zenith16
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MEET THE PSIONIC CLASS
Sid Meier joins XCOM in new video, first PC screens revealed, digital pre-sales open
(27 minutes ago)
http://www.joystiq.com/2012/09/07/s...new-video-first-pc-screens-revealed/#comments
Websitehttp://www.joystiq.com
XCOM: Enemy Unknown
Alongside the announcement of Steam pre-sales for XCOM: Enemy Unknown, 2K has released a gameplay walkthrough narrated by lead designer Jake Solomon. Things don't start out looking very good for humanity ... until Sid Meier's psionic powers turn the table, that is.
In addition to the new video, we also have the first screens of Enemy Unknown's PC version. Apart from the obvious point-and-click differences, the PC version also features a traditional grid system, which should be familiar to fans of the series.
Finally, 2K has announced that digital pre-orders for Enemy Unknown are now open. In addition to Steam's pre-order promotion that Valve revealed yesterday, the downloadable version of the game is available from other outlets as well, including GameStop and Amazon. As with its retail counterpart, pre-orders of the digital version include the "Elite Soldier Pack," which features the original X-COM flat-top hairstyle, among other soldier customization options.
XCOM: Enemy Unknown (PC Interface)
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XCOM: Enemy Unknown
Gameplay Walkthrough
Dive into the combat gameplay of XCOM in this walkthrough video with the Lead Designer of Enemy Unknown!
Also
XCOM: Enemy Unknown designer Jake Solomon on the importance of PC
(48 minutes ago)
X-COM has quite a history on PC. In fact, apart from a pair of PlayStation ports (and one for the 3DO!), the franchise's home is entirely bound to the PC. Developer Firaxis is definitely aware of the franchise's history, lead designer Jake Solomon tells me, and that history was taken into account when developing XCOM: Enemy Unknown, not to mention Firaxis' own history with the platform.
"When we first talked about reimagining X-COM, it made a lot of sense, because we were Firaxis, and we have a lot of experience with PC-based, turn-based games," he says. The studio always intended to make the game for consoles as well, but unlike an action game or a first-person shooter, Firaxis couldn't simply port the console version over to PC. "You couldn't say, 'Well, let's just do the least amount of work,' because interfacing with the characters, interfacing with the world, is so different."
Continue Reading
source: Joystiq & GT
Sid Meier joins XCOM in new video, first PC screens revealed, digital pre-sales open
(27 minutes ago) http://www.joystiq.com/2012/09/07/s...new-video-first-pc-screens-revealed/#comments
Websitehttp://www.joystiq.com
Alongside the announcement of Steam pre-sales for XCOM: Enemy Unknown, 2K has released a gameplay walkthrough narrated by lead designer Jake Solomon. Things don't start out looking very good for humanity ... until Sid Meier's psionic powers turn the table, that is.
In addition to the new video, we also have the first screens of Enemy Unknown's PC version. Apart from the obvious point-and-click differences, the PC version also features a traditional grid system, which should be familiar to fans of the series.
Finally, 2K has announced that digital pre-orders for Enemy Unknown are now open. In addition to Steam's pre-order promotion that Valve revealed yesterday, the downloadable version of the game is available from other outlets as well, including GameStop and Amazon. As with its retail counterpart, pre-orders of the digital version include the "Elite Soldier Pack," which features the original X-COM flat-top hairstyle, among other soldier customization options.
XCOM: Enemy Unknown (PC Interface)
Continue Reading
Gameplay Walkthrough
Dive into the combat gameplay of XCOM in this walkthrough video with the Lead Designer of Enemy Unknown!
Also
XCOM: Enemy Unknown designer Jake Solomon on the importance of PC
(48 minutes ago)
"When we first talked about reimagining X-COM, it made a lot of sense, because we were Firaxis, and we have a lot of experience with PC-based, turn-based games," he says. The studio always intended to make the game for consoles as well, but unlike an action game or a first-person shooter, Firaxis couldn't simply port the console version over to PC. "You couldn't say, 'Well, let's just do the least amount of work,' because interfacing with the characters, interfacing with the world, is so different."
Continue Reading
source: Joystiq & GT
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