We need a new great superman game.

You dont need to be flying across continents and space to have a good Superman game and I dont think not having that automatically would ruin a potential title
 
Well, if the next game would use something like the Just cause 2 engine, you could have that. Not several continents, but one would be enough.

[YT]AjorPlA7st0[/YT]

Superman should be able to go in space
 
You dont need to be flying across continents and space to have a good Superman game and I dont think not having that automatically would ruin a potential title

I'm in the set pieces camp anyway. I don't really want free-roam. If there's a city, I only want it to serve as a background for an epic battle, where you and your opponent knock each other through buildings and make them collapse. I want different locations, wide areas where you can play with your abilities, I want a lot of variety. As Superman you simply shouldn't be trapped in one location.
 
I'm in the set pieces camp anyway. I don't really want free-roam. If there's a city, I only want it to serve as a background for an epic battle, where you and your opponent knock each other through buildings and make them collapse. I want different locations, wide areas where you can play with your abilities, I want a lot of variety. As Superman you simply shouldn't be trapped in one location.
Im with you on that. And while some might disagree, I'd even be up for some QTEs
 
Im with you on that. And while some might disagree, I'd even be up for some QTEs

Same here. In my head, I would mix gameplay elements from ZOE2, God of War and even DBZ: Raging Blast 2. Oh shock, yes, I mentioned DBZ. A lot of people might hate it, but the combat as a lot of elements to it that would be just fantastic for a Superman game. And since you'd only have to work on one character instead of 60-100, the gameplay could be a lot more refined.
 
Pardon me for a second here, but shouldn't the scale of the explorable environment in a Superman game depend on the story? If the story being told only involves Metropolis, then flying across the planet or into space shouldn't be a factor. Why the hell should I worry about being able to grind my nuts on the Hubble Telescope if the game is about, say, Brainiac attacking Metropolis in an elaborate act of vengeance?

Also, some of the things said about Superman's invulnerability in this thread are just disappointing. I'm seeing posts about Superman's invulnerability making fights against street thugs impossible. Uh, no s***! This isn't a Batman or Spider-Man game. Superman fights powerful aliens, robots, people with experimental weapons, metahumans, magical beings, and other crap that's actually capable of scratching him. You don't need to weaken him or sprinkle kryptonite throughout the city to make a hoard of demons or the armies of Apokalips a regular challenge for Superman.
 
Pardon me for a second here, but shouldn't the scale of the explorable environment in a Superman game depend on the story? If the story being told only involves Metropolis, then flying across the planet or into space shouldn't be a factor. Why the hell should I worry about being able to grind my nuts on the Hubble Telescope if the game is about, say, Brainiac attacking Metropolis in an elaborate act of vengeance?

Also, some of the things said about Superman's invulnerability in this thread are just disappointing. I'm seeing posts about Superman's invulnerability making fights against street thugs impossible. Uh, no s***! This isn't a Batman or Spider-Man game. Superman fights powerful aliens, robots, people with experimental weapons, metahumans, magical beings, and other crap that's actually capable of scratching him. You don't need to weaken him or sprinkle kryptonite throughout the city to make a hoard of demons or the armies of Apokalips a regular challenge for Superman.

because it's Superman and if I want to do that (which sounds awesome, by the way) I should have the ability to
 
because it's Superman and if I want to do that (which sounds awesome, by the way) I should have the ability to
It should be situational and based around the story. You shouldnt be able to just randomly zip on over to China or Mars just bc Superman theoretically can do that in the books
 
You don't need to be able to do everything as Superman, just because he's Superman. And expecting to be able to go to outer space and travel the entire globe is just ridiculous. Batman has several vehicle options, just because neither are usable in his game, it doesn't make them any less excellent games.

Honestly, screw free-roam and give me some fantastic set pieces connected together by a tight story. Basically the Uncharted of Superhero games.

I think it's ridiculous you would want a Superman game without being able to feel like Superman.

Batman worked because of the context, he's duped into the Asylum & doesn't have the need to drive anywhere, in Arkham City that whole section of Gotham is walled off, once again canceling his ability to get to his vehicles.

Locking Superman into some sort of "set piece" doesn't even sound fun, and unless he's powered down as others have suggested, what exactly should stop Superman from traveling anywhere he wants to, other than the developers ability to make it happen?

That Ultimate Destruction Hulk game was successful because you could, ultimately, destroy just about everything in sight. For Superman to work, his environment doesn't need to be the whole world, but being able to travel to space isn't too much to ask, Commander Shepard can do that
 
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I think it's ridiculous you would want a Superman game without being able to feel like Superman.

You can still feel like Superman without the game being free-roam.

Batman worked because of the context, he's duped into the Asylum & doesn't have the need to drive anywhere, in Arkham City that whole section of Gotham is walled off, once again canceling his ability to get to his vehicles.

Superman also doesn't have the need to fly into outer space, if the story doesn't deem it necessary.

