Zelda

It'called motion contorls. You're supposed to use that. Put it down let it lure the fish and when they come pull up and hold slowly until the fish comes out.
 
I wish the remote would rumble when a fish goes for the hook...
 
The first fishing game isn't THE fishing technique for the game. This one is extremely simplified. They even tell you that rod isn't a great one... it's supposed to be whacked out.

Anyway, I'm gonna start the next Temple today... only my second, but the stuff in between the first and the second was awesome! Although I thought the producers said that the big horseback battle to save Colin was halfway through the game? I just completed it not long ago, and I've only finished one temple! :huh:

Regardless, it was fun.
 
So how are the graphics? My brother saw on X-Play that graphics looked like a good Gamecube game, which it didn't in the early screenshots. So does it look better when you play it?
 
It looks like a Gamecube game because it was ported over but released first on Wii.
 
Kipobe said:
The first fishing game isn't THE fishing technique for the game. This one is extremely simplified. They even tell you that rod isn't a great one... it's supposed to be whacked out.

Anyway, I'm gonna start the next Temple today... only my second, but the stuff in between the first and the second was awesome! Although I thought the producers said that the big horseback battle to save Colin was halfway through the game? I just completed it not long ago, and I've only finished one temple! :huh:

Regardless, it was fun.


So, what would you rate it up untill now?
 
Axid said:
It looks like a Gamecube game because it was ported over but released first on Wii.

Yeah, but that doesn't explain why the screenshots looked better. :huh:
 
Gotendbz-2 said:
Yeah, but that doesn't explain why the screenshots looked better. :huh:

It looks the same as the GameCube version. That's it, that's all. :o
 
DACrowe said:
It'called motion contorls. You're supposed to use that. Put it down let it lure the fish and when they come pull up and hold slowly until the fish comes out.

It doesn't even jerk the line left to right when I do what it tells me to do with the controls and the bobber thing just randomly goes up and down without me pressing anything. Even lightly rasing the wiimote makes the bobber jerk right out of the water.

I don't remember the fishing controls in previous 3D zelda games being this ******ed, and my sensor bar is set up perfectly and calibrated.

and I can't even see when the fish start coming towards the lure because 9 times out of ten the camera refuses to ajust its persepctive and just sits there as my lure sinks way below the screen, nothign I do ajusts the perspective for me to even see when a fish is being attracted to it.
 
I thought fishing was really easy. But the fishing in the beginning of the game isn't the real fishing. The real fishing will have you reeling witht he nunchuck. The only thing you do with fishing in the beginning is throw out your line. Let the thing set itself upright and let it sit still. When you see the thing being pulled down, pick your remote up like you were fishing and keep it up there. The fish will come to you and that's it. So easy, I don't see why people are having trouble with it.
 
ARGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'll try what you guys suggested, the reason people are havign problems with it is probably because it doesn't do a good job of explaining this stuff in game in the begining
 
The rod in the beginning is just a stick with a string. You get a real fishing rod with a reel later on.
 
Yeah, you just drop the thing in the water and forget about it Z. You also start the game with a [blackout]wooden sword and shield[/blackout]... it's just to get things rolling and a little of what to expect later on.

I just completed the second dungeon which is really a great dungeon. Not really that hard, but really engaging. There's something about Link walking upside down on the roof that is just soooo badass. How would I rate it so far? Uh... probably an 8/10... but that's partly because I have so many questions. This is promising to be a 10/10 if it keeps pace.

My problems so far are this: the controls (whilst getting more and more comfortable as I go) are still a tad odd to get natural with. The wiimote swing wasn't built for this and it does take a second to respond on occasion. Also, the menu interfaces take me a moment because they're all assigned to different buttons... so even though this isn't a problem in a high intense battle, it is just a general annoyance... but as you see, neither are really a huge issue. I'm only 2 dungeons into the game... so I'm sure I'll get the hang of it better as time goes on. Besides, it doesn't take away from the overall enjoyment of the game which up to this point has been prett damn good.

Oh, another small grievance I have: Miyamoto's games were the benchmark for non-linear/exploration games... Aunoma's three games so far have all felt a little more linear than Miyamoto's games. I think the biggest difference is OoT and all the games prior gave you very, very simple main objectives, and let you try to figure out how to accomplish that task... Majora's Mask and onwards gives you many small tasks and walks you by the hand to the big tasks. It kinda takes away from the feeling of exploration because you always feel like you have something before you keeping you from looking around.

Although, I will say this... it hasn't stopped me from searching and I've found the experience of exploration to be already more pleasant than any Zelda game to date... so take the time and do it. Twilight Princess is filet mignon... it's not to be rushed and gobbled down. I estimate my total completed play time to be right around 100 hours, and I'm only 15 hours in.

The sequences with Midna are getting better and better... and the Twilight World is just becoming insanely immersive... especially when you release the twilight from each area and revisit as normal Link.

The non-playable characters are phenominal, and again really assist in making the world so immersive. Colin's character is something that has made the game so engaging up to now... and the depth of non-playable characters makes for a wealth of side-story not seen since OoT.

I really have to tip my hats to the creaters here... other than the small issues I mentioned (which I'm sure will lessen as the game goes on), this is definately shaping up to be the best Zelda yet. Story is overwhelming... and I have suspicians regarding Midna and others that will probably lead to some major twists at the end. The wolf gameplay isn't my favorite... but it works well for when it's used. At first I thought the wolf gameplay may get repetitive, and then I realized that the way they're using the wolf now will change based on some of the reports they put out a while back... so I look forward to that.

