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THQ Warhammer 40,000: Space Marine

Warhammer 40,000: Space Marine - Call to Join the Honor Guard
Loyalty rewards community program announced.
August 18, 2010

Press Release

AGOURA HILLS, Calif. - THQ Inc. today announced that it will be launching a rewards program for upcoming 3rd Person Action/Shooter, Warhammer 40,000: Space Marine, scheduled to ship for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC.

The loyalty program, dubbed 'Honor Guard', will allow gamers to become part of an elite group of Space Marine fans who will be given the opportunity to become involved in the success of the game. Honor Guard members will get the latest news, exclusive access to first look assets and receive reward points for viral activity, which could result in rewards of exclusive Space Marine branded items.

To kick off the Honor Guard program THQ will be handing out an Ultramarine cloth patch at Gamescom with directions on how to register for a FREE "For the Emperor" ring tone. The patch will also be handed out at Games Workshop's US Games Day event in Baltimore on August 21st, 2010, and the UK Games Day event at the Birmingham NEC on September 26th, 2010. This item is the first of five items that fans are encouraged to collect over the next few months at various shows around the globe. More details about these items will be released throughout the year.

Combining intense melee and ranged combat, Space Marine puts players into the boots of one of humanity's elite soldiers, genetically engineered and equipped with state of the art weapons and armor. Players are dropped right into the action as they battle to defend an Imperial Forge World, from an invasion by the savage and brutal Orks, using the most devastating weaponry mankind has at its disposal.

Travis Plane, Vice President of Global Brand Management commented: "Rewarding community for their role as opinion formers is important to us so we are delighted to be able to unveil the Honor Guard program."

Set in the rich Warhammer 40,000 universe created by Games Workshop, Space Marine is scheduled to be released worldwide for Xbox 360, PlayStation 3 system and PC in calendar 2011.

IGN
 
Warhammer 40,000: Space Marine Interview with Producer Andy Lang
by Xav de Matos

After watching a lengthy single-player demo of Relic's upcoming third-person shooter Warhammer 40,000: Space Marine, we were shuffled into a quiet office to speak with one of the game's producers: Long-time Relic staffer Andy Lang.

From the issues of The Outfit to the problems that may come with naming their latest title "Space Marine" in an industry that likes to use the phrase as a punch-line, we left nothing back. Our preview of the demo is currently live, so you can see what we thought of our early glimpse -- but for answers to some of your burning questions, read this interview.

Shack: This was a question that we've asked a few times since you announced the PC version of Space Marine, regarding Games for Windows Live versus Steamworks. Some THQ games use Steamworks while others, past Relic titles included, use Games for Windows Live. I noticed there was a Games for Windows Live prompt that came up during the demo we saw today...

Andy Lang: Yeah.

Shack: Is this game going to use Games for Windows Live or Steamworks?

Andy Lang: We're not talking about that right now (laughs)

Shack: Well, you're not talking about it. But I did see that, right? It did appear?

Andy Lang: It did appear, yes. But yeah, we're not really talking about whether we're using Steam or Windows Live.

Shack: Is it already decided but you're not talking about it, or are you still undecided?

Andy Lang: It is decided, we're just not talking about it. [Note: THQ has since confirmed that Space Marine will use Steamworks.]

Shack: During the demo it was said that the lighting engine in Space Marine was tech that Relic developed. What can you tell me about the engine you're using for this title?

Andy Lang: We took Vigil's Darksiders engine about a year and a half ago. We took a drop of it as our foundation. They had really great tools, a really great engine. Obviously, they were still in development at that point, it wasn't a "shipped engine" yet. We took it, we added a new lighting model in. It's all dynamic so we can do all real-time -- you saw on [a train level during the demo] with all the shadows, that was really important to us. Also, it's faster for production, you know "real-time lighting."

All the gameplay and combat stuff is all brand new. We're actually using Havoc animation, Havoc behavior. It's been heavily modified by our really senior technical animator we have here and our really senior animation programmer. The effects engine is pure Relic. That's actually the same effects engine we used in Company of Heroes, Dawn of War 2 and now we've put it into this thing. But it has been optimized for console.