Locking Superman into some sort of "set piece" doesn't even sound fun, and unless he's powered down as others have suggested, what exactly should stop Superman from traveling anywhere he wants to, other than the developers ability to make it happen?

Simple, story. In ZOE2 I played a giant robot that was easily space capable, but stayed on the ground, in giant areas, because the story didn't need to take me to space. Didn't make the game any less fun or make me feel any weaker. I still turned enemies to dust.

That Ultimate Destruction Hulk game was successful because you could, ultimately, destroy just about everything in sight. For Superman to work, his environment doesn't need to be the whole world, but being able to travel to space isn't too much to ask, Commander Shepard can do that

Yes, because in Mass Effect you take off in real-time and in-game into space and have badass battles. Oh wait, no. You have loading screens and cutscenes.
 
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Yes, because in Mass Effect you take off in real-time and in-game into space and have badass battles. Oh wait, no. You have loading screens and cutscenes.
Haha, and something tells me peopl dont want Superman to fly to space via a menu prompt :awesome:
 
It could work pretty easily to get him into space... It's more of a horizontal issue of space than vertical. I think they could easily do something like Arkham or SR where it's free-roam with boundaries and still have it feel authentic. Keep the world contained to the story, but still allow for free flight.
 
One thing that is important to a Superman game, IMO, is the ability to be able to smash the entire place up. I don't want to have to be careful when I fight. I want to bust through walls, see mountains crumble, pick up a train and smash it across someone's face. That's why I'd rather have big varied stages, instead of a single free-roam Metropolis, which at the end of the day people would prefer to still be intact. I want places like the inside of Cadmus, a rocky mountain side, fighting inside and around Brainiacs battleship, fight inside Darkseid's throne room and surrounding areas, fight in an evacuated area of Metropolis when Doomsday runs wild.
 
One thing that is important to a Superman game, IMO, is the ability to be able to smash the entire place up. I don't want to have to be careful when I fight. I want to bust through walls, see mountains crumble, pick up a train and smash it across someone's face. That's why I'd rather have big varied stages, instead of a single free-roam Metropolis, which at the end of the day people would prefer to still be intact. I want places like the inside of Cadmus, a rocky mountain side, fighting inside and around Brainiacs battleship, fight inside Darkseid's throne room and surrounding areas, fight in an evacuated area of Metropolis when Doomsday runs wild.

I'd have to agree. I think people give sandbox games too much credit. I have no problem with the game shoving me into various game stages, so long as those stages are well designed, distinct from one another, and fairly interactive. The ability to back-track for stuff I missed would also be nice.
 
I'm sure it's been suggested already, but I think the best route would be to do something similar to what they did with Arkham Asylum, and have Superman confined to the Phantom Zone for some reason. It's a relatively undefined place, so you would have a little leeway in constructing it to a point where you can confine Superman, but not do it to a point where it's completely constricted (one aspect of the game would be attempting to map out the Zone, for instance). It'd also allow developers a lot of freedom to something unique

I think it could potentially solve the problem of fodder, too, because the zone is filled with nasty otherworldly and other-dimensionally critters and thugs, and it's still possible for it to be infiltrated by threats outside it (Lex Luthor, for example).

I think that would be a pretty good place to start for a good Superman game, and then extent to Metropolis and the like later, when you have a good grip on how to do it
 
they could set it on apokolips..theyre all a bit stronger there and the imagination can run wild in what to put him against.
but you need to play supes at full strength...or maybe even do a batman superman public enemies game and throw all the heroes and villains against him and have the option to be batman too...
 
If its so simple I wonder why WB Interactive has been unable to commission a developer to make this happen?

Just a question seeing as they've been around for 17 years without a successful Superman game...

Superman: Shadow of Apokolips was a fairly good game not as good as Batman: Vengeance mind you but it was definitely better than Superman 64 . Also it was really cool that the voice cast from STAS return and that you got to do certain Infiltration levels as Clark Kent . If Rocksteady does decide to do a Superman game I hope they get Tim, Dana and Clancy to reprise their roles as Superman, Lois and Lex much like they got Kevin, Mark and Arleen in Batman :Arkham Asylum.
 
I liked Batman: Vengeance.....I wouldn't mind a linear game if it makes sense in context of the story...but you can do that with Batman because the character has those limitations

Superman really doesn't....unless you do the cheap thing and make everything laced in Kryptonite
 
Rocksteady is definitely the guys I'd want to develop a Superman game but they themselves have publicly stated they wouldn't want to. I know different main devs on Rocksteady are headstrong on saying that Superman doesn't work in video games due to his lack of vulnerability. That's what they think not me. source

Dini though apparently does want to write for a Superman game. So if WB interactive could work from there it'd be a good start.

So it'd be better maybe if WB Interactive finds another studio within its department and find a dedicated team to create the game. Developers who are inspired and involved in Superman as much as the guys over at Rocksteady are with Batman.
 
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