A topic of conversation I'd like to have is: If given the opportunity, how would YOU choose to end the sequel/franchise?
Hopefully this discussion isn't frowned upon because it goes into "fan fiction" and the like but, I'm curious. I tried remaining in the dark as best as I could, so I would go in completely "blind" to the experience. I haven't finished "God of War" on PS4, and while the game came out in 2018, I've surprisingly managed to stay "spoiler free" to the experience. I honestly haven't had any plot points or set pieces ruined for me so, I was a little naive thinking I could navigate the internet, when the "Part II" spoilers leaked, and not have to worry.
That being said...I paid for my ignorance when a major plot point was ruined by someone's username on the N4G forums. haha (Which ironically I skimmed past before reading a disgruntled reply by another user telling mods the person should be banned for their username. Curiosity got the better of me and I double backed with my popcorn.)
Regardless though, I chose to remain optimistic. I purchased the game and let the content/story speak for itself and have it be presented in the way it was intended to. Similar to most, I too understood how the game was "divisive". However, I think my take away/enjoyment of the game differs from others. I'm reading a lot of people being uncomfortable with the portrayal/depiction of violence in this game, as well as saying that it's too "bleak" or "depressing". This may sound odd but, typically those are the kind of stories I tend to gravitate towards/enjoy.
Honestly I'm not sure why...I think it's because I'm, for the most part, always happy/optimistic and try to see the "silver lining" in almost everything. Subjecting myself to these kind of stories and feeling these types of "emotions", I feel, is essentially my "ying-yang". When I read a few impressions that this game was "emotionally draining" and that fans couldn't believe the ending...my mind began trying to piece together/guess where Naughty Dog was going to ultimately take the story.
I'll put the rest of my post in a spoiler tag but for the TL;DR, I really want to know what would have been a "satisfying conclusion"/a way for the story to have redeemed itself from its sloppy handling.
How I wish the story would've ended:
As I had said above, my mind was racing with all of the possibilities/branches the story could've gone as I was playing. I tried thinking, what would be the most "depressing" way to end this game. Since the whole game was considered "bleak" and "brutal", I figured Naughty Dog would've "double downed" with the ending and deliver something that would really hit home for the player. I understand that what I have in mind kind of goes against the Part I's ending but, frankly, Naughty Dog already dug themselves a grave/tinkered with the ambiguous ending...I feel like they could've given a "concrete" scenario as to what would've transpired had Joel left Ellie on that operating table.
Personally, I thought that's what the story was building up to. Through out the whole experience of Part II, Ellie resents Joel for "saving her"/not allowing the Fireflies to perform the surgery. As Darthskywalker pointed out, the first games ending was pretty ambiguous in regards of if the operation would work or not. While that was definitely a strong and memorable way of ending the first, and kind of does a disservice to it with the direction I feel Naughty Dog should've taken "Part II", in the grand scheme of things/the story Naughty Dog was trying to tell with "Part II", I feel like it would have been very "A symmetrical" if Naughty Dog chose to answer that question with: The procedure would've been a failure.
I have no doubt a lot of fans would've grabbed their pitchfork and torches and would still have this emotional void but, in my opinion, that would've made for a very powerful conclusion for "Part II". I honestly had believed, during my play through, the whole reason Ellie went to Santa Barbara was for exposition/a plot device for her to learn that the Fireflies have regrouped and that they're strengthening their numbers. In a way, it would've been symbolic (Please don't hate me for saying that...I know a lot of you guys have voiced your dismay over Naughty Dog's choice of symbolism. haha) Ultimately though, it'd be Ellie's second chance. Through out the game she talked about needing her life to "matter". To mean something. She believed she had a purpose that wasn't fulfilled because Joel robbed her of that.
Ambiguity and the "and all that could have been" mentality is so disheartening because it paralyzes us into believing/imagining scenarios that may never come to fruition. Joel's decision to rescue Ellie was the only choice that actually had a definitive outcome. I would've preferred the only reason Ellie doesn't kill Abby is because Abby knew where the Fireflies were located. I thought Abby was going to take Ellie to the Fireflies and all of the research that was put on pause four years earlier would've been understood and realized.
I know this wouldn't be a happy ending but, as I said, I'm often a sucker for those. It's why I love movies like "Requiem For a Dream" and "The Grey". I like when a story can be so moving/cause emotional turmoil that it sits and resonates in the pit of your stomach for a while, long after it's consumed. I believe an ending like this would've definitely done that for me...the ending we got, not so much. I personally thought it was forgettable but the one I was hoping to predict, I feel like that would've left me staring blankly at my T.V. screen for a little while in disbelief.
I think what I like the most about the operation not being a success would be the fact that it mirrors the first ending's ambiguity. However, the player is once again "in the know" of what transpires...while Ellie goes under the knife in the belief that she's going to make a difference. She dies believing her life is going to mean something and that's the final thought she has: that everything will be rectified and course corrected.
Only will the player watch the events unfold and be answered that the Fireflies research is confirmed to not have been a slam dunk...Ellie dies, they try to make a cure and to no avail. I also like this ending because it really pisses me off further in regards to how Ellie decided to treat Joel in the beginning of the game/not forgiving him for years. There's the unfortunate notion that those actions and how she chose to interact with him didn't have a concrete basis. In reality, Joel made the right call by allowing her to live a few more years. It would sadden me further knowing that Ellie is upset believing she would've made a difference when the reality of the situation is...she wouldn't have. As Joel had lied but turned out to be correct: her immunity meant nothing.
From a pure story telling perspective I don't believe there was anyway to do a satisfactory follow up to the first game. It's not even a case of not wanting a sequel simply because the first is so good. It's a case of the first story not lending itself well to their being a natural follow up. Some stories lend themselves to continuation more than others. I look at something like Inception as a prime example, which ends on a very similar ambiguous note to TLOU. You could answer the question posed at the end of Inception, but there's not an easy way to approach that that doesn't risk undermining the original.
Some people like to think there's always a solution to sequels. Every bad sequel written in their eyes is a failure because the artist/writer simply didn't try hard enough, or words to that affect. The truth is the vast majority of stories fall into a handful of categories and only work if they follow the structures that are known to work. It's not much different to music, certain chord progressions are structurally known to work better than others. Same with painting, some colour combinations are known to be visually more pleasing than others. There are limits with both the number of notes and colours in those two mediums.
The problem is most people don't see writing as have the same type of limitations. The truth is there's really only a certain number of stories that humanity has been able to come up with that kinda work. TLOU2 does what many have tried to do and break that structure. The problem being is when you try and fragment what's known to work you have to actually know what you're doing. It's an old saying but it's a truthful one - In order to break the rules you have to know how they work first. I'm convinced after sitting through this Druckmman didn't actually understand what it was that made the first game great, and subsequently not only didn't know how to break the rules, but didn't know what they were in the first place. He simply broke them because he thought he knew better.
Could this have work? Hard to say. I will say this. The rumour that floated around for the longest time was that Ellie mother would be the focus of the game. I think that could have possibly been a much better direction to take. Ellie and Joel have their falling out, Ellie learns her mother might be alive, she subsequently goes to find her, Joel insists he goes with her, and over the course of that search the two have to try and repair their relationship.