The Ongoing Bought/Thought! 2013

Amazing how time flies when you're swamped at work. I missed posting reviews for last week as this week's haul is upon us. So, I'll be posting both week's now. Prepare for the text wall of spoilers.

DREAD'S BOUGHT/THOUGHT FOR 8/21-8/28:

NUMBERCRUNCHER #2: Simon "Si" Spurrier ("X-Men Legacy") alongside artist P.J. Holden and colorist Jordie Bellaire continue along with the second part of their four part epic which spans the lines of mortality and love. "Numbercruncher #1" told the story of an enforcer for the "Divine Calculator" of heaven, Bastard Zane, who just made a deal to finally end his eternal service to the cosmic accountants of the afterlife with the tragic Richard Thyme, a deceased mathematical genius who died in the 1960's. Having sold a chance at reincarnation to be with his lady love one last time to Zane, the enforcer now seeks to collect in the 2030's when Thyme was reincarnated.

Much like the previous issue, Spurrier crafts a world which tells a very unique version of what lies beyond the mortal coil. Instead of a god, there's the "Divine Calculator" and instead of heaven, there's a rule of accountancy and deal crafting worse than even the largest firms on Wall Street. Zane himself was a thug who made a bargain to the afterlife in exchange for more time with a lover, and he's had to serve the Calculator ever since. Apparently the only way out of eternal servitude for the accountants of the apocalypse is to get some other fool to make a similar contract. Both Zane and the Calculator sought to one-up Thyme by reincarnating him over seventy years in the future, just as the woman he sold his soul to see again died of old age. The chase begins for Zane to claim his soul, only Thyme continues to one-up the agent by making deals with other agents for future reincarnations - and tricking them into fighting each other. In the end, how long can Thyme continue to outwit the agents of the afterlife just for extra time with a woman he loves from across time?

The artwork by Holden is terrific, merging elements of pulp with advanced technology and high concepts. Zane's "accident gun" - a gun which causes death to a target by related accidents within the vicinity - is a delightfully clever idea. With the exposition accomplished in the last issue, this one can focus more on the chase and battle of wits between Zane and Thyme. If there is one downside, it is that Thyme's love who is worth so much hardship and reincarnated lives isn't a character unto herself - she's an object of his obsession and desire, no more vivid than a princess in an average fairy tale. Aside for that, "Numbercruncher" is a very imaginative satire about tales of life and death, mingling a caper film with the supernatural which is unlike virtually everything else on the comic book racks.

BATMAN BEYOND UNIVERSE #1: DC Comics have relaunched their reprint anthology series which offers digital-first stories revolving around their "Beyond" universe based on the "Batman Beyond" animated series from the start of the 21st century. While a relaunch with a fresh "number one" will kick up print sales for a month or two, the series has seen a shift in the creative team and the advancement of the setting by a year, so a fresh title feels warranted. Kyle Higgins takes over for the "Batman Beyond" strip from Adam Beechen (who wrote the series in print and online for years) with Thony Silas on art and Andrew Elder on colors. Terry McGinnis/Batman is now 19, attending college, apparently broken up with Dana Tan and taking mission orders with the middle aged Dick Grayson instead of the octogenarian Bruce Wayne. Police Commissioner Barbara Gordon investigates the strange death of the latest mayor, which soon leads to a massive break out at the mayor's new Arkham Asylum facility. The plot seems to be an excuse to offer appearances by regular "Beyond" villains like Mad Stan, Spellbinder and Ghoul, which is a good enough place to kick off a new run. Christos Gage ("Avengers Academy", "Avengers: The Initiative") takes over writing duties on "Justice League Beyond", detailing the adventures of the "Justice League Unlimited" squad of the future; artist Ban Coello is also in tow. The opening issue offers a story which allows the team to assemble to stomp heads and be named off, before deciding to focus on a Superman story in which his powers begin flaring out of control, and he becomes a danger to all around him. Gage has long been adept at telling stories with an extended cast of heroes, although focusing on Superman has become old hat for the series, and one hopes future strips move on from him. Regardless, offering 40 pages of story for $3.99 is still a great bargain, and this remains one of DC's strongest titles. The company's digital-first content has, frankly, been offering material of better quality than its main line for some time.

DAREDEVIL #30: Having wrapped up its long term subplot from the start of the launch, writer Mark Waid now has a difficult task to maintain momentum on his historic run of "Daredevil" without making it seem to readers that he's improvising or trying to produce another slow and steady build. While the previous two issues dealt with a conspiracy with the "Sons of the Serpent", this issue takes Daredevil out of his element in a more extreme way. Alongside artist and co-storyteller Chris Samnee and colorist Javier Rodriguez, the cover lays it all on the table. This issue sees Daredevil have a team-up with Silver Surfer, in a move which could "jump the shark" for some readers yet succeeds due to the series' unbeatable style.

