The BATSUIT Thread

The problem is trying to do it practically at all. We're living in an age now where studios replace and/or design whole costumes through VFX:
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They already replace the cape in post
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The obvious and simple solution to this problem, is to digitally replace the neck. The fact that we're still talking about the physical constraints of rubber cowls in 2022, speaks to the strange unwillingness from every filmaker who takes on Batman, to evolve the engineering of the design

Yeah, no.

CG being so prevalent does not automatically equal it being the best solution at this moment. Right now, a real suit still looks better than a CGI one.

Simply compare this Iron Man
MV5BMTI5ODY5NTUzMF5BMl5BanBnXkFtZTcwOTAzNTIzMw@@._V1_.jpg


to this one
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And it's abundantly clear which one looks better.

When it comes to the neck on Batman's cowl, even though I'm no CGI expert, trying to CGI that sounds like the most painful experience of my life. There's subtle creases of the material that you'd basically have to create frame by frame because Batman's cowl isn't some bulky piece of metal. It's got the same characteristics of rubber, which subtly changes as it stretches around when manipulated by movement. Could you do it in theory? Maybe. But that's a metric ****ton of work and metric ****ton of money you can avoid by just...

designing an actual cowl the actor can move in.

It just doesn't make sense.
 
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To achieve the seamless look of the neck/jaw area you'd pretty much need to cgi it without it being latex or rubber glued to his face. They smoothed out the in Falcon and Winter Soldier for the seamless cheek and neck area. So it's not unheard of. But we already have a great mouth opening and neck turn situation with this suit so it's non necessary.
 
if attempted in reality, at best you'd just have the thick as hell and inflexible Keaton cowl

At absolute worst, you'd have this
FP63O9RXwAUzrgt

I saw the TDK suit described elsewhere as a 'tactical rubber ducky' and find that hilariously accurate.
 
Yeah, no.

CG being so prevalent does not automatically equal it being the best solution at this moment. Right now, a real suit still looks better than a CGI one.

Simply compare this Iron Man
MV5BMTI5ODY5NTUzMF5BMl5BanBnXkFtZTcwOTAzNTIzMw@@._V1_.jpg


to this one
635927830819481495-DTT1070-v015-010246.1019-R.jpg


And it's abundantly clear which one looks better.

When it comes to the neck on Batman's cowl, even though I'm no CGI expert, trying to CGI that sounds like the most painful experience of my life. There's subtle creases of the material that you'd basically have to create frame by frame because Batman's cowl isn't some bulky piece of metal. It's got the same characteristics of rubber, which subtly changes as it stretches around when manipulated by movement. Could you do it in theory? Maybe. But that's a metric ****ton of work and metric ****ton of money you can avoid by just...

designing an actual cowl the actor can move in.

It just doesn't make sense.
Eh? I'm no VFX artist either, except in it's application, but CG is used for almost everything in the least noticable ways nowadays. Sometimes to tweak an actor's wardrobe, sometimes to replace an element or object in a scene, and yes, to create characters from the ground up, complete with a skeleton, muscles and clothing.

A rubber cowl is nothing in the way of what VFX artist have been able to achieve, and certainly not anymore complex than a cape. I'd argue it's one of the easiest things to pull off, because it's been done dozens of times. Rubber is also one of the easiest materials to animate, and make look real in CG. That's why so many modern CBM costumes have a rubbery texture to 'em, to make the transition from actor to effects, as seamless as possible.

It's such a no brainer to this problem that should've been solved a decade ago, that I don't understand why no filmaker has tried it. Ditto for the white eyes
 
Eh? I'm no VFX artist either, except in it's application, but CG is used for almost everything in the least noticable ways nowadays. Sometimes to tweak an actor's wardrobe, sometimes to replace an element or object in a scene, and yes, to create characters from the ground up, complete with a skeleton, muscles and clothing.

A rubber cowl is nothing in the way of what VFX artist have been able to achieve, and certainly not anymore complex than a cape. I'd argue it's one of the easiest things to pull off, because it's been done dozens of times. Rubber is also one of the easiest materials to animate, and make look real in CG. That's why so many modern CBM costumes have a rubbery texture to 'em, to make the transition from actor to effects, as seamless as possible.

It's such a no brainer to this problem that should've been solved a decade ago, that I don't understand why no filmaker has tried it. Ditto for the white eyes

Name me one time a live action movie has CGI'd rubber, latex or any other stretchy material.
 
Name me one time a live action movie has CGI'd rubber, latex or any other stretchy material.
Part 2
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All of these examples are either CG composite shots (digital costume + actor head) or digital renders. The CG in most of these shots are so good, that you can barely even tell (TASM ones esp)

A composite digital cowl for Batman (CG neck) would be like a cakewalk for VFX artists compared to the work they've done.

