We need a new great superman game.

^it did look great and hopefully with the success of batman they try to focus on other dc characters. I think it was because brash entertainment went brankrupt so both the flash game and superman were cancelled. I'm surprised no one continued the work on the superman game though, it looked like it had very good potential.

In regards to the superman being invincible, batman was pretty much invincible in arkham asylum, it was pretty hard to lose in that game. However, they nailed the combat and thats what made it fun and thats what they need to do with superman.
 
Batman wasnt invincible. All you needed to do was rush out into battle and watch yourself get shot to death in seconds. That was core to the gameplay bc the fact that you werent invincible was why you had to stealth the majority of the game. When people are talking about Superman, I think they want true invincibility where he can withstand being shot up and ganged up on with no sweat
 
Batman wasnt invincible. All you needed to do was rush out into battle and watch yourself get shot to death in seconds. That was core to the gameplay bc the fact that you werent invincible was why you had to stealth the majority of the game. When people are talking about Superman, I think they want true invincibility where he can withstand being shot up and ganged up on with no sweat

which is why Batman is more badass :word: no superpowers what so ever! relies on his stealth, intelligence, gadgets, and martial arts.

and yeah, i never understood why the hell Superman is vulnerable in games. they explained it pretty well in MK vs DC and it worked out great. but in games from before, 3 bullets and you were dead. it'd be nice to have an incinvible Supes for once, even though i bet the game would be a breeze. they can however make it challenging in regards to when you fight bosses or creatures not from earth who are just as powerful, or more so, than Superman.

i always thought it would be cool to have a Superman game that aside from defending Metropolis, it takes you around the world and to even other planets in the galaxy.
 
The problem with a Superman game is that the makers of the game have to come up with antagonists that can hurt Supe consistently, and not just from the level bosses like Darkseid or Doomsdays. As Superman goes through a level, he can't just encounter kyptonite in every corner, and gamers won't suspend their belief if he gets hurt by street bums or muggers with guns. It's alot more complicated when you think about it, because Superman is so invincible the challenge is to create obstacles that he has to deal with and consistent with our image of the Man of Steel.
 
you could set it on apokalypse..itd be more of a fight there.

there is a way to make it feasable..if the comics can do it surely a game can translate to it.
 
I think one way to make it work is to introduce an element that wrecks havoc on Superman's powers. Something like a huge chunk of kryptonite flying by Earth. Maybe Red Kryptonite to make things interesting. Something that leaves Superman semi-vulnerable. Not to random thugs and handguns though, but maybe people like Intergang with their weaponry can now do more damage to Supes in his weakened state.

Otherwise if you want Superman to be invincible, you're going to be limited on how to create a sense of drama. You'll be regulated to timed missions and escort missions where other people are at stake.
 
What's the story behind Superman Returns?

Why is it...unfinished? There's a few bosses and cinematics, and the rest of the game is literally wave after wave of the same exact enemies.

Did they run out of money? Or time? Or is it just a bad game?
 
I guess I'll have to say it: Rocksteady or a group capeable of doing it should make Arkham Asylum type Superman video games. The first game could be set in Metropolis and have Lex Luthor, Metallo, Bizarro, you get the idea. Instead of titan we get kryptonite, and instead of "titan joker" we get armored Lex with a little kryptonite in him. Second game could be about Lex Luthor becoming president leading into the death of Superman, and that last game if a trilogy could be Zod and Darkseid. All of this in the gaming style of Arkham & the graphics from the factor 5 game.

Now that I want to see.:super:
 
In my mind, the thoughts of these two posts, in combination, identify and solve the problem. Once you find out (by reading any comic or watching any cartoon) that Superman is not 100% invincible, that is.

They can make you feel powerful and still have challenge. It all depends on what they want to use the character for. Just as Arkham Asylum gave Batman his own unique gameplay formula rather than aping another game and applying Batman to it, Superman needs to re-think how the Superhero game concept works specificially for Superman, rather than just trying to be Spider-Man except you fly instead of web sling.

The problem with a Superman game is that the makers of the game have to come up with antagonists that can hurt Supe consistently, and not just from the level bosses like Darkseid or Doomsdays. As Superman goes through a level, he can't just encounter kyptonite in every corner, and gamers won't suspend their belief if he gets hurt by street bums or muggers with guns. It's alot more complicated when you think about it, because Superman is so invincible the challenge is to create obstacles that he has to deal with and consistent with our image of the Man of Steel.

Traditional thinking leads to Raiden's problem... how can we get street level thugs to hurt superman? This has been the thinking in every superman game to date and it has been scarcely passable at best. Keep in mind, these street thugs shouldn't be able to hurt OR touch Spider-Man EITHER, but they do. It just looks sillier than when Spidey does it.

