Thundercrack85
Avenger
- Joined
- Sep 2, 2009
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- 21,668
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I have long thought that Spider-man may be one of the best comic book franchises to turn into a video game, but overall, the games we have gotten range from dreadful to... okay. I would like to see a game series made for the sake of itself; standalone, not as a tie-in, or an adaption of a specific storyline.
The thing that gets me, is that some of the games, actually have good mechanics, but drop the ball in other areas. I played a bit of Amazing Spider-man 2. I actually liked the web slinging, but the city had less traffic than Liberty City in Grand Theft Auto III. Since it's a movie tie-in, it was doomed to be mediocre, but it's not without redeeming qualities.
The other thing I notice in these games is a lack of supporting characters, which is one of the franchise's strongest assets. I think the Spectacular-Spider-man TV show really showed that off. The Persona series has less character interaction than that show.
Personally, I feel that a Spider-man game should have a limited amount of villains. Perhaps incorporate some characters prior to their villainous break out.
So for example, the game can have Green Goblin or Dr. Octopus (but not both), and some less ambitious villains, like Shocker, Rhino, Sandman, and Vulture, but reserve (if they use Green Goblin) Dr. Octopus for a sequel. However, if they use Dr. Octopus, they could then have Norman Osborne as just the person appear in a prominent role, and set him up to become the villain in the next game.
Perhaps allow your choices in the game to influence their future (Peter Parker has inadvertently created some of his future villains).
The gameplay mechanic I think would be interesting, assuming the game actually shows Peter Parker getting his powers, is to let him level up, giving him more and or stronger abilities as he levels up. This could also make villains more challenging, with some simply being out of Spider-man's league, until he gains more experience.
Or if you don't feel like reading all that:
1. Make use of Peter Parker, and his daily life, with a focus on social interactions
2. Don't have too many villains, but incorporate characters before they become villains, and let the player influence the path they take (both as Spider-man and Peter Parker)
3. Spider-man becomes more powerful / gains new abilities as he gains more experience
Just some thoughts. I'm curious to hear what others think.
The thing that gets me, is that some of the games, actually have good mechanics, but drop the ball in other areas. I played a bit of Amazing Spider-man 2. I actually liked the web slinging, but the city had less traffic than Liberty City in Grand Theft Auto III. Since it's a movie tie-in, it was doomed to be mediocre, but it's not without redeeming qualities.
The other thing I notice in these games is a lack of supporting characters, which is one of the franchise's strongest assets. I think the Spectacular-Spider-man TV show really showed that off. The Persona series has less character interaction than that show.
Personally, I feel that a Spider-man game should have a limited amount of villains. Perhaps incorporate some characters prior to their villainous break out.
So for example, the game can have Green Goblin or Dr. Octopus (but not both), and some less ambitious villains, like Shocker, Rhino, Sandman, and Vulture, but reserve (if they use Green Goblin) Dr. Octopus for a sequel. However, if they use Dr. Octopus, they could then have Norman Osborne as just the person appear in a prominent role, and set him up to become the villain in the next game.
Perhaps allow your choices in the game to influence their future (Peter Parker has inadvertently created some of his future villains).
The gameplay mechanic I think would be interesting, assuming the game actually shows Peter Parker getting his powers, is to let him level up, giving him more and or stronger abilities as he levels up. This could also make villains more challenging, with some simply being out of Spider-man's league, until he gains more experience.
Or if you don't feel like reading all that:
1. Make use of Peter Parker, and his daily life, with a focus on social interactions
2. Don't have too many villains, but incorporate characters before they become villains, and let the player influence the path they take (both as Spider-man and Peter Parker)
3. Spider-man becomes more powerful / gains new abilities as he gains more experience
Just some thoughts. I'm curious to hear what others think.
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