It starts as another typical day at the law firm of Nelson and Murdock. Since Foggy Nelson is still being treated for cancer, Murdock has had to tire a temp to manage and organize his caseload. To this end he's hired ex district attorney Kirsten McDuffie for that role, which causes him to remember all the other women he's worked with at the office. Unfortunately, an alien literally beams into his office with a wild tale to tell, and soon the Silver Surfer himself is hot on his heels. The rest of the story is as off the wall as the cover promises, yet it all manages to work by being a fun diversion from some previous stories. Waid wisely plays to the absurdity of the team-up to view the Surfer from Daredevil's more unique and "down to earth" perspective. Samnee and Rodriguez once again unite for thrilling and imaginative artwork, making something as mundane as a surf flight over the city seem more exciting. Furthermore, this issue also works as an homage to the "Daredevil" comics of the 1970's by Gerry Conway and Marv Wolfman which saw stories involving aliens such as "Sky-Walker" or alternate dimensional cops such as "Tagak the Leopard Lord". True maturity isn't denying a past which was silly or over the top, but in accepting it and making it work with how one is currently. With this in mind, Waid manages to take a story which could very well seem like a fill-in issue and instead makes it an engaging adventure.

Since the start of this run, Waid has sought to bring "Daredevil" away from an endless cycle of wrist-slitting grimness and towards a future of balance. Many stories in this run have put Murdock through the ringer of suspense or despair, yet others have managed to capture the adventurous flair that the character used to be known for. To this end "Daredevil" has become a book where it has become impossible to predict the stories, whether they'll be grim battles with ninja or mobsters or more over the top adventures against a super-villain or aliens, they all flow together. Having mastered the voice of the character, Waid continues to helm one of the best mainstream superhero comics on the shelves today.

INDESTRUCTIBLE HULK #12: Mark Waid's "other" Marvel Comics this week, readers will be delighted by a story which can be summarized in three words. Those words are: Hulk, cowboys, and dinosaurs. Employed to try to fix the damage to the time-stream caused by the "Age of Ultron" crossover event, the Hulk and Bruce Banner (via his consciousness uploaded into a robot drone) have been hurled back to the late 1800's on the first step in their quest. Not only does this mean a team-up adventure with Marvel cowboys Two-Gun Kid, Kid Colt and Rawhide Kid, but a struggle against a 23rd century despot with a pack of dinosaurs in his employ. Matteo Scalera and Val Staples unite for art and colors (respectively) and the adventure is as over-the-top as it sounds. Highlights include Banner having to continually goad Hulk to "aim" him at threats and the bombastic artwork offered of the time twisted tale. The finale offers another time-flung setting, and it seems that the Hulk will be tossed to different time periods of Marvel for the near future. Jeff Parker's "Thunderbolts" run did something similar for its last year and it wore thin quickly; however, so long as Waid manages to continue along with as much wit and flair as this issue, the change in setting will instead be a fun diversion.

MORBIUS THE LIVING VAMPIRE #8: A dead book walking, this serves as the penultimate issue of Marvel's first stab at a spin-off series starring Morbius since 1995. In the end it's lasted less than a sixth as long. Richard Elson returns to handle art as Josh Keatinge begins his endgame for a series which has been awkward at best and underwhelming at worst. Having been sloppily manipulated by the new Rose (who is Morbius' father), now the living vampire is seeking to protect Brownsville from being blown up by a bootleg version of the Ultimate Nullifier. Keatinge envisions his villains as master manipulators, but in the end they've been too crude and blunt to serve such claims. Now the supporting cast members as well as some spare figures Morbius knew unite for a hastily assembled moral that Morbius isn't as alone as he believes, as the final showdown begins. The artwork for this issue is terrific, although this series never managed to rise above being mediocre and its cancellation isn't surprising.

SUPERIOR SPIDER-MAN #16: Dan Slott and artist Humberto Ramos (alongside inks by Victor Olazaba and colors Edgar Delgado) bring the saga of the newest Hobgoblin to a head in dramatic fashion. Having been set up by Ty Stone for a fall, Phil Urich has been chased into a corner in which the "superior" Spider-Man (who is really Dr. Octopus successfully possessing Spider-Man after murdering Peter Parker) is employing social media as well as an army of thugs and robots to hunt him down. This leads to a tense showdown at the Daily Bugle building and the seeming fall of a villain Slott has built up for some two years on this title. For the first time in this era, a major supporting character (Robbie Robertson) seems to chastise Spidey-Ock for his reckless approach to fighting crime. Meanwhile, Carlie Cooper and the new Wraith seek to track down the source of Spidey-Ock's money as Carlie is literally the only character on the face of the earth who has noticed that Spider-Man is talking, acting, and operating like a villain from a Saturday morning cartoon. In the end, it all leads to the Green Goblin continuing to assemble forces in the shadows. Ramos' artwork is as energetic as ever, with some terrific coloring by Olazaba. Overall the story continues to be captivating in the long term, even if it requires swallowing the whale of nobody but Carlie figuring out that Spider-Man is acting "off" lately despite the evidence being so obvious it would make the Scooby gang blush. Swallow that whale, much like one had to do to appreciate the "Dark Reign" era, and the rest of this relaunch remains fascinating.

