Yeah, it's consistently bad throughout this film. '03 Hulk wasn't not inconsistently bad throughout. A few dark scenes take a hit only because of the COLOR, not the rendering. But the color of the '03 Hulk doesn't even remotely become a factor in daytime scenes. It actually makes him more photoreal.
In this film, not one place...not one! The design of his muscle structure with the overlapped skin is my biggest gripe with this one. It just doesn't even remotely work. The lighting and the rendering is the other, obvious problem. He may be consistent because, again, they got the color of his skin exactly right with this version but everything else about how they completed him is just off.
Nothing in Ang's film, in terms of lighting, rendering, and animation, is off. You can make a criticism of the color during part of the night scenes and the size. That's really about it.
For instant, the closeup shot of Hulk on the streets of San Fran as he sees Betty walking down the stairs....not a single shot in this new film matches the photorealism of that shot...and that's just that shot. There's about 30 more in Ang's film that kill the entirety of this film.
I can think of three more shots (two of which take place during the dog fight) that are just stunning of examples of how you get it done.
Maybe it's the design of this new one or not but I didn't believe he was in the environment with the live actors at anytime during this film, except for one shot. It's the shot of Hulk, carrying Betty while engulfed in flames. That's the ONLY shot in the entire film that's remotely photoreal and it's a stunning, icon shot.
Too bad, they couldn't fill the rest of the film with shots of that quality.
No excuse.