To achieve the seamless look of the neck/jaw area you'd pretty much need to cgi it without it being latex or rubber glued to his face. They smoothed out the in Falcon and Winter Soldier for the seamless cheek and neck area. So it's not unheard of. But we already have a great mouth opening and neck turn situation with this suit so it's non necessary.
Marvel also did the same thing for Captain Marvel and 2012 Captain America in Endgame-- whom had an entirely digital cowlavengers-endgame-captain-america-1170373.jpg:
 
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Part 2
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All of these examples are either CG composite shots (digital costume + actor head) or digital renders. The CG in most of these shots are so good, that you can barely even tell (TASM ones esp)

A composite digital cowl for Batman (CG neck) would be like a cakewalk for VFX artists compared to the work they've done.


Marvel also did the same thing for Captain Marvel and 2012 Captain America in Endgame-- whom had an entirely digital cowlView attachment 54787:

Every single example, except the Captain America one and the time jump suits are where the entire suit is like that. That's far easier than CGI'ing literally one aspect of a suit and leaving the rest practical.

Frankly, the only example you posted that actually always looks good is Falcon and the Winter Soldier and Spider-Man 2. And all they did for Falcon was make the neck look more form fitting. It was an actual and practical suit, just touched up with CGI rather than a literal composite Batman cowl as you're suggesting. As for Spider-Man 2, CGI was used sparingly. That exact scene you have doesn't have any significant changes in movement until he starts falling. And even then, the actual CGI is kinda dated once movement starts happening. SM2 only gets away with it because of how quickly Raimi switches from CGI to actual person.

Also Superman's suit was only CGI'd via the cape. He wore an actual suit, albeit not the black version. But that's not CGI.

TASM suits were only CGI as far as I recall during web swinging and action scenes, which you can get away with because there's a natural blur effect to higher octane scenes. Otherwise, it was an actual suit. And even then, as I said, it's far easier to completely CGI someone who's head to toe in a jumpsuit than completely CGI the neck on a Batman cowl.

Every other suit you've mentioned looks fine (with the exception of the Flash suit which just looks weird) until the person unmasks themselves. Then, because it's an actual head on a CGI body, it always has an uncanny valley effect.
 
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Every single example, except the Captain America one and the time jump suits are where the entire suit is like that. That's far easier than CGI'ing literally one aspect of a suit and leaving the rest practical.
You mean like this?

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How 'The Shape of Water' mixes CG with monster movie makeup

There are countless examples of CG elements being integrated and/or combined with practical costumes and/or parts.

To the point where it's almost routine for a VFX team to add and/or change elements of a design in post. Tracking dots have been used to solved your "problem", for years.
Frankly, the only example you posted that actually always looks good is Falcon and the Winter Soldier and Spider-Man 2. And all they did for Falcon was make the neck look more form fitting. It was an actual and practical suit, just touched up with CGI rather than a literal composite Batman cowl as you're suggesting
The wings, which count as part of the design, were also added in post. As were some shots of Sam's visor. The thing about VFX work for any modern production, is that it's constant, and almost always present, even when you don't notice it. Something could be practical in one shot, and digital in the next,- and this transition could happen within the span of a second. So it has to be seamless, as it often is.

As for Spider-Man 2, CGI was used sparingly. That exact scene you have doesn't have any significant changes in movement until he starts falling. And even then, the actual CGI is kinda dated once movement starts happening. SM2 only gets away with it because of how quickly Raimi switches from CGI to actual person.
Of course there's a practical suit(s). But there are many, many shots of Spider-Man in those two films, where the character is doing something mundane, like looking into the camera
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...And is completely digital.

Spider-Man is CG for most of his screen time. And the MCU went even further, by completely replacing the practical suit with CG. Now, we can debate whether the effect looks good or not, but it just goes to show how casual the usage of CG has become in the industry, and how much of a non-issue a CG enhanced Batman would be.

Also Superman's suit was only CGI'd via the cape. He wore an actual suit, albeit not the black version. But that's not CGI.
That shot of Superman is a composite of digital and practical- Cavill's head on a CG body

Every other suit you've mentioned looks fine (with the exception of the Flash suit which just looks weird) until the person unmasks themselves. Then, because it's an actual head on a CGI body, it always has an uncanny valley effect.
Almost like... Batman is supposed to envoke an uneasy sense of fear, and disturbance. The character SHOULDN'T look like a "guy in a rubber mask"; he should look like something more.

The uncanny valley complaints about CG enhancements (which are completely subjective btw) e.g white eyes, never made sense to me, because that's the entire point of the character.
 
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You mean like this?

