henzINNIT
Superhero
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This actually touches on something I have wanted to discuss, so sorry for jumping in.
No, please do.
I think Abby's story is very messy, and it makes sense. It seems that one of the reasons for the delay is play testers didn't like Abby, so they went about trying to fix that. IMO, it shows. While I do think Abby's overall story beats were there from the beginning, there is a lot trying to build her up into a sympathetic character that plays with the narrative and the "story" that I think come off like hot fixes. You remember Ellie and Joel in the first game? It's just like that! I do not feel like Ellie has this issue outside of two sequences that pertain specifically to Abby. To try and build motivation for Abby, where she honestly doesn't have it. While on the flip side, no such thing is really necessarily with Ellie. The narrative flows naturally with her imo.
It's not something that bothered me but it's something I understand, I think. The Abby campaign is essentially the game trying to pull an elaborate trick, to introduce a character doing a reprehensible thing and yet win back our affections. Obviously it didn't go-off without a hitch, ha.
The way the game has you interact with various dogs for example, I can see how people felt that was manipulative, cause it was. The whole game is manipulative to an extent, and Last Of Us has dealt with that tension between you and the character's actions since the end of the first game. The second does it more frequently and more sharply, so I'm not surprised it lost people. It picks up from that ending and think it makes sense, but a huge part of the first game wasn't wading through the swamp of grey area.
I didn't get much of a sense of 'hot-fix' in Abby's campaign. I have no doubt she was tweaked and revised constantly, but the parallels between her and Joel seemed pretty baked in and natural. I think her motivations were fairly sound too. She achieves her only goal very early on, but I thought Yara and Lev saving her and then needing her was a good catalyst for change. There's some criticism of Lev from the trans community and I hear them, but I thought Lev was the perfect companion to Abby. He was so innocent and so doomed by his environment that I could understand why Abby would be drawn to protecting him.
On another note of what I saw about, I haven't been keeping up with this conversation, but from what I was reading above, I think you were arguing for removing Abby's story and perhaps adding it later or playing it right after...Correct me if I was wrong about your intentions. IMO Abby's storyline shouldn't be in the game. As DLC?
DLC? No. I think my hypothetical situation is that it would be a 'side B' of sorts, part of the base game but unlocked after completing Ellie's story.
Reason for this is I think there's tremendous value in the Abby section. I wouldn't want to lose it, I think it should absolutely be a part of the game and not additional content. My theory is that someone like yourself (who wasn't particularly fond of the Abby part) would either a) Still have the Ellie campaign to enjoy and would feel more satisfied by it on its own, or potentially even b) Enjoy the Abby campaign more in the context of a 'bonus feature', because it didn't intrude on Ellie's story and it's added content.
Sure. But the only sequence I feel like we should have played as her is her first scene. I personally feel that beyond her and her friends general bland characterization that puts me off, the game's "deliberate" but "sloppy" attempts to make her likable, make me dislike her more, which hurts the overall narrative momentum and message of the story. The obviousness of how the middle of the game plays like the original game to try and get me to like Abby, is so obvious, it hurts. Beyond what happens with Joel, that drags the game down for me, and in the process hurts Ellie's story (This is Ellie's story after all), which I feel like is pretty note perfect, outside of what I mentioned early.
Ellie hunting a boogieman, so built up, that we never actually see works far better in my head. Especially as while I would still dislike the character, finding her at the end not being the image of what she once was, would work so much better imo. I think Abby kills the momentum of Ellie and thus the game's story, because it spends so much time poorly trying to build sympathy for her, where it is not necessary. Ellie not killing Abby has nothing to do with the player feeling bad for Abby. It's about Ellie holding onto what Joel gave her. If perhaps the game gave you an option at the end, I could theoretically understand it, but it doesn't.
I get that but we do not agree. Aside from a few issues, I enjoyed Abby's campaign. Naughty Dog managed to pull off the 'trick' on me and I liked Abby.
Since we're writing details openly I guess I can be more specific about that I don't think the ending had any chance of working. Ellie has probably killed hundreds of people to get to Abby and lots of the cases are in "intimate" fashion with a knife. There is also torture involved.
All that is done over a longer period of time that contains a break where she returns to about as wonderful of a life as she could ever have in that world, but willingly throws it away for the chance to get to Abby again.
I don't see a person like that suddenly valuing the life of someone that tortured and killed a loved one, especially not when she had a much more logical point to let go in the story. In my particular case it's also just after killing about 20 people with a knife in the best serial killer fashion.
It's clear ludonarrative dissonance to me. If they wanted to make that story it shouldn't have been in a game where you kill tons of people.
My big dissonance moment was the first time fighting one girl as another. I really didn't want to do it and it became not fun. I had a couple of smaller moments playing Ellie early on. There's a few random NPCs that are clearly conflicted and I would have chosen to speak and not fight.
It can be an issue. The body count is staggering, the gameplay sections don't quite exist in the same reality. I think this is something games do, can do and get away with. It is more apparent here because TLOU strives to be so realistic, and it is dealing with death and grief. I think the game has some unspoken standards when it comes to taking a life, like all is fair in combat, stand your ground or something. But it is hard to tell whether this is a moral thing or simply a concession for gameplay.
The ending worked for me because Ellie's change is not about taking a human life. She's killed plenty. She stopped because needing that revenge has poisoned her, and killing Abby won't fix anything, and she's tired and finally ready to let go.
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