The Ongoing Bought/Thought! 2013

VELVET #1
Sometimes you know you’re going to love a comic from the second you first hear about it, and so I’ve been anticipating Velvet ever since news of it broke at Image Expo. Although I had been aware of his work beforehand, and even read and enjoyed stuff like Batman: The Man Who Laughs, I think what truly made me a fan of Ed Brubaker was the work he did on Captain America with Steve Epting. Reimagining the mythos of Captain America – a superhero I’d never found particularly interesting – as a kind of spy thriller with shades of 1970s conspiracy pics like The Parallax View, Brubaker and Epting crafted a dark, dangerous world that leapt off the page, feeling utterly distinctive from the rest of the Big Two’s superhero output, even the good stuff. Spinning out from that, I became an enthusiast for Brubaker’s work, which meant that long after I drifted away from Captain America, I was seeking out Incognito, then Criminal, and now Fatale. The more I read of Brubaker’s excellent works with his most prolific collaborator, Sean Phillips, the more I specifically began to identify Brubaker specifically with that Phillips style. When Brubaker works with Phillips, it brings out a certain style in his writing that fits Phillips’ visuals: cool, detached, a quiet accumulation of dread slowly bubbling to the surface. And that’s a style that works very well. But as soon as I saw that preview art, it was like scales dropping from my eyes, and I remembered that before I loved the work of Brubaker/Phillips, I loved Brubaker/Epting.

So, I’ve been anxiously awaiting Velvet, so keenly that it in turn reinvigorated my enthusiasm for Brubaker’s Fatale. But then something funny happened: out of nowhere, Zero came along and emerged as one of the most dazzling debuts of the year. Here was another Image spy comic, one that handled the genre incredibly well in a manner that felt fresh and exciting. Had Ales Kot and co stolen Velvet‘s thunder? I have to admit that was in the back of my mind as I picked up Velvet this week, but I needn’t have worried. Velvet is a very different comic from Zero, approaching espionage in the classic James Bond/George Smiley mould as opposed to the sci-fi tinged “wetworks” of the latter that seems to draw more from the likes of Nikita or the Hitman games. It’s too soon to say if Velvet is better than Zero, as Zero has set the bar very high, but its definitely established itself as very much its own thing. I think there are two things in particular that set Velvet apart. One of these is the 1970s period setting, which as we’ve seen in the likes of Tinker Tailor Soldier Spy or TV’s The Americans allows us to explore a more low-fi approach to espionage, even if there is the occasional nifty bit of tech. The other, the comic’s biggest secret weapon, is Velvet Templeton.

As far as protagonists go, Velvet is instantly engaging. First off, there’s the fact that she’s a middle-aged woman, the kind of character who sadly doesn’t get to be the star of many comics, certainly not action thrillers. Beyond that, though, Brubaker injects her with a fascinating personality: hardened, self-assured, and with just enough touches of ambiguity to make us question the reliability of her narration. She’s a senior secretary for secret spy agency Arc-7, and so at first it seems like we’ve got a story of Moneypenny having to deal with the death of James Bond, which as far as elevator pitches go would be interesting in itself. But as we learn more about Velvet, it becomes clear there is more to her than at first meets the eye, that she has a past that is going to come rushing into the present of the narrative. And under Epting’s pen, she is lovingly rendered. Whether she’s twirling her glasses in her fingers, puffing out cigarette smoke, or making what quickly becomes her trademark facial expression of the gears silently grinding in her mind as she pieces together an intricate puzzle of clues… Epting imbues her every motion with an iconic quality, where she feels like a larger-than-life character walking through the story in the same way that Captain America did in that series.

Admittedly, at this early stage at least the rest of the ensemble aren’t particularly interesting. But as far as lead characters go, Velvet Templeton is already one of the best new creations of 2013. Brubaker has given her a distinctive, credible voice, Epting has given her a gravitas and physical presence, and together she is a rock-solid foundation upon which to build this new world. I for one am incredibly excited by the prospect of the creative minds that so reinvigorated the world of Captain America now turning their minds to crafting a new world, one that exists within a similar genre and promises a similar tone, but which will be totally fresh, totally shaped by Brubaker and Epting.

I’ve written positively about Fatale in the past, and I still buy it monthly, but even in my positive reviews, I’ve talked about Fatale as a book that withholds its dark pleasures, Brubaker adopting a pace where he keeps his narrative cards gripped close to his chest and only gradually reveals his horrific hand. I’ve found it rewarding, but those who may have deemed it too slow will have no such qualms with Velvet. Here, we launch into action from the very first page, and the first issue is a very brisk read. Not in terms of being light in content, it’s actually quite dense in that regard, but in terms of how the intrigue and quickly-escalating pacing carries you through the comic. This is an immersive world, and by issue’s end the stakes have been dramatically raised in a manner that sets the stage for a wild issue #2.

Epting’s art, meanwhile, is just a delight. The luscious cover put me in mind of the sepia-toned quality of Epting’s art when paired with the colors of Frank D’Armata in Captain America. But Elizabeth Breitweiser’s darker pallette – with its cool blue washes interspersed with seedy orange hues – brings out a more biting, sinister quality in Epting’s visuals here, a world that’s more treacherous. But Epting’s gift for beautifully-rendered characters remains a constant, thankfully. There was more than one occasion while reading the comic that I just stopped and thought, “This is a beautiful book!” I think the framing of the page layouts is interesting as well, as for the most part this is a very restrictive comic for the characters dwelling within its panels. Lots of long, narrow panels, mixed in with a few tall, thin ones, with most pages averaging 5-6 panels. It creates a tense, stifling atmosphere, with the occasional moments where characters or objects pop out of the border generating little sparks of excitement. It’s an arrangement reflective of how stifling Velvet finds her situation, which could be part of why the last page works so well. Just as Velvet goes off on an unexpected new direction, we open up into an expansive 2/3 page splash, and it looks like Velvet crashing out of the confines of those narrow and thin panels and into something wild and new.

Overall, Velvet #1 was a resounding success. Of course, I expected it to be. Image is really spoiling us in 2013 with this ridiculous number of quality comics. It seems like near every week there’s a new noteworthy debut from the company, with more and more high-profile creative teams launching exciting new projects with them. I’m starting to think we’re in the most exciting time for comics since the proto-Vertigo of late 80s DC with Alan Moore’s Swamp Thing paving the way for the likes of Hellblazer, Grant Morrison’s Animal Man and Doom Patrol relaunches, and The Sandman.


