zenith16
Avenger
- Joined
- Apr 17, 2008
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This was put up by pc gamer last month, but I didn't want put it up til I heard more about it and for what systems it would be on. Now the systems have been put up.
News from last month
Volume first-look: a cyberpunk stealth sim inspired by Robin Hood
11:40 on 12 December 2013
"He’s a Let’s Player of crime.” Volume’s protagonist is a young man who stumbles across a futuristic training simulator: an ad-hoc assemblage of projectors that can transform the game’s single room into innumerable glowing neon stealth challenges. The simulator’s previous owner used it to plan a coup that has subsequently overthrown the government. Now, Volume’s hero uses it to broadcast the secrets of the powerful to a cowed populace. Each simulation represents a real place, and every transmission demonstrates the best way to rob the rich and give to the poor. Volume is a cyberpunk retelling of Robin Hood, and its creator has created a philanthropic thief who is part gaming YouTuber and part WikiLeaks activist. “Robin Hood was always done as a contemporary hero,” says developer Mike Bithell. “Like Spider-Man. He always existed in the time period that he was being talked about.”
and news current
Volume blends Doctor Who, Hotline Miami into techno Robin Hood
(2 hours ago)
0
"It's been hell," Volume creator Mike Bithell says about working with his friend, concept artist Daz Watford, over the past six years.
"You love it," Watford replies, laughing.
It's clear that they both enjoy working together, even though they admit to having disparate views on minimalism, concept art details and caricature styles. Bithell calls it "fun fighting," when he and Watford go back on forth on a character or set design, until one of them gives in and admits the other was right all along.
Watford describes the art of Volume as reminiscent of classic American artist Norman Rockwell, realistic yet with details exaggerated in a cartoonish way. Bithell, on the other hand, notes the game's call-back to British heritage, with a skinny, smart protagonist instead of a hulking meat box, done up in monochromatic tones against a colorful environment. They both agree on the geometric roots of Volume's art – diamonds. Even the rivets in the metal beams of Volume's world are shaped as diamonds, rather than circles, Watford points out.
Bithell has an affinity for geometry, it seems, since his first game, Thomas Was Alone, revolves around shapes as characters. Volume is a different beast, with all of these diamond ideas incorporated into a vast, top-down, stealth universe with a distinct Robin Hood twist.
Volume (Concept art)
Continue Reading
Source: Pc gamer & Joystiq
News from last month
Volume first-look: a cyberpunk stealth sim inspired by Robin Hood
11:40 on 12 December 2013
"He’s a Let’s Player of crime.” Volume’s protagonist is a young man who stumbles across a futuristic training simulator: an ad-hoc assemblage of projectors that can transform the game’s single room into innumerable glowing neon stealth challenges. The simulator’s previous owner used it to plan a coup that has subsequently overthrown the government. Now, Volume’s hero uses it to broadcast the secrets of the powerful to a cowed populace. Each simulation represents a real place, and every transmission demonstrates the best way to rob the rich and give to the poor. Volume is a cyberpunk retelling of Robin Hood, and its creator has created a philanthropic thief who is part gaming YouTuber and part WikiLeaks activist. “Robin Hood was always done as a contemporary hero,” says developer Mike Bithell. “Like Spider-Man. He always existed in the time period that he was being talked about.”
and news current
Volume blends Doctor Who, Hotline Miami into techno Robin Hood
(2 hours ago)
0
"It's been hell," Volume creator Mike Bithell says about working with his friend, concept artist Daz Watford, over the past six years.
"You love it," Watford replies, laughing.
It's clear that they both enjoy working together, even though they admit to having disparate views on minimalism, concept art details and caricature styles. Bithell calls it "fun fighting," when he and Watford go back on forth on a character or set design, until one of them gives in and admits the other was right all along.
Watford describes the art of Volume as reminiscent of classic American artist Norman Rockwell, realistic yet with details exaggerated in a cartoonish way. Bithell, on the other hand, notes the game's call-back to British heritage, with a skinny, smart protagonist instead of a hulking meat box, done up in monochromatic tones against a colorful environment. They both agree on the geometric roots of Volume's art – diamonds. Even the rivets in the metal beams of Volume's world are shaped as diamonds, rather than circles, Watford points out.
Bithell has an affinity for geometry, it seems, since his first game, Thomas Was Alone, revolves around shapes as characters. Volume is a different beast, with all of these diamond ideas incorporated into a vast, top-down, stealth universe with a distinct Robin Hood twist.
Volume (Concept art)
Continue Reading
Source: Pc gamer & Joystiq