Best Hero: The Flash (Byrd Man)
One thing you tend to expect from an Ultimate reinterpretation of a hero is that they're generally darker, filled with angst and moral shades of gray that reflect our own minds and the times that we live in. But Byrd's Ultimate Flash, more than others, managed to capture the sheer fun and essence of what it means to be a superhero in the most classic sense. While it might have been easy to remake The Flash as a tortured crusader to try and contrast his sunny disposition in the comics, Byrd manages to take the other side of reality - that of being a young man who's down-on-his-luck nature provides some humor and lightheartedness - and blend it all into a nice interpretation that blends the best of all four prominent men to bear the mantle in the DCU. With Jay Garrick's unfledged morality, Barry Allen's keen intellect, Wally West's sarcastic wit, and Bart Allen's overall consistent theme as a young gun trying to prove himself worthy of the big leagues, Ultimate Flash is sure to become one of the more heroic icons of the UDCU in seasons to come.
Best Villain: Bane (Spike_x1)
While Lex Luthor and The Joker both had their moments to shine, as they typically do in any DC continuity, Spike's Bane was undoubtedly the most consistent villainous presence since the start of the season. And presence is the key word - a good majority of Bane's actual posts were setup for something obviously bigger and grander than a giant murder spree, territory that the character could have easily fallen into. But Ultimate Bane managed to capture the cunning prowess that made the original Bane such a threat to Gotham City in Knightfall/Knightquest, a feat of which many comic book writers haven't been able to recapture quite as well since the early 90's. The fact that he and Batman only had one face to face encounter for the entire season speaks volumes about the sheer patience and strategy that the character brought to the table, and without Spike's skills as a seasoned RPG vet, it wouldn't have been nearly as effective.
Best 'Walking The Line': Edward Nygma (Byrd Man)
You know, I tried to nominate someone else to balance my awards out, both in terms of player recognition and the overall amount of Gotham nods, but I decided that I'd seriously be lying to myself if I had put anyone else here. Simply put, Byrd's interpretation of the man who would be Riddler is the most unique that I've ever seen. Humanly flawed to almost his most basic detail, yet quirky and sometimes even brilliant in his methodologies, Byrd's Edward Nygma drops the camp and focuses on the potential that one of these characters has without their traditional flamboyance. And his slow build to utter insanity on a realistic, fascinating level made Byrd's posts both engaging - and even sometimes hard to read, due to the level of unlikeableness that Nygma's spite and arrogance brought about. Whether or not you eventually expect him to don the question mark tights and plague Gotham City with deathtraps and puzzles, Ultimate Nygma has remained the UDCU's most cerebral and dramatic read since his debut, setting up plenty of interesting ways to take the character in the future.
Best "Ultimized" Character: Selina Kyle (Eddie Brock)
I've made no secret that, as Batman for three seasons prior, one of my biggest issues with past seasons of Ultimate was that I was never given a satisfying Catwoman to spark a fair chemistry with. That all changed from the moment that Eddie Brock, one of the RPG forums' biggest rising talents at the time, took on the reigns and made Selina Kyle into perhaps the strongest female read of the game thus far. A great thing about this season is that while most of the main characters skipped past telling their origins with reason, supporting characters were given the chance to develop their journies, and Selina is what I consider to be the prime example of that opprotunity gone right: Strong willed and confident from the beginning, she's everything you'd expect from Catwoman without even putting on the costume. But what makes her Ultimate is actually the brilliant twist of combining her origins into one cohesive narrative through making her a cop, bringing Ms. Kyle to the forefront of Gotham City's corruption while explaining away her seedier origins, taking away the sleaze of her prior experiences to becoming a thief and making her as independent as she eventually became. My one biggest regret was that I couldn't make the time to interact more with EB's begrudging feline fatale, a fact of which I intend to rectify in Season Two as we both work to build Batman and Catwoman's romantic tension into being as strong as the comic books portray it - while never losing sight of the fact that this iteration of Selina Kyle still stands apart.
Best Character Development: Barbara Gordon (Syn)
When the words 'character development' come into mind, you picture a character's journey that has taken them from one point in their life to the next in a seamless transition that matures the character through the growth that you're subjecting it to. That right there explains Syn's Batgirl to an absolute T - at the beginning of the season, she started off as a moody brat who cared little about anyone other than herself, often clashed with her father, and generally made life hell for those who stood in her way. But as the season progressed and Barbara experienced tragedy, her womanhood took over as she suddenly realized that there's a world beyond her own selfish gain, giving rise to one of Gotham's greatest crimefighters. When she finally donned the cape and took her first steps into the world of heroics, as a reader, I was genuinely thrilled. I felt like I had known the character through the most important time of her life, and that is one of the greatest narrative traits that a writer can pull off. As Syn's skills have improved, so has his characters, and his version of Barbara remains my absolute favorite... so much so that I actually felt kind of bad for having to write the scenes where Batman brushes her off instead of encourages her, simply due to the need to see the character shine. She started off as a bratty teenager with no redeemable qualities and ended up becoming a selfless, unjaded heroine who's sure to at least win the respect of her idol in time.
Best Story Arc: Lex Luthor's Revenge (Andy C., Spike_x1)

...is all I really have to say. Never have the games seen such a drastic turn of events that have felt as natural as Lex's end season turn from petty manipulator to grand scaled mastermind. Andy's Lex Luthor had always read as part Grant Morrison, part Mark Waid, and a sprinkle of Geoff Johns with a dash of Paul Cornell's recent
Action Comics run. But his first and definitely most epic moment were the final moments of the game, where in one foul swoop, he managed to incapacitate Superman and bring him to the darkest corners of the moon, enacting what is sure to be a doozy of a world takeover plot. With only a few posts geared into overdrive for an epic cliffhanger finale, Andy managed to pull off all of the traits of any good event comic book arc - a feat of which he used to steal this award from both our space-spun Blackest Night arc and the birth of the Justice League, among other great storylines to weave out of the season. Now
that's just evil.
Best Post: Exit Black Mask, Enter Jim Gordon (Catman_prb)
Not to echo Byrd's sentiments, but I really do have to give props where props are due. Commissioner Gordon was put through the proverbial ringer this season, and no moment hit Jimbo the hardest than the violent murder of his son at the hands of Black Mask. But evidenced, the mobster hardly got away with it - yet still managed to inflict more damage than he probably even thought possible. Gordon was left a broken man, and as a result, all of Gotham paid the price. For this post alone, I truly hope that Cats' montage contribution doesn't spell the end for Gordon's reign as perhaps Gotham's greatest menace.
MVP (Most Valuable Player): Byrd Man
There's a reason this reboot was a success, and that reason was it's players. But Byrd's unbridled loyalty to the game went above and beyond the call of writing characters and interacting with players - his ideas and constant reference of imput helped shape the RPG into what it is today. No one works harder than Byrd does to ensure that this game keeps running smoothly, whether it's badgering me over IM's to get a much needed post up, counciling the GM's through making tough decisions, or PMing other players to kick them into shape and get some sweet character moments into development. He's the Sigfried to my Roy, the Bonnie to my Clyde - hell, he was even briefly the Robin to my Batman.
Byrd Man: making the RPG's better one South Carolinian boot-up-the-ass at a time.