.Dedicated to all of those who've come before - and all who will follow. Welcome to... The Ultimate DC RPG! Seven decades after the emergence of superhumans, the world - as we know it - became a grim and increasingly paranoid place to live in. It was 2006, and with threats of nuclear war and between rival countries brewing, fascism and corruption slowly making it's way back into the modern era, and crime at an all time high around the world, many people cried out for salvation from their then everyday perils. The days of The Justice Society were gone, and a new era of superheroes was needed more than ever. The call was answered. The world reacted. And three years later, the shockwaves are still felt. In the bright and millennial Metropolis, people now speak of the man who defies gravity. The figure who, donning a crimson cloak, patrols the skies of The City Of Tomorrow with a watchful eye. Some, such as the optimistic, believe he's friend. Others, such as the powerful and profiteers, believe he's foe. But the world can only think of one word to describe him: Superman. Within the grim and festering towers of Gotham City, it could not be more opposite. Citizens, both guilty and innocent, now live in fear for an entirely different reasons than the mob. They live in the shadow of a fearsome protector, a seemingly inhuman vigilante who's wanted by both law enforcement and the criminal underworld. Criminals, superstitious and cowardly, are his primary prey. They call him The Bat-Man. The bolstering whirlwind of streets belonging to Missouri's Central City are not immune to this sudden trend, either. Though he can only be spotted through a blur, or the occasional gust of wind, a force of nature has arrived and made it's presence known in a big way. The scourge of criminals and champion of innocents, the young crimefighter has christened himself after the moniker of a former hero - now returned to glory. He is The Flash. And even still, in the present day of 2009, there are heroes to be found in the unlikliest of forms. A woman dressed in ancient battle armor, protecting her 'sisters' from the wrath of pariah's world. An alien warrior that has taken the form of man, using the memory of his distant homeworld to begin anew. A member of an intergalactic peace force, designated by his rank to protect Earth at all costs. These are the myths of Earth's heroes. But what sinister figures will their exploits inspire? Will it be enough for good to ultimately triumph over evil? And what will the world at large demand of hero and villain alike... if each truly can find a place within this brave and bold society? This is the Ultimate DC Universe. And the answers to these questions lie with you. - - - . How To Play . . Gamemasters & Staff . Master Bruce - Founder, Gamemaster (And Goat Lover) Catman_prb - Co-Gamemaster (And Vamp Hunter) Byrd Man - Assistant Gamemaster (And Whip Cracker) Andy C. - Assistant Gamemaster (And Little Richard) Matt Murdock - Roster Man (Without Fear) This RPG is based off of a player-created continuity, similar to Marvel's Ultimate imprint. Outside of the above, and what the players themselves create, there is no pre-established continuity. As players, it will be your job to take the basic ideas and characters of the DCU, and accordingly, reinvent them into however you see fit. Though it is your choice of how drastic the alterations should be, you are free to customize everything from a character's origin to motivations, identity, mannerisms, costume, powers, and world. Let your imagination run wild. To apply for a character, fill out the application supplied in the OOC thread and post it in there. If your application is rejected, do not despair! Simply rework what the Gamemasters tell you is wrong with it, or in the case of multi-applications, choose another character. All players are welcome, regardless of membership status or postcount. . Rules . * You may choose any character appearing in the DC Universe, or an imprint of DC Comics (IE: Vertigo, Wildstorm), and revamp them for Ultimate continuity. Any character appearing outside of DC, such as Marvel or Image characters, will not be allowed. * You are allowed a maximum of two characters. Though it is advised that you stick to one, especially at first, you will be allowed a second if you believe you can handle the responsibility. * In the beginning, each and every character will be up for grabs. Multiple players will be allowed to apply for the same character, leaving the best application to be judged and approved by the Gamemasters. In order to be eligible, you must post your application 24 hours after the first was submitted. * You must post at least once every two weeks, though it is preferred you post more, or your character will be up-for-grabs. Failure to post after a month will result in removal from the roster. * PC's are not to be killed without permission. Nameless NPC's are fine, but PC's or important NPC's will require authorization. Don't do anything random, such as destroying the universe, either. Such behavior is frowned upon. * Several storylines can be going on at once, in order to interact with other players. If a player's character does not want to be involved in another's storyline, they do not have to. Consultation and communication are the keys to a good PC-to-PC interaction. * Sidekicks and legacy characters will be required to be permitted by the player orchestrating the mentor's role in UDC. For instance, if you want to play Superboy, your acceptance will hinder on the player playing Superman, and his thoughts. * You can travel anywhere on Earth or off-planet, provided it is within your character's means. Time-travel is forbidden, unless it is specifically required of your character choice. (IE: Booster Gold, Rip Hunter) * You are your character, so act like them. Create or portray their mannerisms, powers, and ideals to how they have been established in the game. BE the character - do not, under any circumstances, play yourself as the character. * Respect the Gamemasters. If they make a request of you regarding the game, listen to them. Failure to adhere to GM, AGM, and Hype! Moderator requests will result in expulsion from the game. * Be creative, and do not be afraid to try new and exciting things with old concepts. This is a new continuity - the laws of the regular DC Universe are not set in stone. * All regular Hype rules apply. * And finally, the most important rule of all: Have fun. Never take the game too seriously, or you will have lost the point. Heated arguments between players can result in probations or infractions - do not ruin it for other players. It's a game, people. - - - Volume One: March 17th, 2006 - June 22nd, 2009 . . .