Spider-Man: The Movie 3

Matt Murdock

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I played Ultimate Spider-Man recently and have also played Spider-Man: The Movie 2. In terms of USM's poor quality in comparisson to SM2, the only assesment i can make is that Activision threw USM together in order to test the controls for Spider-Man: The Movie 3 whilst playing as Venom. Rumors are abundant and say that Venom will be the big villain in Spider-Man 3, and it therefore makes sense that Activision would want to test their control scheme in a game which would be released earlier than the movie's game. Allowing them time to alter controls, graphics, voices, and core game elements. Hence--USM.

Some Improvemts that I would make if i was making Spider-Man: The Movie 3 (This is only a re-done control scheme):::

Swinging Style:

Same as Spider-Man 2's default setup (((normal swinging -- push swing button once to shoot out a webline, press jump to jump off of webline and fly through the air.))) I would however have an additional feature-- The Longer The swing button is pressed, then the longer Spider-Man's webline would be. Meaning that once the web was connected to an 'anchorpoint', the player could hold the button and Spidey's web would get longer and longer until he reached the ground. If someone needed to climb the web, i would have the same scheme as in USM ( triangle button for PS2).

Combat System:

Same as USM, except that i would bring back all of the web tricks ( Hanging villains from streetlamps, webbing them up while they're alive, rodeo web etc etc.) Also, i would make it so that the enemies could be beaten around after their health was depleted, as in spider-man 2, yet i'd make it necessary for them to be hung from streetlamps once dealt with entirely.

I would bring back the spider sense / dodging ability, and the Charge Jump as well. Then, I think, that would be a great game:)
 
Spider-Man 3 game.

I made a thread on this already.

I agree with the combat system part you typed. Just add some things from Spider-Man The Movie Game, pretty much all of the moves from Spider-Man 2 The Movie Game, and the Ultimate Spider-Man game, then the combat would be more fun.:):up:
 
Just watch the video THWIP posted in that other thread... that is how it should be :up:
 
I tried to watch that and my comp (a mac) couldnt detect the file
 
Mentok said:
Just watch the video THWIP posted in that other thread... that is how it should be :up:

THE CREATOR OF THAT PIECE REMOVED IT FROM ALL SERVERS. I SENT HIM AN E-MAIL ASKING WHY, BUT NEVER GOT A RESPONSE; HE PROBABLY GOT THREATENED WITH A LAWSUIT OR SOME SHlT. :confused: :down:rolleyes:
 
THWIP* said:
THE CREATOR OF THAT PIECE REMOVED IT FROM ALL SERVERS. I SENT HIM AN E-MAIL ASKING WHY, BUT NEVER GOT A RESPONSE; HE PROBABLY GOT THREATENED WITH A LAWSUIT OR SOME SHlT. :confused: :down:rolleyes:

Bummer, that video rocked.
 
Mentok said:
Bummer, that video rocked.


YEAH, I JUST FORWARDED THAT E-MAIL AGAIN. HE WORKS IN AUSTRALIA, BTW. MAYBE YOU COULD GO ASK HIM FOR THE VIDEO IN PERSON. ;)
 
THWIP* said:
YEAH, I JUST FORWARDED THAT E-MAIL AGAIN. HE WORKS IN AUSTRALIA, BTW. MAYBE YOU COULD GO ASK HIM FOR THE VIDEO IN PERSON. ;)

hahaha, no problem :up:
 
What exactly was wrong with USM, and what was good about Spiderman The Movie 2?
 
Pretty much everything was wrong with USM.
 
That's a very good answer and not at all a stupid one. So can anyone give me actual reasons, or is this more of the same comic geek nonsense that hyped the movie game in the first place?
 
USM

- Web Swinging was dumbed down.
- Fight controls were weak.
- Camera was terrible.
- Boss battles were not evenly weighted.
- Venom was nothing special.
- The Cell Shading effect didnt really work for the game.
- Scale was weird.
- Random battles and missions were poor.
 
Mentok said:
- Web Swinging was dumbed down.
It was exactly the same. How was it changed? You move around the city, the web connects to a building instead of a cloud, there's really nothing else to do with it here, and the movie game didn't do anything else with it.

- Fight controls were weak.
I've only played it on PC, but at least on that platform it's perfect.