VENOM #39: It certainly is a strange time in Marvel Comics when this becomes one of their few titles which is numbered at nearly issue forty. Regardless, Cullen Bunn finishes up this arc yet builds ore for something new as unstable former agent and Avenger Flash Thompson/Venom seeks to settle in Philadelphia and build a new life. He's thus attracted the attention of local crime boss "Lord Ogre" who has put a contract on Venom's head, attracting scores of costumed mercenaries to the city of brotherly love. Thompson has struggled to fit in at his new apartment complex and job as a high school coach, in which in both places he's sought to get through with a troubled youth, Andi. Now, their worlds have become intertwined as Jack O' Lantern returns to menace Venom by killing Andi's father, and Andi has been transformed into a symbiote empowered being as well! The result is a vicious fight and Venom gaining a sidekick, which opens up volumes of story potential for future issues. The art by Kim Jacinto and Mike Henderson (with colors by Lee Loughridge) capture the brutality and horror of the situation well. Venom comics of the 90's delved too far into many alien symbiote affairs, and it could be concerning to see this era dip a toe into repeating such mistakes. On the other hand, this is a new Venom who handles things in different ways, and the results should be entertaining as Bunn has finally found his groove here.
 
Part Two:

TMNT MICRO-SERIES: VILLAINS #5: The secondary title to IDW Comics' core "TMNT" title continues to focus on the antagonists of the series. As the cover displays, Karai gets the spotlight this time around from writer Erik Burnham with art by Cory Smith and colors by Ian Herring. Unlike some characters from this era of "TMNT" comics (such as Old Hob or Alopex, the star of the last issue), Karai is a long established character from the original Mirage Studios comics from the 1980's and 1990's. The villain (or sporadic anti-heroine) has even been immortalized in two cartoon series and a CGI animated film since 2003. In this comics' canon, she is the great granddaughter of the feudal era warlord Oroku Saki (or, the Shredder) who wound up unearthing a process to revive him from centuries of slumber. Within this story, readers learn how her childhood unfolded with a corporate tycoon of a father she didn't respect and how she was propelled to embrace the past of the Foot Clan to rebuild it in her image. Having been supplanted by the Shredder, she is now further troubled about being replaced as "second in command" by his new acolyte - a brainwashed Leonardo. That twist is from the more recent issues and remains a darkly fascinating path to take the leader of the Turtles, and the two get into quite a brawl here. The art is great and Burnham establishes Karai's voice well. IDW continues to skillfully merge the prior "TMNT" stories of comics and cartoons from the recent and distant path into a new lore, and this issue does well to add to that foundation.

TEENAGE MUTANT NINJA TURTLES #25: "City Fall" marches to its fourth installment from writers Tom Waltz and Kevin Eastman, with art by Mateus Santolouco and colors by Ronda Pattison (with layouts by Eastman as well). Escalating the conflict between the Turtles and the Foot Clan as well as paying homage to the original 90's Mirage Comics arc "City At War", the writers have shown that none of their heroes are safe and that they are once again willing to pay homage to the past of the franchise while forging ahead with new territory. Following a vicious ambush which left Casey Jones hospitalized and Raphael furious with himself, Leonardo has been brainwashed into becoming the Shredder's right hand ninja. This not only forms an uneasy alliance between enemies Splinter and Old Hob, but earns the ire of Karai, who has been demoted in status within the Foot due to the old world sexist philosophies of the Shredder about a male heir (her angst and plans regarding this were embellished in a micro-series issue last week). While there is a bit of action, this issue is more of a character piece covering virtually all of the major players in how they are reacting to this shattering of the status quo. Santolouco works well in tandem with Eastman's layouts and of course gets a lot of diverse characters to draw from the mutants as well as the "Savate", a rival crew of organized criminals from France who employ the kickboxing style of that country. The stage is set for conflicts across three fronts (the Turtles, the Foot, and the Savate) and the end result is certainly going to be thrilling. IDW Comics continues to school its "main two" contemporaries with its skill in relaunching a well known franchise in as entertaining and unique a manner. The balancing act of pleasing long term fans with new term fans is a delicate thing, but this series executes such things effortlessly.

