It just seems like such a silly, arbitrary choice. Then again, over half the movie not even being set in period Spain sort of defeats the purpose of the movie anyway.
To me this is why you can't translate games into movies. The games don't work as movies. And they take away the cool immersion players get in these stories. The movies fail to recreate that.
The whole point of playing the games is experiencing the adventure of being an Assassin in a different time period and having cool abilities and interacting with important historical figures or being a part of major historical events. Ubisoft barely even pays any attention to the present day storyline at this point.
So they finally get a movie done and they say, "You know what? I think the story in the present is more important. So let's keep most of the action there." Excuse me?
Not to mention they chose a goofy design for the Animus, which looks like badly designed CG.
This is why big budget adaptations of video game movies are always going to fail. The producers and filmmakers don't understand what's great and what works about these games, and they can't translate what's great about the game and boil it into a two hour movie.
How though? How do you boil down the experience of Mass Effect and turn it all into one movie that can satisfy millions of moviegoers, not to mention people who have never played the game?
Not to mention, a big part of Mass Effect is that it gave players the choice for how to play. Players could choose to go renegade or go a more thoughtful route. They could choose if they wanted to play as a male or a female. OR they could even choose the color or ethnicity of their character. The game had branching pathways and dialogue. So the direction of the narrative is never fixed. It's determined by the choice of the player. How do you pick the right way for the movie without upsetting a lot of gamers considering how BioWare simply empowered them to play the way they wanted to?

Oh, so English-speaking people are too unrealistic for a movie set in 15th century Spain, but modern cars are somehow completely ok?![]()
Oh, so English-speaking people are too unrealistic for a movie set in 15th century Spain, but modern cars are somehow completely ok?![]()
The first first-person movie should've been a video game adaptation, not Hardcore Harry (or whatever it was called).
Do you not see a camera mounted on that car. They are clearly filming. Neither the car or the camera would be visible in the film.
Poe's Law strikes again.
The first first-person movie should've been a video game adaptation, not Hardcore Harry (or whatever it was called).
you can definitely make a good VGM. I'm not saying it's easy but sometimes it's just simple stupid decisions that could've been avoided.
Who's genius idea was it to set less than 50% of Assassin's Creed time in the past? Why set a majority of it out of the Animus? That's not how the game worked right?
For reference, what I'm really curious about is how much time was spent in The Matrix in the first movie? I think that's a perfect example of how to split the time between a real world and a fantasy world.
But we havent seen the quality of this yet. So it's still up in the air.
The original plan for the first trilogy was that by the third game we would play as Desmond in the present day fighting off Templars with the skills he acquired from the Animus. For whatever reason Ubi scrapped that idea and introduced probably the most hated protagonist in the series, Connor.