The Amazing Spider-Man Amazing Spidey Video Game Thread. - - - - - Part 14

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Because all they make are thug games right?
 
I would just be ecstatic if Rockstar made a Spidey game. They know how to make fantastic open world sandbox games.

Just because they can make a good batman game doesn't mean they can make a good spider-man game. And Arkham city free roam was a lot smaller than manhattan in TASM. Beenox love spider-man, they're passionate about him and it's obvious. They really have the passion and I'd like for them to stick with making spider-man games. And I'm sure they'll take all the criticism from this game and make TASM 2 even better.
 
Ok, there's a Cowboy too and a school bully. Thing is, all the things that make Rockstar games fun, probably wouldn't have a place in a Spider-Man game. Not to mention that Rockstar games aren't exactly known for their smooth controls.

Just because they can make a good batman game doesn't mean they can make a good spider-man game.

That's Rocksteady.
 
So anyone know anything about the upgraded spider tracers yet? Im missing that upgrade, and thus the WHOLE thing of getting back the mental patients. I've deleted my Install data from my xbox, will this work? :s
 
Spider-Man 2 was Treyarch's first time making an open world Spider-Man game and their Manhattan was 10 times better than this Manhattan. (My biggest complaint with this game.) Theirs was bigger, more realistic, and easily recognizable as Manhattan. This one? Not so much.
True. Manhattan was better in SM2 and SM3 than in this. Why they can't make even the Empire State Building resemble what it really is. It is really important because this is open world game set in NY. You can't even see the antenna if you are not really close.

Edit: And why they can't make that thing below the antenna?:
http://www.freefoto.com/images/1210/07/1210_07_52---Empire-State-Building-New-York-City_web.jpg
 
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This Manhattan is awful. I work in Manhattan and it is barely recognizable to me. It's no where near as easy to navigate by landmarks and recognizable buildings as the previous games and the city seems, all together, dead. There are no cars, no people, nothing. This game is pretty awful -- I am tremendously disappointed in it.

The camera should be pulled back as well. It's a cross between 1st and 3rd person and it stinks. You can't navigate nearly as easily while swinging in games past because you can't see ANYTHING because you only see Spidey's back and what is immediately in front of you. It's awful.

I wanted to love this game -- I looked forward to it and was anxious.

The story has let me down -- It wasn't even bad -- just poorly utilized in the execution. "Web Of Shadows" did a better "quarantine New York" story line and we actually saw the affect on the people and the city outside of that stupid "twitter" feed. The voice acting is pretty brutal, too. All around this game is a missed opportunity -- give someone else the license.

4/10

-R
 
This Manhattan is awful. I work in Manhattan and it is barely recognizable to me. It's no where near as easy to navigate by landmarks and recognizable buildings as the previous games and the city seems, all together, dead. There are no cars, no people, nothing. This game is pretty awful -- I am tremendously disappointed in it.

The camera should be pulled back as well. It's a cross between 1st and 3rd person and it stinks. You can't navigate nearly as easily while swinging in games past because you can't see ANYTHING because you only see Spidey's back and what is immediately in front of you. It's awful.

I wanted to love this game -- I looked forward to it and was anxious.

The story has let me down -- It wasn't even bad -- just poorly utilized in the execution. "Web Of Shadows" did a better "quarantine New York" story line and we actually saw the affect on the people and the city outside of that stupid "twitter" feed. The voice acting is pretty brutal, too. All around this game is a missed opportunity -- give someone else the license.

4/10

-R


Ok, now some people are hating on the game just for the sake of hating
 
This Manhattan is awful. I work in Manhattan and it is barely recognizable to me. It's no where near as easy to navigate by landmarks and recognizable buildings as the previous games and the city seems, all together, dead. There are no cars, no people, nothing. This game is pretty awful -- I am tremendously disappointed in it.

The camera should be pulled back as well. It's a cross between 1st and 3rd person and it stinks. You can't navigate nearly as easily while swinging in games past because you can't see ANYTHING because you only see Spidey's back and what is immediately in front of you. It's awful.

I wanted to love this game -- I looked forward to it and was anxious.

The story has let me down -- It wasn't even bad -- just poorly utilized in the execution. "Web Of Shadows" did a better "quarantine New York" story line and we actually saw the affect on the people and the city outside of that stupid "twitter" feed. The voice acting is pretty brutal, too. All around this game is a missed opportunity -- give someone else the license.

4/10

-R

I disagree with everything you just said. But that's you're opinion. :)
I love this game. The way the camera is closer to spider-man makes you feel like you are spider-man. It's like watching him swing through the streets in the movies. The story is pretty good too. I like the whole idea of the cross species break out and infection, much better delivered than that atrocity(Web of Shadows).
And no cars? There's loads of cars, sometimes I like to go on the streets and run on all the cars. Okay yeah, there's not as many cars and people as there are in the likes of GTA, but it still feels alive.
The voice acting is probably one of the BEST things about this game. Sam is just on par as chris and Josh for voicing spidey.
This game is really fun, and that's all that matters. But of course this is all my opinion :)
 
But saying there are no cars and no people is a gross exaggeration. Especially when I'm sitting at a perch point and see tons of what apparently isn't in the game. I agree that there's room for a lot of improvement though. Ideally, I'd like the streets to look as alive as in the upcoming Sleeping Dogs and Hitman: Absolution. Hitman has just a crazy amount of people, all doing their thing.
 
