Batman: Arkham Knight - Part 1

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She was close to murder in btas. I don't remember why, but she had a man tied up and was dropping him to his death before Batgirl saved him.
 
While reading this article, the following jumped out at me...

It’s worth noting that the last game, Arkham Origins, is by Warner Brothers Montreal not Rocksteady who don’t see it as canon.
You know, I don't think Rocksteady was too thrilled that Batman: Arkham Origins came to fruition. They clearly told WB to wait three years for a sequel to City but WB couldn't let the money slip away.

This was Rocksteady's baby, something they created from the ground up and something they no doubt want to end on their own terms.

I think that Arkham Origins slightly cheapened the franchise and brand. Not only that, but it took some of the wind out of Arkham Knight's sails in terms of anticipation and hype.

This could just be a flippant comment by Playstation Magazine UK, but it's still worth noting.
 
They offered advice and helped Wb Montreal with it. Not too mention their "new" Batman looks a lot like AO Batman. They probably consider it Canon but won't care if their is continuity problems. Which I don't see how that would ever play into it. Also on a somewhat joking side they're probably jealous that Montreal took their franchise and actually told a really great story.
 
Meh... It was another meandering Joker centric story with a very predictable ending.

The only thing they really improved upon was characterizations and even then I wasn't jumping out of my seat. City was was playing with an established/settled Batman in a particular setting, while Origins was doing the early years, giving them alot of Gordon/Alfred stuff to work with.

They basically took Rocksteady's hard work and added a few bells and whistles. I like the game, but they simply weren't on Rocksteady's level... even with ALL of Rocksteady's resources.
 
I don't consider the game canon either. Not because of anything related to quality, but because of the continuity issues. It has what I call "First Class syndrome". There is a lot that sets up for what we saw in AA/AC but at the same time, there's a lot that contradicts them.
 
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I don't blame Rocksteady for dismissing it...

That would be like WB bringing out a new Batman movie in 2011, set in the early-ish years of the Nolanverse (And using all of Nolan's sensibilities).

I'll consider it canon, but won't be broken up if WB Montreal leaves the Arkham world behind now.
 
Rocksteady does seem to be ending it on their own terms like you mentioned and will in all likelihood move onto a new IP after this. I don't get the feeling that they want to work on any other DC property/characters. Their love was with Batman and Batman alone.

As for WB Montreal I'm still pretty sure that WB will have them work on future Batman games with the same engine that AK will run under and just take out the Arkham label from it.

I honestly wouldn't be all too surprised if Rocksteady tries buying its freedom after Arkham Knight is released and maybe partner with a different publisher for its first IP.
 
I don't blame Rocksteady for dismissing it...

That would be like WB bringing out a new Batman movie in 2011, set in the early-ish years of the Nolanverse (And using all of Nolan's sensibilities).
Something before training with the League of Shadows?
I'd expect something inline with his crippling

Rocksteady does seem to be ending it on their own terms like you mentioned and will in all likelihood move onto a new IP after this. I don't get the feeling that they want to work on any other DC property/characters. Their love was with Batman and Batman alone.
Wishful thinking
Some wish for/get the feeling Rocksteady will make any franchise gold standard, and they want them on it
 
While "Origins" lacked Rocksteady's polish and gameplay sensibilities, it absolutely destroyed "Asylum/City" on a storytelling level. My main concern with "Arkham Knight" is the the story. Sefton Hill obviously knows Batman, but his writing and story-crafting skills are an unknown. Martin Lancaster on the other hand wrote "Crysis 2" and "Killzone: Shadowfall". Both of which were godawful on a story level.

Then again, the "Assassin's Creed" writers really surprised me with their work on "Arkham Origins".
 
What I didn't like they hyped Black Mask being the main villain in fact it was all Joker big clap well done :rolleyes: after that though I liked Bane's stuff until Titan crap he took at Blackgate I wish we fought him at Wayne Manor. Ending was again with the Joker in AA & AC. Hugo Stramge was hyped too in AC lucky he wasn't Joker. Strange was just Ra's Al Ghul's puppet.
 
