Volume: a cyber punk retelling of Robin Hood

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This was put up by pc gamer last month, but I didn't want put it up til I heard more about it and for what systems it would be on. Now the systems have been put up.

News from last month

Volume first-look: a cyberpunk stealth sim inspired by Robin Hood

11:40 on 12 December 2013
"He’s a Let’s Player of crime.” Volume’s protagonist is a young man who stumbles across a futuristic training simulator: an ad-hoc assemblage of projectors that can transform the game’s single room into innumerable glowing neon stealth challenges. The simulator’s previous owner used it to plan a coup that has subsequently overthrown the government. Now, Volume’s hero uses it to broadcast the secrets of the powerful to a cowed populace. Each simulation represents a real place, and every transmission demonstrates the best way to rob the rich and give to the poor. Volume is a cyberpunk retelling of Robin Hood, and its creator has created a philanthropic thief who is part gaming YouTuber and part WikiLeaks activist. “Robin Hood was always done as a contemporary hero,” says developer Mike Bithell. “Like Spider-Man. He always existed in the time period that he was being talked about.”


and news current
Volume blends Doctor Who, Hotline Miami into techno Robin Hood

(2 hours ago)
0

"It's been hell," Volume creator Mike Bithell says about working with his friend, concept artist Daz Watford, over the past six years.

"You love it," Watford replies, laughing.

It's clear that they both enjoy working together, even though they admit to having disparate views on minimalism, concept art details and caricature styles. Bithell calls it "fun fighting," when he and Watford go back on forth on a character or set design, until one of them gives in and admits the other was right all along.

Watford describes the art of Volume as reminiscent of classic American artist Norman Rockwell, realistic yet with details exaggerated in a cartoonish way. Bithell, on the other hand, notes the game's call-back to British heritage, with a skinny, smart protagonist instead of a hulking meat box, done up in monochromatic tones against a colorful environment. They both agree on the geometric roots of Volume's art – diamonds. Even the rivets in the metal beams of Volume's world are shaped as diamonds, rather than circles, Watford points out.

Bithell has an affinity for geometry, it seems, since his first game, Thomas Was Alone, revolves around shapes as characters. Volume is a different beast, with all of these diamond ideas incorporated into a vast, top-down, stealth universe with a distinct Robin Hood twist.


Volume (Concept art)



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Source: Pc gamer & Joystiq
 


  • Robin Hood Retold In Volume

    preview
    on Feb 20, 2014 at 02:52 PM
    1,000 Views
    ps4-icon.png


    4
    We interviewed designer Mike Bithell about his upcoming stealth game, which retells the classic English legend in a modern-day setting.
    ... more

source:
GI
 

PS Vita, PlayStation 4, PC
Volume trailer introduces enemies
Published 6 hours ago. 14 comments.


Meet the Pawn, Turret, Knight, Rogue, Hound, and Archer.
Volume-Enemy-Trailer-Init.jpg

Mike Bithell has released a new trailer for Volume, his upcoming PlayStation 4, PS Vita, PC, and Mac stealth game.
Enemies introduced in the trailer include the Pawn, Turret, Knight, Rogue, Hound, and Archer.
Volume is due out later this year. Watch the trailer below.

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PC, PlayStation 4, PS Vita, Clips, Mike Bithell, Trailers, Volume
source: Gematsu
 
Last edited:

PS Vita, PlayStation 4
Volume level editor walkthrough video
Published 1 min ago. 0 comments.
Create your own stages in the upcoming stealth game.


Volume-Level-Walkthrough_05-11.jpg


Mike Bithell has released a new Volume walkthrough video showcasing the upcoming PlayStation 4 and PS Vita stealth game’s level creation tool.
Players will be able to utilize all of the props found within the game when creating their levels. That’s “every gadget, gizmo, enemy type, environmental trap, wall design and colour palette,” according to Bithell. You’ll be able to easily create a level and share it with other players online. You’ll be able to see top-rated player-made levels, as well as create custom playlists made from a mix of player-made and campaign levels.
According to Bithell, while the game has its own 100 levels in campaign mode, you’ll be able to go through said campaign and hear the same story using your own or other people’s map creations, as well.
Volume is due out for PlayStation 4 and PS Vita during the late summer. An exact release date will be announced at E3 next month, Bithell teased.
Watch the video below.
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PlayStation 4, PS Vita, Clips, Gameplay, Mike Bithell, Volume


source: Gematsu
 

next up the Review




  • GI Rating 8.75








VOD & AOD pod cast






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2,305 views 1 day ago

source: GI
 

PS Vita, PlayStation 4
Volume: Coda free PlayStation VR expansion announced
Published 11 hours ago. 2 comments.

Play the core campaign and 30 new levels in VR.

Volume-Coda-Ann.jpg


Volume, Mike Bethell’s stealth-based video game, will receive a free expansion called “Coda” when PlayStation VR launches next year that adds 30 new levels, a new cast of voice actors adding new characters to the story, and a new VR setting as players take on the role of The Troubleshooter.





“Coda” will let you play Volume‘s core campaign in addition to the 30 new levels and user-generated levels in virtual reality.


Mike Bithell also provided an update on the PS Vita version of Volume.

“We’ve hit some roadblocks, which slowed us down,” Bithell said on the PlayStation Blog. “Rushing out a weak port wasn’t an option, and I’m proud of what the team have managed to squeeze into that awesome little platform.”




The “Checkpoints” update, which adds new modes and leaderboards, is out today on PlayStation 4 and PC, and will is “absolutely” included in the core PS Vita release. If you own the PlayStation 4 version, you’ll get the PS Vita version free. And speaking of which, the PlayStation 4 version is 30 percent off through November 4.





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PlayStation 4, PS Vita, Mike Bithell, PlayStation VR, Volume
source: Gematsu
 

PlayStation 4
[FONT=&quot]Volume: Coda E3 2016 teaser trailer[/FONT]

Published 8 hours ago. 3 comments.
A look at the free PlayStation VR expansion.


Volume-Coda-VR-E316-Teaser.jpg


Mike Bithell Games has released the E3 32016 teaser trailer for Volume: Coda, a free PlayStation VR expansion to Volume it announced in October last year.


Created exclusively for PlayStation VR, the expansion will have you guide your character around stealth missions in an “immersive story environment” with a holographic simulation with user scaling floating in front of you.


It will feature 30 new levels where you’ll share in the knowledge of enemies and how they react.
Volume: Coda will be playable at E3 2016 in Los Angeles from June 14 to 16.


Watch the teaser trailer below.
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PlayStation 4, Clips, E3 2016, Mike Bithell, PlayStation VR, Teasers, Trailers, Volume



source: Gematsu
 

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