- Camera was terrible.
It's play controller, just like the movie game, again, no difference here :confused:

- Boss battles were not evenly weighted.
What the heck does this even mean? Erratic difficulty? Not only did the movie game have this, but it didn't have a super gay final battle against ock which is a huge plus.

- Venom was nothing special.
Seriously? Your big reason for disliking the game is one of the characters that is only there for about 10% of your total time with the game didn't live up to what you wanted? :confused:

- The Cell Shading effect didn't really work for the game.
It looks great IMO.

- Scale was weird.
You're really reaching here.

- Random battles and missions were poor.
They were the same as SM2, with the exception of the annoying save the balloon mission, which everyone hated. So yeah, USM was the better game. Chances are, the only reason most of the people on here hate the game is because it was Ultimate Spiderman or some other equally ******ed reason, like "scale was weird" :down
 
Tremere said:
It was exactly the same. How was it changed? You move around the city, the web connects to a building instead of a cloud, there's really nothing else to do with it here, and the movie game didn't do anything else with it.

It was dumbed down from the controlls in SM2.

SM2 - You aim and controll your web slinging.

USM - You pull the trigger and he swings.

Not the same :down


It's play controller, just like the movie game, again, no difference here :confused:

Its nothing like the controlls in SM2.


What the heck does this even mean? Erratic difficulty? Not only did the movie game have this, but it didn't have a super gay final battle against ock which is a huge plus.

Exactly what it means. The boss battles were too hit and miss in tearms of beating them.


Seriously? Your big reason for disliking the game is one of the characters that is only there for about 10% of your total time with the game didn't live up to what you wanted? :confused:

Its one of the many reasons I didnt like the game, yes. There was no real point in putting Venom in there. I gave you eight reasons why I didnt like the game Venom was just one of them... nice try at devaluing my opinion though :up:.

It was pointless to put him in the game. He didnt add anything. He was poorly though out and poorly implimented.


You're really reaching here.

Hardly. Crawl up the side of a building. Your almost as tall as a single story. The buildings are way too small Both in height width and depth. Same gaoes for the scale in SM2.

They were the same as SM2,

And they were poor in SM2.

So yeah, USM was the better game. Chances are, the only reason most of the people on here hate the game is because it was Ultimate Spiderman or some other equally ******ed reason, like "scale was weird" :down

SM2 was the better game. At least they didnt ruin the fun of webslinging in SM2.

I hated it because it was a poor game, not because it was based on a certain comic.

I am sorry if scale is a ******ed reason fo not liking a game. I happen to value immersion in games.
 
Mentok said:
It was dumbed down from the controlls in SM2.
Dumbed down usually means streamlined and easier to use but I've gotten used to something else so I'll trash it.



Its nothing like the controlls in SM2.
Ok.




Exactly what it means. The boss battles were too hit and miss in tearms of beating them.
That's like saying Ninja Gaiden is a bad game because I can't beat all the bosses all the time on my first try. They aren't that hard, they are fun, they aren't buggy or anything like that. Saying "I can't beat the, waaa" is ******ed.




Its one of teh many reasons I didnt like the game, yes. There was no real point in putting Venom in there.
Most people, reading reviews and impressions of the game away from this site, had fun playing as him and he was a nice diversion from Spiderman every once in a while, and he was done pretty well.



Hardly. Crawl up the side of a building. Your almost as tall as a single story. The buildings are way too small Both in height width and depth. Same gaoes for the scale in SM2.
Did you play the game? You aren't as tall as a single story building, I promise. I can take screenshots if you want :confused:


And they were poor in SM2.
Which explains why people use it as an excuse as to why SM2 is better than USM...



SM2 was the better game. At least they didnt ruin the fun of webslinging in SM2.
Yeah, they made it exactly the same, only easier to control, how boring.

I hated it because it was a poor game, not because it was based on a certain comic :o.
You have really, really strange (bad) taste if this game was "poor" and SM2 was any better in ANY way.

I am sorry if scale is a ******ed reason fo not liking a game. I heppen to value immersion in games.
It's ironic that you can claim immersion as a reason to dislike USM (for reasons that aren't there btw) while at the same time defending a game where spiderman saved the same balloon from the same kid 20000 times. These games aren't immersive, either one. If anything, USM was more immersive than SM2 though. At least it had a story that didn't blow and no B actors doing voice overs every few minutes.
 
spideystretches.jpg


Well, I searched for a single story building for a few minutes but didn't find one, so I took this. Even a door is taller than spiderman at his absolute longest, which you see for less than a full second less than 1% of the time. The scale is fine, sorry.
 