When you take Timstuff's suggestion, and design a game AROUND superman, you get the idea that Superman really is about those big boss battles, because those are the only ones that can hurt him, that really 'hurt' the city, per se. It's much better to take a more Shadow of the Collosus-styled approach, where Superman's 'missions' consist of 16 truly epic boss fights, some taking several rounds, and some recurring, rather than taking on thugs with Kryptonite guns. There's room for a little of that, of course, but containing Superman is not the point. Give him a large diverse overworld that's really just a battle arena and go to town.

Now when you're talking about a 60 foot Metallo, or an Armored Lex Luthor, or a tricked out Toy Man (that's where the goons with Kryptonite guns can come in), or, yes, Darkseid, you have room to really build something that tests Superman the same way the collosii tested the silent guy.

That's my take. Not necessarily quick time events, but there would be a certain scriptedness to it, a certain mix of skill and strategy that's expected, and not always that easy to come across. It's one thing to feel invincible, it's another thing to work hard to stand over a defeated 60 foot monster that leveled city blocks with ease. That's when you feel powerful.
 
Wow, those two cancelled games look better, or more fun than pretty much 90% of comic book games that have come out. Ever.

As for Superman, they should do it like the Fleisher cartoons. Powerful, agile, but still vulnerable.
 
How about starting the game with the battle between Superman and Doomsday? this way here we get to use Superman at his strongest while trying to save the city, but slowly dying from the fight. Then we see that some time has passed, change the story from the comics by having it be that another alien race, sent doomsday to earth to begin the take over by defeating superman.

something like that. i mean that way there, if the created doomsday, then this alien race is at least smart or strong enough to pose a threat to superman. Maybe they recruit some of his enemies and advance them a little. make them more credible to superman. and also because superman is recovering from his "death", you'll be forced to have superman slowly gaining his abilities back.

just a thought.
 
What's interesting about the last two comments is that the seemingly ignore the fact that Superman's enemies are strong enough to hurt him. That he already is vulnerable, at least, as much as The Hulk or Green Lantern, anyway.

Take a look at the top rogues for Superman:

Darkseid - A character that, traditionally, laughs at Superman's strongest punches. Has a planet full of 'thugs' that can hurt Superman.
Doomsday - A character that can kill Superman with punches
Mongul - A character that can kill superman with punches. Has a son and a daughter who are equally capable.
Lex Luthor - A character with mech armor that matches superman, in addition to a number of Superman-weakening devices
Parasite - A character that takes Superman's powers by touch, making Superman weaker, and himself superman-like.
General Zod - A Kryptonian, equal in power, superior in skill and strategy. He also has a group of Kryptonian soldiers who are also Superman's phyiscal equal and have Kryptonian weaponry to use against him.
Imperirex - The Galactus of the DC Universe, fittingly powerful with heralds on Superman's level
Metallo - Superman's phsyical equal, with Kryptonite on hand by default
Mr. Myxlsptlk - All Powerful, period.
Bizarro - Superman's physical equal in every way
Ultraman, Maxima, the list of Superman villains who can kill him with their bare hands goes on and on and on. No magic, Kryptonite or red sunlight needed. And then, on TOP of that, there are scores of villains with access to Superman's weaknesses.

That's twelve plus characters that don't need to be empowered in anyway to kill Superman. They are all already credible, and at least two of them are capable of empowering other villains to be able to square with Superman physically. A good rule of thumb is: If it can kill the Hulk, it can kill Superman. I don't know how to make this any more clear. Superman's villains are just as capable of killing him as Spider-Man's villains are capable of killing Spider-Man, or Batman's villains of killing Batman.

They way I would do it, do Darkseid how he originally was in the comics, too powerful for Superman to compete with physically, let Darkseid empower the weaker villains and assemble the stronger ones until Lex double crosses him, somehow, and then finish things off with Darkseid, Luthor and Superman in a three way free for all. But that's just me.

Edit: I understand in a Marvel forum people thinking Superman just sits around laughing at everything thrown at him, just cuz you can't hurt him with bullets, but c'mon, this is a Superman thread. Haven't we at least seen him get clobbered in cartoons?
 
I love the characters listed, but I don't want to see all those characters in one game. It'll be too overcrowded and be a pain in the ass to actually be beating by every enemy you fight. The thing with a good superman game is mixing it up. Lets kick the **** through a few enemies and then have our ass handed by a big bad, like doomsday.

Throw in a few city hazards to deal with. Like maybe Metallo smashing up a training system and you needing to stop a train while also fighting off enemies.

And give us choices too when it comes to gameplay.
 
I love the characters listed, but I don't want to see all those characters in one game. It'll be too overcrowded and be a pain in the ass to actually be beating by every enemy you fight. The thing with a good superman game is mixing it up. Lets kick the **** through a few enemies and then have our ass handed by a big bad, like doomsday.

Throw in a few city hazards to deal with. Like maybe Metallo smashing up a training system and you needing to stop a train while also fighting off enemies.

