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The Virtual Reality Thread: Bye, Bye Real Life

CCP's VR shooter Gunjack 2 patches in weeklies, competitive challenges

February 7, 2017 Leave a comment
http://massivelyop.com/tag/gunjack
Gunjack moves pretty fast. If you don't stop and look around once in a while, you could miss it. Ah, there it goes. You missed it. Gunjack 2: End of Shift already launched in December. Missed that too? Have a free update! Now you're caught up!
Yes, CCP's EVE Online-flavored VR-based Daydream-only mobile shooter (this needs a snarky acronym!) launched a freebie patch this week for game owners; it introduces new challenges matches, a new progression system, a new loadout system, and weeklies.
"The Daily Shift has now become the Weekly Shift, in which seven procedurally generated new missions will be made available each week for players to dive into at their leisure. High scores for each mission will be displayed on a leaderboard, rewarding those players best able to destroy waves of attackers and defend the Kubera."
Read more



source:Massivelyop.com/
 
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[FONT=&quot]Facebook is one of the biggest companies out there. They have one of the largest social media platforms, they own Oculus, and Mark Zuckerberg is one of the most successful men of our time. With all those achievements (and more) they have the ability to evolve technology as we know, and that's exactly what they're doing.
During his visit to Oculus' Research Lab in Washington, Mark Zuckerberg got to check out what exactly the team at the VR entrepreneurs are working on. One thing Zuckerberg got to check out were these prototype VR gloves you wear when you're playing the Oculus Rift. This is presumably to help remove peripherals like controllers when playing VR. You can see a picture of Zuckerberg trying out the gloves while smiling like a little kid on Christmas morning above.
"We're working on new ways to bring your hands in virtual and augmented reality," Zuckerberg said. "Wearing these gloves, you can draw, type on a virtual keyboard, and even shoot webs like Spider-Man."
Oculus is also working on things that track your body, eyes, and much more. You can view Zuckerberg's full post below.[/FONT]
Mark Zuckerberg
on Thursday



I just visited our Oculus Research lab in Redmond, Washington where some of the best scientists and engineers in the world are pushing the boundaries of virtual and augmented reality.
The team is led by Michael Abrash and focuses on things like advanced optics, eye tracking, mixed reality and new ways to map the human body. The goal is to make VR and AR what we all want it to be: glasses small enough to take anywhere, software that lets you experience anything, and technology that lets you interact with the virtual world just like you do with the physical one.
Oculus Rift is already the best VR experience you can buy -- and the technology being built in this lab right now makes me want the future to get here a lot sooner.




source: http://www.gamezone.com/
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Someone else get onto this tech, so I won't have to give my money to Zuckerberg.
 
I hope Valve partners with them to create this glove tech for the Vive.
 
ZeniMax ask a judge to block Oculus from using their code in VR products





6 hours ago
comments 3

Update February 24, 2017: ZeniMax still aren't content after recently winning $500 million in a court battle with Oculus over a broken NDA and...
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source: GI& GI
 
wow CCp is really getting into the vr thing where console platforms are involved



PlayStation 4, PC
[FONT=&quot]CCP Games announces Sparc for VR devices[/FONT]
Published 11 hours ago. 2 comments.