PRETTY DEADLY #1
As it happens, Image had more than one issue #1 hit comic shops this past week. For me, at least, Velvet came along with heavier anticipation on my part. While I’d heard about that from Image Expo and have been looking forward to it ever since, Pretty Deadly first came onto my radar when Image began running that teaser ad in the back of their comics. I knew nothing about the plot, other than the presumed Western setting, but that striking image of Deathface Ginny, along with my familiarity with the creative team – I really enjoyed the Osborn miniseries a couple of years back, so I was already of the opinion that Kelly Sue DeConnick was at her best when paired with Emma Rios – ensured I would at the very least give the series a try.

But this past week, it seems like Pretty Deadly has had a surge in press and attention, partly fuelled by a retailer-related controversy, that has arguably turned it into a more high-profile debut than Velvet, and so going in I quickly learned more about the premise. To be honest, I was a little wary, with the “embodiment of Death stalking through a Western setting” putting me instantly in mind of East of West, another new Image series from this year which has tread that territory with great success. Thankfully, once I actually read the comic, I realised that – ostensive parallels aside – this is a very different book from Jonathan Hickman and Nick Dragotta’s genre-splicing opus. If anything, Pretty Deadly shares more DNA in common with The Sandman. In the lyrical, seeming allegorical opening sequence, Kelly Sue DeConnick seems to be channelling Neil Gaiman’s fascination with the power of narrative, and how the act of storytelling can become transformative for the storyteller; a motif that recurs in various key beats through the first chapter.

By the time I’d finished with Pretty Deadly #1, I found myself intrigued, and certainly keen to check out issue #2. But I didn’t love it, and I didn’t find it as immediately engaging and likeable a read as Velvet #1, which I’d read just previously. In comparison, I found Pretty Deadly lacking in urgency, and a bit unclear and confusing in certain places: I wasn’t always sure how one scene connected to another, or what significance certain characters and moments were to one another. But after dwelling on each comic for a while, it was Pretty Deadly that I returned to for a reread first, later that night. For whatever reason, there was just something about this comic that simmered away in my mind, and I just had to keep digging into it, trying to unlock it. At the time of writing this, I’ve now read Pretty Deadly #1 four times, and each time I pick up some new detail, and it becomes a richer reading experience that I appreciate more and more. And I even understand most of what’s going on, now. The only bit I still struggle with is how the group of bandits go from shooting at Sissy and Fox to getting shot by them, to suddenly being their compatriots and travelling with them. I think it has something to do with them actually shooting at the lizards rather than our two protagonists, but it’s still not entirely clear. But to come back from that tangent, the point I want to make is that Pretty Deadly is a layered comic that rewards multiple readings.

Much of the depth comes from the magnificent artwork of Emma Rios. There’s so much stuff in here that I just glossed over in my first reading, but when you really focus on the visual construction of this comic, it’s just a weird book. The rhythm of the comic is so unorthodox, packed with additional panels that draw out moments in ways that don’t often happen in a comic book. In one memorable sequence, a single 4-word sentence is drawn out over 4 panels, all focusing on the movements of two interacting hands. And the whole issue is filled with strange beats like this. It’s not uncommon to find 10-panel pages here, pages densely packed with little window-panels adding additional colour to a scene, be it a close-up of a character’s reaction to what’s going on or a seemingly tangential riff that takes on symbolic power. If Scott McCloud were ever to release a new edition of Understanding Comics, Emma Rios’ work here could make for an excellent case study on the ways art can shape the pacing of a comic.

One sequence that is already being celebrated for its innovation is our introduction to our two most prominent characters in this first issue: Sissy, a mysterious little girl in a vulture cloak, and Fox, a blind man with possibly-supernatural powers who protects her. In the sequence, Sissy sings the story of Deathface Ginny, as Fox points to various key images from her narrative on a large painted canvas. They are acting out “cantares de cego”, viewed by many as an ancestor to what would become the comics medium in how it married words and images to tell a narrative. And in her intricate two-page tableau, Emma Rios gives us with a delightfully metatextual flourish an exploration of how we read comics. In illustrating what the gathered crowds are doing as they watch Sissy and Fox’s performance, in the form of ghostly images filling in the gaps between the various pictures Fox is pointing to, Rios is demonstrating how we as comic readers fill in the gaps between the still images on the comic page to create a moving narrative in our mind, so seamlessly we often don’t even realise we’re doing it.

I recently watched Room 237, a documentary on the hidden meanings found within Stanley Kubrick’s film adaptation of The Shining, and in that one of the commentators talked about how the film works on a subliminal level, because just about every scene has an impossibility, something not quite right that you don’t even consciously register, but which nevertheless sets you ill at ease. And I was put in mind of that with the work of Emma Rios here, which just has this unusual, off-kilter quality that becomes oddly hypnotic, right down to the strikingly offbeat cover. As a reader, our eyes are so drawn to Deathface Ginny lingering just out of sight above the uppermost boundary of the cover that we might not immediately notice that there are blood-red hands rising out of the depths of the water her face is reflected in.

Assisting in bringing Emma Rios’ visuals to life is ubiqitous colourist Jordie Bellaire, who brings out a different quality to Rios’ art. When I’ve seen her artwork elsewhere, it has been coloured very softly, giving it a gracious, flowing feeling. But Bellaire’s coloring here is much more stark and barren, befitting of the Western aesthetic, which gives Rios’ visuals a harder edge, a rough-hewn quality that once again put me in mind of some of the earlier artists on The Sandman.

As for Kelly Sue DeConnick’s writing, as mentioned, it is oblique and allegorical, the writer going in directions I’ve never seen her take before. It doesn’t do what you might expect from the narrative: Deathface Ginny, for example, has a very small role in the narrative, only really showcased through Sissy’s song here. And it almost feels like it’s only in the last page where things really get going. But the script is packed with little incidental details and subtle character beats that capture the interest and bring these characters to life in quiet, unexpected ways. Even figures with smaller roles leave lasting impressions here. A favourite moment of mine was the conversation between Sissy and the little boy in the house they’re sheltering in. I loved the dynamic of them both appearing to be around the same age, but Sissy being much more worldly and beleagured than her wide-eyed companion. To return to the puzzle analogy, it feels like we’re seeing a few pieces of something larger being laid out by DeConnick here, and in a few issues we’re really going to see how it all connects together.

Almost as enjoyable as Kelly Sue DeConnick’s writing in the main comic was her afterword, going through her journey to getting Pretty Deadly made. And it’s quite a revealing piece of writing, almost framing the narrative of her life as a big journey that has all been leading to this comic seeing print. No pressure or anything! I didn’t quite warm to the little prose story in the back, though my realisation that the Johnny of that story was the Johnny of the main comic narrative – someone who I assumed would be an incidental figure we’d never see again – suggested to me this might have more relevance than it currently appears to possess.