Tremere said:
Dumbed down usually means streamlined and easier to use but I've gotten used to something else so I'll trash it.

Yeah, good one :o

http://www.eurogamer.net/article.php?article_id=61337

As the game opens, you are immediately confronted and struck by a control system that has taken a massive step back since the previous game. Now you can only shoot one web at a time (why?) and you have to double-jump and zip your way around the city in what feels like an alarmingly limited and retrograde way. Whatever a spider can? Only if it's a curiously lazy and stupid spider. You will get used to it, but you will never fully come to terms with the fact that it used to be so much better.




That's like saying Ninja Gaiden is a bad game because I can't beat all the bosses all the time on my first try. They aren't that hard, they are fun, they aren't buggy or anything like that. Saying "I can't beat the, waaa" is ******ed.

No, its nothing like saying that. The AI used in the boss battles was stupid. Quit making up crap.

Am I complaining because the boss battles are hard? No.

My complaints are over the stupidity of the battles and the AI used.


Most people, reading reviews and impressions of the game away from this site, had fun playing as him and he was a nice diversion from Spiderman every once in a while, and he was done pretty well.

Yeah, well most people think your stupid :o

See, I can do it too... dosent make the game any better, but if it make you feel good thats fine :up:




Did you play the game? You aren't as tall as a single story building, I promise. I can take screenshots if you want :confused:

Did I say your as tall as a single story building? No.


Which explains why people use it as an excuse as to why SM2 is better than USM...

Ahhh, ok :confused:




Yeah, they made it exactly the same, only easier to control, how boring.

Its nothing like SM2.

I guess you would like a shooting game better if you didnt have to aim? Just pull the trigger and the target is dead right?

You are right though. It was boring.


You have really, really strange (bad) taste if this game was "poor" and SM2 was any better in ANY way.


No, I have taste in video games. You just seem to be a comic fanboy :o


It's ironic that you can claim immersion as a reason to dislike USM (for reasons that aren't there btw) while at the same time defending a game where spiderman saved the same balloon from the same kid 20000 times.

Your a dumbass. I am not defending SM2 or even saying its a better game. I said that it did some thing better than USM. Both games are crap.

If anything, USM was more immersive than SM2 though.

Why, because your in a cartoon world rather than a real one?

At least it had a story that didn't blow and no B actors doing voice overs every few minutes.

****, you really need to see who did the voice acting for USM :o
 
Tremere said:
Well, I searched for a single story building for a few minutes but didn't find one, so I took this. Even a door is taller than spiderman at his absolute longest, which you see for less than a full second less than 1% of the time. The scale is fine, sorry.

Good for you, god forbid you should ever see an 80 story building... you might think it should only be a dozen meters high.
 
Excuse me, was there a shot against Bruce Campbell in there? Bruce, who is not only th' effin' man, but was th' funniest thing in th' entire flamin' movie games?!

Trem, quit bein' a ****ing ******* an' get a life. We don't need pompous ****s like you who obviously don't know **** about **** around; we got too many as it is.
 
Mentok said:
Yeah, good one

http://www.eurogamer.net/article.php?article_id=61337

As the game opens, you are immediately confronted and struck by a control system that has taken a massive step back since the previous game. Now you can only shoot one web at a time (why?) and you have to double-jump and zip your way around the city in what feels like an alarmingly limited and retrograde way. Whatever a spider can? Only if it's a curiously lazy and stupid spider. You will get used to it, but you will never fully come to terms with the fact that it used to be so much better.
They cut useless features like shooting two webs that I doubt anyone used as more than a novelty and people whined and *****ed. Same as when Bethesda cuts out spears, something no one uses, suddenly the game is ruined.






No, its nothing like saying that. The AI used in the boss battles was stupid. Quit making up crap.

Am I complaining because the boss battles are hard? No.

My complaints are over the stupidity of the battles and the AI used.
Again, you're really reaching here. The AI used in the boss battles was stupid? Stupid how? They didn't do things the characters would normally NOT do which would help them beat the hero? They moved in repeating patterns like 99% of all video game bosses ever conceived of? Yeah.




