We need a new great superman game.

Rocksteady is definitely the guys I want working on this, that is if they want to approach the character. Although I know different main devs on Rocksteady are headstrong on saying that Superman doesn't work in video games due to his lack of vulnerability. That's what they think not me.

So it'd be better maybe if WB Interactive finds another studio within its department of get the right and dedicated team to create a game. One's that are as inspired and involved into Superman as the guys over at Rocksteady are with Batman.

that's what most game developers think and I agree....they do this for a living so Im fairly inclined to value their opinion a bit more than the unwashed masses
 
They think that because they don't know Superman. They could just as easily say there is no challenge for Batman as he is prepared for every eventuality and has a gadget for every occasion.
 
but he still has limitations....he's still a man

and I think developers understand the fanbase....they know that most fans would expect a Superman game where Superman IS Superman and not some half power version
 
Like I said before, just fill the game with enemies who actually have a chance to hurt Superman. Really strong enemies, magic-based enemies, etc.
 
Superman gets his ass kicked in comics all the time. He's got a giant rogues gallery. You have more than enough villains needed for a Superman game to make it challenging.
 
It's the downtime that's a gameplay hurdle. Those supervillains amount to boss fights. So what about the rest of the time? Flying around can only keep us satisfied for a short bit. The likes of Spidey and Bats are very capable, but they can be hurt -- even by a group of thugs. Supes is completely invulnerable to them, and that poses an issue for a full-length game.
 
It's the downtime that's a gameplay hurdle. Those supervillains amount to boss fights. So what about the rest of the time? Flying around can only keep us satisfied for a short bit. The likes of Spidey and Bats are very capable, but they can be hurt -- even by a group of thugs. Supes is completely invulnerable to them, and that poses an issue for a full-length game.

Intergang?
 
I know exactly who they are....and im not talking about him being unstoppable...there are plenty of workarounds there..

my issue is where he can and can't go...again I should be able to fly to Switzerland and dry hump the Alps if I so choose
 
What about them? They can't really harm Supes.

Are we talking about the same Intergang? I'm talking about the crime organization that has a supply of Apokaliptian weaponry that's capable of challenging Superman.

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Yes, because in Mass Effect you take off in real-time and in-game into space and have badass battles. Oh wait, no. You have loading screens and cutscenes.

Actually I wouldn't have a problem with a cutscene if the planets were fully realized like they are in ME2.

My main issue with most of Superman's escapades in other media is the fact that he's always relegated to Metropolis. The strongest being on the planet is always restricted to just this one city.

I want a planetary threat, something big that makes you feel like the Man of Steel. And if that meant cutscenes in order for Superman to be able to travel to say, Apokolips, as long as it was a dense, involved place once I got there, I'm down with that
 
I know exactly who they are....and im not talking about him being unstoppable...there are plenty of workarounds there..

my issue is where he can and can't go...again I should be able to fly to Switzerland and dry hump the Alps if I so choose

Why do you need to go to Switzerland? Now I'm not that well versed in the Superman mythos, but I don't understand this sentiment. Sure maybe he does that in the comics, but that doesn't mean he needs to do it in the game. Spider-Man goes to all kinds of places in the comics but he's still confined to New York in most games.

Just invent a story reason for him not to leave Metropolis, or make the game a linear affair where you visit multiple locals.
 
It's the downtime that's a gameplay hurdle. Those supervillains amount to boss fights. So what about the rest of the time? Flying around can only keep us satisfied for a short bit. The likes of Spidey and Bats are very capable, but they can be hurt -- even by a group of thugs. Supes is completely invulnerable to them, and that poses an issue for a full-length game.

I think you can do a lot of stuff, when you aren't fighting the likes of Mantis, Mongul, Parasite, etc. Instead of the regular enemies being a threat to you, have them be a threat to the surrounding areas and civilians. And you as Superman have to try to keep everyone save. Save them from enemies, falling debris, lift cars off of them if they are trapped under it, etc.

I'd to see pretty much this in game form. Save someone from falling, move on right away to immediately catch falling debris, extinguish fires, catch falling planes, act as a replacement for destroyed train rails, etc.

You can also have search and chase missions, where Superman has to use his super hearing and super visions to locate, let's say Lois.

Intergang?

The only group of criminals I want to be able to hurt Superman.
 