So, as it turns out, Pretty Deadly #1 has quite a lot to digest. In truth, I feel like I’ve barely scratched the surface in this review, you really ought to just go read the thing and make up your own mind. This is a thorny, difficult book, and it’s not for everyone, but I think if you engage with it, you’ll find a whole lot to admire, including career-best work from both Kelly Sue DeConnick and Emma Rios.
 
Not sure what everyone is complaining about. I think the X-books are great. BotA is an issue or two too long, but that's not going to make me swear off X-men for ever.
 
It's in now way that bad to make me swear off X-Men forever, that's a bit much haha. But it definitely needs to pick up the pace and character development. For two books that drop twice a month these really haven't advanced in their story telling. Feels redundant and always asking the same questions to it's characters. Potential was there though, and there are some great moments.
 
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I'm not going to swear them off, but I think I'm going to take a new approach if I can make myself do it. Basically, get back to the way it used to be (at least in regards to X-Men). No spoilers. No solicitations. No interviews. No online conversation past the new issue, etc. Let the next issue blurb and letter pages (which I haven't read in years) be my clues to what's coming and know nothing about the future.

If I can manage that, it'll increase the surprise and unknown factor that will hopefully make it more enjoyable for me. It's not fixing what's broken, but it might help.
 
I'm swearing them off. It's gone backwards for so long it's going to take a miracle to make the X-Men readable again.
 
I'm not going to swear them off, but I think I'm going to take a new approach if I can make myself do it. Basically, get back to the way it used to be (at least in regards to X-Men). No spoilers. No solicitations. No interviews. No online conversation past the new issue, etc. Let the next issue blurb and letter pages (which I haven't read in years) be my clues to what's coming and know nothing about the future.

If I can manage that, it'll increase the surprise and unknown factor that will hopefully make it more enjoyable for me. It's not fixing what's broken, but it might help.

I think, when you're really considering that this might actually help something, it might be time to think about dropping.
 
I'm not going to swear them off, but I think I'm going to take a new approach if I can make myself do it. Basically, get back to the way it used to be (at least in regards to X-Men). No spoilers. No solicitations. No interviews. No online conversation past the new issue, etc. Let the next issue blurb and letter pages (which I haven't read in years) be my clues to what's coming and know nothing about the future.

If I can manage that, it'll increase the surprise and unknown factor that will hopefully make it more enjoyable for me. It's not fixing what's broken, but it might help.
Actually, I've completely stopped reading spoilers. I haven't even gone on here for a while. It makes it so I'm actually pretty excited for X-men each week. I had no idea what was coming up in any BotA issues. And it's been really fun (though again with the real Jean disapointment :csad:).
 
Yeah, that's my hope. I've read the solicitations through January but will stop from here on out, and will no longer read anything regarding X-Men from this point onward. The idea of getting back to how it was when I was younger excites me, so I'm giving it a shot. I might try to do it for everything, but we'll see. It's hard to plan ahead (financially, pick ups/drops, etc.) without knowing what's coming. With X-Men I think I can work without knowing, but the rest of the Marvel and DC Universes, I don't know.
 
Since I'm so freaking furious at my cat for deleting 20 minutes worth of writing out my reviews by stepping on the key board, highlighting everything, and deleting it in about a quarter of a second, I'm going to do simple reviews.

Aquaman Annual 1 - It was alright, but I was pretty bored. I typically like the Others, but this issue wasn't that great.

Nightwing Annual 1 - Waste of $5.

Infinity 5 - Decent, but this event has been a waste of Thanos and feels completely unnecessary. But at least it's been better than Battle of the Atom.

X-Men: Battle of the Atom 2 - About on par with the rest of the crossover. Jean as the villain sucked. Kitty's decision was ridiculous. I'm glad this crapfest is over.

Batman & Two-Face 24 - A couple weeks late, I know, but I kept going back and forth on dropping this book. I liked it for Damian, but with him gone I didn't know if it was worth it. I missed Tomasi and Gleason though, so I bought it. I enjoyed it. I might continue with it. I don't know yet.


So yeah, a pretty crappy week of comics from both companies.
 
Heh cats are evil JH! More positively I seen Thor the Dark World yesterday: you folks have a treat coming, its good. :woot:
 
Swamp Thing Annual was great. Holland seeing how the green and parliament of trees really works
 
Since I'm so freaking furious at my cat for deleting 20 minutes worth of writing out my reviews by stepping on the key board, highlighting everything, and deleting it in about a quarter of a second, I'm going to do simple reviews.

Aquaman Annual 1 - It was alright, but I was pretty bored. I typically like the Others, but this issue wasn't that great.

Nightwing Annual 1 - Waste of $5.

Infinity 5 - Decent, but this event has been a waste of Thanos and feels completely unnecessary. But at least it's been better than Battle of the Atom.

X-Men: Battle of the Atom 2 - About on par with the rest of the crossover. Jean as the villain sucked. Kitty's decision was ridiculous. I'm glad this crapfest is over.

Batman & Two-Face 24 - A couple weeks late, I know, but I kept going back and forth on dropping this book. I liked it for Damian, but with him gone I didn't know if it was worth it. I missed Tomasi and Gleason though, so I bought it. I enjoyed it. I might continue with it. I don't know yet.


So yeah, a pretty crappy week of comics from both companies.

If you have a PC and this happens again, just hit Ctrl+z and all the text will come back. This works on MAC's as well using the button that used to have the Apple symbol on it (next to the spacebar)+z

Just a little trick that us Graphic Designers love to use on most anything computer related.
 
Trick or treat! Which reviews are which may depend on spoilers or rants!

DREAD'S BOUGHT/THOUGHT FOR 10/30/13:

REX, ZOMBIE KILLER #1: Independent comics are often labors of love as much as, if not more than, being labors of profit or merchandise. To this end, after a year and a half, Big Dog Ink's "Rex, Zombie Killer" is back after debuting last April with a mammoth one shot of the same name. Often times independent comics can be delayed due to a change in creative team, the need to secure funding as well as things such as the day jobs of the related creators. However, starting this week (just in time for Halloween), "Rex, Zombie Killer" returns with a fresh number one issue as well as a plan to tell a four issue arc in a bi-monthly fashion through spring 2014.