Shack: You just announced it for PC, in fact you're showing it here on PC [Ed. Note: THQ has since said the version shown during the event was an Xbox 360 version emulated on PC], what took so long to announce this version? You announced it for consoles a year ago. Was a PC version always in the plan?

Andy Lang: It was always the plan. You know we've never discussed a ship date or when this game was coming out but all three SKUs [PC, Xbox 360 and PS3] will be coming out at the same time. That was the part that we were kind of like, "Uh, do we want to wait and ship it three months after?" But it just made sense with this IP, we really wanted to do a PC SKU.

Plus, Relic knows how to make good PC games.

Shack: I wrote the article about Space Marine coming to the PC and the community was split on it. One one side of the fence there are people who are happy to get another game available to them while others are saying something along the lines of, "Relic is going to give us a port of its new console title, just to try to get sales from the PC market."

Andy Lang: What I can say is that it is a SKU, so it will be the same game. I will say that we'll be doing controls designed for PC players. But we're not necessarily talking about all the details of the PC SKU, but I will say that it's not going to be some half-assed port.

It's going to be a quality version. It's the same game but with PC-centric controls, for sure. We don't want to release a PC SKU where you need a controller. We want to make sure that it's tuned and works well with it. You're right, it is complicated because it's not a simple, direct port. The way you play console games is they have a different feel with the buttons and we can have more than one core mechanic layered in, so it's definitely a challenge.

Shack: Is there a lead platform for Space Marine?

Andy Lang: [Xbox] 360 is our lead platform.

Shack: Relic has only made one Xbox 360 game, The Outfit back in 2005? Why did you go with the Xbox 360 as the lead platform?

Andy Lang: If you don't work on console right away, one of the big issues with developing on PC is that your memory is really free. You can have an 8GB box with a 1GB card and a 360 is just 512MB of RAM. It's like a really slow PC nowadays. Relic has a tendency to fill up all that memory, I'm sure you've played CoH where you need to go buy a rocket-ship or Dawn of War 2 your need a really fast computer to run it. With this we don't really have that option we can't have 4GB of memory being used up, it would never fit. So we had to start on a platform to make it look really good at 512MB and then maybe add to it.

Shack: So that PC SKU, you'll take that 512MB and add to the quality of the PC version?

Andy Lang: We're still investigating. It still looks good the way it is. We'll see what kind of opportunities we can take with that. Right now we're working on the controls more than anything. We have to nail that more than anything.

Shack: So the Xbox 360 is your baseline?

Andy Lang: Exactly.

Shack: When you announced what this project was and showed off the initial screens people automatically compared it to something like Gears of War. Are those comparisons valid?

Andy Lang: They have to be. They are. I'm a huge Gears fan. Love Gears 1 and 2. If we're going to do a third-person game, we have to look at the best as our baseline.

Our shooting, we were really looking at their shooting to get it to be that good and then we wanted to layer on some unique stuff. Relic's not about cloning other people's games, it's really about taking the best of and building upon it. We look at it as a competitor and a mark we need to hit. But for Relic we know we have to draw our own lines in the sand. Build something that can really emphasize the combination of melee and shooting. We want to push the player into different kinds of encounters.

Shack: So, The Outfit was the last non-RTS title Relic has developed. It received mixed reviews, landing an overall Metacritic of 70, what has Relic learned since making that game that you've brought to Space Marine?

Andy Lang: Don't try to use an RTS-engine to build a shooter engine. (laughs)

Shack: Sounds like a solid plan, so far.

Andy Lang: Company of Heroes came out about a year or eight months after The Outfit, so we took a drop of the CoH engine to try to build a console game. It just didn't work out very well. We were trying to build a new genre, launch title, all these things with The Outfit. This one we really took a different approach. We started with a console engine, we built upon a console engine and we also built a team around building a console game. We actually hired some experts who had built shooters and have built melee systems before.

The thing that happened on The Outfit is that we left all the optimization to the very end as a PC developer does. Crams it all. We did the same thing on The Outfit and we kinda got screwed and had to hammer all the graphics. So now, we're being a lot more cautious on how we're developing this game. We're bitten by it. Relic is not proud of The Outfit, we made a point to try to make a new IP and make it stand but a 70 percent rated game is not a Relic game. We want higher quality than that.