SUPER DINOSAUR #20: If it seems like it has been a while between issues, it is only because it is; the previous issue shipped at the start of May. Artist and co-creator Jason Howard has often struggled with a monthly schedule, and it could also be that writer and co-creator Robert Kirkman has become busy with higher priorities (such as other comics that sell better, and a TV show). This series continues to offer "all ages" action with much of the tight serialization of many more "mature" comic books. Derek Dynamo and Super Dinosaur test out some new gear on another mission against one of Dr. Dynamo's old friends as they desperately seek to wake up Derek's mother from a coma. Meanwhile, deadly new enemy Tyrannosaurus-X unites more of the "dino-men" under his banner. The art is great and this continues to be a fun, lighthearted action series which seems destined for an animated adaptation somewhere. Given how low sales have been, it will remain to be see how much longer this series will be profitable to its creators.

SCARLET SPIDER #21: It is easy to capture the imagination of long term Spider-Man fans across the internet with a cover such as the one displayed for this issue; the current Scarlet Spider and the original one from the 90's locked in combat. The previous Scarlet Spider was Ben Reilly, the original "Spider-clone" created in 1975 but who rose to prominence from 1994-1995. That is also when the deformed clone Kaine was introduced, who has since gone on to reform and take up the mantle for this spin-off series to "Amazing Spider-Man". Writers Chris Yost and Erik Burnham and artists Carlo Barberi and David Baldeon (along with two inkers and colorist Chris Sotomayor) join forces to kick off another arc which puts Kaine through the ringer as he faces all of his darkest fears at once.

Often times when sales on a series start to dwindle, issues "double ship" to help writers wrap up stories before the cancellation axe falls. To this end, this is the second issue of "Scarlet Spider" in a fortnight which comes off a brief two issue team up with "Superior Spider-Man". After quite a few issues in New York City having adventures with Wolverine and Spider-Man against the Assassin's Guild and his creator the Jackal, Kaine is back to his established territory in Houston, Texas. Unfortunately, the "cellular degeneration" which plagued Kaine and addled his mind throughout much of his life seems to be back, driving him into a deranged fury against his supporting cast. He then comes under attack by the original Scarlet Spider in the rain, as the rest of his cast seem to be taken down one by one. In the end the entire operation is a ruse by one of Spider-Man's deadliest enemies, which builds to quite an exciting climax. The artwork by Barberi and Baldeon is at its finest with the kinetic action sequences, and Yost is wise to take what could have been an aimless team-up and utilize it as a prelude to putting his star through the ringer.

It is difficult to completely review this issue without quite a spoiler - the real Ben Reilly does not actually return. Despite many Marvel Comics brass claiming that the 90's "Clone Saga" remains unpopular and hated (which it was at the time), they also employ many mixed signals with seeking to utilize it to promote new stories. This very series sparked attention with the name "Scarlet Spider" and this cover naturally will jazz up desperate Ben Reilly fans lurking on the internet. It is easy to have pity for a vocal minority of fans who keep getting jerked around like this. However, laying bare Kaine's insecurities with deadly hallucinations gives a lot of order to the previous issues and amps up the drama for the next issue accordingly.

With the cancellation of "Venom" announced earlier this week, the months many be numbered for this series as well, which doesn't sell much higher. Disregarding some hiccups of mediocrity, "Scarlet Spider" has been a terrifically entertaining and oft overlooked superhero series, and it will be a shame when the inevitable happens with it. As always, it is best to appreciate such books while they last, and this issue kicks off what could be one of the series' best arcs yet.

UNCANNY AVENGERS #11: Wolverine seems to get crucified on covers so often, one would think he was trying to be a messiah. Rick Remender and artist Daniel Acuna continue along their story about the destruction of a unity team between the X-Men and Avengers before it has begun. The "Apocalypse Twins" have successfully divided the team by resurrecting several figures from their past and using them as not only a brute squad, but as psychological tormentors. Much of the issue is spent on the twins trying to convince Scarlet Witch to use their powers to separate humans and mutants with a new "rapture" while the rest of the team battle for their lives. It would be easy to sympathize with Wolverine, although the character's so many appearances across the Marvel Universe for years which often contradict each other tend to make the words of his enemy ring truer than intended. As always, Acuna's beautiful artwork is a draw in itself, while this story mixes between action and harsh words among characters. There is always a lot to like about Remender's work here, even if there seems to be an element missing which keeps it from greatness.

YOUNG AVENGERS #9: The plucky series which has taken Tumbler by storm continues onward with its unique and over the top style. Kieron Gillen and artists Jamie McKelvie and Mike Norton (with Matthew Wilson on colors) once again join forces to produce a comic unlike no other in terms of visual style and spunky dialogue amongst its characters. The dimensional chase after a Patriot imposter comes to an end as Hulkling and Prodigy are rescued from the clutches of the dimensional parasite "Mother". Wiccen and Hulkling come to a tragic road bump to their relationship as Loki continues to lead the team on flights of fancy. The plot itself is quite loose but in the end this is a series more focused on showcasing characters (namely Loki, Wiccan, and Hulkling) as well as winning over reads with flair and style. On the plus side, a spare "young X-Man" in Prodigy has entered the cast seamlessly, even if it is a shame that former franchise character Speed has apparently been sacrificed to do so. Books which don't seem to "matter" in terms of crossover events struggle to find readers, but one hopes its cult status will earn it more rope, much as it seems to have done for "Fearless Defenders".
 