Last spring, creators Robert Anderson (writer) and DaFu Yu (artist) introduced readers to the titular Rex as well as the pack of animals he leads across a zombie apocalypse. Skillfully merging the premises of "Homeward Bound" with "Dawn of the Dead", the series offers two things which often capture the hearts of many geeks and mainstream audiences alike - talking animals and zombies. Rex, a super intelligent golden retriever, leads a pack which consists of the gruff pit bull Brutus, the playful corgi Buttercup, the snide house cat Snowflake, and the baseball bat carrying gorilla Kenji. In the previous 48-56 page adventure, the animals sought to travel from California to Nevada in search of Rex's master who he claims will take care of them all. Brutus wound up being captured by a violent biker gang who used caged dogs as bait for zombies (called "rotters" here) to kill for their own amusement as they ran a small survivor outpost. While they succeeded in rescuing Brutus and liberating the rest of the enslaved dogs (including another pit bull, the spotted Ringo), it was only one leg of a far longer voyage.

This is technically the second "Rex, Zombie Killer #1" released within a year and a half, even though for all intents and purposes it is a second issue. Considering that Marvel Comics has done similar things with "X-Men" lately, it is forgivable as this is the start of a four issue mini series rather than a bulky one-shot. It begins right after the rescue mission, with the cast still recovering from it. Kenji in particular is beginning to question Rex's leadership, especially his blunt execution and occasional willingness to risk or even sacrifice one of the pack for the greater goal. They manage to trick some following "rotters" into a trap, although they soon find themselves followed by a band of apes and monkeys escaped from a zoo as well as "rotters" who are in the form of fellow animals rather than people. Further flashbacks add to the back stories of both Rex and Kenji, as they both are products of scientist intervention. Kenji was taught sign language and struggled with identity issues long before the current crisis, while Rex was the subject of military experimentation which allowed him to read English, among other things. It is this knowledge which Rex uses as leader to read signs and maps and direct the others, for whom "reading" may as well be magic.

Much like the previous installment, while Rex is the star, Kenji comes close to upstaging him throughout the adventure. One can imagine having a gorilla with a baseball bat fighting zombies in one's story is something the creators know is crowd pleasing, and thus are not shy about offering more of. This issue offers more animals than the previous one did, with glimpses at apes, monkeys, and even squirrels; the rule being that animals here can talk and understand each other, but humans only hear growls, barks, chirps, and so on. Rex's origins seem to grow more ominous with every revelation, with a glimpse at his researcher in Nevada teasing that the military knows more about the cause of the "rotter" outbreak than is let on. All the while, Buttercup continues to be adorable and Snowflake a bit incorrigible.

The artwork by DaFu Yu is up to the high level of quality from last year, and if anything he has improved his craft since. In particular he's improved his ability to draw and depict gorillas, making Kenji and the others look more simian than in the last installment. The premise requires the animals to look "cartoony" enough that one can accept them talking to each other without it seeming out of place, yet detailed enough that their breeds are all defined. The "rotters" look as nasty and dangerous as zombies should, and this issue offers the chance at seeing new breeds of them as well. Landscapes from forests to laboratories all look lush and well designed as well. The overall story progresses the narrative quite a bit, including some light hearted moments with an overall tone of more secrets being revealed as the journey unfolds.

Zombies have captured the pop culture zeitgeist since the mid 1980's with a major resurgence within the past decade or less, appearing in countless films, TV shows and comics; "The Walking Dead" being the most notable example. As always, the tales tend to not be about the zombies themselves but about the crisis does to the survivors in general and society as a whole. Thus, any new work which seeks to mine that already rich field of walking cadavers has to find a unique spin on it, and "Rex, Zombie Killer" has accomplished that in spades. People grabbing the issue seeking to see talking animals kill zombies will be satisfied, but behind that is a tale with some distinct characters and more secrets than it lets on. Offering 22 pages for $3.50 with no ads within the core story, it is a cheaper and more fulfilling alternative than the typical "crossover du jour" offered by the big two lately. "Rex, Zombie Killer #1" goes on sale this Wednesday, October 30th at Midtown Comics and other retailers.

As Halloween approaches, "treat" yourself to this first installment of a zombie and animal tale unlike any other.

TEENAGE MUTANT NINJA TURTLES #27: On a week when Image Comics' "Saga" hits the comic book shelves, it is often difficult for any other comic book to even compare in terms of quality. While there likely are many fans who may find this reviewer daft for choosing "Teenage Mutant Ninja Turtles" over "Saga" this week, the sheer excitement of this month's installment of the "City Fall" story simply could not be ignored. IDW Comics' excellent revision of the core Ninja Turtle comic book series continues to take elements from the original 1980's comics as well as the animated series from then through the newer series from 2003 and re-imagine them into a cohesive and innovative whole. Original co-creator Kevin Eastman alongside Tom Waltz and Bobby Curnow continue to pen a riveting Turtle tale which mingles sci-fi, urban vigilante combat with a diverse cast of characters new and old. Mateus Santolouco continues to handle the art chores for this arc with fantastic pencils, with longtime colorist Ronda Pattison allowing the artwork of all of this series' artist to become one with the overall narrative with her usual terrific colors.

Throughout the course of this arc, the Shredder has sought to harness the raw resources of the Foot Clan to take control of the entire criminal underworld of New York from the mafia to low level street gangs. To this end he's waged a war against an organization of French martial artists as well as utilized his longtime magical fox ally Kitsune to brainwash Leonardo into becoming his second-in-command; this has irked his former second, granddaughter Karai. Those efforts nearly killed Casey Jones and shattered the family which Splinter has tried so hard to reassemble, but in this issue they all rise up against the Shredder as he stands on a literal stage of power. Splinter has formed an unholy alliance with enemies Old Hob and Slash while former "Purple Dragons" gang leader Angel has turned against their new leader, the bulked up "Hun" (who is actually Casey's father). All of the heroes and unlikely allies have descended upon a key Foot meeting ground at a critical hour, setting the stage for a massive showdown. Yet, Karai hasn't let grass grow under her boots either, and has brought on two massive mutants that fans of the original 1987 cartoons will know well to even the score.

The pace of this issue is fast, yet the script never ignores key character moments even as its cast has ballooned since the first year or so of this title. Various characters may only have a page or two to interact, but the interaction is always riveting and progressive, building from past stories and stretching towards future ones. Leo has often been criticized for being a "boring" leader character, so this arc in which he's become a villain seeks to shatter that image. It also allows him to switch roles with Raphael, who began the series as a lost brother. Even minor antagonists like Alopex and Kitsune get to share a good scene together. In addition, Santolouco's artwork shows the same attention to detail and investment in the narrative as the script does. His images always have plenty of detail yet not so much that movement seems stiff. In addition, this issue has some amusing "legally ambiguous cameos" by well known figures such as "punk look Storm" or even "Walter White" from "Breaking Bad" as part of the criminal alliance.