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How 'The Shape of Water' mixes CG with monster movie makeup

There are countless examples of CG elements being integrated and/or combined with practical costumes and/or parts.

To the point where it's almost routine for a VFX team to add and/or change elements of a design in post. Tracking dots have been used to solved your "problem", for years.

The wings, which count as part of the design, were also added in post. As were some shots of Sam's visor. The thing about VFX work for any modern production, is that it's constant, and almost always present, even when you don't notice it. Something could be practical in one shot, and digital in the next,- and this transition could happen within the span of a second. So it has to be seamless, as it often is.


Of course there's a practical suit(s). But there are many, many shots of Spider-Man in those two films, where the character is doing something mundane, like looking into the camera
View attachment 54794
...And is completely digital.

Spider-Man is CG for most of his screen time. And the MCU went even further, by completely replacing the practical suit with CG. Now, we can debate whether the effect looks good or not, but it just goes to show how casual the usage of CG has become in the industry, and how much of a non-issue a CG enhanced Batman would be.


That shot of Superman is a composite of digital and practical- Cavill's head on a CG body


Almost like... Batman is supposed to envoke an uneasy sense of fear, and disturbance. The character SHOULDN'T look like a "guy in a rubber mask"; he should look like something more.

The uncanny valley complaints about CG enhancements (which are completely subjective btw) e.g white eyes, never made sense to me, because that's the entire point of the character.

Thanos was completely CGI'd over, so that doesn't count.

My point was never about white eyes. I think CG white eyes would be fine so long as you got an actor who didn't emote so hard with his eyes. CGI rubber neck, however, would just look weird.

Uncanny valley wouldn't make Batman look scary though. It'd just look weird.

Also despite the actual armor, they completely covered said armor in CGI for Iron Man. And it honestly looked pretty awful in spots lmao

TASM I'll give you. But once again, it's far easier to completely CGI someone when they're covered, head to toe in a jumpsuit.

Tracking dots only work with motion. They don't replicate the creases and stretching of materials like rubber.

Superman I'll also give you, but that shot is 2 seconds long. Your suggestion would be one that'd be seen for several scenes at a time. The longer you see CGI, the more your eyes can tell something's not really right. It's kinda that simple.

I wouldn't even really call it a "non-issue", either. Take one listen to the horror story that the VFX crew went under for Shang-Chi because of Disney's over-reliance on CGI. Or even the fact that NWH technically wasn't completed until after the movie was released, because of the copious amounts of CGI that had to be done.

In contrast, as I said, to just...giving the actor an actual cowl they can move in. Which solves literally any possible issue. VFX crew get less work so they can focus more on making their CGI look as amazing as possible, it's also actually cheaper and it's easier for the actors because Batman doesn't have a green screen neck.
 
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One thing I will never understand, is fans of an adaptative work, mocking elements of the original icongraphy not incorporated and/or changed in said adaptation. You see this in every fandom-- Marvel, DC, Harry Potter, Star Wars, S. King books, F. Herbert books etc, and it's always just been so odd to me.

It's almost like this tribalistic need to justify and/or co-sign a director's adaptive choices as definitive inference of adaptation, as if the aesthetic choices that the director made (Reeves, Nolan, Snyder, Burton etc) were the ONLY way those elements could be translated to screen.

Fact of the matter is, Reeves chose not to incorporate the white eyes or pointy nose as part of HIS vision of the material... But that doesn't mean those classic elements are stupid, or ridiculous, or impossible to execute on film, as I've seen many fans ridiculously claim.
Thanos was completely CGI'd over, so that doesn't count.
I'm referring to Thor's CG sleeves :funny:

My point was never about white eyes. I think CG white eyes would be fine so long as you got an actor who didn't emote so hard with his eyes. CGI rubber neck, however, would just look weird.
While i absolutely believe that the VFX team could easily execute a rubber neck, we're also operating under the framework that the cowl HAS to be rubber.

The cowl could be any material, even fabric, and still retain it's form (with a face shell), and be *more accurate to what the cowl is actually supposed to be in the comics, which is a mask! Something Bruce can pull over his face.
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It's that frustrating lack of innovation in how the cowl is engineered & executed on screen, that gets on my nerves. They've been realizing the cowl the same way for almost 35 years, with very little change minus shape



Uncanny valley wouldn't make Batman look scary though. It'd just look weird.
Well, the uncanny valley effect evokes a sense of fear in the subject of something looking "off", human but... Not quite. And fear is a synonym of fright, which is induced by something being "scary".

So it's really just a game of semantics. It means the same thing. And I would love for Batman to fall in that uncanny range of "off".

