The Amazing Spider-Man Amazing Spidey Video Game Thread. - Part 7

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Sony's The Amazing Spider-Man is roughly three months away from being released, and it's possible a few of you are already wondering what you're going to do with your time while waiting for the sequel in 2014. Maybe? A few of you? Just me? Okay, that's fine.

Good news is that we may have an answer for you, because on Wednesday, SuperHeroHype was given a chance to check out the new tie-in game from Activision being developed by Beenox, whose studio head Dee Brown came down from their headquarters in Quebec City to give a brief demonstration and answer some questions about what we can expect from it.

The video game follows the events in the movie, so you'll see Gwen Stacy and Curt Connors, but the story, written by Kevin Fahey is exclusive to the game. Unlike the last couple of Spider-Man games, this one returns Spidey to Manhattan and revives the open world format of "Web of Shadows," although the environment is also far more detailed and textured than other games.

As important as it is to tell a story that stands up to the movie, they've also spent a lot of time evolving the gameplay from previous Spider-Man games to give players the experience of being Spider-Man rather than just watching or controlling him. A lot of that has to do with the camera angles and having the camera much closer to Spider-Man than ever before, while also making everything more detailed, particularly the new ridged costume from the movie which gives the character a very distinct look in the game. We were told that as Spider-Man gets into fights, the costume will start to show wear and tear, again adding to the realism, and they're using controller vibrations and sound FX--they boasted you could hear Spider-Man breathing as you play--to enhance that experience.

Our demo started with Spider-Man high up on the rooftops and we could see how the camera was much closer, almost directly on his shoulder looking out, and there was a cross-hair in the center of the screen, which we'd learn more about over the course of the demo. We then watched Spider-Man dive straight down off the building catching himself at the last minute to do a bit of webswinging through the streets of New York. Because the camera stays closer to him and swings around him to get the best angle, it looks a lot more precarious, much like the webswinging in the movie and it's quite a rush to see how much quicker it is than in previous games.

After swinging and climbing up walls, collecting "comic pages" scattered around the buildings, Spider-Man landed in the center of what was clearly designed after New York's Times Square and when the camera viewpoint swung around 360 degrees, you could see the amount of detail used to create this environment.

Speaking of rushes, the new thing that Beenox has invented for this game is something called "Web-Rush," which is an intuitive way for players to move Spider-Man around whether it's while on the New York streets or while playing the story. In this mode, we switch to a first person view through Spider-Man's goggles, and you can look around to see dozens of Spidey silhouettes, each of which gives you a different option of where to go and what to do next. While out and about on the streets of the city, this gives you another way to get around besides manual webswinging; you just click on any of the silhouette icons and Web-Rush figures out the easiest way for Spider-Man to get there using his acrobatic skills.

As with most open world games, Spider-Man can interact with the inhabitants of the city, who call things out to him as he swings by or approach him if he's on the ground, and they've added a faux social messaging aspect to the game where we see messages from people around the city as the story progresses. Spider-Man can also play side challenges and take on petty criminals, and we were shown one such challenge as Spider-Man has to chase and stop a getaway car using Web-Rush on the environment to catch up to the car and using his webshooters to web the car to a building.

Once Spider-Man gets into the story by entering various buildings, we get to see how the fighting in "The Amazing Spider-Man" differs from Beenox's last few Spidey games, because you have a lot more options. You can hide in the shadows and take down enemies using a stealth mode similar to the Spider-Man Noir levels of "Shattered Dimensions" or you can be brave and jump into the fray with large groups of baddies using normal combo combat. The two can be combined in ways we haven't really seen in many video games, and Web-Rush can be used in all these situations to attack enemies or pick-up and throw objects.

One of the Spidey villain bosses that's been announced so far is the Rhino and we got to see some of that boss battle and how Web-Rush plays into it, allowing you to choose a number of options. This fight takes place in an underground power plant and using the Web-Rush, you have to spread web between electrified poles and then trick the Rhino to charge at you and get stuck in the webbing.

The game will mainly focus on Spider-Man, although Peter Parker does make at least one appearance, and his camera is always handy to take and save pictures of the open world environment. Another big difference with the new game is that Spidey's mechanical webshooters can be upgraded over the course of the game, although Spider-Man will have to find different pieces in order to do so.

Beenox hasn't announced whether Andrew Garfield or any of the actors from the movies might provide their voices for their game, but we have to assume that's the case since this is a movie tie-in game and Sony is involved.

http://www.superherohype.com/featur...-preview-of-the-amazing-spider-man-video-game

Sounds awesome!!!
 
Sounds very good indeed. Nothing new though.

EDIT: Wait, collectable comic pages? I'm sold!
 
