We need a new great superman game.

This may have been said already and if it has, sorry. But why not start the game at full power levels of the Superman we all know and love. No limits to our powers at all, full strength with everything we have. About a level in, we encounter Doomsday, we get killed and later wake in the Fortress.

From here, we go back to Metropolis but extremely powered down. And throughout the game, we're constantly getting stronger and stronger until the final levels we're it's back to full strength.

This way here, we get to enjoy Superman with no limits at the start, then we have to start back at the bottom. Thoughts?
 
I don't know. This would probably the part I'd base on Hulk Ultimate Destruction. Already have the character powerful, and slowly earn new special moves as you gain experience. Like a normal freeze breath, could end up so strong that you can pretty much freeze a city block. Same with the heat vision, full powered up, it could scorch the earth black. Kinda like this. http://youtu.be/kusA6kY8_vw?t=3m29s
 
I agree with a lot of stuff. What I don't want to see though is the Action comics and Metroid approach.
 
I agree with a lot of stuff. What I don't want to see though is the Action comics and Metroid approach.
I especially love the New 52 approach as that should deal with one of gamer's potential issues with a Superman game.
 
I would really love to see Metropolis done justice for once. A really grand city in scope and scale with buildings shooting right up into the sky. And just the image of Superman flying throwing the city would be fun.

But at the same time, I don't want the city to be not detailed. Like Arkham City is a good sized map with plenty of detail to keep you busy, but I don't want the above, if it means Metropolis is zero detailed.
 
I would really love to see Metropolis done justice for once. A really grand city in scope and scale with buildings shooting right up into the sky. And just the image of Superman flying throwing the city would be fun.

But at the same time, I don't want the city to be not detailed. Like Arkham City is a good sized map with plenty of detail to keep you busy, but I don't want the above, if it means Metropolis is zero detailed.

The Superman Returns game may have not been all that great. But I think the Metropolis in that game was exquisitely beautiful. I love the fact it was build on a lage...mountainous island, with varying sub cities in each part.
 
The one real problem that Superman games first have to get over is being about Superman. Superman is ****ing invincible. How do you adapt that? Superman Returns came the closest with the city's health bar being yours. It made perfect sense and I thought it was ingenious. It didn't work too well, unfortunately. Unless the developers of the next Supes game can overcome the obstacle of adapting an invincible, near limitless hero, there won't be a perfect Superman games.
 
The one real problem that Superman games first have to get over is being about Superman. Superman is ****ing invincible. How do you adapt that? Superman Returns came the closest with the city's health bar being yours. It made perfect sense and I thought it was ingenious. It didn't work too well, unfortunately. Unless the developers of the next Supes game can overcome the obstacle of adapting an invincible, near limitless hero, there won't be a perfect Superman games.

Thats why dev's have to come up with a system that works around his powers. Dont make failing about you dying, but have it be something else. I just dont know what else they can really do.
 
I'm perfectly fine with Superman having some sort of health bar. So long as the only thing that can decrease it is other super powered villains or minions. Nothing like knives, or weak ass punches from street thugs being able to hurt him.
 
I'm perfectly fine with Superman having some sort of health bar. So long as the only thing that can decrease it is other super powered villains or minions. Nothing like knives, or weak ass punches from street thugs being able to hurt him.



Yea i can see a fight with Doomsday where a health bar would make sense.
 
Yea i can see a fight with Doomsday where a health bar would make sense.

Even things like robotic minions from Metallo or Brainiac. Just things with a medium level of strength or powers like energy blasts.
 
I especially love the New 52 approach as that should deal with one of gamer's potential issues with a Superman game.

I don't want to play as a guy though, that runs around in a Superman shirt and doesn't even know how to fly. I want to play as full fledged Superman, way into his career, just like we got to play as Batman way into his career in Arkham Asylum.

The one real problem that Superman games first have to get over is being about Superman. Superman is ****ing invincible. How do you adapt that? Superman Returns came the closest with the city's health bar being yours. It made perfect sense and I thought it was ingenious. It didn't work too well, unfortunately. Unless the developers of the next Supes game can overcome the obstacle of adapting an invincible, near limitless hero, there won't be a perfect Superman games.

They simply need to craft a story, that doesn't deal with Superman doing routine stuff like stopping bank robbers. Arkham Asylum and Arkham City both put Batman into isolated locations. Put Superman into locations that serve the story, don't just create a giant Metropolis because free-roam environments are supposedly mandatory for a Superhero game.

If you focus on a good story and don't bother with a free-roam Metropolis that has tons of civilians, creating a Superman game should be one of the easiest things in the world. So he's invincible. Where exactly is the problem? We had Kratos killing every freaking greek god there was. Superman has tons of villains on his level, some who have armies like Darkseid, some who use their genius to cause natural disasters. I could easily see stuff from the cartoons working excellently in game form. Imagine having that fight with Doomsday in a volcano, while you have to stabilize it at the same time.

There have been more than enough games that had you play as an uberpowerful being, laying waste to everything in your path. So why is Superman apparently a problem? Especially with this guy making his way to consoles.

[YT]-f3woBOc8pY[/YT]
 
This may have been said already and if it has, sorry. But why not start the game at full power levels of the Superman we all know and love. No limits to our powers at all, full strength with everything we have. About a level in, we encounter Doomsday, we get killed and later wake in the Fortress.