I just really hope we get a 616 game with this games formula. I want them to work with the comic lore again and give us bosses with actual personalities. Not just a bunch of gnarling, grotesque monsters. As much as I enjoy this game, I had way more fun with the bosses in Shattered Dimensions.

Ok, there's a Cowboy too and a school bully. Thing is, all the things that make Rockstar games fun, probably wouldn't have a place in a Spider-Man game. Not to mention that Rockstar games aren't exactly known for their smooth controls.



That's Rocksteady.

But saying there are no cars and no people is a gross exaggeration. Especially when I'm sitting at a perch point and see tons of what apparently isn't in the game. I agree that there's room for a lot of improvement though. Ideally, I'd like the streets to look as alive as in the upcoming Sleeping Dogs and Hitman: Absolution. Hitman has just a crazy amount of people, all doing their thing.


I agree with everything you say here! :up:
 
The city is very important in open world game. There is no life in it.
I certainly wouldn't argue that it wouldn't improve the city if it were more "lively". But i think it may be a question of what is possible while maintaining image/texture quality, frame frates, animations, etc.

Ignoring limitations, I think it'd be really nice to have people poking their heads out of windows and cheering you on…to swing by a building and see a get together of friends/rooftop dining. To walk down the street and see a garbage truck emptying a dumpster, to swing by Times Square and see a sea of people trying to get their faces on camera during filming of a news/tv show.

But again, there are major limitations to what can be done. I think people grossly underestimate the time, energy, man hours, and processing power needed to get a truly GREAT Manhattan in a Spidey game without having to sacrifice anything. In a few years when, hopefully. But not this generation.
 
Robin your game sucks because mine has a ton of cars and people. Sometimes they need to gtfo so I can walk the streets like a badass.
 
Just because they can make a good batman game doesn't mean they can make a good spider-man game. And Arkham city free roam was a lot smaller than manhattan in TASM. Beenox love spider-man, they're passionate about him and it's obvious. They really have the passion and I'd like for them to stick with making spider-man games. And I'm sure they'll take all the criticism from this game and make TASM 2 even better.

Rockstar =\= Rocksteady...although they are both great but Rocksteady makes more contained games..though they are still good games.

Who is questioning Beenox's love for Spider-Man and what does that have to do with Rockstar or Rocksteady?
 
My only problem with the city is it doesn't look or feel like New York. I kept thinking it was because of the closer camera, but the more I play, the more I realize it just isn't right. None of the landmarks are very recognizable, (Empire State building having a small antenna, no gargoyles on Chrysler building, etc.) and the city is faaaaar too small. Like I understand not having a perfect rendition of Manhattan, but it's so blantly obvious here. I can see the entire island, almost entirely rendered, without a problem, from the top of the ESB. That shouldn't be possible. And a small nitpick of mine is that the Oscorp building is the tallest building on the island, by far. Kinda ruins the realism in a sense, but I'm not "taking points off" for that.
 
But not this generation.

And not under Activision. I seriously would like to see what Beenox could do, if they had all the time in the world and followed the mantra of "It's done, when it's done."

This is the most fun I ever had being Spider-Man. IMO, they nailed that part of the game perfectly. Now that they got the heavy lifting out of the way, I'd like to see what they can do with another 2 years on a new game, since they don't have to waste time re-creating the wheel.
 
The best version of NYC in a video game is still GTA 4. Liberty City was pretty damn spot-on.
 
Ok, there's a Cowboy too and a school bully. Thing is, all the things that make Rockstar games fun, probably wouldn't have a place in a Spider-Man game. Not to mention that Rockstar games aren't exactly known for their smooth controls.
.

And Max Payne and LA Noir...and of course GTA.

They are known for fantastic in depth character games and are one of the best in the business. Their writing, depth of environments, voice acting, music...all top notch. But of course their fist fighting mechanics aren't the best so they must be terrible game developers.
 
I certainly wouldn't argue that it wouldn't improve the city if it were more "lively". But i think it may be a question of what is possible while maintaining image/texture quality, frame frates, animations, etc.

Ignoring limitations, I think it'd be really nice to have people poking their heads out of windows and cheering you on…to swing by a building and see a get together of friends/rooftop dining. To walk down the street and see a garbage truck emptying a dumpster, to swing by Times Square and see a sea of people trying to get their faces on camera during filming of a news/tv show.

But again, there are major limitations to what can be done. I think people grossly underestimate the time, energy, man hours, and processing power needed to get a truly GREAT Manhattan in a Spidey game without having to sacrifice anything. In a few years when, hopefully. But not this generation.
Rockstar has already done that with GTA. Those cities are alive.
 
