 didn't obey the laws of physics, then every single game afterward completely made up their own laws of physics... I don't know what else to say on the matter lol. SM2 wasn't perfect, no, but it was way ahead of its time clearly.

and I know why the prices are higher for SM3, I was just stating the reason why i haven't picked it up again.:oldrazz:
 
What the heck? How in the world could this game be so short? It's a complete rubbish, if you ask me. Only 15 main missions and I have already accomplished 12... but I have been playing it for a couple of hours. As far as I remember, SM3's storyline consisted of 42 main missions and that was quite a lot for this kind of game.
 
What the heck? How in the world could this game be so short? It's a complete rubbish, if you ask me. Only 15 main missions and I have already accomplished 12... but I have been playing it for a couple of hours. As far as I remember, SM3's storyline consisted of 42 main missions and that was quite a lot for this kind of game.

A lot of the SM3 missions were cutscenes only though. As far as I remember even some MJ thrill rides counted as story missions.
But I agree, pretty short and not really entertaining.
 
Perhaps you're right since I played SM3 years ago but it doesn't change a fact that it seemed to me pretty long as a whole.
 
It was a very enjoyable game, but the controls on both Spidey and the camera are kinda twitchy, and enemies fly like ragdolls not to mention that the combat again is not very innovative. the graphics on the ps3 version are certainly better than SM2 obviously, but they are not even close to the console's true capasity

I would argue the same with SM2, in fact looking back the game looks horrid. Everything lacks detail and the world is empty.
 
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