Uncharted: Drakes Fortune Scans (soon)

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You're acting as though Tomb Raider is the be and end all of games. The first couple were indeed revolutionary. After that the quality, originality nad popularity began to slip, and there hasn't been a truly 'great' Tomb Raider since. A couple of decent ones, but that's it. Tomb Raider is hardly the bar.
 
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You're acting as though Tomb Raider is the be and end all of games. The first couple were indeed revolutionary. After that the quality, originality nad popularity began to slip, and there hasn't been a truly 'great' Tomb Raider since. A couple of decent ones, but that's it. Tomb Raider is hardly the bar.

I mention the first TR for its revolutionary gameplay because it was revolutionary and I mention the others because they were all done in a year and maintained the same quality of the previous titles...How am I making it look "as though Tomb Raider is the be and end of all games"?

And Tomb Raider is the bar when it comes to this genre in this type of setting and it shows in all the previews for this game. You'll hardly find a preview of this game without the inevitable Tomb Raider comparison, in most of which, you'll find Sir Drake losing to Lara.
 
The only quality Tomb Raider games that are of the level you're speaking are the first two, and most recently the latest incarnation and Anniversary, which were handeld by a new developer after the original TR dev (Core Design Ltd.) was liquidated and disbanded for making horrible Tomb Raider games like basically everything after 3 was. It all came to a head with the 'so broken you couldn't finish the game' Angel of Darkness. :huh:

Did you like not notice everything after Tomb Raider II up until Crystal Dynamics became the new dev? :huh:
 
The only quality Tomb Raider games that are of the level you're speaking are the first two, and most recently the latest incarnation and Anniversary, which were handeld by a new developer after the original TR dev (Core Design Ltd.) was liquidated and disbanded for making horrible Tomb Raider games like basically everything after 3 was. It all came to a head with the 'so broken you couldn't finish the game' Angel of Darkness. :huh:

Did you like not notice everything after Tomb Raider II up until Crystal Dynamics became the new dev? :huh:

TR1 & 2 - the only quality Tomb Raider games? haha... All of Core's Tomb Raiders were very well received except their last two. By Tomb Raider 4(which btw is considered the best TR among most fans, including me), they were exhausted and tired of Tomb Raider and Lara...which is why they killed her off in that game then celebrated her death. Eidos wanted more TR and the result was an uninspired sequel, Chronicles in which four of her friends talk about her and her past adventures. This game wasn't on par with past TRs, however it still maintained classic TR qualities. Now, AoD is an extremely underrated game. It's my least favorite TR for obvious reasons(******ed controls, dumb Paris levels and RPG elements, French ****es, Lara getting felt up, everything about Kurtis Trent, no dual-wielding), but once you get past the stupid Paris and Prague levels, the game is great. It has some of the best TR levels(after Paris and Prague) in TR history, an excellent story and a superb soundtrack. Unfortunately, most people didn't have the patience to get through the Paris levels and just stopped playing.

Out of eight Tomb Raider games so far, only two have been badly received, one of which almost killed the series. The new developers, Crystal Dynamics have single-handedly revived the series and have created two excellent Tomb Raider games and I have no doubt that their newest TR will be even better than their last two.
 
Okay...any word on when this game is reaching stores? I'm getting a little antsy.
 
I mention the first TR for its revolutionary gameplay because it was revolutionary and I mention the others because they were all done in a year and maintained the same quality of the previous titles...How am I making it look "as though Tomb Raider is the be and end of all games"?

And Tomb Raider is the bar when it comes to this genre in this type of setting and it shows in all the previews for this game. You'll hardly find a preview of this game without the inevitable Tomb Raider comparison, in most of which, you'll find Sir Drake losing to Lara.
Tomb Raider was revolutionary. Ten years ago. It might set the bar in terms of being revolutionary (which no game is going to be able to do these days given pretty much all options have been exhausted), but it doesn't set the bar in terms of ultimate gameplay. It's a ten year old series.
 
I think Z mentioned they were shooting for December.

