What's the future of the comic book industry, in your view?

Mutant 77

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I'm just wondering this.
It seems to me that the "superhero fatigue" never ever happened as predicted in the past, Aquaman grossed more than 1 billion at the global box-office, and future for superhero movies looks definitely bright.
But what about the comic books? Movie success didn't translate into big sales for comic books and companies, that's very sad.
So what's your prediction?







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The main X-Men universe (X-Men + Wolverine) has been altered via time travel twice, not just one ("Days of Future Past").
This means that the timeline depicted in "First Class" (1962), "The Wolverine" (2008) and the post-apocalyptic future of "Days of Future Past" (2023) was already a massive divergence from the original, untampered version of history (the X-Men trilogy).


X-CONTINUITY
http://x-continuity.blogspot.com


There are extensive sections explaining more about incongruences and contradictions in the saga.
According to my scenario: Sebastian Shaw (Kevin Bacon) was a time traveler. He was born several years after the events of "The Last Stand", in the original timeline (X-Men Origins: Wolverine; X-Men; X2; The Last Stand).
 
My take...

Comic books will always have die-hard fans. That won't ever change. I don't see the genre ever not making enough money to stay afloat, and I think managing to stay afloat is what it's about these days. With comic book related properties being so massive in other (far more lucrative) arenas, we the readers are basically a focus-group for DC and Marvel that actually pays them for the privilege! The companies use us as a testing ground. Our feedback on characters/storylines helps them evaluate using them in other ventures (e.g. movies/TV, merchandising), which is where they (hopefully) pull in the serious money.

As for smaller companies whose characters don't tend to get used for movies/TV, sure they may struggle. But then smaller comics companies tend to have a history of that anyway.
 
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It all depends on how one 'consumes' their material, like anything seemingly these days, the physical 'nature' of the publication can be accessed and gotten in a on-line, non physical measure and so 'sales' of the physical form that occurred in my childhood and youth on a 'weekly' basis, I suspect will fall eventually, possibly and sadly to a mere spec of total consumption, I hope not.

I am old school on this in any format of goods, whether, book, magazine, CD, film or comic book series, I will always want to own a physical copy but appreciate I am in a very small minority, I don't download / upload / use internet for purchases of anything.

The actual 'fatigue' or love of comic love translating to film-going will as ever not be as major 'fall' to the general public, many go see the films without much base knowledge, they know the characters through their film history experience and that's enough for them and they will go to each MCU / DCEU / Sony entry to a series, regardless. There is an inherent base formed now and that will not break, until the A-B list character chain is all used up and then there maybe a side-flux reaction but we've seen previously, that's been bought into already and maintained (Iron Man coming to mainstream and bringing everyone with him).

All that's happened is the minority as I was as a child in terms of reading and consuming have become the majority, the geek truly has inherited the earth.

That will continue, we've just seen Aquaman pull in in over a $1 B box office, Shazam will follow with strong numbers, the wider MCU characters are now becoming front and centre, the long standing fans (i.e. us lot) will maintain our end of the bargain religiously and the GA will continue theirs.

Fatigue ? Not a minute of it.
 
The comicbook industry does not adapt.

How it still exists when it isn't in gas stations or grocery (just direct edition if know what I mean) confounds me. Stan Lee himself thought the industry was going digital around 2000. It never took off. Now, with digital essentially taking over all facets of everyday life perhaps the comic industry will follow.
 
Unless they can kill off their dependence on Diamond/Alliance and the comic book shops, they are going to slowly die. Things are getting cancelled before they first trade comes out. It is ludicrous.
 
One positive is that comic books are being looked at as IP factories. Rather than greenlighting an idea for a movie or tv show, they are looking at comics and buying the rights to whatever seems to be cool. That's why...if I were a screenwriter of sci-fi, adventure etc...I wouldn't write a script, I'd publish a comic, then sell the IP as a "Based on the Graphic Novel" film or tv show.

But Hello2016 is correct. It's 2019 and comic books are THE HOTTEST THING IN POP CULTURE...but whenever I walk into a comic shop, the place is dirty, dusty, uninviting places with staff that ignores you and an impossible to navigate maze of stacked long-boxes of unorganized back issues. What mom is going to go in there and find something for their kid? Comic shops should have evolved into Pop Culture product destinations YEARS AGO, but they can't be bothered to.

And as far as the future goes...it's probably going to be digital single issues, then collected into a paperback edition by storyarc.
 
Great topic... And I'm TOO busy right now to get into it with any depth at the moment.

That said... Quick story.

