Warhawk Community,
As you all know, we have been tracking the team-switch issue ever since the release of the v1.3 patch on Wednesday.
Simply put, my decision to block team-switching on ranked servers was wrong for Warhawk.
Additionally, in an attempt to get a fix for this mistake deployed in-time for last weekend, we opted to try a simple server-side "poke" that did not involve a patch. This type of fix is of course limited in functionality.
While this "poke" did allow team-switching to work again, it also resulted in no team-balance, thus rallowing some games to devolve into 15 on 2 slaughter fests. Clearly this was not optimal and has been disabled in this morning's scheduled maintenance window (5am Pacific).
As I have always said, we take our community support very seriously. Most of the time it is relatively straightforward because we're deploying "happy" patches, giving goodies away, providing solid and fun Booster-Packs, etc.
This team-switching issue represents a mistake that needs to be fixed. Officially putting it outside the realm of our standard "Rainbows-n-Ponies" updates. That said, we are *always* 100% committed to supporting our players -- even in a "zero-pony" situation.
So where does this leave us? -- the Warhawk v1.31 patch.
We started on the patch this weekend while forums were, shall we say, very active

and development will be completed today and a build delivered to our regional QA teams for testing and approval. Everyone is working hard to get this fix deployed globally *before* the Booster-Pack is released on April 17th.
The v1.31 patch is focused on fixing the team-switch mistake -- reinstating the Team-Switching, Team-Randomization, *and* Team-Roster-Balance server options.
In addition, we are removing the "unlimited score" option from the Game Options screen. This was an open invitation to padding as many of you correctly pointed out here on the forums.
I want to extend my apologies for this crap-tastic inconvenience and I thank you all in advance for your patience this week while we perform our final testing on the v1.31 patch.
-dylan