Yeah, well most people think your stupid :o
Most people thinking the exact opposite and asking me back was the only reason I returned, so no :o

See, I can do it too... dosent make the game any better, but if it make you feel good thats fine :up:
You may be able to do it, but I haven't seen any evidence of that. You were attempting to mimic my actions (posting a fact), and instead ended up mimicking the actions of riz (posting a malformed opinion not based on any fact at all). You failed :o





Did I say your as tall as a single story building? No.
Hardly. Crawl up the side of a building. Your almost as tall as a single story.
Yeah, you kinda did.

And I don't know if you've ever seen a skyscraper, but they aren't much taller than what you're seeing in these games. I'm sorry, but there really don't have clouds towards their midsections if that's what you're thinking.

Its nothing like SM2.
Great rebuttal, but I think I have something better: Yes it is. Check, Mr. Mentok. Let's see you get out of this one!

I guess you would like a shooting game better if you didnt have to aim? Just pull the trigger and the target is dead right?
No, but I sure like being able to hit "R" to reload instead of having to guide the hand with my mouse, pick up a magazine, and go through the motions of a reload.


You are right though. It was boring.
Not for me, but meh.


No, I have taste in video games. You just seem to be a comic fanboy :o
Yep, I'm a comic fanboy that doesn't read any comics and never has. We're a rare breed, right up there with black goths, but you finally found one of us. Crikey.



Your a dumbass. I am not defending SM2 or even saying its a better game. I said that it did some thing better than USM. Both games are crap.
Then why are you posting? My original post was asking why people were trashing USM and saying that SM2 was someone a perfect game by comparison. And even so, USM was hardly crap.


Why, because your in a cartoon world rather than a real one?
No, because it's more immersive? I don't know how to go into any more detail than that here, it just was Mentok. I can't even see how you would argue with this :confused:


****, you really need to see who did the voice acting for USM
I wasn't talking about the voice acting in general, I was talking about Bruce not being there with a voice in spidey's head, which was sort of an immersion breaker.


And I don't even know how to respond to the idiot. Trem? :confused:
 
Tremere said:
They cut useless features like shooting two webs that I doubt anyone used as more than a novelty and people whined and *****ed. Same as when Bethesda cuts out spears, something no one uses, suddenly the game is ruined.

Fine, you think a less interactive web swinging is better, your in the minority.



Again, you're really reaching here. The AI used in the boss battles was stupid? Stupid how? They didn't do things the characters would normally NOT do which would help them beat the hero? They moved in repeating patterns like 99% of all video game bosses ever conceived of? Yeah.

Hardly reaching. The AI is stupid. How else can you explain bosses you can beat by standing still and hitting the attack button.



Most people thinking the exact opposite and asking me back was the only reason I returned, so no :o

The sarcasm was lost on you :(


And I don't know if you've ever seen a skyscraper, but they aren't much taller than what you're seeing in these games. I'm sorry, but there really don't have clouds towards their midsections if that's what you're thinking.

Scale :o


Great rebuttal, but I think I have something better: Yes it is. Check, Mr. Mentok. Let's see you get out of this one!

Hmmm...

SM2

http://guides.ign.com/guides/566824/page_3.html


Web swinging in Spider-Man 2 is no simple task—in fact, it's almost an art. You'll have to master an intricate pattern of button presses that involves, at the very least, three buttons.



USM

Oh yeah. You press a single button.


Yeah, the controlls for web swinging are exactly the same.


No, but I sure like being able to hit "R" to reload instead of having to guide the hand with my mouse, pick up a magazine, and go through the motions of a reload.

:rolleyes:


Then why are you posting? My original post was asking why people were trashing USM and saying that SM2 was someone a perfect game by comparison. And even so, USM was hardly crap.


What exactly was wrong with USM, and what was good about Spiderman The Movie 2?

Pretty much everything was wrong with USM.

That's a very good answer and not at all a stupid one. So can anyone give me actual reasons, or is this more of the same comic geek nonsense that hyped the movie game in the first place?

USM

- Web Swinging was dumbed down.
- Fight controls were weak.
- Camera was terrible.
- Boss battles were not evenly weighted.
- Venom was nothing special.
- The Cell Shading effect didnt really work for the game.
- Scale was weird.
- Random battles and missions were poor.


I answered a question of yours. This whole thing is going because You like a game and I dont. No big deal I guess but oh well.


No, because it's more immersive?

IMO, its not.
 

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