The Elder Scrolls Online

Hearing that the game will also be going to console pretty much pushed me over the fence on NOT buying it. MMO's always get overly simplified when they have them on console AND PC...I don't know a good example of one that wasn't. Small amount of abilities you can use at one time on top of what we already know about the rest of the game...it's all just sounding very underwhelming.
 
I played SWTOR when it first came out, and I thought it was pretty cool. But before long, I reached a point where I hardly ever played. I just couldn't find the time or desire to really get into it like other people who participate heavily in their guild functions every day, and have frequent marathon-length play sessions. I literally wasted several months of subscription payments.

ESO, like SWTOR, looks pretty cool. I think it will be a good game. It will be another variation of the same type of MMORPG gameplay we've become familiar with after all these years. I'm somewhat disappointed that they went the safe route. When I discovered TES with Morrowind in 2003 (?) it was strange and very different from any RPG I'd ever played, and I loved it. I also love Skyrim. But I understand the business side of this, and the obvious purpose behind making it look similar to Skyrim, and making the game "accessible" to the widest possible audience.

I think that if the servers are stable, and there aren't too many catastrophic bugs and exploits in the first few months, they'll be fine. I think that Forbes article was a load of bullcrap. I might consider playing if I have a RL friend who can motivate me to actually log in and play, but these days I tend to lean toward looking for reasons to get out of the house rather than stay in.
 
Got invited to Beta test Elder Scrolls this weekend while they tried overloading their mega servers to stress test. Can't really go into detail because we had to agree to a NDA.

What I can say though is that the combat style is very much like the other ES games you've played. The graphics I think are the best out of any MMO I've seen, and the crafting/skill system is also like traditional Elder Scrolls games. It's much easier to harvest materials to craft weapons and armor though.

Someone made a comment that it feels like "Skyrim light" and I thought that was pretty funny but appropriate at the same time. Everything had to be a bit simplified to run as a MMO. Honestly I would of enjoyed 4 player Co-op Skyrim but I can see the fun in this game.

I for one probably won't buy the game because

1. I dont have the time to invest into a MMO to be relevant whatsoever.
2. The $15/month although I understand it I can not bring myself to justifying it for myself. I can see how others could though.

All in all my first look at the game was a very positive one. I like how they split the races in factions and my God is the game massive. I was walking around the first "zone" only to be taken to a different one that was equally as big. When I went up to a waypoint I got to see all of the zones (about 25 or so) and they are all huge.
 
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The subscription needs to be the same cost as a Gold Membership. I don't see Gold as $5 a month. I see it as one $60 purchase a year which is more than affordable. There definitely needs to be some kind of discount for buying in bulk.
 
does the pve side still allow pvp or is pvp restricted to cyrodiil only?
 
I haven't been able to play, but watching some PvP videos has piqued my interest once again. It looks like fun.
 
Does anyone want a code for the beta this weekend? I'm not one for betas really.
 
Well, I'd lost my account info, but I found it again right after posting here yesterday. I haven't spent much time in ESO, but my overall sense right now is positive. It feels solid. It's not like most other games I've tested (or in some cases, bought) that felt unfinished, riddled with bugs and serious problems. For an MMORPG of this scale, I think that's a really good sign for the future. Also, the game just plays well. It's easy to pick up, it feels fluid and has really nice graphics and GUI.
 
My wife and I and our two best friends all pre-ordered. We are totally ready!! Can't wait
 
Played the beta last weekend. It was so fun. The cyrodiil pvp was HUGE. Someone mentioned in chat that you could have 200 people in each faction in pvp. It really felt like we had tons of people. when we charged a keep it was so cool. It was just hordes of players moving at once. I felt like I was in an army. all three factions were fighting so it made pvp fun.
 
Man, I was really pumped for this game to come out since I plan on buying a next gen console in the upcoming future, but then I read theres a monthly subscruption which makes there no chance I'll ever get it now.

I've never played any types of fantasy or RPG type games before Skyrim, it's a very fun game. I'm like level 38 and a mage guy that uses bow and arrow and my magic as a last resort/when I face someone powerful. I've pretty much completed majority of the side quests and main storyline so the last few times I've played I was just exploring different caves/dungeons, which was fun but getting boring. I decided to buy the Dragonborn content yesterday and just started a bit today, seems like it will give me another few months of new playtime and exploring (I don't play often lol)

But yeah, I was surprised how much I enjoyed Skyrim, I don't do any of the crafting/enchanting/alechemy type stuff since it seems so boring, my high skills are destruction/sneak/lockpicking/achery/and whichever armor I have. I havent branched out from those things really the entire time I've played, so maybe somewhere down the line I could change how I play with my guy. Bummer that this next installment will be a no-go for me.
 
So any thoughts now that the game is out?

I've been playing - jury is still out for me though. I am enjoying it to an extent, but it also hasn't exactly hooked me either.