It sounds better with every new revelation, maybe it will be a reasonably great game after-all
 
Sounds very good indeed. Nothing new though.

EDIT: Wait, collectable comic pages? I'm sold!

Yeah I caught that too. Collectible comic books...awesome. There has been something new revealed in each person's review of the demo but the one thing that seems to be the same...they were impressed.
 
Yeah I caught that too. Collectible comic books...awesome. There has been something new revealed in each person's review of the demo but the one thing that seems to be the same...they were impressed.
That's really intriguing
My main concern now: Will this game have tricks in gameplay?
 
Yep, alternate methods for you to find in gameplay, you are supposed to go through the level one way, and you find another way or more to go through it, or at least a part of the level
That is one GRAND reason I respect SM3 a lot more than most games I played
 
The Superherohype! preview is great, excluding the part where it spoils the movie's end :D
 
"The game will mainly focus on Spider-Man, although Peter Parker does make at least one appearance, and his camera is always handy to take and save pictures of the open world environment. Another big difference with the new game is that Spidey's mechanical webshooters can be upgraded over the course of the game, although Spider-Man will have to find different pieces in order to do so."

My wallet is moving on its own
 
Yep, alternate methods for you to find in gameplay, you are supposed to go through the level one way, and you find another way or more to go through it, or at least a part of the level
That is one GRAND reason I respect SM3 a lot more than most games I played

Ahh, ok. I wasn't sure what you were referring to...I thought maybe it was the 'aerial tricks.'

But yeah, that would be a very interesting mechanic for TASM and have more than one way to get to the end of a mission. It seems as though they have already done that with the combat side of things...you can switch between stealth tactics and straight ahead rumble with each encounter. Maybe they used that alternate gameplay with other portions of the gameplay.
 
"The game will mainly focus on Spider-Man, although Peter Parker does make at least one appearance, and his camera is always handy to take and save pictures of the open world environment. Another big difference with the new game is that Spidey's mechanical webshooters can be upgraded over the course of the game, although Spider-Man will have to find different pieces in order to do so."

My wallet is moving on its own

Mine too buddy. :woot:

I love how they are bringing back the photo missions as well.
 
Because I'm guessing Connors'll be "cured" in this game, he'll be dead or he won't have be having the type of cameo that quite a few people are thinking he'll have. He's in this game, but it's not mentioned how. I remember reading that we'll be interacting with Connors "differently". It could be through his video diaries, etc.

And I guess it's a sort of consolation prize for people who really wanted to battle the Lizard in the game.
 
It's not the quantity of the villains, its the quality. I'd rather have one main villain well done in a game than a dozen done poorly.
Of course, but you can be sure that you'd leave the game with a feeling that something was missing. We know Spidey has a huge rogues gallery. Having a game with only one out of his so many foes would feel like a waste.

Also, we can have both, right? Quality and a good amount of villains. SM2 had 5 adored and well known villains and it was quite fine.
 
That last trailer was great
But I have no idea who the Iguana is. hahah, why does he exist when we have the Lizard?

Iguana was Dr Connors' pet that he experimented on with his serum. The Iguana was a villain in the comics but only had a brief stint and was not as popularized as the Lizard.
 
Of course, but you can be sure that you'd leave the game with a feeling that something was missing. We know Spidey has a huge rogues gallery. Having a game with only one out of his so many foes would feel like a waste.

Also, we can have both, right? Quality and a good amount of villains. SM2 had 5 adored and well known villains and it was quite fine.


Beenox stated there will be several main villains so that could mean anywhere from about 3-7 imo. We've got two so far and with more trailers coming we'll probably get a few more.
 
I would love to have other villains mentioned. In Arkham City, you never fought Scarecrow, Hush, Blackmask, etc; but they were there. Just mention Doctor Octavious, you never have to see him nor fight him, but the fact he's there adds to the detail.
 
I would love to have other villains mentioned. In Arkham City, you never fought Scarecrow, Hush, Blackmask, etc; but they were there. Just mention Doctor Octavious, you never have to see him nor fight him, but the fact he's there adds to the detail.

Well you did see Black Mask at the very beginning of the game and you do meet Hush during side-missions, but I see what you mean.
 
Yeah, I know you see them, you don't 'get your hands on them' though.
 
This one sounds freaking excellent:

With high profile movie must also come video game tie-in.

Okay, so it's not as catchy as "with great power, must also come great responsibility," but it's nearly as true. With the wall-crawling superhero getting a major feature film reboot this summer in The Amazing Spider-Man, Activision and Spidey-studio Beenox are doing a reboot of sorts to the video game franchise with a title of the same name.

