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Gullermo del Toro's At the Mountains of Madness

redhawk23

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merge if theres already a thread

First off, I am extremely excited that del Toro has been selected to direct and help write the Hobbit films, I think hes a perfect fit.

Now Hobbits notwithstanding I am disapointed that we must now wait so long to see what is sure to become an absolutly fantastic movie, At the mountains of madness.

For Del Toro this is a passion project. One hes been trying to get off the ground for years. Apearantly according to some interviews I read from last year, he has a deal lined up with universal and R&D work on designs and new softwares is even now getting started.

If this movie ever does get made it is sure to be terrifying and beautiful.

here are a few interviews with del Toro about it.
from sci-fi.com
With regard to At the Mountains of Madness, I'd love to see you tackle H.P. Lovecraft in a way that hasn't been done.

Del Toro: Me too. Me too. ... Part of the arrangement with Universal--in being essentially there for now until 2017--part of the arrangement was they would finance research and development for Mountains of Madness. And we are doing it. There are many technical tools in creating the monsters that don't exist, and we need to develop them. The creatures, Lovecraft's creatures, the tools that exist for CG and the materials that exist for makeup effects, you need to push them to get there, and we're going to push them.

What is the effect you want to get?

Del Toro: Well, the fact that the shape-shifting implicit in the novel and implicit in the creatures, ... if you think in technical terms, digitally, that means normally you generate, for example, one model per creature. If you talk about shape-shifting to the degree that these creatures do, then you're talking about, essentially--if you're using traditional tools--you're going to need to generate 30, 40 models fully rendered per creature. That's, A, limiting and, B, incredibly expensive. So what we are trying to do is we're developing sort of a Swiss-army-knife approach to modeling. The details are going to be evolving, but it's almost like a Chinese box approach to the models, where we can encase one model on another one and make them modular. And the tools that we need for that to be fluid don't exist. We're going to need to write digital code we need to develop, the way Peter [Jackson] had to develop software for Lord of the Rings. ...

It took so many movies to develop intelligent fire software to the point where Peter could render the Balrog or to develop Massive software to do the crowds in Lord of the Rings. By the same token, we're going to need to develop a new tool that will be. We are thinking of calling it the Howard. For Lovecraft. ...

and heres one from aint it cool news
http://www.aintitcool.com/node/39071

Elderthings In hellboy 2
ElderThings.jpg


supposedly the script
http://www.mediafire.com/?51nakzztmmn
 

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