Often dismissed as "yet another 1980's relaunch", IDW's TMNT comics have long been ground breaking in their ability to mingle the old with the new in original configurations. The characters are not handled cheaply nor are the stories just flash in the pan to justify combat, they're engaging and well through out comic book sagas which capitalize on the wealth of material which exists for "Teenage Mutant Ninja Turtles" work. Readers who have become dismayed by "corporate comics" are wise to seek out independent works, but should also know that not all "corporate comics" are treated equally. Ninja Turtle fans old and new, young and old, should find this run as among the best the franchise's had.

TEENAGE MUTANT NINJA TURTLES MICRO-SERIES: VILLAINS #7: The core TMNT series from IDW Comics has often been flanked by a secondary "micro-series" which as time goes on have become increasingly vital to the overall story. While it does mean that fans have to read two titles a month, it is still a far less drain on the wallet than, say, all of the "Avengers" or "Batman" comics produced a month. The theme of the current micro-series is on embellishing on, or introducing, the villains of the core series of TMNT. To this end, this micro-series issue has the task of recreating and redeeming two bumbling characters fans from the 80's know so well; Bebop and Rocksteady. Creations of the original 1987 cartoon series that put TMNT on the map, they often served as useless comic relief and so irritated co-creator Peter Laird that he refused their entry into any film adaptations he had influence on. In this one-shot, writer Dustin Weaver and artist Ben Bates remake them from the ground up and seek to make them workable in the 21st century. In this new continuity, the pair are two punk rock music fans turned low level gang members who own incompetence has made them pariahs in the underworld. Seeing the reorganization of the underworld by the Foot Clan as their last chance at redemption, the pair gleefully sign up for Karai's experimental procedure to create mutant animal-man warriors. They quickly botch a meeting between Karai and a minor gang in Chinatown but prove themselves to her as little more than useful living weapons. Weaver apparently believed that being dimwits was the core truth of the characters; what has changed is that their massive forms make them virtually unbeatable in straight-up combat and their low intelligence actually enhances how dangerous they are to anyone or anything in their path. This could be seen as a misstep, but considering that the Shredder already has smart, competent minions in Karai and Alopex, there is some room for two thugs who exist as brute force. The artwork by Bates skillfully mingles physical comedy with brutal violence, and reworking the two as henchmen who may be easy to laugh at but not to survive fighting against is a quite unique method to recreate them for a new generation.

SAGA #15: The cover of this issue is an effective mock-up of pulp romance novels, which proves to be an effective metaphor as an alien version of such a tome is one of the cornerstones of the premise. Creators Brian K. Vaughan and Fiona Staples continue to craft their innovative and amazing creator owned work at Image Comics which redefines sci-fi comics, or comics in general. This arc continues to take a step back from Prince Robot IV discovering the fugitive family at the home of author Mr. Heist to show their time together with him, as well as the path their antagonists have taken since the end of the series' first year. To this end, intergalactic tabloid reporters (and lovers) Upsher and Doff have a talk with Countess Robot X, mother of Prince Robot IV and Alana's former military commander for the Coalition. Meanwhile, Alana and Marko iron out some plans for their future as a family in the middle of a board game with Heist and Granny, while "the Will" and Marko's ex Gwen encounter a space parasite which has turned their rescued "slave girl" against them. The artwork really steals the show this time around, enhancing the script with lush backgrounds and some of the most unique character designs in comics. The dialogue is definitely for mature readers without being immature in content, which is a tough balance to pull off. The issue's only blemish is despite the exciting cliffhanger, this is still a mid-gap issue bridging better ones to each other. Regardless, this series' fast rise as one of Image Comics' best sellers is no accident, and if sales truly reflected quality, it should sell far more copies than it does.

AVENGERS A.I. #5: Valerio Schiti handles fill-in art for this issue, and proves so amazingly up to the task that it would be splendid if he took over entirely. Sam Humphries continues on his saga of "Hank Pym and the Robot Avengers", writing a middle chapter issue in which the team and the world recovers from the efforts of rogue artificial intelligence Dimitrios. His efforts to punish humans for their crimes against robots have resulted in financial and physical chaos, as well as the apparent death of team member Victor Mancha from an effort to destroy a key hard drive. This issue focuses on new character Alexis, who apparently is a robotic sibling of Dimitrios who was given amnesia to prevent her from recalling that she is programmed to protect the planet - including against her terrorist brother. The issue stumbles a little by revealing that Hank Pym is bi-polar, which undoes a lot of efforts to rehabilitate the character from being known for mental illness and little else, but rises again by revealing Victor's death may have been exaggerated. "Doombot" continues to be more of a routine than an act, with robots serving the role of "oppressed minority" that Marvel Comics typically employs mutants or Inhumans to serve in stories about social metaphors. The series is ambitious but a tad weird, which could be why sales are starting to flounder. Regardless, with so many "Avengers" comics, a mandate has been made that none of them are alike, and this one certainly is in a place all its own.

SCARLET SPIDER #23: The latest "Spider-Man" spin off to feature an arc about Kraven the Hunter and/or his family comes to a violent conclusion as writers Chris Yost and Erik Burnham put their lead Kaine through some of the final paces of this canceled series. Forced into a fight to the death to save his supporting cast from Houston, it is a story which once again seeks to have Kaine struggle between being the killer he usually is and the hero he (or at least his cast) wants him to be. This has been a central theme to "Scarlet Spider" so often that it could border on cyclical at this point, but this story executes it better than the last, which saw Kaine literally transform into a giant spider. David Baldeon does solo art here with Chris Sotomayor on colors - the same art team behind "Young Allies" - and as usual they do a standout job on a story which relies mostly on physical action. The story has a fair twist with Kaine refusing to kill Kraven out of spite more than any noble purpose, even if his actions tend to be misunderstood as heroic by many in his cast. One of his friends does meet a grisly fate, which causes officer Layton to finally look into his past. Throughout the entire series Kaine has bemoaned becoming Houston's hero and setting roots, and the next two issues will hopefully bring this paranoia to a satisfying conclusion. Overall, this was a successful story, although the Kraven family need to stop being go-to villains for any web-slinger spin off from now on to avoid being overused and diminished.