Also despite the actual armor, they completely covered said armor in CGI for Iron Man. And it honestly looked pretty awful in spots lmao

Well, yeah, it did. :funny: But it was done still, and they ended up using the practical parts for references like lighting, and surface detailing etc

Tracking dots only work with motion. They don't replicate the creases and stretching of materials like rubber.
Tracking dots are used to quite literally track the practical element of an effect, which in this case, would be Batman's neck. The dots would be used to track the movement of his neck, so the VFX team could animated the creases and stretching accordingly-- in sync with the movements.

Material warping in itself has been done in animation for decades now.

Superman I'll also give you, but that shot is 2 seconds long. Your suggestion would be one that'd be seen for several scenes at a time. The longer you see CGI, the more your eyes can tell something's not really right. It's kinda that simple.
But many of these cited examples were a continuous effect, where audiences were not in fact, able to tell it wasn't right, because the effect was simply that good. CG when done well, and seamlessly integrated into a scene or character, can be almost impossible to pinpoint.

And that's what all VFX artists aim to achieve

I wouldn't even really call it a "non-issue", either. Take one listen to the horror story that the VFX crew went under for Shang-Chi because of Disney's over-reliance on CGI. Or even the fact that NWH technically wasn't completed until after the movie was released, because of the copious amounts of CGI that had to be done.

Well, that's how the industry works today. My primary concern in the matter, is the VFX artists who are working tirelessly to provide for these studios. I don't think there's a union for them either yet, but I could be wrong. Things might've changed since I was involved in the film scene

In contrast, as I said, to just...giving the actor an actual cowl they can move in. Which solves literally any possible issue. VFX crew get less work so they can focus more on making their CGI look as amazing as possible, it's also actually cheaper and it's easier for the actors because Batman doesn't have a green screen neck.
But at the same time, with CG enhanced cowl, you don't have to work around the limitations of a practical piece, like giving Batman a collar. It looks great, and I'm sure it was also added for aesthetic purposes, but there was definitely an element of Reeves wanting Pattinson to be able to move his neck, and the collar was in part a solution to that.

A problem that wouldn't exist with digital effects
 
if attempted in reality, at best you'd just have the thick as hell and inflexible Keaton cowl

At absolute worst, you'd have this
FP63O9RXwAUzrgt
I thought this looked fine for the context it was used it, but would be terrible to have his cowl like this all the time.

No. White. Eyes!
 
Well, that's how the industry works today. My primary concern in the matter, is the VFX artists who are working tirelessly to provide for these studios. I don't think there's a union for them either yet, but I could be wrong. Things might've changed since I was involved in the film scene


But at the same time, with CG enhanced cowl, you don't have to work around the limitations of a practical piece, like giving Batman a collar. It looks great, and I'm sure it was also added for aesthetic purposes, but there was definitely an element of Reeves wanting Pattinson to be able to move his neck, and the collar was in part a solution to that.

A problem that wouldn't exist with digital effects

Yeah, not accepting that. That being how the industry works today doesn't automatically make that okay. Until it's rectified, I definitely don't wanna see an increased push for relying on VFX even further.

As for the limitations of a practical piece, here's the thing. Limitation, to a certain degree, breeds creativity. If taken too far it stifles it. But if you have just enough limitation, like one major stipulation, that's when you get fantastic creativity like the collar and decision to design the neck to resemble the neck bone on a skeleton. Or even designing the cowl to resemble the comic mouth gap as best they can but bringing it into real life face proportions. Limitations themselves are not a bad thing or something that needs to be rectified unless they're so stifling that that creativity is getting snuffed out. That is clearly not the case here.
 
The best thing to do, is design a suit that has seems on the neck to allow for moment - then cgi over the seems so it's smooth or just wrinkles.. it's not really that hard or obvious to the audience, esp if shot in the shadows and darkness.

Hellboy - great use of cgi over practical effects.
 
The debate is over if cgi would be necessary to achieve the comic accurate mouth opening and smooth neck.
 
Went for my fourth time tonight, first since opening week… finally noticed Batman lost his knife after cutting the electrical wire. He doesn’t have it throughout the rescue scene(s).
 
I'd be more interested in seeing them achieve a new, more streamlined aesthetic look through prosthetic appliances to create a new kind of cowl than to dance into that CG territory
 
I would either do a completely fabric-based cowl (stitched onto a hard undershell so as to retain shape), or I would take the leather cowl and sew it onto a fabric neck. I'd make the fabric as tight and form-fitting as possible so that all you have to account for is a bit of wrinkling at the neck when he turns his head. There's nothing wrong with a little bit of wrinkling. Just makes it feel that much more tangible.

The "CG smoothness" of the MCU suits is good for producing a comic-accurate aesthetic but there's a very clear air of artificiality to them. No thanks to that.
 

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