SUPERIOR SPIDER-MAN #16: Meanwhile, Carlie Cooper and the new Wraith seek to track down the source of Spidey-Ock's money as Carlie is literally the only character on the face of the earth who has noticed that Spider-Man is talking, acting, and operating like a villain from a Saturday morning cartoon. In the end, it all leads to the Green Goblin continuing to assemble forces in the shadows. Ramos' artwork is as energetic as ever, with some terrific coloring by Olazaba. Overall the story continues to be captivating in the long term, even if it requires swallowing the whale of nobody but Carlie figuring out that Spider-Man is acting "off" lately despite the evidence being so obvious it would make the Scooby gang blush. Swallow that whale, much like one had to do to appreciate the "Dark Reign" era, and the rest of this relaunch remains fascinating.

Everyone has noticed that he's not acting right, from MJ to Carlie to all the Avengers. It's that no one can prove it and Carlie is the only one that's refusing to give up and expose him.
 
. Disregarding some hiccups of mediocrity, "Scarlet Spider" has been a terrifically entertaining and oft overlooked superhero series, and it will be a shame when the inevitable happens with it. As always, it is best to appreciate such books while they last, and this issue kicks off what could be one of the series' best arcs yet.

Personally I feel the only low point in this series so far was Minimum Carnage...That crossover seemed to throw the momentum off on the book. I like how they fixed that problem with the SpOck crossover. They just had him meet up with SpOck after his team up with Wolvie, which put him in New York anyway. It made the crossover make more sense...
 
Everyone has noticed that he's not acting right, from MJ to Carlie to all the Avengers. It's that no one can prove it and Carlie is the only one that's refusing to give up and expose him.

So someone would need to prove to MJ or some other figures that there's something terribly wrong with Spider-Man when he executes someone on TV and then leads an army down Hell's Kitchen and blows up an entire city block? When he all but literally talks like Dr. Evil? It isn't Ock's fault that he's a bad actor; it's everyone else's fault for being a moron. This is a universe where the notion of everyone being swapped out by a shapeshifting alien was very recent and very real; where robots can be made so identical to humans that they fool police detectives and are carted off for autopsy; where mind control is a common power for about 10% of all super villains; and where a former Russian aristocrat can perfectly imitate someone with just a rubber mask and a good pair of clothes. Yet only Carlie Cooper seems to care enough to do something about it? A character who has only known Peter/Spidey since 2008? Come the pluck on. MJ in particular was rarely this stupid, and was actually genre savvy for a very long time, among other characters.

Invisible Woman once figured out her husband had been swapped with an alternate reality version of himself within one issue. Ironically, that was before the Hickman run or even the 90's happened when Dark Raider was introduced. I wonder if that is part of why the Fantastic Four - the superhero team who know Spider-Man the best - haven't seen this new version much.

Don't get me wrong; I'm still in for the ride on SSM and overall I do like it. But at this juncture it's gotten to the point where I have to accept that a lot of characters who should know better are just being conveniently ignorant to allow the story to move forward. Once upon a time, Spider-Man thwarting a mugging prompted an APB from the NYPD. Now he blows apart a neighborhood and murders two people, and he may as well be appointed the secretary of defense, like Norman Osborn was. It robs the drama when the story makes hay of Ock doing something Spidey normally would never do when not only does nobody notice or care, but the entire story's narrative bends over backwards to claim he was right.

My own personal no-prize theory, which I came up with during DARK REIGN when the same public which would lynch the X-Men in the street after they saved a bus full of orphans yet accepted a convicted murderous domestic terrorist as a hero because he shot an alien on TV, is this. It has been established that the Celestials did experimentation on mankind eons ago, birthing the Eternals and Deviants and even humanity's propensity for mutation in Marvel Comics. I believe they also installed within Marvel humans a pathological, paranoid hysteria towards any superhuman figure with genuine morality. Those superhumans who are not genuinely moral - i.e. pretending to be heroes or so on - don't trigger this and are slavishly worshiped. Hence, the same public which hated and didn't appreciate Spider-Man when he was a hero is ready to make him their island dictator now that he's a super villain who is merely pretending to be a hero for his own ego. Of course I know the real answer is "for drama", but like I said, this would be a No-Prize theory. ;)

Superior Spider-Man has succeeded in being the best told mind swap story in comics in a very long time, if not ever. Unfortunately, the more it goes on it becomes the story of how a super villain who earned his own fate cheated death by killing his heroic nemesis, stealing his life and now gets to murder in his name while everyone said hero ever knew didn't notice, care, or mourn. It risks Ock being right; Peter Parker really did waste his life trying to save a city of ingrates and morons. :dry:

Death stories can be useful even if the hero doesn't stay dead; you can wrest a lot of dramatic stories on the survivors and how they mourn and carry on. Worked with "Death of Superman" in the 90's and it worked with Cap's death more recently. Superior Spider-Man is actually worse because not only did Peter "die", but nobody noticed and his killer is now getting to enjoy life in his body, and living his life. There's an interesting metaphor in the fact that making Spider-Man "edgier" and "darker" had to be done by literally erasing the heart of the character, although I am not sure how intentional that irony is.