Hopefully I'll have some more time to play today... and maybe even get inside the third dungeon. After the second, I can't wait. The dungeons (albeit just two I've seen thus far) are probably the best I've seen in a Zelda game... and the side stories that go on inside are just fantastic.

That's my review for now.
 
Thanks for the lengthy replay. Lot's of your small annoyances with the game have been with the controls, do you think I'm better of getting it for the GameCube?
 
XwolverineX said:
Thanks for the lengthy replay. Lot's of your small annoyances with the game have been with the controls, do you think I'm better of getting it for the GameCube?
I don't... no.

Whilst I had a few issues with the controls, I know it'll get better because more than anything it's adapting. Not like adapting from the SNES to the control stick, but a little more complex. It's like rubbing your stomach and patting your head. Once you get past that, the button placement is a little complex... but fortunately that's not an issue in high pressure moments. Besides, I can't promise it'll be much better on a GC controller seeing as they just seemed to assign the different menu options to so many different buttons. Why? I have no idea. Instead, I'd use one of the buttons as a master menu option, and then use the + and - buttons to flip through the menu.

Lastly, horseback combat won't be the same on the GC version, I'm sure of it. It works so nicely on the Wii. Shooting arrows too. And also when it comes down to it the main combat is still quite intuitive regardless of which controller you're using... but the initial slash or pulling out the sword is obviously now assigned to shaking the wiimote... and I can either take it or leave it. Sometimes it has its plusses, I suppose. But in comparison to the whole game, doesn't take away from the overall experience.

I think the Wii version will probably be superior in my eyes... but we shall see.
 
Oh, and let me just say this is without the greatest overworld to date. I haven't explored it much, but I plan on doing so soon... the colors are so bright and powerful. Very picturesque. I think I even saw a rainbow once or twice.

Epona is fast than ever, which is good because the small part of Hyrule field that I've crossed so far is quite expansive. Someone from the press who played the game a week or so ago said that crossing the field (I believe they were talking about on foot) from the furthest points apart takes approximately 15 minutes. That's gotta be on foot.

Also, the overworld music hasn't really developed into any one consistent theme... it's bounced around a few times... maybe it's just me. But I'm upset so far I haven't heard the one that was rumored to be the overworld music from a while back:

http://www.thehylia.com/media/albums/mp3/tp/overworld.mp3

Have yet to hear it, but I'm doubting it'll make an appearance. It has elements of Wind Waker in it... very triumphant, and an enjoyable overworld theme. Took me a while to get hooked onto, but it's great.
 
Kipobe said:
I don't... no.

Whilst I had a few issues with the controls, I know it'll get better because more than anything it's adapting. Not like adapting from the SNES to the control stick, but a little more complex. It's like rubbing your stomach and patting your head. Once you get past that, the button placement is a little complex... but fortunately that's not an issue in high pressure moments. Besides, I can't promise it'll be much better on a GC controller seeing as they just seemed to assign the different menu options to so many different buttons. Why? I have no idea. Instead, I'd use one of the buttons as a master menu option, and then use the + and - buttons to flip through the menu.

Lastly, horseback combat won't be the same on the GC version, I'm sure of it. It works so nicely on the Wii. Shooting arrows too. And also when it comes down to it the main combat is still quite intuitive regardless of which controller you're using... but the initial slash or pulling out the sword is obviously now assigned to shaking the wiimote... and I can either take it or leave it. Sometimes it has its plusses, I suppose. But in comparison to the whole game, doesn't take away from the overall experience.

I think the Wii version will probably be superior in my eyes... but we shall see.

Hmm, so some parts are better with the Wiimote, whilst some are worse? The only problem is that this game is probably the main reason I'm getting a Wii, because I was sure it would be alot more fun utilizing the Wiimote. I don't know, I'm kinda questioning getting a Wii now. :csad:
 
I like the Wiimote with this game. It takes a bit getting used to but it is expected.
 
Don't get a Wii just for Zelda... the experience will be enjoyable, sure... but it'll only be one game, and then that's it.

If you're like me, you're also looking forward to Mario, Smash Brothers, a future Mario Kart, and many other exclusives lined up including a Wii-built Zelda title.

Yeah, it has its goods and bads, but c'mon man... it's Zelda! The overall game is the bigger picture.
 
Kipobe said:
Don't get a Wii just for Zelda... the experience will be enjoyable, sure... but it'll only be one game, and then that's it.

If you're like me, you're also looking forward to Mario, Smash Brothers, a future Mario Kart, and many other exclusives lined up including a Wii-built Zelda title.

Yeah, it has its goods and bads, but c'mon man... it's Zelda! The overall game is the bigger picture.


No man, I want SSBB, SMG, etc.. Zelda is just the #1 game for me, so I was thinking I might wait on the Wii, for a price drop or something. I'll definately get one though, probably as soon as I can find one.
 
I haven't even gotten my sword or arrows or antyhign yet so I'm in no position to judge the overall controls yet. Can I turn off the fairy in anyway? SO far the controls are much closer to the traditional Zelda feel then I was expecting them to be.
 
This game is soooo awwwesome. Beat the second dungeon, and I got the
Zora Armor
, so I'm about to enter the third dungeon. This game just keeps getting better and better.
 
Zenien said:
I haven't even gotten my sword or arrows or antyhign yet so I'm in no position to judge the overall controls yet. Can I turn off the fairy in anyway? SO far the controls are much closer to the traditional Zelda feel then I was expecting them to be.

Yes. Press +. Go to the bottom right and click Options. The 3rd bar from the top is Pointer. You can switch it to off which gets rid of the fairy. You still need to use wiimote to point with the boomerang, slingshot, or bow though.
 

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