No, please do. It's not something that bothered me but it's something I understand, I think. The Abby campaign is essentially the game trying to pull an elaborate trick, to introduce a character doing a reprehensible thing and yet win back our affections. Obviously it didn't go-off without a hitch, ha. The way the game has you interact with various dogs for example, I can see how people felt that was manipulative, cause it was. The whole game is manipulative to an extent, and Last Of Us has dealt with that tension between you and the character's actions since the end of the first game. The second does it more frequently and more sharply, so I'm not surprised it lost people. It picks up from that ending and think it makes sense, but a huge part of the first game wasn't wading through the swamp of grey area. I didn't get much of a sense of 'hot-fix' in Abby's campaign. I have no doubt she was tweaked and revised constantly, but the parallels between her and Joel seemed pretty baked in and natural. I think her motivations were fairly sound too. She achieves her only goal very early on, but I thought Yara and Lev saving her and then needing her was a good catalyst for change. There's some criticism of Lev from the trans community and I hear them, but I thought Lev was the perfect companion to Abby. He was so innocent and so doomed by his environment that I could understand why Abby would be drawn to protecting him. DLC? No. I think my hypothetical situation is that it would be a 'side B' of sorts, part of the base game but unlocked after completing Ellie's story. Reason for this is I think there's tremendous value in the Abby section. I wouldn't want to lose it, I think it should absolutely be a part of the game and not additional content. My theory is that someone like yourself (who wasn't particularly fond of the Abby part) would either a) Still have the Ellie campaign to enjoy and would feel more satisfied by it on its own, or potentially even b) Enjoy the Abby campaign more in the context of a 'bonus feature', because it didn't intrude on Ellie's story and it's added content. I get that but we do not agree. Aside from a few issues, I enjoyed Abby's campaign. Naughty Dog managed to pull off the 'trick' on me and I liked Abby. My big dissonance moment was the first time fighting one girl as another. I really didn't want to do it and it became not fun. I had a couple of smaller moments playing Ellie early on. There's a few random NPCs that are clearly conflicted and I would have chosen to speak and not fight. It can be an issue. The body count is staggering, the gameplay sections don't quite exist in the same reality. I think this is something games do, can do and get away with. It is more apparent here because TLOU strives to be so realistic, and it is dealing with death and grief. I think the game has some unspoken standards when it comes to taking a life, like all is fair in combat, stand your ground or something. But it is hard to tell whether this is a moral thing or simply a concession for gameplay. The ending worked for me because Ellie's change is not about taking a human life. She's killed plenty. She stopped because needing that revenge has poisoned her, and killing Abby won't fix anything, and she's tired and finally ready to let go.