SUPERIOR SPIDER-MAN #20: The strange saga of Dr. Octopus inhabiting the body of Spider-Man (who seemingly died in Ock's mangled form) continues as writer Dan Slott and artist Giuseppe Camuncoli team up for this latest arc which revives one of Spidey's little known villains from the mid 90's who actually makes perfect sense to return to form now. With Horizon Labs destroyed, Spidey-Ock seeks to bounce back by setting up his own laboratory with his own researchers - including his squeeze Ms. Marconi - and become his own self made superhero. Unfortunately, he runs afoul of Black Cat before failing to assure his own doctorate due to his own arrogance of utilizing old research for his thesis. The solicitations for this issue were troubling to say the least - all but joyfully teasing about Black Cat being date-raped by a villain wearing the form of her old boyfriend. Thankfully, both that and the cover turn out to be exaggerations of a brief encounter which will only serve to continue the trend of turning Peter's older cast against him. The artwork (as well as colors by John Dell) are fantastic, channeling classic art cues from the franchise well. Low lights, however, include yet another annoyingly vague psychic prediction by Julia Carpenter as well as Carlie Cooper's glacially paced investigation of the "new" Spider-Man, who sees assassination attempts as his only recourse to life's problems. Another solid issue, even if the real meat will be how Peter will rebuild his life when he inevitably returns in time for next summer's film from Sony.
 
Last, and probably least:

INFINITY #5: To be fair, this issue much like the last comes this close to not being obligatory and actually being decent. The dilemma here is that this series’ attempts to mean something beyond jumbled fan fiction about superheroes in space is too little, too late. Thane, the son of Thanos who is supposed to garner so much weight and sympathy, only appeared last issue and is a cliché of any “son of a villain” character ever in terms of persona. While it is nice that Jonathan Hickman’s era on “Avengers” sees the team fight epic wars in space with other intergalactic armies rather than talk endlessly about useless and juvenile blather such as during the Brian Bendis era, his scope is so high he loses sight of the characters. Cap and Thor have an amusing exchange but one page can’t make up for seemingly endless panels of group battles you need a Marvel Handbook to make sense of alongside swarms of narration boxes. Considering that writers Dan Abnett and Andy Lanning wrote three epic space sagas as well as two monthly titles about space heroes from 2006-2009 and managed to make all more exciting, amusing, and relatable than this makes Hickman’s bland scale hard to forgive. The artwork by Jerome Opena and Dustin Weaver is terrific, and this series does push the editorial agenda to make the Inhumans hot again so Marvel Studios films can use them as stand-ins for mutants (since Fox own that license). Overall, some fine ideas with bland execution.

Bendis' run has been far better than "not horrible". It started 'fantastic' and fell to 'good' but has stalled with this crossover. It can possibly pick up, but we'll see. But it takes a lot of personal hatred toward the writer to pin the modern faults on a single writer. X-Men's been faltering for over a decade, and of the 4 writers, his is the only one that's stood out since AvX. I think what he does post-Battle of the Atom will tell us if he just had a great start or if he's just headlining a bad event.

It just feels worse when it's on the heals of a decade of bad status-quo and 'good' runs at best. Add that to the fact that his run is surrounded by a horrendous run of Wolverine & the X-Men, a forgettable start of Brian Woods' X-Men, a weird/boring run of Spurrier's X-Men Legacy, and the widely ignored Marjorie Liu's Astonishing X-Men... it's just disheartening.

I do agree with your overall point about the systemic issues with the X-Men for the past 10 or so years. "M-Day" I believe made things worse for a great chunk of that, but others were ideas put forth by Grant Morrison which either he didn't execute right or were flat out abandoned.
 
Oh, and something else I forgot to mention earlier, Dread. Battle of the Atom wasn't actually Bendis' brainchild... it was Jason Aaron's. So while it focused on Bendis' O5, Jason Aaron dreamed up this storyline and will likely be following it up in his two titles.

At least, I just read that elsewhere. It sounds right, being that he will have some of the newer characters, most of which were lame as is his forte, in his upcoming books. He also wrote the conclusion, which is typically left to the main writer of the crossover.
 
SCARLET SPIDER #23: The latest "Spider-Man" spin off to feature an arc about Kraven the Hunter and/or his family comes to a violent conclusion as writers Chris Yost and Erik Burnham put their lead Kaine through some of the final paces of this canceled series. Forced into a fight to the death to save his supporting cast from Houston, it is a story which once again seeks to have Kaine struggle between being the killer he usually is and the hero he (or at least his cast) wants him to be. This has been a central theme to "Scarlet Spider" so often that it could border on cyclical at this point, but this story executes it better than the last, which saw Kaine literally transform into a giant spider. David Baldeon does solo art here with Chris Sotomayor on colors - the same art team behind "Young Allies" - and as usual they do a standout job on a story which relies mostly on physical action. The story has a fair twist with Kaine refusing to kill Kraven out of spite more than any noble purpose, even if his actions tend to be misunderstood as heroic by many in his cast. One of his friends does meet a grisly fate, which causes officer Layton to finally look into his past. Throughout the entire series Kaine has bemoaned becoming Houston's hero and setting roots, and the next two issues will hopefully bring this paranoia to a satisfying conclusion. Overall, this was a successful story, although the Kraven family need to stop being go-to villains for any web-slinger spin off from now on to avoid being overused and diminished.
Using the term "grisly" makes it sound like the character died...which isn't the case. The end of the issue leaves him alive but touch and go...

Also, using the Kraven family in Kaine's book makes sense considering Kaine's history with Kraven (before and during Grim Hunt). Unfortunately those two are connected and this story needed to be told so that connection could be severed.
 
What was their connection prior to Grim Hunt? Unless you're referring to Kaine killing Kraven's son during the Clone Saga.
 
What was their connection prior to Grim Hunt? Unless you're referring to Kaine killing Kraven's son during the Clone Saga.

Yeah, it was during the Clone Saga in an arc called Web of Life arc. Their link is even more disturbing since Vladimir came back as a lion in Grim Hunt and Kraven ended up killing him anyway.
 
Oh, and something else I forgot to mention earlier, Dread. Battle of the Atom wasn't actually Bendis' brainchild... it was Jason Aaron's. So while it focused on Bendis' O5, Jason Aaron dreamed up this storyline and will likely be following it up in his two titles.

At least, I just read that elsewhere. It sounds right, being that he will have some of the newer characters, most of which were lame as is his forte, in his upcoming books. He also wrote the conclusion, which is typically left to the main writer of the crossover.

I'll buy that "BATTLE OF THE ATOM" is Jason Aaron's baby (even if Bendis is literally the man who writes every other annual crossover event these days). That still doesn't negate my bemusement about some people now having issues with his run on the X-books.

At least in my experience, Bendis usually has a pattern; start strong, end weak. He'll begin an arc masterfully and end it either in an underwhelming fashion, or in such a horrendous fashion you begin to believe that writing comics can't be as hard as pros think it is. I went through that too many times for too many years on ULTIMATE SPIDER-MAN and NEW AVENGERS to give him a shot on an ongoing title again. Hell, I read AGE OF ULTRON and at best, that was a mess. His best crossover event mini was SIEGE, and that was mostly because it was short. And even that was merely MEDIOCRE.