Due out for PlayStation VR, Oculus Rift, and HTC Vive in 2017.
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EVE developer CCP Games has announced Sparc, what it calls a “unique virtual sport only possible in virtual reality.” It will launch for PlayStation VR, Oculus Rift, and HTC Vive in 2017.
In Sparc, players will connect online to compete with each other in “fast and fun full-body virtual reality gameplay.” Here’s an overview of the title, via CCP Games:
Sparc‘s skill-based, full-body gameplay makes for a fast-paced and fun physical sport. Players use their motion controllers to throw projectiles at their opponents from a distance, and in turn defend themselves by dodging, blocking, or deflecting the incoming attacks. Players can join one-on-one matches with friends online or find opponents via matchmaking.
Sparc enables players to connect and compete in an online community. Players can watch matches in-person and queue for the next match in VR through Courtside, a freeform social area for spectating in VR or on screen. Sparc includes multiple two-player game modes as well as single-player challenges and training modes, plus a range of customization and personalization options for competitors.
“After our early experiments with standing VR gameplay, we were excited by the idea of building an original sport designed for the current generation of VR hardware. We’ve designed Sparc so that players can express and improve their skill through their physical actions.” said Morgan Godat, Executive Producer at CCP Atlanta. “Ultimately, we want players to think of Sparc as a virtual court in their living room where they can meet and compete with other players from around the world.”
“At CCP games, our goal is to harness our passion for virtual reality as a new medium and create the killer apps for the first generation of VR technology,” said Hilmar Veigar Pétursson, CEO of CCP Games. “We set out to achieve that in mobile VR with Gunjack and in seated VR with EVE: Valkyrie, both released in the first year of VR becoming publicly available. With Sparc, we want to capitalize on the unique strengths of standing VR and deliver a game with all the depth and excitement to keep players returning long into the future.”
Watch the announcement trailer below.



[YT]tHg3j4C03Nw[/YT]
Visit the official website here.




Read More

PC, PlayStation 4, CCP Games, Clips, Game Announce, PlayStation VR, Sparc, Trailers



source: Gematsu
 


Also with







source: GI
 
Raph Koster explains why griefing in virtual reality isn't going away

March 14, 2017 47 comments


Even if you can overlook the expense, the current lack of games, the potential for nausea, and the annoyance of wearing a clamshell on your sweaty face, virtual reality has a looming problem: trolls.


Turns out that the same internet jerks who ruin online spaces and games via text and avatar show up to do the same in virtual reality too.
As MIT Technology Review wrote yesterday, part of the point of socializing in virtual worlds is to feel the "presence" of other people -- but the very benefit that makes "virtual reality so compelling also makes awkward or hostile interactions with other people much more jarring," such as when people invade your private space or try to touch your avatar without permission.


The publication highlights AltSpaceVR, a startup building tools to help people deal with trolls.

The company has some of the basics already -- like a way to make obnoxious people invisible with a block -- but it's also working on a "personal space bubble" to stop people from groping your virtual self without permission, which they would otherwise do because people are gross and have no shame.
Read more

source:Massivelyop.com/
 


Call Kenny Loggins 'cause you're in the... Danger Zone



[YT]K_iO7IpaONk[/YT]


Rock Band Rivals - Kenny Loggins DLC Trailer | PS4


  • 34,397 views13 hours ago
[FONT=&quot]What do you do when being a secret agent, drug dealer, CIA agent, and a private investigator no longer works out? You become a rock star, obviously![/FONT]
[FONT=&quot]That is apparently what secret agent and investigator extraordinaire Sterling Archer did, at least according to the latest Rock Band 4 content update that will be coming our March 16. Archer will be joining the game as a guest singer for the upcoming DLC song Danger Zone by Kenny Loggins. [/FONT]
[FONT=&quot]For those not really getting what this is all about and who this dude is, in the FXX show Archer the song Danger Zone and Sterling Archer always referring to it has become a running joke. So when Rock Band 4 got the rights to Danger Zone they reached out to FXX and Floyd County Productions to create something beautiful, a 3D Archer.[/FONT]
[FONT=&quot]Besides Archer entering the Danger Zone a lot of new assets are coming to Rock Band like new punk outfits and a playable Mass Effect Normandy bass, and a lot of other cool things which will be available in the Rock Shop.[/FONT]
[FONT=&quot]Fun Fact: To create Archer in Rock Band they had to create a lot of custom tools and assets to be able to create as close an image of the real deal as possible since his graphical looks are vastly different from the rest of the game.[/FONT]
[FONT=&quot]Unfortunately, Archer himself won't provide his beautiful voice to the song. The Danger Zone and the rest of the update rolls out March 16.[/FONT]
IN THIS ARTICLE

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ARCHERPLAYSTATION 4ROCK BAND 4ROCKBANDXBOX ONE
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source: http://www.gamezone.com/
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Executive Product David Yee claims VR is already in the 'real' game realm.