It was about ten years ago, so right around when I was getting slowly out of regular comic book buying on a monthly basis. It was a combination of reasons. The then current arcs didn't grab me and the constants of the two major publishers is to see saw between two extremes: "Everything you know is wrong and the whole conception of the series or character is upended" or "We are going to do our best to NEVER allow this series or character grow beyond it's most classic form so any development that came after the Silver Age is to be jettisoned."

I found myself with some time to kill before a movie started so as I was in downtown Brooklyn I went to the Barnes And Noble next to the theater. Went straight to the "comic book/graphic novel/manga" section. Now of course this was about a decade ago or so and what I found was maybe a six by six rack that was divided between Marvel and DC. This is where the big name super hero material was at. Mind you this was a store with two floors and many thousands of square feet. So the rack had the hits you would imagine representing their respective companies. Marvel section had loads of X-Men, Spidey, Deadpool and as it was the big seller of the time, collections connected to Bendis' Avengers Disassembled/New Avengers, along with some Ultimate TPBs and maybe something a little off the beaten track like some Marvel Max collection. The DC stuff was also what you'd expect, with perennials like TDKReturns, Crisis On Infinite Earths, Watchmen, Death/Return Of Superman, Morrison's JLA run collections, Sandman and as it was having a moment at the time, lots of Green Lantern what with Rebirth and Sinestro Corps. War having re-establishing that franchise in the minds of fans.

Now... A six by six or so rack is not all that large. What was more concerning at the time to me as a fan of American Comic Books was that the section for these iconic, and profitable in other mediums franchises were, in their home medium, being dwarfed in terms of product available at this location, by the section set aside for MANGA. Manga didn't have a six by six rack. Manga had shelf space that just went on and on. Back then I actually had a subscription to SHONEN JUMP's American edition. Looking at how much more Manga was being sold than Marvel/DC stuff made me ponder what was going on? The American characters and their "worlds" could be thought of as having more pop culture penetration than ever before. Anyone paying attention though could easily see that comic books, whether physical or even in digital form, just aren't keeping up with the other ways people consume super heroes. But pondering it longer and deeper I was struck at how Manga for both older and younger readers was doing okay. And against some pretty big obstacles in terms of what's expected out of consumers. The product contains cultural references and signifiers that the vast majority of American readers are neither familiar with or would viscerally understand even if they looked up the meaning. The product often uses foreign terminology. The stories are serialized to an absurd level, perhaps even beyond American comic books. For real... Those that are familiar with say a BLEACH or a NARUTO, try and explain those stories and NOT sound like and insane person from where the tale initially started and how it eventually ends up. Yeah, American comics have the crazy re-boot thing and soap opera over the topness as well, but there's Manga that take the absurd melodramatics of comics and turn them up to 11 and rip off the knob. Then there's the simple fact that the Manga, whether collected or in a monthly release are just produced differently than Marvel/DC products. I mean, who would have guessed that the same culture that thought it would be a good idea to "colorize" B/W movies would decades later be fine with colorless comic books? Printed on paper much less glossy and modern than American Super Hero comics too boot. And finally, most are printed to accommodate the difference in the way Japanese Kanji are placed and read on the page as opposed to standard English, which is to say Manga is read right side to left side and comics are read left to right. This seems a small thing but it requires one to sort of re-learn how to experience a comic book. It's doable for sure, but it's something that is required and takes time to develop the sense of how to follow the action and dialog in a book one is reading.



DESPITE these obstacles, Manga was thriving. And it was a better bang for your buck even if at first glance the "quality" of the physical product (no color, cheaper paper etc.) seemed less than say, the average Batman or Spidey comic. Whether a parent buying for a kid or a kid deciding what to do with his meager resources comparing what you get out of a Manga vs Marvel/DC is no contest. Pay up to three, four or even five dollars for what amounts to 22-32 pages of content? Or pay a similar amount and even if it's in black and white only, get a phone book's worth of stories? Whether a kid or a parent you can't deny a difference in what you get for your hard earned cash.

So... What can Marvel and DC learn from this phenomenon? Is it already too late? Are there some baked in aspects of modern culture and the realities of producing printed material that will never make a time when comic books sold in the hundreds of thousands, even in the millions, ever happen again, even if these characters and worlds are more popular and well known now than at any other time?
 
Here's some additional food for thought concerning comics as an industry expanding into the film medium that I came across from about 10 months ago.