They offered advice and helped Wb Montreal with it. Not too mention their "new" Batman looks a lot like AO Batman. They probably consider it Canon but won't care if their is continuity problems. Which I don't see how that would ever play into it. Also on a somewhat joking side they're probably jealous that Montreal took their franchise and actually told a really great story.

Exactly.
 
While "Origins" lacked Rocksteady's polish and gameplay sensibilities, it absolutely destroyed "Asylum/City" on a storytelling level. My main concern with "Arkham Knight" is the the story. Sefton Hill obviously knows Batman, but his writing and story-crafting skills are an unknown. Martin Lancaster on the other hand wrote "Crysis 2" and "Killzone: Shadowfall". Both of which were godawful on a story level.

Then again, the "Assassin's Creed" writers really surprised me with their work on "Arkham Origins".

Well we'll see. but if it's not a strong story people will have to admit that maybe Dini wasn't the full cause of the poor story in city as alot call him out for. the director and the game designer and they're not mutually the same at all as other game makers have them separate like with the recent dmc game.

who are the boss's of the games main writer have final say before it's publish / put out to the public as that video from the people that made Ratchet and clank's main writer from insomniac said he is not the only one who decides how the story should be/ turns out . and it's most the game designer that has final say even over the director in some case's. of which I put up in the former Arkham city thread. but others don't like to hear that even from people that actually work in the industry here and just dog pile while we don't know the full details as to why it happened.

On shefton and the new writers , maybe him working with them will create some strange miracle of a story though. until I see it I'm reserving judgment
 
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I don't get why some say that AO has taken some anticipation/excitement and hype from this game,AO didn't surpassed overall success as much AA&AC but it didn't bomb either,Many enjoyed the game and especially the story,As for this game..it's by Rocksteady and many people are already excited for it and it shows when people are wanting to get a new gen console for it and is on the top list of their most anticipated 2014 game.

If this was an AO sequel by WB Montreal or one is announced after AK then I'd understand that comment,As for story concerns..Yeah maybe AK won't have an AO quality story like the other games but we damn well know Rocksteady will deliver the goods in most other areas and especially the gameplay(most important IMO)
 
It's what happens when other want perfection. which is rare in the world of video games. It's rare and it's a miracle and wonderful thing when it does happen. hit all area's of of game play story, characterization graphics music. but it doesn't always happen all the time even with people that do manage to do it some can't reach area again. which is why i don't complain much if at all. but alot of people expect that with a lot of games . it's not overly a bad thing but ... to Epect it all the time in every single thing you like...

anyway time to talk on the positive parts now.
 
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one thing this series has failed, is really exploring Batman as a character. It's why having happen in one night is an issue. Origins did a little better job of letting you know how Batman feels
 
I disagree. I thought all three games really explored Batman as a character. They didn't just make you feel like Batman in terms of the fun gadgets and gameplay, but also in terms of the psychology.

The best example (or at least my personal favorite) were the Scarecrow sequences in AA. It wasn't just Batman that was on fear gas; you as the player was also on fear gas. While Batman was experiencing his greatest nightmare - the idea that he is just as insane as his villains and belongs in Arkham with them, the player was also experiencing every gamer's nightmare when the screen started to freeze - that your console may freeze, that you may have gotten the yellow light/red ring of death (depending on the console), that there is no possible way for you to move on to the next part of the game due to not being able to dodge the Joker's bullet (when that fake Game Over screen pops up), etc.
 
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If Rocksteady doesn't want to consider Origins cannon it's probably because they don't want to be creatively handcuffed to someone else's origin story (and who can blame them for that).

I loved the detective mode in Origins and I'm hoping Rocksteady has taken it and improved on it, or made their own version that is just as cool.
 
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