Personally I feel the only low point in this series so far was Minimum Carnage...That crossover seemed to throw the momentum off on the book. I like how they fixed that problem with the SpOck crossover. They just had him meet up with SpOck after his team up with Wolvie, which put him in New York anyway. It made the crossover make more sense...

Minimum Carnage was weird, but I agree that this latest crossover was better timed and better utilized by the comic itself.
 
The Avengers have already tested Peter and are convinced that while there's a "change", he is still Peter Parker.

Carlie is the only one who is actively seeking out evidence BECAUSE of what the REAL Peter Parker said to her when he was in Ock's head in ASM #700.

You can jump on the "everyone's a moron" mentality like every other Whiney Winerson, but some of us can actually read these stories without getting pissed off.

:yay:
 
The Avengers have already tested Peter and are convinced that while there's a "change", he is still Peter Parker.

Carlie is the only one who is actively seeking out evidence BECAUSE of what the REAL Peter Parker said to her when he was in Ock's head in ASM #700.

You can jump on the "everyone's a moron" mentality like every other Whiney Winerson, but some of us can actually read these stories without getting pissed off.

:yay:
So because someone has a difference of opinion they're "Whiney Winerson" now? Very mature. He just said he likes the book or did you miss that part?

And seriously, if just a few years ago massive amounts of people where replaced with undetectable Skrulls who acted exactly like their replacements, then a Spider-Man that acts completely unlike Peter Parker should get more scrutiny than he did. But that's just our opinion. Doesn't make us "Whiney Winerson's" because we believe the characters are made to act dumb for the sake of "drama."
 
So because someone has a difference of opinion they're "Whiney Winerson" now? Very mature. He just said he likes the book or did you miss that part?

And seriously, if just a few years ago massive amounts of people where replaced with undetectable Skrulls who acted exactly like their replacements, then a Spider-Man that acts completely unlike Peter Parker should get more scrutiny than he did. But that's just our opinion. Doesn't make us "Whiney Winerson's" because we believe the characters are made to act dumb for the sake of "drama."

You're funny... :up:

:yay:
 
I don't think the characters are acting dumb at all. This is a slow burn story. If the Avengers and everyone else were written like nothing could get past them, this story would be over in 1 issue. Then what? This is a long spanning saga. If it bothers anyone so much that they can't get past something so minor as The Avengers not immediately saying "Ah-Ha! We know it's you Ock!", then maybe you should go read something else. Just sayin'.
 
That's not exactly something minor. If a plot has to jump leaps and bounds and just flat out ignore aspects of a solution just to work, then either the writer needs to work harder to establish WHY the plot works, or tweak the plot.

As a writer, making the readers overlook things for the story to make sense REALLY bugs me. I would NEVER do that in my own writings. I take too much pride in my work to leave plot holes like that. I'll rework my entire novel to get rid of plot holes so small that only I will notice them. So reading them (or in this case, skimming them) in a comic that is receiving such high praise kills me. Especially when lower-selling or just flat out abysmal-selling books like Aquaman or Phantom Stranger are being written so perfectly from that angle.
 
But it's been addressed by the Avengers and on multiple occasions. They brought him in, ran the tests and found nothing. What else was Cap supposed to do? Keep Spidey hostage as a lab rat forever...? That's not the message he wants to send these days after all those years of distrust and infighting with the Avengers. He put him on probation and it was brought up again in the first issue of Superior Team Up. The recent issue of Superior once again had Cap telling SpOck that they needed to talk after the Shadowland raid.

Slott is handling that part fine as far as I'm concerned.
 
Did they bring in a telepath? I don't recall them doing that, but I could be wrong.

There isn't any reason why a telepath couldn't pick up Ock's thoughts/memories as well. Wolverine personally works with one telepath (Rachel Grey) would could do that. In fact, if someone's acting so out of whack that the Avengers staged an intervention... a telepath should be the FIRST line of offense to figure out what's going on. Actually, the time or two that SpOck came up against the X-Men, were there any telepaths with them?

Heck... SHIELD has a Psy-division they could use. Maria Hill's used them against Spidey before. They're working with the Avengers. So why not ask for some help there?
 
