New Info:
-Strike Animations are now faster. Strikes are also harder to reverse but cause less damage than a normal move would
-Reversal System has been refined. "In the past games in the WWE series you would reverse a move into another reversal, it felt stiff and sometimes not as much fun. That old pacing has been changed to when you do a reversal, it's straight into a move. It looks and feels so much better than the old system and gives reversals a reward for pulling it off.
-Comebacks have been changed. "where last year they were a set of signature moves for a wrestler, this year they tie in the actual signature and finisher of the wrestler performing the comeback move. This new dynamic adds to the comeback series of moves."
-Catapult Finishers have been added this year. which are similar to the catch finishers of last year (which still also remain in the game) but now you can do them on offensive side instead of the defensive side.
-OMG Moves have been updated. 7 New OMG Moments have been added. Those include Ryback Shellshocking 2 Opponents, John Cena AA'ing 2 Opponents, A Double Chokeslam, DDT On Ring Apron, Ring Post Boot.
-Animation quality, match feel/speed, and the in game navigation system have been improved. The navigation system isn’t touched, but the actual navigation of the individual wrestlers was and it’s much improved.
-There is now a hesitation to running instead of immediately entering into a full sprint.
Animations look better, and wrestlers will now fidget (grab their wrist tape, mini-taunt, or motion to the opponent) through a match.
-2K are striving for a true to life presentation of a WWE event, but keeping it fun for the player as well.