The Amazing Spider-Man: The Game - Part 5

Not really, it doesn't change the gameplay, you're still getting from point A to point B, it does add to the angle that he is swinging from, but I don't see it as one of the types of implements that completely makes or breaks the game.
Going from point A to point B is one thing. The way we do it is another. It's like doing a level with Mario in Super Mario World, then doing the same level using the cape, or a third time using Yoshi. The experience is different.
TASM provided a completely different gameplay system with the web-swing. Going from one point to the other, in this game, is different than it was in all the others.

If you look at how alot of the missions are set up, anchoring the web at certain points would make some missions seem more tedious as opposed to fun, especially taking down the Spider-Slayers, I can't really imagine those missions being tackled if his webs were being anchored to buildings, given how fast paced those missions are, but that's just me.
Than how can you say it doesn't change the gameplay? If it was the same thing, facing the Spider-Slayers would be the same thing in that game as it is here. Once again, it's a completely different experience. I said just the same thing in the review I did for this game a while ago.

Sorry if my previous comment came across as uncouth, but that's just the way I feel. Spider-Man games have never been part of a certain "continuity" therefore, I don't think they have to follow a predecessor, games like Mass Effect all take place within a certain continuity, so each game in the series has to play the same. For a person to compare ASM to SM2 is ridiculous in my mind because those are 2 games from 2 different generations, one which being almost 10 yrs old
People compare the most recent Superman to the movie from 78 and that's more than 30 years ago. It's because the games are so different that comparisons are worth it and can be made. The changes are obvious, so it is easy to compare.
And they don't have to follow a predecessor, but, from what I remember, they said SM2 inspired them on some things while doing the game. I'm pretty sure that game's web-swing was the favorite among players while they were developing their project, so why not take cues from that?

They don't need to change the web-swing they've done, but to use it when it's appropriated (like when fighting the Slayers), the same way they use a different kind of web-swing while in indoor levels and add the classic swinging mechanic while free-roaming in the city. In this game, we just need to hold the button and the character will swing for the entire city. Back then, it wasn't so easy.
 
You made an excellent point. Alchemist claims that changing the webswinging wouldn't make a significant differenence, then he claims it would ruin the slayer segments. Clearly doesn't make sense. The argument about getting from A-B is ridiculous.
People who think the desire for SM2's webswinging is based entirely on realism or 'seeing the webs attach' completely miss the point.

Some people want to be spider-man in a spider-man game, not superman flying in the shape of someone swinging.
 
I agree that I think it would have given a greater sense of realism if you had to have an anchor point for the webs but based on the gameplay elements, i.e. spider slayer fights, it would have made the game a pain and a chore. Then again the camera is so close, a feature I love, that it's hard to tell where the web is going anyway. It reminds me of so many panels from the comics. In those there are tons of pictures of Spidey swinging and you don't see where his webs are going...no one seems to have an issue with those. Anyway, Beenox could have made three different swinging styles...the one they already have for indoors, the one that is already in the outdoor portions of the game as the one that is used during those slayer fights and then of course the SM2 style for regular traversal of the city.

Me personally, I don't give a rats ass about the SM2 style of swinging however I totally understand those people that truly like that system and wish it was included in this game. ASM does have the option to play as you say, just holding down the button and swing from end to end, but who does this? That sounds like no fun at all. I don't think it's necessarily about getting from point A to point B but rather the fashion in which you do it. I'm constantly mixing in the web rushing with swinging and it makes for one helluva ride. I love it.

I approach the swinging like this...I swing only when there are buildings nearby and when I am low enough that the web would be able to attach to them, I don't swing when I'm too high to attach to a building. In an area of low altitude buildings, I either just use a combination of web rush and wall running bouncing from one building to the next or I swing but stay close to the ground. If I swing and go too high, I wait until I'm back at a low enough level before I shoot out my next webline. I take the same approach over parks as I do when I'm in areas of low level buildings.

It may be cosmetic in appearance but just because the game allows you to do certain things, doesn't mean you have to do them that way. I really enjoy the web swinging in ASM and combined with the web rush it's a fantastic system. I've gotten so good with using the web rush, I hardly ever enter the 1st person anymore. I think that makes a huge difference.
 