Is Marvel Killing the Movies?
A roundtable discussion of "Avengers: Infinity War," the 19th installment in the Marvel Cinematic Universe.
By JEET HEER, ALEX SHEPHARD, and JOSEPHINE LIVINGSTONE

May 1, 2018

Avengers: Infinity War Hulk-smashed the domestic box office record for an opening weekend, bringing in nearly $260 million. The world-destroying growth of the Marvel Cinematic Universe—which is now at 19 movies and counting—has led to near-existential questions of what comic books have done to Hollywood. Staff writers Jeet Heer, Alex Shephard, and Josephine Livingstone sat down to discuss the franchise model, RAW, and the post-narrative world. This conversation is, of course, full of spoilers:

Jeet Heer: The new Avengers movie has re-opened the persistent debate—or wound—about the comic book–ification of the movie industry. James Cameron spoke for many in Hollywood when he complained about “Avengersfatigue”—never mind that Cameron is planning to do at least three Avatar sequels. Ridley Scott and Martin Scorsese have made the same complaint—although, again, the fact that Scorsese is producing a Joker movie calls to mind the adage, “Physician, heal thyself.”

So are there too many comic book movies?

For myself, I’ll answer by saying there is a distinction between comic books and superheroes. This is actually my second experience with this debate. As a young comics fan in the late 1970s and early 1980s, I loved all sorts of cartoons—comic strips, New Yorker cartoons, underground comics, and, yes, superhero comics. There was a big debate at the time in places like The Comics Journal about the way superheroes had come to dominate the field. After all, in the 1950s there were all sorts of genres in comic books: horror, funny animals, westerns, romance. But the late 1970s, all were in poor health except superhero titles. A critic in The Comics Journal hailed RAW, an art journal edited by Francoise Mouly and Art Spiegelman, by saying it was the only thing standing between us and “an eternity of the Incredible Hulk.”

Now what was true of comics is becoming true of movies. Are we facing an eternity of the Incredible Hulk?

Alex Shephard: For a long time, I (like many) waited with bated breath for Marvel fatigue to set in. But after the success of Ant Man and Dr. Strange—and certainly after the mega-success of Avengers: Infinity War—I’ve resigned myself to the Marvel Cinematic Universe controlling Hollywood for the foreseeable future.

Or at least, I think I have. With Infinity War, it finally feels like like we’re moving toward an ending for the franchise. In Ben Fritz’s excellent book about the evolution of Hollywood studios, which have become more focused on franchises (as well as the merchandise and theme park money that franchises bring with them), he argues that these movies represent serialized television more than they do actually movies. (This is a point that A.O. Scott makes in his review of Infinity War in The New York Times.) But in fact these movies are evolving to become more like comic books. When the sequel to Infinity War drops next year, the Marvel Cinematic Universe will test its audience mightily, both by bringing back several characters from the dead, comic book–style, and recasting others.

The decision to kill off a number of superheroes was a wise one, given how overcrowded things have gotten at Marvel. Infinity War felt more like an All-Star Game than, say, a championship.

Josephine Livingstone: When I went to see the movie yesterday, I was struck by the trailers. They were also all for franchise movies: Oceans 8, the grammatically aberrant Mission: Impossible - Fallout, Jurassic World: Fallen Kingdom. This new crop of “series” movies speaks to the longstanding complaint that Marvel’s endless production line is hurting Hollywood’s ability to make good, big films by resting on old laurels. The comics universes are easier targets for that argument, but it’s not just them.

But I cannot see where Marvel will go next. I can imagine all sorts of resurrections and plot machinations, but structurally it was a totally maxed-out film. From the first scene to the last, Avengers: Infinity War felt like 2 hours and 40 minutes of climactic scenes, sutured together. There’s no respite. I thought I’d fall asleep in the screening because it was so long, but instead I left feeling like my brain had been cranked up to high alert and then left running.

There is a plot, but a very simple one, and its only real function is to let the movie pivot, then pivot again, between fights in Edinburgh; Wakanda; New York; space. The Edinburgh setting might have been my favorite, if only because Wanda Maximoff (Elizabeth Olsen) delivers a sombre line underneath a shop window sign that reads “We will deep fry your kebab.”

You’re right, Alex, that it felt like an All-Star Game. But how do you restart a franchise once its audience is used to the ice cream-for-breakfast feel of a movie like this? Marvel has deep-fried its kebab with this film, and I cannot imagine an effective next move, in filmmaking terms.

Heer: I think what both of you are getting at is the post-narrative nature of the Marvel movies (and many of the other franchises). In a one-and-done movie, you can have a traditional beginning-middle-end plot. Or shift the narrative around, Pulp Fiction–style. But still, you have a contained story. A franchise is much more like aroman-fleuve or a soap opera, with characters showing up, dying, coming back to life, endlessly.

