Here are two things about how the game will be played, different from most of the other RPGs, that I think will help it survive.
- From the first word of the first post on the first page, players will be thrown together. They'll be interacting from day one. And while they may, and will, split up into teams later, they're almost guaranteed to never have a solo arc going (unless they so choose). This prevents people from getting bored, as happens when games are starting out, and people get lost in their solo arcs and origin stories.
- While the island and it's mysteries are for you, the player, to discover, Matt Murdock and I will have complete oversight. We will have the island and it's secrets planned out (Effectively rewriting it). So, while the players themselves won't really have the option to write in the monster, the Others, or what have you, MM and I will follow each of the player's storylines closely and, once in a while, make GM posts in the IC thread where something big happens. So, say your character enters the forest with a group of people, MM and I might very well throw something at you that you'll have to think on your feet to get out of.
I think this, especially the second part, will keep the game action-packed and will never allow it a dull moment. MM and I will make sure that something is always going on, and we'll try to always keep players on their toes.