Spiderman the Movie had two swinging styles. I dont see why this or any other future Spidey title cant have two as well depending on a person's play style
 
You made an excellent point. Alchemist claims that changing the webswinging wouldn't make a significant differenence, then he claims it would ruin the slayer segments. Clearly doesn't make sense. The argument about getting from A-B is ridiculous.
People who think the desire for SM2's webswinging is based entirely on realism or 'seeing the webs attach' completely miss the point.

Some people want to be spider-man in a spider-man game, not superman flying in the shape of someone swinging.

Dude seriously!?!?!?!?!?! Don't get me wrong, SM2 was a great game, the point I was trying to make was that the swinging in ASM doesn't really make or break the game for me, both games are equally enjoyable. So what....the webs don't attach to anything, who gives a ****, the game is still fun. One thing about Beenox, they pay attention to fan response, so in the next Spidey game, they may have the webs attach to ****, either way, if the game looks promising, I'll be pre-ordering it. Onto the next topic, so......anybody still playing the game??? Let's hear some funny storied, I webbed a guy in between 2 cars and the way the webbing looked was hilarious, apparently it was taking on the form of being webbed in corners, but instead it it was between 2 cars, making it look like a triangle with webs attaced to thin air, wish i could have taken a snapshot of it
 
Ill say this, i much prefer if the webs attached to buildings in a more realistic manner, but at the same time, ASM is far and away my favorite Spidey game iv ever played.
 
Ill say this, i much prefer if the webs attached to buildings in a more realistic manner, but at the same time, ASM is far and away my favorite Spidey game iv ever played.

Me too, webs anchoring to buildings is a nice touch, but if it's not present in the game, that doesn't really hurt the overall game for me. ASM in one of my favorite Spider-Man games, and despite what others think, the game exceeded my expectations. I can look past it's shortcomings, the game is still fun to play
 
Did anyone else read the digital comics in the game? I think I'm among the few who did it.

I think my favorite was Scorpion's first appearance. The episode from the 90's series featuring his origin is clearly based on that issue.
 
Did anyone else read the digital comics in the game? I think I'm among the few who did it.

I think my favorite was Scorpion's first appearance. The episode from the 90's series featuring his origin is clearly based on that issue.

I haven't gotten around to doing that, glad you brought it up, might do that today since it's too damn hot outside to do anything else:woot:
 
Ill say this, i much prefer if the webs attached to buildings in a more realistic manner, but at the same time, ASM is far and away my favorite Spidey game iv ever played.

Me too, webs anchoring to buildings is a nice touch, but if it's not present in the game, that doesn't really hurt the overall game for me. ASM in one of my favorite Spider-Man games, and despite what others think, the game exceeded my expectations. I can look past it's shortcomings, the game is still fun to play

:up::up::up:

Did anyone else read the digital comics in the game? I think I'm among the few who did it.

I think my favorite was Scorpion's first appearance. The episode from the 90's series featuring his origin is clearly based on that issue.

Yeah, I glanced at them mostly. I'd already read all of them prior to the game so it wasn't anything new but it was a real cool addition to the game and I hope Beenox does some more comic book stuff in their future games.
 
Onto the next topic, so......anybody still playing the game??? Let's hear some funny storied, I webbed a guy in between 2 cars and the way the webbing looked was hilarious, apparently it was taking on the form of being webbed in corners, but instead it it was between 2 cars, making it look like a triangle with webs attaced to thin air, wish i could have taken a snapshot of it

Yup. I took some time off from playing it but that didn't last long, lol. I can't stay away from it. Such a great game. I seriously love the combat and wish there were more encounters to beat dudes up or even some challenge maps or something.

That sounds like a funny glitch with the webbing. I'll tell you one thing I encountered that I thought was awesome yet hilarious. I was outdoors stopping a petty crime with about 4-5 thugs. I got down to the last 2 and when I had them dazed and did the signature moves on them, instead of doing a web move to the concrete floor or the brick wall, Spidey did that move where he gets under them and kicks them up into the air to web them to the ceiling, like how he does indoors. Haha! But he did it outside! The first guy fell back down to the ground with webbing all over him and the second guy disappeared. I figured he must have glitched out of the game or something but when I went to swing away he was laying on one of the rooftops, lol.
 