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[FONT=&quot]Virtual reality is a cool idea. Many people believe that. But some people think that the VR world doesn't have 'real' games yet. Games that are more than just a collection of mini-games. Executive producer of Oculus, David Yee states that the 'real' games are already there.
Yee told UploadVR that VR already offers the experience that VR critics are calling for.
“We want to hear from people that they’re not waiting for real games anymore,” he said. “We feel like we’ve developed some real games here from real developers that are hours of experiences and not minute demos or little tech demos.”
Essentially, Yee feels that people are asking for something that's already out there. Recently, Epic Games published Robo Recall on the Oculus, joining games like Superhot VR and Climb. Both of these titles are quite fleshed out and considered 'full games' by many. The HTC Vive also has games such as Arizona Sunshine and Serious Sam VR that break the mold of the 'tech demo' title given to many VR titles.
A lot of these titles getting knocked on are shooters, which can be considered the same thing over and over, even though its fun. Space Pirate Trainer is 'just' a wave shooter, but players still sink tons of hours into it.
Other games like Job SImulator and Onward have a core concept that can be repeated without feeling repiticious.
Other games coming soon include Lone Echo, From Other Suns, Wilson's Heart and many others. Fallout 4 VR is also in the works.
VR may still be a growing genre of games, but Yee seems to think people aren't giving it a proper read. “We want to hear from people that they’re not waiting for real games anymore,” he said. “We feel like we’ve developed some real games here from real developers that are hours of experiences and not minute demos or little tech demos. The video game news world is fast-paced and often, ideas are forgotten about if they're not immediately revealed. Hopefully titles on Oculus, HTC Vive and others will regain the people's attention and keep VR on the path upward it can potentially reach.
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IN THIS ARTICLE

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source: http://www.gamezone.com/
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Polygon

7 hrs ·



VR experts aren't entirely sure what dangers may lurk in the tech.



Experts set to meet with fed government about need for VR ethics, more research


[FONT=&quot] at 6:00pm[/FONT]
[FONT=&quot]Virtual worlds are coming for humanity and a group of researchers and technologists wants to make sure we’re ready when they arrive. Next week, three top researchers in virtual reality, augmented reality Read more

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Virtual worlds are coming for humanity and a group of researchers and technologists wants to make sure we’re ready when they arrive.
Next week, three top researchers in virtual reality, augmented reality and body computing are having an informal meeting with members of a government regulatory agency to kick off what they hope will be a conversation about the potential dangers of immersive technology and the need for more studies into the impact they might have on people.
“I see a lot of people in tech saying that they’re not responsible for this technology; they’re just developing it. That it’s up to society to figure out what’s safe, ethical and moral,” said Todd Richmond, who heads up the University of Southern California’s Mixed Reality Lab. “I say, ‘No.’ The development community needs to accept some responsibility and be part of the conversation.”
Richmond said that history is full of technology that was left to the consumer to sort through and figure out and that often that’s fine.
“WE DO NEED TO BE DOING STUDIES ON THE IMPACT OF VR AND AR.”
“Any technology goes through this period of it being the wild, wild west and then it settles down,” he said. “If it’s technology that’s not critical for a human’s well-being you can leave it to the market to figure it out.”
That’s what happened when consumers weighed the value of VHS versus Beta, Blu-ray versus HD DVD or different cell phone systems. But not all of these sorts of emerging technologies can be left to their own devices, both because that can be dangerous and because some of this new tech is simply too confusing to sort through without a high degree of knowledge.
Richmond said that both virtual and augmented reality have the potential to significantly impact humanity and so far, very little has been done in the form of longitudinal studies.
“We do need to be doing studies on the impact of VR and AR and, at the risk of sounding like Rev. Lovejoy’s wife from The Simpsons, what about the children?” he said. “The reality is that a child’s brain development is a thing and we do have this possibility of, if you immerse somebody and allow them to embody certain situations at a very young age, while the brain is still plastic, it may lead to deleterious effects. The same could be true of adults, but less so.”