Stan Lee, the huckster/maestro who co-created the Marvel Universe with Jack Kirby, likes to say that what Marvel sold was “the illusion of change.” That’s to say, the comic books offered serialized stories where it looked like the characters were going through life-changing crises every month but somehow always reverted to the same spot. I’ve always been dissatisfied with “the illusion of change” because it robbed the stories of the finality of traditional narratives: the finality that comes with making irrevocable changes that lead to love or death.

In fact, the Marvel movies have now gone beyond soap opera into another post-narrative form that is even more resistant to finality of life: video games. “INFINITY WAR was structured like a video game with differently themed boss battles to defeat,” Arthur Chu noted on Twitter. “Thanos is the player character who accumulates new powers as he progresses, and has to send his party members on the missions he can’t do himself.”

I don’t want to sound like an old stodgy codger (even though I am an old stodgy codger) but it seems to me that this lack of narrative finality really hampers the genre. Like video games they can be stimulating and exciting, but only at the expense of denying the emotional engagement other forms of art offer. (The post-narrative video-game aspect of these movies might be why critics like Scott and Richard Brodyare cool to them. Which in turns feeds into the status anxiety of superhero movie fans who aren’t content by the fact that their genre dominates global cinema; they also want The New York Times and The New Yorker to bend the knee).

Livingstone: Are you signaling, Jeet, the beginning of a structurally postmodern turn in comic books movies? Video games are certainly one reading for the new Marvel world. But your word “post-narrative” gives me some hope. This is something the novel went through many decades ago. And I’m glad it did ...

Heer: I do think that these franchise movies (and the superhero comics they often draw from) are merging with video games. And that’s not a wholly bad thing: There are exciting experimental possibilities in a post-narrative world. If the end result is we get big-tent movies that play with storytelling in the manner of Robert Coover or Lydia Davis, so much the better. But that possibility is still hypothetical. What we have in most Marvel movies is not just a video game but a bad video game: one that is overstuffed and chaotic.

Shephard: The video game analogy is a good one, but it doesn’t go nearly far enough for me. They’re merging with video games and television and toys and theme park rides and branded content—I’m naive, but I was still surprised to see the Lexus from the Black Panther Lexus commercials show up in Black Panther—to form a knotty meta-narrative that ultimately signifies nothing (except maybe corporate profits). But, even with the shock ending of Infinity War, the tone of these movies has always been broad and good-natured, in contrast, for instance, to the sheer oppressiveness of DC’s botched attempts at cinematic universes. They’re the ideal vehicles to just keep layering on other profitable narratives.

Jeet’s point about “emotional engagement” is a really good one, though. To me, the Guardians of the Galaxy movies are the only ones that really have that (though that may be because I am weirdly primed to cry at yacht rock). I always leave Avengers movies scratching my head about stakes. Big-budget movies usually are all about them—an asteroid hurtling to earth, a group of velociraptors that could wipe out humanity, fathers and sons, etc. But I never felt any real sense of urgency in Infinity War. Or much else, for that matter.

Livingstone: I had the same questions about what I was meant to feel, Alex. But in the end I think I felt what the movie wanted me to: overwhelmed. The action of Infinity War keeps it all at such a high pitch that the movie obliterates its own emotional stakes. I think it was intended to engender one long sharp intake of breath.

We are three different movie-goers, and we each seem to have come away with a similar feeling of bewilderment from this film. Perhaps it’s the shock of witnessing something like an ending to this long, long franchise. As Alex said, it’s not an ending for the market: layers will keep layering, toys will keep being sold. But for the one-and-done Marvel paradigm—which we just saw done to total perfection in Black Panther—something was killed off in Infinity War.

Jeet Heer is a contributing editor at the The New Republic.@HeerJeet
Alex Shephard is a staff writer at The New Republic.@alex_shephard
Josephine Livingstone is the culture staff writer at The New Republic.@Jo_Livingstone

I think the comic industry's transformation in the 60's and 70's isn't just about being increasingly superhero centric but the predominance of continuous ongoing commercial vessels. The structural confines of the comics industry as we know it from a creative and commercial standpoint in the world today now needs new media outlets to continue to thrive...

Yet, it's this industry model of what the comics industry has become over the course of decades that to an extent is now being re-run.
 
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I think comics have lost faith in some readers by all the reboots and universe changing events. New characters and the insignificance of death can cause things to be crowded. How old is Bruce Wayne considering there's about four people who played Robin running around? How many Green Lanterns does Earth need (and why are they all basically from America?)
 
Self contained stories with a beginning and an end (or sequels/spinoffs when warranted) being more prominent I think would help moreso than constant reboots, retcons, or other attempts to keep things organized.
 

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