Hola!
Its been a while. But it is about time to post again! Several topics, lets see...
Where are we now?: We are in our second week of "budget design work". We have a very small group working but all of them highly productive fellas. Amongst your favorites I must mention Wayne Barlowe and Guy Davis (who is even more perverse a designer than I ever imagined!) but we are designing ONLY budgetable elements. What does this mean? It means that all design work is oriented towards being able to put a price and a time allocation to creatures, sets, set pieces etc and no design is entirely final yet.
We are all working from a draft that is a several versions ahead of the draft that was reviewed online.
I will not comment much on a review of a non-final piece of material or, soon enough, I will find myself explaining a storyboard review or an animatic review.
About the dificulties and peculiarities of adapting ATMOM: Let's start some dialogue. I've been living with this project for 13 years, so I have some ideas about how it came to be. And, once again, let me give you the ONLY guarantee I can give: You will see my idea of the book- my distillation of what I consider essential. As with every beloved author adapted (Tolkien, Dickens, Dumas) EVERYONE has their own idea of who, how, what, when, where, etc and almost no two book readers will picture, hear or imagine the same book.
Welcome to the Forum discussions of all things Mountains.
Let us all chat!
GDT