Yeah, I glanced at them mostly. I'd already read all of them prior to the game so it wasn't anything new but it was a real cool addition to the game and I hope Beenox does some more comic book stuff in their future games.
Did you read the entire SHED arc? I'm interested on that one. The first issue had this sinister feeling with Connors and I want to know what happens next.
 
Did you read the entire SHED arc? I'm interested on that one. The first issue had this sinister feeling with Connors and I want to know what happens next.
Highlights:
[blackout]He turns to Lizard, his personality eats Connors personality
Lizard unleashes the animal side of every human around him after eating his never aging son Billy
Spider-Man uses the cure on Lizard, but only to make him temporarily see how wrong he was and have human followers with him in the sewers
Peter meets with his Aunt May and she's out of Mr. Negative dark side influence[/blackout]
 
Did anyone else read the digital comics in the game? I think I'm among the few who did it.

I think my favorite was Scorpion's first appearance. The episode from the 90's series featuring his origin is clearly based on that issue.
Gargan's design in that show isn't based on Gargan, instead it's based on that rat from Stern/Romita jr you see Ned Leeds depend on
That guy I spoke of appears here
 
I know a game like this would probably be way too hard and time demanding project for this gen of consoles, but for a Spidey game next gen I think something like this could be possible.

Wouldn't it be awesome to have a Spidey game that focuses completely on multiplayer, and that isn't just another fighting game? One reason I haven't wanted multiplayer in past Spidey games is that those games are made for single player and having a multiplayer element to that would create problems for the single player experience. But to have a Spidey game made for multiplayer could be extremely cool. Very hard to make and very hard to balance, but should still be possible I think. Give different characters different controls to be able to use their potential. Have free flow in close combat. Have Spider-Man, Black Cat and then some of Spidey's most famous villains. Have different arenas that are balanced in size and make it a blast to play online with friends.

Let High Moon Studios create this multiplayer game. I know their Transformers games are nothing like Spider-Man, but their multiplayer is just so fun and for some reason, I think they could pull something like this off given the right dev time.

I don't think this will ever happen but one can dream.

EDIT: I just think multiplayer games are so unimaginative often. It's always the same first or third person shooter. It's so awesome when there are multiplayer games that are a little different, like the recent Assassin's Creed additions. I know this goes against what I said about the Transformers multiplayer because those are shooters as well, but I still felt it was imaginative and different and they are under Activision who have the Spidey rights.
 
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So apparently some place(s) had the PC release for this game, so if anyone else is going to get it on PC, here is what I found (at least as noted by one person)
Suggested system requirements:
Quad Core i5 2.6 GHz, 4 GB RAM, graphic card 1 GB (GeForce GTX 560 or better), 20 GB HDD, Windows Vista/7.
Now these are suggested, not minimum, suggested are easily higher requirements than the minimum
One more thing said about it; "PC port is free roam"

Until this is absolutely confirmed later though, some points might be revoked
 
Why don't you get it for PS3?
You own it, don't you?
 
PC will at least have some great modded costumes to make up for the lack of a wide range of comic ones
 
Dude seriously!?!?!?!?!?!

Yep??!?!?!

Don't get me wrong, SM2 was a great game, the point I was trying to make was that the swinging in ASM doesn't really make or break the game for me, both games are equally enjoyable.

I agree that both games are enjoyable, but I think the swing system in ASM is inferior and does largely effect the experience in free roam.

So what....the webs don't attach to anything, who gives a ****

Well obviously I do, along with all the other 'idiots' as you call us.
 
Went to play ASM today and there was another software update upon starting up the game. It's version 1.02. Anyone know what the update included? The total size was 19 mb.
 
I read somewhere else that it Apparently just fixes some minor glitches.

Don't ask me what glitches because I haven't yet got the game so I don't know if there is any. :woot:
 
Fortunately, I haven't faced any glitch, beside the first person camera, once.
 
I hope the PC version is cleaned and won't need a patch to be downloaded to fix that issue
 
Decided to look the end credits, and about time a movie based Spidey game has pleasant end credits to look at
SM1 has the easiest to look at of the previous movie games, SM2 & SM3 have this annoying blue screen with text to look at, not worth sitting through a bit

Connors is voiced by Steven Blum? Wow
 

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