And give us choices too when it comes to gameplay.

All the boss fights don't have to be fully interactive, I thought the Doomsday fight in the Factor 5 Superman game was well done, as someone stated earlier, they just need to build the game around Superman himself, make it an enviroment where you feel as though you're in full control as opposed to a random open world with Superman feeling as if he was just thrown into the mix. The boss fights, enviromental interaction, etc will all fall into place after that
 
It's a shame that Superman game got cancelled...........:csad:

hopefully, some other studio will pick it up.

But we do need a Superman game on par wih Batman AA.
 
I love the characters listed, but I don't want to see all those characters in one game. It'll be too overcrowded and be a pain in the ass to actually be beating by every enemy you fight. The thing with a good superman game is mixing it up. Lets kick the **** through a few enemies and then have our ass handed by a big bad, like doomsday.

Throw in a few city hazards to deal with. Like maybe Metallo smashing up a training system and you needing to stop a train while also fighting off enemies.

And give us choices too when it comes to gameplay.

I feel that, and I like that. I do want to point out that I've never played a 'fun' disaster rescue level. It's like a level full of escort missions. Has anyone seen this done well in any game? I'm sure it has been fun somewhere...
 
ive been thinking, but i can't think. Nothing so far.

I'm sure ive played a level like that, but i can't think right now. somewhere though...
 
I thought I'd revive this. With Rocksteady's Arkham City on the horizon, people love to discuss how a great Superman game could be done. So instead of cluttering the Arkham City thread, we can resume discussions here.
 
I thought I'd revive this. With Rocksteady's Arkham City on the horizon, people love to discuss how a great Superman game could be done. So instead of cluttering the Arkham City thread, we can resume discussions here.


I wouldnt doubt if we see a tie in with The Man of Steel. Which im ok with. I mean as long as its not as bad as the game for Returns, then ill buy it. I NEED a Superman game.
 
In the Arkham Thread, some people said it would be kinda difficult to really do a good Superman game with all the abilities he possesses and I wonder why? I mean, there are several good to great games that have you play as a powerful being. So it's only logical that the same could be done with Superman as the main character.

When you do a Superman game, I think it should be clear from the start that you don't want to make another Arkham Asylum/City. In quality, yes, but the formula needs to be completely different. It needs to be clear that you are practically playing a god. So yes, while he does do petty stuff like stop bank robberies, that shouldn't be the focus at all of the game. Scratch random crimes immediately. Not even Batman had to deal with the stuff in Arkham Asylum. And it seems like he won't bother with that in Arkham City either, since the whole place is already filled with criminals.

The adventure should take place all over the globe. We need great locations that allow for collateral damage. Quicktime sequences like in God of War and amazing cutscenes like in Uncharted. The game must simply feel epic all around. It needs to be an entirely different beast and shouldn't be anything like the Batman games.
 
In the Arkham Thread, some people said it would be kinda difficult to really do a good Superman game with all the abilities he possesses and I wonder why? I mean, there are several good to great games that have you play as a powerful being. So it's only logical that the same could be done with Superman as the main character.

When you do a Superman game, I think it should be clear from the start that you don't want to make another Arkham Asylum/City. In quality, yes, but the formula needs to be completely different. It needs to be clear that you are practically playing a god. So yes, while he does do petty stuff like stop bank robberies, that shouldn't be the focus at all of the game. Scratch random crimes immediately. Not even Batman had to deal with the stuff in Arkham Asylum. And it seems like he won't bother with that in Arkham City either, since the whole place is already filled with criminals.

The adventure should take place all over the globe. We need great locations that allow for collateral damage. Quicktime sequences like in God of War and amazing cutscenes like in Uncharted. The game must simply feel epic all around. It needs to be an entirely different beast and shouldn't be anything like the Batman games.

Yea i deff think it doesnt need to feel like a Batman title. We are talking about a guy who can go from one end of the city to another in a flash. It needs to feel open, the last thing id want is for a Superman game to feel small. I also agree that he doesnt need to take on petty crime. He needs to stop the BIG stuff.
 
In regards to the superman being invincible, batman was pretty much invincible in arkham asylum, it was pretty hard to lose in that game. However, they nailed the combat and thats what made it fun and thats what they need to do with superman.
You happened to use a cheat? I died a few times in Arkham Asylum
 
Also, no freeflow combat. Kratos doesn't need it, neither does Superman. Who needs freeflow combat when you can crumble mountains with a single blow. If anything, I'd probably take a look at Hulk Ultimate destruction for some combat ideas.
 
I wouldn't, Hulk smashes too much, Superman avoids smashing as much as possible
 
That superman game looked great, I Wonder why they cancelled it. Like someone mentioned before, I, too believe a Daredevil game could be acheivable based off the Arkham formula.
 

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