From here, we go back to Metropolis but extremely powered down. And throughout the game, we're constantly getting stronger and stronger until the final levels we're it's back to full strength.

This way here, we get to enjoy Superman with no limits at the start, then we have to start back at the bottom. Thoughts?

I think this would be a great way to do a game. They could start it in a similar fashion to Arkham City; have Clark and Lois discussing an article about Lex and Clark makes a comment on Lex hinting at Bruce and then you hear Doomsday in the background, Superman does the shirt rip and goes into action and teaches you the basics of the game, superstrength, flight, and then he kills you. You wake up in the Fortress and you are depowered and you need to learn other powers, vision and breath, and you go back to Metropolis where something huge has happened and Superman needs to investigate.
 
Unless the developer is able to fully realize at least a large portion of Metropolis along with outer space, I'm not interested. Locking Batman into a set area is practical and logical, but Superman is called that for a reason.

If I can't fly straight off Planet Earth if I feel so inclined, zip through Metropolis at near light speed, and yes, even leap a tall building in a single bound, then the feeling of being Superman isn't going to resonate like Arkham City's ability to make you feel like The Dark Knight.

And this is the biggest hurdle, fully realizing someone with almost limitless powers. In theory, it should make for the best game ever, technically however, I can imagine that's very tough to do...
 
It's too hard to do that, the scope is too large, the good thing about storytelling with Superman is that a lot of the time he faces emotional dilemmas, but there is no real physical threat. And that might make for good films and comics, but poor games. Personally I feel start a game with a full powered Superman, take him down to Golden Age and increase powers from there.
 
I think having a game, where in sections he can be weakened could work. I mean, yeah he's Superman...but he can still get his ass handed to him depending on who he's fighting. So that in itself could determine the gameplay, sort of like how whoever Batman is facing could determine the gameplay. In AA, when facing Scarecrow...we played through some trippy ****. It seemed fitting given who was the antagonist of those sections.

Superman is weak against magic, and then there's Kryptonite. Plus...all those different colors of Kryptonite and how tossing some of those could affect gameplay could be interesting if thought out.

They're certainly going to have to nail the experience, though. If I don't feel like I'm Superman at his best moments, then I probably care for **** at his weaker moments that could mix things up.
 
You don't need to be able to do everything as Superman, just because he's Superman. And expecting to be able to go to outer space and travel the entire globe is just ridiculous. Batman has several vehicle options, just because neither are usable in his game, it doesn't make them any less excellent games.

Honestly, screw free-roam and give me some fantastic set pieces connected together by a tight story. Basically the Uncharted of Superhero games.
 
But if you do set piece games for someone like Superman, they don't feel natural. Play Spider-Man: Friend or Foe or Justice League Heroes to see what I mean. A game like Arkham Asylum would work best in my opinion, it's entirely structured, but also set in a sandbox environment.

Also, even though [PROTOTYPE] was a bad game by the end, Alex had very Superman like powers, Super-strength, could leap tall buildings in a single bound, bulletproof, limited flight, vision powers. And I thought the progression of power was really well done, it also started with the character being nigh invulnerable at the beginning and then a weak version to progress through the game, and that is what I would like to see with Superman. Also the QTE's from factor 5's game.
 
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The last thing they need to do is emulate Prototype. The powers and abilities were implmented clunky and not intuitive. The game was a mess and definetly not something Id want to see a Superman game built off of in any way
 
I think this would be a great way to do a game. They could start it in a similar fashion to Arkham City; have Clark and Lois discussing an article about Lex and Clark makes a comment on Lex hinting at Bruce and then you hear Doomsday in the background, Superman does the shirt rip and goes into action and teaches you the basics of the game, superstrength, flight, and then he kills you. You wake up in the Fortress and you are depowered and you need to learn other powers, vision and breath, and you go back to Metropolis where something huge has happened and Superman needs to investigate.

Perfect. It's why I would love to see that idea. As the game progresses, so too do Superman's powers increase. Eventually towards the end of the game you're back too full power and then tackle the final parts.
 
I think using [prototype] as a prototype (mind the pun) would be a good idea for some things. I would even love to see a story which has the general public turn against Superman, who has been depowered and must not only win the people back over, but gain his powers also.

Almost like someone has put a spell over the entire city and not only is it weakening Superman, but turning people against him. As he defeats each new "boss", he gains more and more of his strength back. As well as begin to turn the people back to his side.
 
Best move would be to just skip this generation and then attempting it once the next gen consoles get announced.

A truly great Superman game would need more than what both the PS3 and 360 have to offer but hopefully Sony/Microsofts next gen counterparts might be able to do the trick.
 
Best move would be to just skip this generation and then attempting it once the next gen consoles get announced.

A truly great Superman game would need more than what both the PS3 and 360 have to offer but hopefully Sony/Microsofts next gen counterparts might be able to do the trick.

I dont think thats true at all. inFamous doesn't need next gen hardware. Supes just needs a talented dev behind him.
 
Superman's abilities for one demand far more engine power to convincingly pull off.

inFamous is a poor comparison as Coles power are for the most part radically different from that of Superman and the fact that flying would be involved that creates an even bigger divide. Cole powers aren't anywhere near as demanding as Superman.

I can't even think of a single game with a convincingly flying super hero or flying humanoid period in any recent video game. The fact that it hasn't been done successfully is a testament in itself on how hard it is.

Not only is a talented developer needed but a more up to date system. Which is coming relatively soon I would think anyway.
 
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