Granted, crossover event series aren't easy on anyone. They're editorial agendas first, stories second (at best). So it's actually rare for anyone to make them work. That said, I was never so thrilled with Jason Aaron that I have his X-books a chance. I swear, his run on GHOST RIDER was enjoyable.

Using the term "grisly" makes it sound like the character died...which isn't the case. The end of the issue leaves him alive but touch and go...

Also, using the Kraven family in Kaine's book makes sense considering Kaine's history with Kraven (before and during Grim Hunt). Unfortunately those two are connected and this story needed to be told so that connection could be severed.

While I agree that in this case Kraven has an attachment to Kaine, the fact remains is that he and his family have unfortunately become the go-to menaces to virtually any ASM spin off of the last few years. Kraven popped up in VENOM, Ana popped up in SPIDER-GIRL. If MORBIUS THE LIVING VAMPIRE had lasted another arc I'd have bet cash money a Kravenoff would have turned up. Chameleon, who let us recall is also technically a member of that family, turned up in SUPERIOR FOES OF SPIDER-MAN. Every appearance diminishes the family enough that they lose impact every time.

Marvel goes through periods where certain villains turn up in a million books in short spurts of time. I remember when it seemed like the Wrecking Crew or Rhino were appearing everywhere a few years ago. Even Nightmare popped up a few places around 2010. Apparently "GRIM HUNT" made the Kravenoffs hot enough to inspire some awe with reappearances, but every reappearance is less original than the last to the point that even some which make sense begin to wither. Honestly, if not for the mortal wounding of one of Kaine's cast, this'd been fairly mundane.

Don't get me wrong, I enjoyed it. It has simply become too routine to see Kraven or a Kravenoff in any Spidey spin-off these days.
 
There was also that "Untold Story" of Kaine and Kraven before Kraven's Last Hunt, don't forget.

In Grim Hunt's defense, I do see that as a turning point where we started to leave that OMD mess and the stories got better, after that we got Big Time and Spider Island.
 
Man, after two weeks of pure frustration I finally have a rather enjoyable reading experience. I only picked up 4 issues, which was my intent, but instead of Mighty Avengers, I picked up Detective Comics. After skimming Mighty Avengers, I was still only really liking it for Luke Cage and that just wasn't enough to pay $4. Maybe I'll come back to it if I hear good things post-Infinity, but we'll see. As for Detective, I wasn't planning on getting it, but it looked good. So I bought it.


Detective Comics 25 - I like Gordon, so an issue centered around him during Zero Year appealed to me. I bought it and enjoyed it, but it didn't really add anything to Zero Year, so I question if I really should have spent the money on it. Still, I don't regret buying it. I've read 2 or 3 random issues of Layman's run, and they are all very good. I'm starting to think maybe I should have been reading this all along. I might go back and see what I missed.

And man how awesome is Jason Fabok? He wowed me on Batman Annual 1 and is the reason I tried a previous Detective Comics. He's just so freaking awesome. I hope he lands on something I'm buying. Was Fabok always on for Layman's run?

Forever Evil 3 - I enjoyed the past two issues, but this is definitely the best of them all. Now we're getting to places I was looking forward to. Picking up from the end of Justice League 24 (I think it was), we see the quick conclusion to the Ultraman/Black Adam fight. Then we see the gathering of villains apposed to the Crime Syndicate. That group officially consists of Lex Luther, Bizarro, Black Adam, Captain Cold, and Black Manta (who I'm stoked about). I'm also turning into a big fan of this new Bizarro (flower, hah!).

As for the rest of the issue, we get a recap from Batman on what happened to the Justice League exactly. Deathstorm (I think he's called, the evil Firestorm) made Firestorm absorb everyone into his matrix (or whatever it is that he does) save for Batman, Catwoman, and what's left of Cyborg. Firestorm's (and thus, the Justice League's) location is still in question, but I'm assuming we'll learn that in Justice League of America soon.

We're 3 issues into the 7 issue event and I'm enjoying this a LOT more than I did/have been Battle of the Atom or Infinity. What I like also is that instead of cramming several stories together like in Infinity, Forever Evil is keeping them separate so that readers can pick what they want to read. If you want the bad guys' story, you get Forever Evil and Justice League. If you want the magic side of the event, you get the Blight crossover. If you want the Batman stuff, you get Arkham War. Etc. None if it requires the rest, but it all works well together for as much as you want to buy. That is just a better way of doing things in my opinion. It's making for a better read in my opinion.

Phantom Stranger 13 - And speaking of Blight, this leads right into it. This is essentially the final chapter of the first year or so of Phantom Stranger. Some things wrap up from Trinity War and what came before it and sets the stage for Forever Evil: Blight. I've been saying this for a good 7 or more issues now and I'll bold it for all to see again... This is the best comic on the stands!. It has so much character and plot depth that it makes half of the other books I read or skim at the shop feel like the Sunday funnies. Since DeMatteis came on board around issue 4 or 5, the Phantom Stranger has become very human as a character, and his supporting cast is getting very interesting. And with DeMatteis taking over Justice League Dark beginning last issue, I'm super stoked.

Now we have Blight coming up spearheaded by DeMatteis with Ray Fawkes helping out. The basic gist of the Blight creature/idea is very interesting (as laid out in the most recent issue of Justice League Dark). And in addition to the Justice League Dark cast who are missing, Constantine pulls a new group together to find them. That group consists of Constantine, the Night Nurse, Phantom Stranger, Pandora, the Question, and Swamp Thing. We also know that Etrigan, Zauriel, and Spectre play a role of some sort. That's just an awesome cast for this crossover with more to come.

I think right now in all comicdom, this is the crossover that I'm looking forward to the most.

Amazing X-Men 1 - I bought this book with zero expectations. I've been so let down by the X-Men of late that I just didn't want to get my hopes up. If it weren't for Nightcrawler, I'd probably have just skipped this. Well, I'm glad I didn't. I was totally sucked into this book from page one (nostalgia much?), and while I typically don't care for McGuinness' art, I liked it a lot here. The only thing I didn't care for was Azazel's portrayal, but that's a minor thing at the moment as he didn't have a huge role here. I also worried that, like so many X-Men writers, Aaron was going to have Firestar just be there with a quick throwaway mention of her joining. But no, Aaron gives her an official join.

So yeah, this was a good issue and hopefully the beginning to a better direction for Jason Aaron. Now that the Hellfire Club stuff is wrapped up, maybe he can hit his stride again like that first year of Wolverine & the X-Men.