Hitting PC, PlayStation 3, Xbox 360 (which this demo was shown to us on), 3DS, and Wii on June 26, 2012, The Amazing Spider-Man the game will use a lot of core elements that Beenox has refined in their years as the Spidey-studio, while also re-inventing the franchise for a new era. They brought the game on a media tour to NYC where we got to see about an hour of gameplay and find out more of what fans should expect.

The first big change is a return to the open world environment of games like Ultimate Spider-Man and Spider-Man: Web of Shadows. With a large Manhattan, many missions (yes, including "defeat X number of thugs" or "chase the car thieves" - more on that one later) will be done right there, out in the open. Other missions will take place indoors at locals like Oscorp's research center. This Spider-Man will even have his own Manhattan apartment, a base of operations where you can repair/swap out your costume, view unlockables and collectables, and possibly more features Activision hasn't yet announced.

While the environment features may sound familiar to fans, the gameplay itself has been much more drastically revamped. First thing you may have noticed in the initial trailer is the much closer camera angle. Gone is the pulled back camera leaving Spider-Man hanging out smack in the middle of the screen about 20 feet away. Instead, the camera looks nearly borrowed from games like Resident Evil 4, Gears of War, or Mass Effect 3. With a closer angle, they also give the most detailed costume model ever used in a Spider-Man game, and it shows instantly.

The real change with the camera comes in the web-swinging sequences. You're nearly-first-person view makes it much more intense, and the speed is felt, up there with the best racing games. On top of that comes the new Web Rush movement system. With Web Rush, players can dynamically choose their next destination, and Spidey will automatically move to it through a series of jumps, swings, and parkour style runs. You can either simply point the camera and tap the button, or for more precision hold it, waiting to see the various gold spider-men scattered around the environment. Hilight one, release, and watch Spidey go. Mid-rush and decide you want to change course? The engine is actually doing all of the movement live; so while it appears cinematic in nature it's actually completely fluid, and you can jump in and out of Web Rush at any time. It looks to make moving through Manhattan a very different experience, with both a faster pace and more direct control, ironically by taking some of the control seemingly away. Web Rush is also usable in battle, making escapes or setting up traps for your enemies much easier.

Battle is considerably different from any prior Spider-Man game as well, borrowing heavily from the success of super-hero games like Batman: Arkham City. Spider-Man can be stealthy, crawling through a room and taking out enemies one by one ala Batman or Spider-Man Noir from Shattered Dimensions, or can jump into the fray, using environment objects like crates and exploding gas containers to even the odds. Once down amongst numerous thugs, it's an amazing hybrid of previous Spidey combat where he's using webs and his super-agility plus the free flow combat system from the Arkham titles. What emerges is a fast-paced Spider-Man slug fest that has not been seen in a game before, and looks like incredible fun. Hit combos build up special takedowns too, and the sheer number of animations for battle are astounding; in a battle with about 20 enemies, I didn't see one repeated animation.

While we didn't see newly announced boss Iguana, we did see Spider-Man taking on the powerful Rhino. We also saw the names of a few other villains (and one that might be an ally?) come up on screen in the debug menu of the demo, but we are sworn to secrecy on those. Let's just say Spider-fans have nothing to worry about in the classic villain and ally department. As for Rhino, Spider-Man was fighting him at a power junction station. After goading Rhino into destroying the surrounding fences, Spidey webs up a connection between the junction towers, guide's Rhino into them, electrocutes him, then attacks with a powerful slam. The notable part of all this, though, is that there is no Heads Up Display on the screen at all. It's just Spider-Man fighting Rhino, like you're watching an intense scene out of a movie. It makes the action hit that much harder, and definitely helps lend the cinematic feel from the films to the game.

As for the story, the team is remaining pretty mum on that for now. The game takes place after the events of the film, but that doesn't mean we won't see the supporting cast from the big screen. Seamus Kevin Fahey, a writer from Spartacus and Battlestar Galactica (as well as a producer of the new Spidey film) has penned the story, setting it in the movie's universe but upping the ante considerably with the help of more Marvel guest stars.

We didn't get our hands on the game this time around, but after watching the developer walkthrough, I certainly was anxious to take control myself. Spider-Man is just as deserving as the Dark Knight of a video game that finally truly captures what it is to be the web head; The Amazing Spider-Man may just be that game.

http://www.newsarama.com/games/the-...&utm_campaign=seo+blitz&utm_content=Newsarama
 
Spider-Man is just as deserving as the Dark Knight of a video game that finally truly captures what it is to be the web head; The Amazing Spider-Man may just be that game.

Those are some big words. Let's hope it's true.
 
" This Spider-Man will even have his own Manhattan apartment, a base of operations where you can repair/swap out your costume, view unlockables and collectables, and possibly more features Activision hasn't yet announced."


Oh hell yes this is exactly what I wanted to hear!
 
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