As a huge Elder Scrolls fan, I'm disappointed, but I'm still giving it a go.
 
I like it. There are some frustrating things, like ore not being shared, and lack of gold drops, but overall playing the game is fun. As far as the single player aspect is concerned.
 
The Elder Scrolls Online Players Are Pissed About Bots

Players who have waded into the newly-minted Elder Scrolls MMO are up in arms about the game's bots.

According to a number of player reports, ZeniMax Online Studios and Bethesda Softworks have been struggling to fend off a proliferation of bots in the latest installment in its acclaimed series of Elder Scrolls games, the first one to center on online multiplayer gameplay. Bots are essentially spam accounts run by computer programs instead of humans, and are designed to run on a sort of autopilot mode that lets them gather in-game currency—be it experience points, sellable items, or just plain gold.

In addition to the overall oddity of seeing a bunch of characters move around the game world unnaturally, bots pose a bigger problem of destroying The Elder Scrolls Online's in-game economy. If enough of these programs are working simultaneously, for instance, they'll all try to buy mundane items so many times over that it jacks up their price. Rare and valuable items, meanwhile, are depreciated in turn as they're hunted down relentlessly by these algorithms.

An Elder Scrolls Online player who asked to remain anonymous sent Kotaku three videos of his in-game footage showing how bots coalesce around NPCs to keep collecting completion rewards or even clog up dungeon passages to such an extent that human players have trouble passing through them. He asked that I hold off on sharing his gameplay footage, but here's a similar video that was also sent to Kotaku by another player that shows how bots can build up in a given area:

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These kinds of problems are common in the early stages of an MMO's evolution. But once they start to proliferate, things get out of control for individual players who start to be confronted with in-game choke-points like those shown in the video above.

"I report bots daily," the Elder Scrolls Online player wrote in an email this morning highlighting a post he had made on the game's official forums. "I estimate that I've submitted possibly over 100 reports. In the last month, just 15 or so yesterday. When they are limited in number, I will make the effort to report each of them with a screenshot. This can be a difficult and tedious task when they are constantly running around, as you have to target them and snap the screenshot quickly."

This player's comments are in line with others I've seen posted on the game's official forums and other popular outlets for discussions about the game like Reddit. Back in April, one player even posted a de facto how-to guide on the best tactic he'd found to kill pesky bots on the Elder Scrolls Online subreddit.

"You are doing Stendarr's work eliminating these vile daedra," a fellow forum user responded. That's basically Elder Scrolls speak for: "you're doing god's work by taking care of these pesky but powerful bugs."

ZeniMax Online Studios has confessed to facing an outpouring of player complaints about this issue. In late April, Elder Scrolls Online director Matt Firor wrote in his regular "state of the game" address that "the scope of the black market activity accounts for up to 85% of Customer Service emails/calls." Shortly before that, ZeniMax had announced that the studio was temporarily suspending its guild banking system after detecting a bug that was duplicating stolen items and gold.

At the end of April, ZeniMax released a patch with updates specifically designed to "improve [the] fight against bots and gold spammers." The next two major updates that the studio has released made no reference to "bots and gold spammers" in their public patch notes. I've reached out to the studio to ask if the patch notes are any indication that the bot problems have been resolved or alleviated, and will update this story once I hear back.

Players acknowledge that ZeniMax is putting forward a genuine effort to tamp down on the bots. They're just not sure that the studio is doing enough, or if the problem is so endemic that the game itself is unstable.

"To their credit, an hour after my forum post, a GM ["game manager," a referee-type figure who keeps the game running smoothly] did show up in Windhelm," the Elder Scrolls Online forum poster told me in an email. "I watched him for 15 minutes banning the endless stream of bots gangbanging that NPC for quest rewards. I logged off for the night in disgust. I logged in again this morning, to more of the same bots running the same scripted path to the same NPC. If that isn't the very definition of ineffectual, I don't know what is."

http://kotaku.com/the-elder-scrolls-online-players-are-pissed-about-bots-1576904269

Anyone else been encountering this issue? Seems like a real problem they need to fix ASAP
 
I saw a small handful of bots in the lower levels...mainly 5-10. But since then I don't think i've seen even one. If I have I didn't realize it and they didn't get in my way.
 
Just wondering, can you actually kill Bots to gain EXP yourself?

And can this be a general Elder Scrolls thread too because I'm banging my head concerning the quest inside the Soul Cairn where you have to collect the ten pages of St. Jiub's Opus. Not easy with Quest Markers. :(
 
Wow, it's taking me a long time to install all the patches and updates. How many of these have been released since game launch?
 
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Well, I've been playing a bit. If anyone here on the boards would like to help me grind pretty noobish monsters and such just let me know.
 
So I'm Level 32 now. I'm thinking of becoming a Werewolf because Vampires have more weaknesses than Werewolves. I just want to get to level 40 to do so.
 

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