Did they bring in a telepath? I don't recall them doing that, but I could be wrong.

There isn't any reason why a telepath couldn't pick up Ock's thoughts/memories as well. Wolverine personally works with one telepath (Rachel Grey) would could do that. In fact, if someone's acting so out of whack that the Avengers staged an intervention... a telepath should be the FIRST line of offense to figure out what's going on. Actually, the time or two that SpOck came up against the X-Men, were there any telepaths with them?

Heck... SHIELD has a Psy-division they could use. Maria Hill's used them against Spidey before. They're working with the Avengers. So why not ask for some help there?
If they never did any of that then that is part of the problem. The Avengers and especially Cap just acknowledged in AvX that telepaths where a very important aspect but then that goes out the window for the sake of story. I think it would be pretty poor if SpOck was able to "conveniently" never run up against another telepath. But then again he could have some way to shield his thoughts which if the Avengers did bring in a telepath they should have picked up on.
 
If they never did any of that then that is part of the problem. The Avengers and especially Cap just acknowledged in AvX that telepaths where a very important aspect but then that goes out the window for the sake of story. I think it would be pretty poor if SpOck was able to "conveniently" never run up against another telepath. But then again he could have some way to shield his thoughts which if the Avengers did bring in a telepath they should have picked up on.

Telepathic blinds would be noticeable to a telepath and a sure sign that SpOck was hiding something. At least, in my opinion.
 
I love Superior Spider-Man and the plot makes total sense to me, then again I'm a genius and none can match my intellect. Mwa ha ha ha.
 
In reference to this week's issue of Superior Spider-Man.......

GTFO :wow::wow::wow:

Oh, Dan Slott.....you beautiful bastard.
 
I'd love to hear what you guys think of Forever Evil. Holding off buying until I get some impressions.
 
I enjoyed it. I was a little put off by where it starts in relation to the ending of Trinity War, but I'm patient (aka... it doesn't pick right up).

I have to get back to work now and then read the first two parts of Battle for the Atom. I'll post my reviews when I get home around 4 or so.
 
Spoilers for Forever Evil:

OMG OMG OMG.....Dick....this cannot be good for his future or possibly for anyone in the Bat family.

:(
 
So this was an interesting week at the comic shop. I honestly had no idea what I would be walking out with due to the Villains month issues. In the end I left with only 1 while I was expecting to leave with 3 or 4. Also, while the covers were neat to look at, they weren't worth an extra $1, so I've decided to just buy the standard covers for all the ones I'm interested in.

Now, on to reviews.

Batman 23.1: Joker - I originally said I was only going to get this if it was relevant to the current Forever Evil storyline and not a random story of his past. I opened it, saw it was a story from his past, and was about to drop it when something about his parenting Jackanapes caught my eye. Then I saw that there was a potential tease of this coming back up soon in Batman, so I thought I'd try it. I actually did enjoy the story, though the ending confused me some (why did Jackanapes not cry and not open his wings?). I thought it was a fine issue and I don't regret buying it. It was fun and I think Kubert handled the Joker well and Clarke's pencils were good as always.

Forever Evil 1 - I expected this to pick up right where Trinity War left off, but it doesn't. The Justice League are "dead" (though we're given no details about what that means) and the Crime Syndicate are pulling the villains together to rule the world. To prove their power they kill a minor villain who challenged them, attacked, captured, and unmasked Nightwing at random, and blotted out the sun. Lex Luther also gets a pretty awesome intro that makes me want to shoot him in the face (sign of a great bad guy), Also, I don't know if he's made his New 52 debut yet, and while he isn't in this issue, seeds are planted for a Ted Kord appearance hopefully.

It was honestly a good issue but felt like a lot of set up. It still bugs me that we aren't given an answer to what happened with the Justice League. I assume that will be told in future issues of the Justice League titles though. The issue did it's job and I'm excited for the next issue. I wish the Nightwing thing was handled a little better so he wasn't just a random victim, but oh well. I'm curious what stories are going to come from this. Hopefully it'll give him a huge character boost.

The Owl 3 - I love the Project Superpowers line, but this mini's getting a little boring. The storyline isn't anything original and Owl himself isn't near as interesting as other PSP characters. Still, it's not been a BAD series so I'll get the last issue when it comes out and hope for better titles to follow.

Infinity 2 - Yeah, Marvel should have just numbered this event. This issue doesn't read like a part two to the story at all. There is a very quick recap of the events in Avengers and New Avengers and the story picks up from there. If you're just reading the core mini you'll feel like you missed some important story, and you have. That really bothers me. What is the sense of having a six issue mini if those six issue do not tell a complete story? At least with Bendis' event minis they stand alone and are IMPROVED UPON by the tie-ins. In this, The mini is just parts 1, 5, 8, 10, 13, and 16 of a 17-part story. If I were to decide to skip Avengers like I was originally going to do, I'd only be getting portions of the story. Fortunately, I'm still interested enough to continue.