It's just too bad that the issue fell in the floor without my noticing and my daughter stepped on it and tore the cover. Now I have to go buy another copy :(


Best and Worst of the Week

Best: Phantom Stranger - As always, when PS comes out it's the best of the week.

Worst: Detective Comics - Worst of the four but not bad at all. I still like it more than possibly all of the past 2 weeks of comics.
 
Really dug Amazing X-Men. I just think its some bs we have to buy another title. This could have easily been a WATX issue. Otherwise good stuff, and nice to see Kurt back kicking ass.

Only other book I read so far this week was Alex+Ada. Decent first issue. Does a good job setting up the future and what the concerns/benefits with androids are. HAd some forced humor from the Grandma that took me out of the book, but it's got potential overall to develop some solid themes. Love and sex with robots is always an interesting subject to explore haha.
 
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Small but overall solid week. Three books, which scored two hits and one iron dud. Spoilers ahead!

DREAD'S BOUGHT/THOUGHT FOR 11/6/13:

QUANTUM & WOODY #5: As the cover (at least one of them) notes, this issue begins the second arc of Valiant Entertainment's relaunch of the iconic turn-of-the-century buddy superhero series "Quantum & Woody" by writer James Asmus ("Gambit"). Much like "Archer & Armstrong" (and presumably other Valiant Entertainment comics), a new arc means a new artist to maintain a steady and timely publication schedule. Ming Doyle, best known for "Mara", hops aboard for this second arc starring perhaps the two most dysfunctional evil-battling brothers outside of "Supernatural".

Eric and Woody Henderson stumbled and fought their way into gaining super-powers in a freak accident seeking answers to the death of their scientist father, Derek. They discovered a top secret cabal of evil scientists called the "Edison's Radical Acquisitions" (E.R.A) and eventually fought they way out of their base; a goat with sporadic powers and a teenage clone of the cabal's leader, "the Crone" came along for the ride. The banter and one-liners continue to fly fast and furiously as everyone is suddenly crammed into Eric's apartment in Washington, D.C. Eric tries to reassemble what is left of his career as a private security officer and cope with his brief tenure as the costumed hero Quantum as Woody does what he does best; seem to score easy sex and make trouble. Both stumble across trouble in their own ways, and react to them in kind.

As always with this series, it is Asmus' strong and comedic dialogue which seems to sell the series as much if not more than the art or the action. The stream of one-liners, put downs, fantasy sequences and flash backs between Eric and Woody are hilarious enough to remind some of the sort of banter which made the sitcom "Married...With Children" a modern classic. From satire about Batman, recent politics to even Marvel's "X-23" character (the "Crone" clone is named "Sixty-Nine", for the moment), every page seems to incur another smile if not a gut busting laugh. The art by Doyle, flanked by regular colorist Jordie Bellaire is a bit different from that of previous artist Tom Fowler, but is still effective for the facial reactions and physical comedy needed in this series. While the two titular brothers remain the stars, new supporting cast members "Sixty-Nine" and the goat (named "Vincent Van Goat" by Woody) also get moments to shine and enhance the series further.

Valiant Entertainment continues to create hits out of their new universe of relaunched properties, and with every issue "Quantum & Woody" follows stead and seems to get better, crazier and funnier. Few could have predicted that the revival of this 90's era comic company would bare any fruit, but between this and "Archer & Armstrong", Valiant Entertainment has been proud to prove naysayers wrong.

IRON MAN #18: After shocking the world (or at least comic book fans and the Internet) by revealing (via retroactive continuity) major family secrets in the life of Tony Stark in the midst of a crazy space opera, writer Kieron Gillen embarks on his third arc on the armored Avenger's solo title. Regular inker and colorist Scott Hanna and Guru FX (respectively) team up with new artist Joe Bennett illustrate what is essentially a set-up issue to establish Tony's new brother Arno Stark and then the antagonist in the last two pages. Most of the issue involves a simulation of a new city in space the two brothers which goes horribly wrong as well as Tony finding a way for his brother to speak without typing on a pad. The revelation that Tony was the adoptive son of Howard and Martha while Arno was their genetically enhanced but physically hobbled biological child via a union with a megalomaniac space robot takes some getting used to, to say the least. However, in practice it gives Tony someone else to talk to besides Pepper Potts (who hasn't appeared in quite a while) and is at least something which wasn't expected. To be blunt, however, this issue was a tad slow and tedious, only getting exciting towards the end.

MIGHTY AVENGERS #3: New Marvel writer Al Ewing wraps up the first arc of this relaunched Avengers side series in satisfying fashion; the series' major hurdle in terms of quality remains its artist, Greg "Photoshop" Land. His figures always appear stiff and glazed, and his female characters often all look the same; White Tiger and Monica Rambeau look precisely the same aside for hair length, which just shouldn't be. It borders on counter-productive when Marvel Comics' first superhero team comprised of mostly non-white characters has an artist who "draws" the same people and just alters details between them. Regardless, Ewing steers an effective and often exciting climax to yet another motley assembly of Avengers who rise to stem some of the chaos caused in midtown Manhattan during the "Infinity" crossover event. After a brawl with some alien goons, now the ancient demon Shuma Gorath attempts to manifest in Time's Square, and all of the heroes have to unite to destroy it.

After sitting out the previous issue, Power Man (Victor Alvarez) and White Tiger (Ava Ayala) seek to make up for it in the beginning, as they join the battle led by their mentors. Blue Marvel makes an impact in a huge way, and the mysterious "Spider-Hero" proves critical with his extensive knowledge of supernatural forces. It was revealed via a leaked script page from a Mexico City convention that this mystery character is in fact "Blade", best known for hunting vampires - a practice he maintained during his tenure in "Captain Britain and MI-13" back in 2009. His presence in this series perhaps seeks to extend his ties to other heroes as well as rework him as an expert of the occult in general instead of someone who turns up for obligatory vampire stories. After sitting on a shelf for years, it is also great to see Kevin Grevioux's great creation in Blue Marvel interact with more of the universe. Ewing also runs with the development Brian Bendis made with Luke Cage for years in "New Avengers" by establishing him as a natural leader (albeit in a different way than Capt. America). Everyone on the team gets a notable moment, with a dramatic finale to this refreshingly brief opening arc. The sooner Greg Land misses an issue, the better appreciated this series should be. In just three issues Ewing displays a solid grasp of the voices of his cast as well as an appreciation of the dense Marvel universe, enjoying handling costumed super villains like Plunderer to alien warriors to tentacle demons. The debut issue topped 100,000 copies in September and was a top ten seller, which is a hopeful sign to the life of this potentially great series.
 

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