I pointed out to Richmond that the same sort of concerns have been raised about television, movies, comics and, most recently, video games, but there seems to be no solid consistent evidence, that backs those concerns.
Richmond said he agrees that he sounds like those same sorts of people who used to argue that comics might rot your brain.
“I think I do sound like that,” he said. “But I will also argue that this medium is fundamentally different than those others because of this embodiment that happens in VR that doesn’t happen in TV, movies, comics, books or games.”
Even in video games, he said, no matter how much a developer may strive to have a player embody a character, there is always that border around the screen that serves as a sort of cognitive separator. Not so with VR and AR.
Richmond, who will be joined by Skip Rizzo, the director of medical virtual reality at USC, and Leslie Saxon, who heads up USC’s center for body computing, isn’t arguing for the technology to be placed on hold or not used. He said he simply wants more long-term studies on the impact of the technology and perhaps a more thoughtful approach to its release.
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[FONT=&quot]“VR DEVELOPERS WIELD A LOT OF POWER[/FONT]
[FONT=&quot]“Let’s at least acknowledge that there could be issues,” he said. “Let’s do some of the work to figure out what the unintended consequences might be.

[/FONT]
“VR developers wield a lot of power. You are literally putting someone’s brain in your hands.”
While VR headsets have already started to hit, with big players like HTC, Valve, Oculus, Facebook and Google already selling their own displays, Richmond said it’s not too late.
“It’s never too late because if you say it’s too late you’re giving up,” he said. “Yeah, the genie is already out of the bottle, but the market penetration is way less than one percent. Most people haven’t experienced VR at all.
“One reason I’m being so vocal now is that we don’t have widespread use of this. I think VR sucks right now, but it’s not going to in 10 years.”
Good Game is an internationally syndicated weekly news and opinion column about the big stories of the week in the gaming industry and its bigger impact on things to come. Brian Crecente is a founding editor and executive editor of Polygon.
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[FONT=&quot]source: [/FONT][/FONT]
POLYGON
 




The Oculus store has a lot of discounts right now



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[FONT=&quot]Oculus Rift was the first real contender in this VR competition we've got today. Today, they're celebrating their one-year anniversary of their commercial launch with massive sales.
The headset itself isn't on sale, considering it got a price drop earlier in the year, but a bunch of Oculus games are up to 80% off at the Oculus Store. Now until April 4, many big-name VR games are on sale such as EVE: Valkyrie, Elite Dangerous and Project Cars.
The best deal offered, however, is the 1-year anniversary bundle that includes 11 launch titles for one price. This bundle includes EVE: Valkyrie, Project Cars, RPG Chronos, Radial G: Racing and Keep Talking and Nobody Explodes.
Will this convince some of the fence riders to finally make the jump to VR? The Oculus Rift is sitting on the Microsoft store right now for $499.00 for those looking to make it happen.
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IN THIS ARTICLE

[FONT=&quot][/FONT][FONT=&quot]Tags:
OCULUS VRVR
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http://www.gamezone.com/
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Palmer Luckey departs Oculus

March 31, 2017 17 comments



The founder of Oculus has officially left the building. Palmer Luckey, co-founder of the company, has left the company and Facebook (as the owner of Oculus) as of Friday. An official statement by the company wishes his the best of luck, but requests for clarification from the press over whether it was a voluntary departure or not have so far been met with silence. So feel free to develop your own conspiracy theories.

Luckey has already not had a particularly good year, with the high-profile personal and professional legal loss to ZeniMax over Oculus serving retroactively as his last major appearance for the company. It's up to you whether you consider this departure to be a good or bad thing for VR as a whole, although it's important to note that Luckey has been one of the most vociferous industry voices in support of the technology.

Via:Massivelyop.com/
source: Upload VR via Polygon; thanks to Ceder for the tip!
 

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