With Space Marine we're still learning those lessons and there are still developers from The Outfit that carried over, to bring over that knowledge so we're not going to step on the same piles of turd.

Shack: What about the timing, now, makes it right to push this IP into a new genre?

Andy Lang: It was just timing, really. The first time you zoomed in on a Space Marine on Dawn of War 1 and think, "Man it would be cool to make a shooter out of this." The cards of this little "perfect storm" just fell in line. The right team, the right engine, it just made sense to make this game.

THQ, Relic and Games Workshop have always wanted to make a third-person shooter. Just had to make sense for Relic and THQ and this timing seemed to fit. It just happened that way, it wasn't a huge strategy. We just knew that, "We've got to bring Space Marine 40,000 to the console." We know that there are people who are fans of Warhammer 40,000 who can't necessarily afford the tabletop game and are intimidated by RTS's or aren't interested in a game that's that technical. This is that game.

Shack: So, "Space Marine." That's sort of an ongoing joke in the industry that there are space marines in every shooter. Then you named your game that! There was a point made in the demo that the Warhammer 40,000 marines are the original space marines but do you think that, since you're also trying to attract people who are not familiar with the franchise that name might bring some bad perceptions?

Andy Lang:
Yeah. We are aware of that but we also want to make a bold statement with this game. This is the original space marine and we want to call it out, so when people talk about space marines this will be the one they're talking about.

Shack:
Was there ever any consideration to go in a different direction with the name?

Andy Lang: You know, Games Workshop bought the video game rights to "Space Marine" back in like 1990. They've been waiting for a game to drop it in and it seemed like, "Seems like a good name for this game." It's not like we're diving in the middle of the Red Sea and we're like, "Hey, everybody! Relic showed up with Space Marine!"

Shack: At the end of the year last year, Relic lost a few leads. One went to Bungie and another left to work with Blizzard on StarCraft 2: Wings of Liberty. How has the culture at Relic changed over the years?

Andy Lang: I've been with Relic since 1998. I worked on Homeworld 1 and I left for a year to realize how unique the culture here is. The cool thing with Relic, even though the leadership changes, there's enough people to keep the spirit of Relic alive. Relic is really about a bunch of developers who want to make some really cool games.

We don't have an overriding person coming down on us all the time. It's really much more of a collaborative environment. It's interesting to work at a company where everyone loves the game they're working on. That's what Relic is. It's that company. People love making Space Marine, they're passionate about it. It's not like they're making some sports game that they're like, "Well, it pays the bills." You know? "Bonuses are great." No, we're making Space Marine. Called, "Space Marine." (laughs)

Shack: How has the culture changed since Danny Bilson joined THQ? He has been very public about keeping things cooking until he feels they are ready and isn't shy about delaying titles. How have things changed since then?

Andy Lang: It's great for Relic because we've always operated with those same principles. To have somebody leading our company that, creatively, thinks that same way, works so well for us. I'm a big fan of Danny Bilson and a big fan of the way his leadership and his philosophy is. I think it's because he comes from film, where you can take those risks. Those big bets. Sometimes they work and sometimes they don't. Video games aren't quite there yet. They're not really ready to take a big bet and throw away $40 million on a game.

I think they're still coming to terms that they're going to have to start doing that. But he's already doing that, which is great for us because we want to emphasize the quality and make a really great experience.
















Shacknews
 
Interview with Relic. Also includes some game footage.

THQ Space Marine Sneak Peek & Interview 1 of 3 | BoLS

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THQ Space Marine Sneak Peek & Interview 2 of 3 | BoLS

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THQ Space Marine Sneak Peek & Interview 3 of 3 | BoLS

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And still alive.

Chaos comes to Warhammer 40,000: Space Marine



Destructoid is pleased to exclusively reveal (in the US, anyway) that you won't just be gunning down Orks in Warhammer 40,000: Space Marine. The demonic forces of the Chaos Space Marines are in on the action, too!