There are other things you can do with a good story that are not necessarily combat based. It's about having motivation and stakes. Imagine a sequence like in SR where you save a plane or something using the games' mechanics. They need to have you do things while flying, having a lot more control during flight, both presenting power and agility. Keep it simple with a 'use' button that interacts while in flight. Set it up with some missions earlier that establish the ability and later make it be super technical. There are so many potential things to do if you just think of it as, what is it about Superman that you'd want to do. At the top of my list is awesome flight and the ability to feel incredibly agile during flight, combined with strength. That is one of my favorite things about that SR plane sequence, and it would be a great thing to include a Superman game beyond just fighting.

There are ways to make a good Superman game, but it comes from story and motivation not just action elements. And there's also the possibility of having great Clark stuff, using his investigative journalism for clues to save Lois or something. Having a section where you need to use your powers as Clark but without being seen. Tons of stuff to make it a uniquely Superman game, with a good story anchoring it. And all of Superman's villains use things to fight him (Lex builds machines or employs other people like Metallo, etc.) It just has to feel connected the way that the Arkham games bring in cameos that feel completely warranted.

I also didn't read that Rocksteady interview as them saying it's not possible to make a good Superman, it's just not going to be able to use the same formula that makes their Batman games a success.


EDIT: Nathan, I see were thinking along the same lines here. Not to mention, how cool would it be if the story begins as if the villain is Luthor/Metallo, only to have Metropolis slowly have more elements from another dimension as we realize Darkseid is behind all of this, trying to bring Metropolis into his dimension (or something, haha, I have no idea if he's ever done something like that, but it seems like he could and would). So now we can bring in true beings to combat him that are not just robots. This is just a quick write-up but I'm sure there are tons of sweet possibilities. Just make it a layered plot that keeps you (and Superman) guessing, as you try to figure out what's actually going on in Metropolis. In the meantime, obviously Lois gets kidnapped, yadda yadda.

Another great thing that Arkham does is constantly up the ante. So at first, as Supes, you can just walk through bullet-fields, knocking out thugs as you go by, but later they start using Kryptonite as a way to slow you down, so now you need to dodge these bullets, or they use kryptonite dust or some **** in the air to keep you from doing certain things. The idea of progression from your enemy is key to making them feel real and a threat.
 
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Im pretty sure there are ways to deal with such problems in a Superman game...if we would get one.
Like, im looking at all the cool hype the new Spider-Man gets and im still baffled that WB fumbled the bag so hard on their part.

We could have had this too with a new Batman game or letting Rocksteady finally do Superman.
But nope, lackluster Gotham Knights and a Suicide Squad loot shooter that they had to delay because of the negative Reactions after its latest trailer.
 
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ok I really like this idea

In Insomniac's Spider-Man when you try to do anything un-Spider-Man like to a civilian ie try to punch or kick them, he just gestures at them if they're too close.

The main problem with Superman is his power-levels, it would be really tricky to find a sweet spot were he's strong enough that you feel like you're Superman but not so strong that it feels like his environment shouldn't be crumbling around him with impact.

At this point I'd beg Insomniac to try & make something with the character as they're the only ones that seem to be able to get things close to right.
 
Honestly a Superman game shouldn't be that complicated. He's not beatable in previous DC games.
 
Yeah I reckon if you were clever about it you could easily handle his power level.

and imagine if for dlc they added a krypto mission :love:
 
We have stepped over the "A Superman game is hard to make" line long ago.
Its still a thing many claim but its just not true anymore.
The Gaming industry created enough tools and ways by now to make it absolutely possible.

We just have the unfortunate problem that WB has no idea how to tackle the video game sector.
Their best idea is a Live Service Loot shooter with the Suicide Squad.

A Superman game can be all kinds of fun if you arent too strict with it.
 
Who would you cast in a superman game? Would you bring Tim Daly back or use Jack Quaid or someone else?
 
Either Tim Daly or even George Newbern.

Or I would take a page out of the PlayStation Spider-Man games: And get a well-known voice actor to play Superman. Kind of like how Yuri Lowenthal is now synonymous with Spider-Man because of those games.

Another thing I would love for them to bring back is something that they did with the Superman Returns VG: Give the game a health bar, but it's not for Superman. It's for the city, and the people of Metropolis. That was something I enjoyed that made it stand out from other Superman games. And it would HAVE to be open world.
 

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