Ok, now some people are hating on the game just for the sake of hating

The city seems dead. And the disorienting camera is not "hating for the sake of hating" it's a real issue. The web swinging mechanic is AWFUL. The webs don't even TRY to look like they stick to buildings, and half of the time you are flying through open space while web swinging. They took the BEST part about the past games and made it the worst part of this game. You swing and arc way up, then float and fly and then swing again. You are too high above the buildings most of the time, and it is just not as good as best efforts on less impressive systems. With the PS3 and all the time since the last Open World Spidey game, I expected better.

And saying the voice acting is shoddy, again, isn't a "hate just to hate" gripe. It is shoddy. There are moments when it's good, but moments when it is absolutely awful.

There is no consistency in this game -- other than the repetitive game play.

-R
 
HAHAHHA. Reading about how your game has no cars makes me **** myself with laughter at the stupidity of what you said!!!
 
I say this: I really want Beenox to continue making Spidey games the near future. They just need to fix some things and we'll have our perfect Spidey game!

Things they should make better next time:
* Boss fights! They weren't terrible in this game but sure felt a little too easy, uninspired and were way too short. I want to use my smarts alot more next time. Since Spidey should beat thugs etc. relatively easy, boss fights against supervillains should be some real challenge.

* The accuracy of Manhattan. I don't live there, but when many of you say it's inaccurate, then I trust you. Also, even I noticed some faults, ESB didn't look like the real version etc. Other than that, I think Manhattan graphics wise has never looked as beautiful and awesome as in this game.

* They need to do better character models next time. Spidey, Connors and Smythe looked really great and Gwen looked OK to some extent. Lizard looked very good at times as well, but some other characters looked really bad such as Vermin and Scorpion IMO.

* Better side missions. Am I the only one who found most of them too easy and boring? The car chases took just a few seconds except for the last ones. The police lockdown (or what it was called) were pretty good but too few and needed some variety as well. The infected civilians to pick up were too many and didn't pose any challenge either (should have a timer to those). The race challenges were too easy. Also, it was a disappointment that there is a limited amount.

* More save slots so I don't have to erase everything when I start a new game.

* Faster and better looking wall crawling. A little faster web swinging where you can leap more forward when releasing the web.

* Don't make the next game have such a slow and quite boring start.

* Have the main story take place a little more outdoors. Also, have the indoor levels be a little more varied and not quite so generic.


Things Beenox did great that they should continue with:

* Story. They really are great at this with both EoT and this one. Shows that they really care about Spidey and his mythos. The script was great here with top dialogue, great characters and awesome, exciting last act. The presentation of the story was epic as well, felt really cinematic many times. I love how Beenox handles main villains! Keep that going!

* Voice acting. Great as always! They all nailed their parts. However, the "Stay frosty!" and some other lines were repeated way too many times. Doesn't really have anything to do with the voice acting itself but more that they should record more lines to use.

* Animations. Something I thought lacked a bit in their previous efforts but now it looked really good! Some minor not-as-good stuff but overall really awesome!

* Things that affect the city. This made it feel really cinematic and I loved when there were burning buildings, when the rats stormed the streets and people were running in fear etc. I want more of this kind of stuff!

* The fan service, also great as always! Nothing more to say, Beenox owns at this part!


And, as Nathan said, let Beenox make their own, 616 based story that's not tied to any film and we will eventually have our winner!
 
The city seems dead.

Granted, it's not the best open world city, but far from dead.

And the disorienting camera is not "hating for the sake of hating" it's a real issue.

Maybe that's how you experience it. Maybe that's how others experience it too. I don't have any trouble though.

The web swinging mechanic is AWFUL. The webs don't even TRY to look like they stick to buildings, and half of the time you are flying through open space while web swinging.

More of an immersion than game breaker.

They took the BEST part about the past games and made it the worst part of this game. You swing and arc way up, then float and fly and then swing again. You are too high above the buildings most of the time, and it is just not as good as best efforts on less impressive systems.

You know, how you swing is up to you. Unless I have to get on some roof, I swing street level most of the time. I also don't arc all the way up, because I release the swing button much sooner and get shot forward. Combined with quick taps of the web-rush button, I pretty much fly over people's heads.

With the PS3 and all the time since the last Open World Spidey game, I expected better.

It's a game made under Activision. Expectations are best kept low. Though I've been pleasantly surprised.

And saying the voice acting is shoddy, again, isn't a "hate just to hate" gripe. It is shoddy. There are moments when it's good, but moments when it is absolutely awful.

It's mostly solid throughout though. The VA's for Peter, Gwen, Connors, Felicia and Smythe do a great job. Unless they are random civilians and goons, I haven't encountered any absolutely awful voice acting.

There is no consistency in this game -- other than the repetitive game play.

-R

Well, all past Spidey free-roam games where repetitive. So not really a big surprise there.
 
I want Bruce Campbell to have a bigger role next game.
 
Guess what guys? It's not gonna happen in the foreseeable future. Activision owns the Spidey license. The day they allow R* or RS to make a Spidey game will be awesometacular. It's pretty much not gonna happen. Has R* even ever make a game based on something?
 
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