We have artwork and screenshots for the Chaos forces, which includes not only Space Marines, but the Renegade Guard and demons to boot. They have a sinister purpose on Forge World Graia, and as Ultramarines Captain Titus, you'll need to wipe them all out.

Check out the screens, and read below for our exclusive interview with game director Raphael van Lierop ... where he admits he lied to me about Chaos being in the game!



Destructoid: So, what are these guys doing in the Ultramarines' neck of the woods? Which chapter are they, what are their goals, and who's the bad guy in charge?

Raphael von Lierop: We’re not really getting into story details yet, but there is definitely something more sinister happening on Forge World Graia than just a massive planetary invasion by Orks. While the Orks have fairly straight-forward motives, the forces of Chaos are more devious and have, as you might expect, a much darker plan, involving our hero Captain Titus.

The threat of Chaos ‘taint’ is an ongoing fear for any Space Marine, and Titus will have to face some truly epic trials to survive the machinations of Chaos on the planet. This is the stuff of legends.

Dtoid: When the game was revealed last year, we were informed that Chaos would not be part of this game. Were you being naughty liars at the time, or is this something you decided to add into the game after the initial reveal?

RVP: I had to develop a whole set of slippery answers to try and talk around the question of whether you would only fight Orks in the game, to avoid lying about it. But, I had no way to dodge it when you guys threw the question at me point blank. My brain thought “don’t confirm Chaos is in the game!”, my mouth said “Chaos isn’t in the game!”. So, I guess that was a naughty lie. Sorry! I feel bad about it.

Dtoid: So why did you put Chaos into the game as well as the Orks? What are they going to bring to the table in terms of gameplay?

RVP: We always intended for the game to be about more than fighting Orks. Orks are a perfect enemy for Space Marine because they give us a great opportunity to show off our combat mechanics when you’re constantly surrounded by hordes of enemies. With Chaos, we wanted to add another layer of gameplay depth, throwing a curveball at you, to make sure we keep players interested and on their toes. So, you can master mechanics and tactics against Orks, and then we throw a whole different enemy at you that gives you something new to learn, providing new and interesting challenges using the skills you’ve developed as a player.



Dtoid:
Relic expressed concern before that having Chaos Marines as enemies would be problematic, due to their power being on par with an average Space Marine (thus it would be unbelievable to have them mowed down like disposable enemies). How is Relic dealing with this issue? Will the Chaos Marines be sporadic, almost boss-like enemies a'la the Fire Warrior game, or will we be suspending our disbelief and cutting them down in bloody swathes?

RVP: While Orks attack in brutal and animalistic hordes, Chaos is a much more devious enemy, with the Chaos Space Marines being lethal in small numbers. But, we’re not trying to create a 1:1 threat relationship between the Chaos Space Marine and Captain Titus, who is, after all, an Ultramarines Captain and an especially powerful fighter by any standard. But while Titus can fight 30+ Orks at once, fighting 2 or 3 Chaos Space Marines presents a serious challenge. Then when you layer in Chaos fodder and ranged specialist units in there, the game definitely becomes challenging in whole new ways.

Dtoid: What kind of units can we expect to see from the Chaos forces? Cultists, demons, maybe a Defiler or two?

RVP: We have multiple types of Chaos Space Marine enemies, equipped with a variety of heavy weapons (ex. Autocannon, Plasma Cannon, etc.), Snipers, and some can pull out melee weapons and engage you in close quarters. Additionally, we’re throwing Renegade Guard at you -- who can present a real ranged threat when they attack en masse. There are Bloodletters, intimidating demons, who are a very high-damage melee enemy -- they attack in groups and kind of ‘phase’ in and out, making them very difficult to target with ranged weapons, and when they get up close they attack you with vicious swords and rending attacks that can take you down quickly if you’re not careful.

There are Psykers, who can damage you from afar with psychic blasts and warp in other enemy units to mess with you. So, just like with the Orks, Chaos presents a lot of variety and gives us tons of opportunity to layer the enemies together in interesting scenarios to provide a challenge that really puts a whole new spin on the game by the time you encounter them.

Dtoid: Can Sean Pertwee be in it? He plays a badass Chaos general.

RVP: We would love to have Sean Pertwee in the game! Right now we have all the voice talent we need, but perhaps he’d like to lend his voice to the sequel.