I believe IGN has it for November currently, but as long as it's out for the Christmas season it should be good for Sony
 
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Ahoy, me hearties, etc. A major upcoming titles for PlayStation, Uncharted: Drake’s Fortune from the Naughty Dog team is set to pitch the player as an offspring of Sir Francis Drake, battling it out with the Spanish Armada and possible finding time for a quick game of bowls along the way.

The news is that this one’s going to be cinematic in gthe extreme and a big title to look out for at E3. Here’s a Q&A interview with Evan Wells (Co-President, Naughty Dog), Amy Hennig (Game Director, Naughty Dog) and Rich Diamant (Character Artist, Naughty Dog)

Q: Uncharted is a new departure for Naughty Dog - what happened?

We do have a distinctive style starting with Crash Bandicoot in 96 and, five years later, the birth of Jak and Daxter. But our ambition is always to use technology in the best way possible. On PlayStation1 that meant being iconic – it was about oversized heads and it was very cartoony. On PlayStation2 there was more technology, and we were able to go to something not quite human, but not an animal – it’s an elf, very stylised, but with more human movements, and we were able to start adding in more story and character. When we looked at the technology of PlayStation3 we realised we could go full-on human and still capture all that great gameplay. This is our first full cinematic experience with ‘real-world’ characters.


Q: So where does the story come from?

Sir Francis Drake’s career came to an end when his body was tipped over the side of his ship off the coast of Panama over 400 years ago. But, we asked - what if the lead coffin held no body? What if it contained a mysterious book that hinted at his last great adventure? Our modern-day treasure-hunting hero Nathan Drake believes that he is the descendant of Sir Francis himself and sets out to prove that this is the case, starting from a clue engraved on a ring passed down through generations of his family.

Q. And in case people don’t know who Sir Francis Drake was…
Drake is one of those great historical characters. To his English countrymen he was a hero – an explorer who circumnavigated the globe, a sea captain who sunk dozens of ships from the Spanish Armada, and a knight of Queen Elizabeth’s own making. To his enemies, he was the worst sort of villain – a marauder who heartlessly destroyed their ports and colonies, a pirate that ceaselessly stole their gold, spices, and jewels. And to his descendants he was a figure of inspiration.

Q: You talk earlier about a cinematic experience - what do you mean?
Uncharted brings together the stunning visuals you would expect on PS3 with a great storyline worthy of a feature film. We wanted a game character that would emulate the greatest cinematic action heroes and we’ve drawn from the long history of the classic action/adventure genre to make it happen.

We went back as far back as the adventure pulp novels, to the Saturday morning movie serials, to Indiana Jones and right up to contemporary historical detective stories like The Da Vinci Code and National Treasure.

Q: Okay, so who is the main character?
Nathan Drake, who moves in the shady world of treasure hunting, shoulder-to-shoulder with arms dealers and smugglers. Self-educated, Nathan has a knack for figuring out the puzzles left behind by history. And for once our hero is not a stereotypical badass mercenary. He’s tenacious and resourceful, not a man in a hundred pounds of armour. He’s tough as nails, and he’s usually got a weapon strapped to his back. But our ambition was to make sure that his human quality comes through.

Q: Is he the perfect hero?
Like most of the great heroes of cinema, Nathan is fallible and sometimes even clumsy. In a gunfight, he’s likely to blindly fire back over his shoulder as he dives for cover rather than calmly line up a long distance sniper shot. Throw him into a brawl and he has no fancy martial arts training to fall back on - but a wild haymaker might just do the trick.

Q: Is it all about the character?

A big goal for us has been to avoid the dry and emotionless stories that have typified action games for years. The few games that really move us do so because we’ve got a real person to play through. Welcome to Nathan.

Q: What about support characters?
The supporting cast plays a big role in Uncharted. Elena Fisher plays the role of spunky female lead as a documentary film maker who attaches herself to Drake’s hunt. We also meet Victor Sullivan, an older version of Nathan in many ways. He’s an adventurer who’s been treasure-hunting for years, and he has the enemies and unpaid debts to show for it. Despite Sullivan’s chequered past, Drake looks to him as a mentor of sorts – a friendship that plays a big part in the story.

