Matt Murdock
Avenger
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- Jun 29, 2005
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I played Ultimate Spider-Man recently and have also played Spider-Man: The Movie 2. In terms of USM's poor quality in comparisson to SM2, the only assesment i can make is that Activision threw USM together in order to test the controls for Spider-Man: The Movie 3 whilst playing as Venom. Rumors are abundant and say that Venom will be the big villain in Spider-Man 3, and it therefore makes sense that Activision would want to test their control scheme in a game which would be released earlier than the movie's game. Allowing them time to alter controls, graphics, voices, and core game elements. Hence--USM.
Some Improvemts that I would make if i was making Spider-Man: The Movie 3 (This is only a re-done control scheme):::
Swinging Style:
Same as Spider-Man 2's default setup (((normal swinging -- push swing button once to shoot out a webline, press jump to jump off of webline and fly through the air.))) I would however have an additional feature-- The Longer The swing button is pressed, then the longer Spider-Man's webline would be. Meaning that once the web was connected to an 'anchorpoint', the player could hold the button and Spidey's web would get longer and longer until he reached the ground. If someone needed to climb the web, i would have the same scheme as in USM ( triangle button for PS2).
Combat System:
Same as USM, except that i would bring back all of the web tricks ( Hanging villains from streetlamps, webbing them up while they're alive, rodeo web etc etc.) Also, i would make it so that the enemies could be beaten around after their health was depleted, as in spider-man 2, yet i'd make it necessary for them to be hung from streetlamps once dealt with entirely.
I would bring back the spider sense / dodging ability, and the Charge Jump as well. Then, I think, that would be a great game
Some Improvemts that I would make if i was making Spider-Man: The Movie 3 (This is only a re-done control scheme):::
Swinging Style:
Same as Spider-Man 2's default setup (((normal swinging -- push swing button once to shoot out a webline, press jump to jump off of webline and fly through the air.))) I would however have an additional feature-- The Longer The swing button is pressed, then the longer Spider-Man's webline would be. Meaning that once the web was connected to an 'anchorpoint', the player could hold the button and Spidey's web would get longer and longer until he reached the ground. If someone needed to climb the web, i would have the same scheme as in USM ( triangle button for PS2).
Combat System:
Same as USM, except that i would bring back all of the web tricks ( Hanging villains from streetlamps, webbing them up while they're alive, rodeo web etc etc.) Also, i would make it so that the enemies could be beaten around after their health was depleted, as in spider-man 2, yet i'd make it necessary for them to be hung from streetlamps once dealt with entirely.
I would bring back the spider sense / dodging ability, and the Charge Jump as well. Then, I think, that would be a great game