That rant over, the story itself was pretty good. The Invasion happened in New Avengers 8-9, and the space battle picked up in Avengers 18. Here we see the story continue as the Avengers battle in space (a story that I as of yet have little interest in) and we see the Illuminati gather. Blackbolts calls them to a realm discovered by Maximus that allows him to speak (and it's weird seeing him talking like everyone else). He informs them of Thanos' plans and the ultimate goal of killing Thanos' own son. Who his son is, I don't know, but I'm very curious.

The art by Weaver and Opena is fantastic, and the story is still good enough to keep me coming back. Oh, and there is an EXTREMELY pointless 4-page foldout. They could have literally cut that entire fold out from the comic and it would have made sense without it. That annoys me.

Superior Spider-Man 17 - The idea of buying a book about Doctor Octopus makes my brain hurt, but Spidey 2099 was just too good to pass up. I loved all scenes involving Miguel, and it was cool seeing the Public Eye again. I only read the first year and a half of Spidey 2099's comic (more of an X-Men 2099 and Doom 2099 fan back then) but I loved his character and am working toward finding those back issues now.

My only complaint is that in order for this to be THE Spidey 2099 and not an ALTERNATE Spidey 2099 (like in Exiles) is for him to go back. The actual Spidey 2099's world was flooded, but here it's fine. That means this takes place prior to the flood. However, I expect Spidey 2099 is here to stay and will be Peter David's next project (fingers crossed).

That aside, good issue. SpOck was the worst thing about the book. His scenes were nearly unreadable and made me role my eyes multiple times. Why people are praising this character is beyond me. He just gets on my nerves. But I can endure it for this arc (God, please let it be only an arc). The sooner Superior Spider-Man ends and we get normal ol' Peter Parker back the better. I might even jump back on to the title then.

X-Men: Battle of the Atom 1 - This issue was nearly ruined for me because I can't stand Frank Cho's cheesecake art. Case in point... we have a new mutant. Well, a few minutes in and the girl is attacking a town in lingerie armor. And where exactly would one randomly find lingerie armor for taking over a town? Oh, that doesn't matter... because Frank Cho can draw whatever half-naked, boob and butt-tastic characters he wants. Honestly, his art wouldn't be bad to look at if he'd just lay off the cheesecake. Draw women like women dang it, and cover them up for God's sake.

Okay, that aside... the issue was decent. I liked Bendis' take on Iceman at first but it's starting to get old. He doesn't have a grip on Iceman like how he never really got a grip on Spider-Man. I like how Bendis had young Cyclops nearly die but hated how he had that effect reality. Young Cyclops "dies" and old Cyclops blinks away from existence. Then Young Cyclops is saved and old Cyclops returns. No, according to the time stream, Young Cyclops was always going to be saved so old Cyclops should never have blinked out of time.

Bendis... I like him but he cannot handle the time stream.

All New X-Men 16 - Battle of the Atom part 2. In this issue we get the low down on the future and Jean doesn't take it well. She asks Beast to flee with her but he refuses, more interested in the future X-Men, so she asked Scott who doesn't hesitate. I liked that a lot because it was a reminder of how much Jean means to Scott. I liked that the two of them ran away together and I'm curious how that plays out. Also, I was wrong about future Xorn. It was not Shogo like I predicted but Jean Grey from the future. A minor error by Bendis. He states that the last person to where the Xorn mask killed Jean Grey, but that's false. Xorn's brother (Xorn II) also wore the mask and joined the X-Men to undo his brother's taint.

And unlike part 1, the art only helped this issue. Immonen's amazing and always will be amazing. He can draw my comics any time!


Best and Worst of the Week

Best: Infinity - I can't say this issue blew me away, but it was the best of the bunch. It was honestly a fairly mediocre week.

Worst: The Owl - I think the very idea of a return to the Project Superpowers world sold me on the first two issues, but that idea isn't new now and the story is showing its true colors. It isn't bad, but it's by no means good.
 
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I think that
Jean is actually PRESENT age Jean, somehow. Give how old Kitty looks... Jean still looks hot and young.
 
Just read Parts 1 & 2 of Battle of the Atom and I loved both of them. In regards to JewishHobbit on the time stream I think it makes sense that present day Cyclops would blink out of existence when younger Cyclops died because they still are apart of the same time stream (that clears that up that for people that assume the present is not the past O5's future). And it makes sense that if he's brought back from the dead present Cyclops would come back too. Even if past Cyclops was always going to be saved then it still wouldn't negate present Cyclops from blinking out of existence for however long past Cyclops is dead.

I'm calling it now: [BLACKOUT]Jeanie is coming back at the end of this event.[/BLACKOUT]
 

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