Q: And the storyline…
The game opens with Nathan and Elena having discovered the object of their search: the coffin of Sir Francis Drake. But, instead of a body, the coffin holds a diary which hints that the great explorer might have headed into the Amazon on one last quest. Before they’re able to learn more, their salvage ship is attacked by modern day pirates, and you get your first taste of action. The whirlwind of locations and situations ranging from the Amazon to the mid Pacific are in keeping with that same theme of surprises that just never seem to add up.

Q: How do you create the various locations?
We decided to go down a route that brings emotion to photorealism – it is not about being overly exact but about creating an experience. We are not looking to the games industry for inspiration; we’re looking to film and to the very latest techniques being employed there. And we’ve revisited the creative process - for example, all characters and environments have been modelled from scratch rather than acquired through scanning – allowing total artistic freedom.

Shaders dictate the way light interacts with objects. For example, sub-surface lighting allows us to capture the light of a torch shining through the skin of a hand, or sunlight shining around and through the thin leaves on a tree. And we haven’t used tile-sets, so every element of the background environment is unique. We’ve layered different textures together to create truly individual objects.

And high-dynamic range lighting means, for example, that your character’s eye must adjust to different light – stare at the sun then stare into a dark area and you will have to wait for your pupils to dilate!

Q: We hear you also spent a significant amount of time on animation.
Yes - this is all about bringing characters to life and we have some of the best programmers and technicians on board working on movement and combat. We wanted Nathan to have realistic movement and believable weight and physics – we wanted him to feel like a 190-pound guy moving around. And we wanted him to move fluidly without popping from state to state or from one animation to the next.

But we also wanted him to feel very responsive to the player. The answer has been hard work with Nathan already having more than 1,200 unique animations to his name, with more being added daily. In comparison, Jak only had around 200!

Q: What does this mean for the player?
Well, the animations themselves are all about creating the equivalent of a film where you never see your character repeat itself. We can layer many of the animations on top of each other using the power of the PS3 CPU, which allows our hero to display any number of poses, emotions and movements all at the same time – from jumping, to breathing to facial expressions to hand actions!

Q: Did you use cinematics?
Yes! We’ve fed in more than 50 minutes of cinematics to give us space for character growth, for humour to come through, for charm, and for romance. The game’s action is punctuated by close calls, impossible escapes, near misses, and seemingly insurmountable odds that make for an edge-of-seat blockbuster in which you are the hero!

Our live action director worked with a series of actors and stage sets to capture the movement and interaction. One example is a motion-captured scene that was enacted by actors Nolan North and Emily Rose in a real-life set built to look like the cockpit of a seaplane. We didn’t want pantomimed actions – we wanted realism.

Uncharted: Drake’s Adventure is due out later this year.

http://threespeech.com/blog/?p=453
 
It's good to hear that puzzle solving and platforming are one of the focuses of the game.

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This game has the most realistic modern day human characters I've seen in a videogame. From their facial expressions to their clothing, they look almost totally natural - not like the plastic action figures you see in other games.
 
What spooks you of the game?

Sure... it looks nice. But what is there to set this game apart from Gears? Or just about anything else? It'll be good... but will it scream "This is the PS3 game that is a must"?
 
Sure... it looks nice. But what is there to set this game apart from Gears? Or just about anything else? It'll be good... but will it scream "This is the PS3 game that is a must"?

It's relly a different game from Gears, I'm not sure why one would be worried about it being grouped together with Gears. Uncharted is absed around Platforming, Puzzle Solving and Shooting. Sure the shooting mechanics are an homage to gears but beyond that don't the games each have fairly obvious differences when it comes to art direction, story, setting, and themes?

It's clearly not just a shooter like Gears, it has platforming (Something Naughty Dog does almost without peer aside from Nintendo) and Puzzle solving. It's probably hard to go wrong with this one.

I'm not sure what you're asking or hoping from Uncharted. What do you mean by set it apart from gears or any other game?
 
yeah i don't know whyt he game has to grouped together with gears,two completely different games. as long as the reviews are good,then why not enjoy it.
 
Ayway Naughty Dog is again teasing to a new Jak game after Uncharted... that would be awesome. Hopefully it's more in line with the style of Jak 2, but there are rumors of a Naughty Dog Jak MMO-action-platforming-exploration game.
 

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