spider-neil
spins a web any size!
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crossing the uncanny value with human characters not blue characters with big eyes
Next technological milestone? Vibrating theater seats.![]()
From James Cameron himself during an interview:
"Here's a big one -- and not enough people are talking about this: 3-D makes us see better certain defects in the basic system of cinema -- the 24 frames-per-second display rate, which already has been eliminated by sports broadcasters as being insufficient. They've already got 60 frames. So I would like to shoot a movie at 48 or 60 frames-per-second, and have it displayed digitally at that rate. There's no reason why the digital projectors can't do it: the little Mims device that is the DLP chip can oscillate at, I think, up to 160 Hz. So, that right there allows us to have a new horizon in cinema, whether it's 2-D or 3-D. Now I think it gets complicated with respect to visual effects because you don't want to be rendering 60 frames when you used to be rendering 24. So what do you do? Do you render at 30 frames and do a 2-D interpolation with optical flow to generate the inter frames? That needs to be looked at. But that's the kind of thing I think about as the next horizon in terms of presentation and really blowing people away in the theater."
Interview here:
http://www.awn.com/articles/3d/cameron-geeks-out-avatar/page/5,1
what if someone finds a way to have a 60 fps movie with a cinematic feeling?
Can someone please explain this "cinematic" feeling garnered from 24fps, or that an increase in framerate magically detracts from the immersion one gains in a story? The last quote in that link makes absolutely no sense to me.60fps is life-like and more frame rates than the eye can see that helps create a very fluid experience. It's perfect for sports and nature programs. 24fps is the framerate for movies and cinematic experiences.
Heres a good comparison:
http://www.boallen.com/fps-compare.html
then how do you handle seeing things in the real world with so much high definition with an infinite number of frames per second?i am afraid that Cameron will like the 60fps so much better then the cinematic feeling that you get with 24. and then we will get a movie that doesnt look right.
the problem is that we got used to those 24 fps so much. i already have problems with those new LCD's that filter everything out. and even some super HD videos look strange to me because i am not used to see so much high definition.
Can someone please explain this "cinematic" feeling garnered from 24fps, or that an increase in framerate magically detracts from the immersion one gains in a story? The last quote in that link makes absolutely no sense to me.
It might not be best to draw an example from this particular industry, but Bioshock is one of the most impressive narratives I've seen in gaming, and it's immersion was breathtaking. And I played this with close to 90 fps. I want to know what I "lost".
do you claim that the way our eyes have evolved to see things in the real world is broken? In the real world we see it with infinite frames per second.It's weird because I can't explain it articulately enough to back up my claims that 24 fps looks more cinematic than 60.
It's like explain why slight grain actually adds more to movie than it being super crystal clear.
24 fps just feels 'movie like' than 60. I think 60 works in certain movies if that's the style (Michael Mann's HD work as of late) but usually they end up looking like a cam corder. Or at least, it has to look like it's 24; Benjamin Button is an example where it was filmed digitally but it looked like film.
I guess 24 does something to the human eye where it looks richer and we're so condition to like it. it's like a filter for our vision, adding to the actors, direction, sets, props, and visual effects.
But it's like "why should have this type of camera angle" or why should the screenplay have three acts? It's best to think that if it's not broken then don't fix it.
i thought that it was obvious that i was talking about watching moviesthen how do you handle seeing things in the real world with so much high definition with an infinite number of frames per second?
well yeah it was obvious. But if you have trouble watching movies like that then how do you not have trouble watching reality like that?i thought that it was obvious that i was talking about watching movies![]()