One thing that I did love about Ellie is that she would give you Health and Ammo which was pretty awesome and helped out a lot during difficult situations
That's cool. Guess I have to start playing on survivor soon.
Those Shiv doors aren't even worth opening in survivor mode they hardly give much, I would rather use them to take out those pesky little clickers![]()
Ya, except they have unlimited ammo when it comes to shooting at you? Or you just magically kill them whenever they run out of ammo?Thought the same at first, but then I figured that being a bad guy doesn't mean they magically have a surplus of bullets - its the end of the world, every one is low on supplies.
On that one level where you and the older black brother are trapped trying to exit that tunnel system, I realized that if you toss a molotov and the infected run through it while it's just on the ground, they catch fire. I was able to get like 5-7 of those bastards that way. Saved my ass on survival mode.I stopped making medkits to just focus on using motolov's, they work great against clickers and if I do right can at least kill three with one. Once I killed five different infected at once hehe.
Just about every game developer out there makes the same choice. Otherwise, what's the point of putting limits on your ammo?Ya, except they have unlimited ammo when it comes to shooting at you? Or you just magically kill them whenever they run out of ammo?
Haha, it's not a big deal, pretty easy to suspend your disbelief, but it's also clearly a choice by ND for the sake of making the game more difficult/not as easy.
On that one level where you and the older black brother are trapped trying to exit that tunnel system, I realized that if you toss a molotov and the infected run through it while it's just on the ground, they catch fire. I was able to get like 5-7 of those bastards that way. Saved my ass on survival mode.
Btw, is there anything more awesome than a perfectly place 'nail grenade'? Towards the end of the game I threw one (with a bit of a lead) at 3 soldiers running by me. The sound made them stop and look when it landed in between all of them, and after a beat tore them all apart. Can't really think of a more satisfiying feeling I've had in a game other than maybe my first predator kill in Arkham Asylum. I like that the game takes skill to get through, and being able to stay alive makes it feel so much more rewarding.
Been playing my Survivor playthrough now and man fighting the Hunters [BLACKOUT]in the Bookstore i[/BLACKOUT]s the worse. There's so many of them and there's no checkpoint until you've completely killed them all.
Yep just played through it for 30 minutes with no saves. Cleared out everyone upstairs and I thought I got everyone downstairs but was ambushed and had to restart from the very beginning,. The checkpoints are not consistent in this game at all. Ive noticed in previous sections when Ive died multiple times, I wouldn't always restart in the same place. Sometimes it would put me back a little further in the story and sometimes near where I died.Really? At theI got a checkpoint past the first three guys outside. I played the next day to start past that part and they respawned standing still though I was starting passed them lol. I hide in the alleyway on the left and take them out as they go by the windows eventually I had killed five of them right there.bookstore
Im at that part in the hotel right now and its annoying me. [blackout] As soon as I go to start the generator, a clicker is nearby to bite me[/blackout]
http://www.joystiq.com/2013/07/09/the-last-of-us-ships-3-4-million-in-first-three-weeks/Sony Computer Entertainment said Naughty Dog's The Last of Us "surpassed all sales expectations" after shipping 3.4 million units worldwide, including download purchases, in just under three weeks. SCE declared the melancholy horror the fastest-selling PS3 game of the year, as well as the fastest-selling "new software title" in the console's history - in other words: the fastest-selling new intellectual property.
"These sales figures are a testament to the blockbuster quality of The Last of Us," said Sony Worldwide Studios President Shuhei Yoshida. "The teams at Naughty Dog are true visionaries and their storytelling capabilities are second to none, this title is an undisputed demonstration of that. SCE continues to be committed to delivering unique gameplay experiences that redefine the interactive entertainment industry and The Last of Us is a perfect example."
Like a zombifying fungus, The Last of Us has really grown on critics and fans alike. Joel and Ellie's grim adventure notched all five stars in our review, with our Richard saying it had a "curious inertia" that he couldn't deny from seeing through to its end. Meanwhile, The Last of Us did what BioShock Infinite and Dead Island: Riptide just fell short of this year: infecting the top of the UK charts for four weeks straight.
thank goodness. Theres no way Sony can stay away from numbers like that. A sequel is something that will sell PS4sSo, I guess a sequel is pretty much guaranteed.
Me either. I had my doubts bc Sony series dont tend to do as well as they should. I think the early reviews and placing the release date just as E3 ended was very well timed. Makes you wonder if the delay was intentional.Wow didn't expect this selling so much