Source
 
Warhammer 40k Space Marine Exclusive Behind the Scenes of the Universe Trailer
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Good plot idea and a interesting setting they made up.
 
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I'll probably pick this up on release unless it ends up being horrible like Relics last console game.
 
This game is looking better and better. There's alot of sci-fi games owning some of their ideas to Warhammer 40K, such as Blizzard's Starcraft franchise and Gears of War series, and I'm glad to see that we'll finally get to play as one of the Imperium's super soldiers, the Space Marine. It's too bad you can't pick the SM Chapter in the game, although Ultramarine is the biggest chapter so I guess it makes sense that they're the featured chapter in this game.
 
That's one of the things I didn't like about DOW2, you could play as all races in MP but only the spehss mahreens in SP.
I would have prefered something like AVP with three shorter SP's linked together than a long one. It got fairly repetitive.
 
0__________0

I like what i see!:)
 
This was posted on the Facebook page of Space Marine.

Play as Chaos Marines OR Space Marines in 8v8 Multiplayer! (Levelling up Weapons/Abilities etc)
 
Oh boy, lots of updates.

Collectors Edition


AGOURA HILLS, Calif. May 25, 2011 – THQ Inc. (NASDAQ: THQI) today announced that it will be releasing a limited run Collector’s Edition for its upcoming 3rd Person Action/Shooter, Warhammer® 40,000®: Space Marine® as well as a robust collection of retail specific pre-order items to choose from.

The Warhammer® 40,000®: Space Marine® Collector’s Edition features a 10” replica Purity Seal, a glossy hardback art book, the official Space Marine soundtrack, a premium pack of 25 foiled character information cards and a copy of the game, packaged together in a premium box set. The Space Marine Collector’s Edition is available exclusively from the THQ.com Store in limited quantities. The Xbox 360 and PlayStation 3 editions are available for a suggested retail price of $99.99 and the PC edition for $79.99

Other exclusive pre-order offers include unique multiplayer weapon and armor skins which will allow loyal Space Marine fans to distinguish themselves further on the battlefield.

  • The Emperor’s Elite Pack, only available at Gamestop, includes the unique Space Wolves and Black Templar chapter armor skins
  • For players who prefer the nefarious forces of Chaos, The Traitor Legion Pack includes the complete armor sets for the Iron Warriors and Emperor’s Children and is only available at Best Buy.
  • The Golden Relic Chainsword, the primary close combat weapon for Space Marines, is only available at Amazon.com
  • The Golden Relic Bolter, a powerful ranged combat weapon, is only available at Walmart.
  • PC Gamers can celebrate their love of the Dawn of War® series by donning themselves in the iconic red and bone colored armor of the Blood Ravens Chapter as well as receiving a FREE copy of Darksiders on PC when they pre-order the PC game through Steam.
  • PC Gamers also have the choice of pre-ordering their copy of Space Marine through THQ’s E-Store to get an exclusive PowerSword weapon for multiplayer.
  • Finally PC Gamers who choose to buy a digital copy of Space Marine through select digital retailers will be offered a FREE copy of Darksiders on PC.

New Screenshots



VIDEOS

E3 2011: Unique Challenges Interview

Space Marine: Developer Diary #2 - Combat System

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Warhammer 40,000: Space Marine Impressions

Warhammer 40,000: Space Marine is still a big, thunderous shoot 'em up mixed with Ork-eviscerating action. Not much has changed here: Space Marine is booming, bloody violence in the most unpleasant of alien environments.

Our latest hands-off look at Space Marine was much like the last one. We followed hulking Space Marine Captain Titus who again fended off hordes of invading Orks on the Imperium Forge World, a planet-encompassing war factory. Titus did his Ork-slaying mostly alone, or so the action implied, slicing through waves of slackjawed infantry with Chain Sword and rifle.

This time we did get a glimpse of some of Space Marine's new tricks, new foes, new ways to gruesomely kill those foes, and a Warhammer jet pack in action.

Relic Entertainment and THQ bounced around Space Marine's campaign, starting in the second major chapter of the game. Titus fought Orks of varying shapes and sizes, charging forward, rarely if ever taking cover. Remember, Space Marine is a game that demands players charge forward instead of retreating.

He picked off rank and file Orks mostly without too much effort. Oversized Ork variants, delivering "Waaagh!" battle cries, looked a lot tougher.

Titus was equipped with the trusty Chain Sword for melee combat, a Vengeance Launcher (Warhammer 40K's chunky version of a grenade launcher) and special moves like the Bull Rush. Titus can charge his Ork foes, stunning them, shattering their guard, then setting them up for close quarter combat and executions—moves that will recharge the Space Marine's health faster.

Warhammer 40,000: Space Marine ImpressionsCaptain Titus' combat arsenal also includes the ability to fire with a slow motion "bullet time" effect—lending Space Marine an even heavier, sludgier feel—and a strong area of effect attack that looks handy in crowds.

After dealing with dozens of Orks, splashing the screen with their blood and a chunky, metallic trot through the Forge World's factories, we jumped to an earlier chapter in which the Space Marines were tasked with taking control of an orbital defense cannon.

Here we got a peek at Space Marine's jet pack gameplay and some vertical advancement. We weren't just charging headlong into Ork waves. Titus strapped on a bulky set of thrusters, then bounced around the tiered, rocky level in short bursts. It's the kind of jet pack-powered gameplay one might expect from a Tribes or Halo: Reach, only slower-paced and less acrobatic. Credit to developers Relic here, it looked like the thrusters on Titus' shoulders were doing some serious work lifting this marine off the ground.

The jet pack comes with its combat advantages. Titus can perform a deadly ground pound attack ("Death From Above," pictured at top) with the thing.

Our demo wrapped with a jump forward into the game's fourth major chapter, "The Coming of the Chaos." Warhammer 40,000 fans likely won't be surprised to learn the game introduces the forces of Chaos at this stage.

Warhammer 40,000: Space Marine ImpressionsWe got our first look at Bloodletters, the daemons that can phase in and out of battles, a deadlier enemy than your standard Ork. To my untrained Warhammer eyes, however, these battles looked just as flashy, violent and noisy as the rest, as I watched detached from the mix of melee and gun-based combat on screen. Titus may have whipped out his Power Axe or Thunder Hammer at this point, two of his other melee weapons, but I was too consumed by the blood splashes, the polluted environments, the other visual distractions to know for sure.

That's the thing about Space Marine for me. It's ominous and imposing, like its warriors, strangely beautiful in parts, mostly dreary and grim in others. It's not an ugly game, as Titus and his enemies are lovingly detailed in their ornate armor and alien forms. Things move smoothly. Hundreds of pounds of marine armor move hypnotically as Titus runs. Orks die spectacularly. But it is a game about an ugly war on an unattractive planet, a violent fantasy that's at least visually interesting if not immediately appealing to this non-fan of things Warhammer.

Warhammer 40,000: Space Marine

Still, Warhammer 40,000: Space Marine has a certain style—make sure to check out new media in the gallery—even if it's not the most convincingly inventive of third-person shooters. We'll have to see how the promise of seamless melee and gunplay feels for ourselves at E3 2011 to be sure.

And lastly, http://www.spacemarine.com has been finally updated.
 
Aww man i really want the Space Wolf armor, i hope i can get that. >: ( Game is sharping up deliciously!
 
Found a picture that shows some of the pre-order armors.



Source

Found some higher resolution pics on Amazon.















 
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New info on Amazon reveals that the Multiplayer will have 3 selectable classes.

Take the Battle Online – Form your own Space Marine squad or Chaos Space Marine warband and face off in 8 vs 8 online matches. Gain experience and unlock new weapons and armour to customize the Devastator, Assault, and Tactical Marine classes.

Source
 
We are happy to announce our fast-paced arcade shooter, Warhammer® 40,000®: Kill Team™ for Xbox LIVE® online entertainment network and Playstation® Network as well as a unique weapon unlock for Warhammer® 40,000®: Space Marine® that can be accessed by playing the game.

Warhammer 40,000: Kill Team Announcement Trailer

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Warhammer 40,000 Kill Team Screenshots















 

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