Batman: Arkham Knight

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Jesus guys, when someone says that 'you're skating on thin ice' do you look flabbergasted and say 'but there's no ice in sight?' Obviously I mean that the plots are so thin that they may as well not exist. Arkham City starts off with a terrific premise which is then squandered for Joker's fedex quest for the cure. A cure which, by the way, is entirely forgotten about in regards to the 2000 or so infected in the main Gotham area.

Thank you. Good lord, I thought I was in the Land of Literalism for a moment there.

Yeah, and Paul Blart: Mall Cop made more than the Shawshank Redemption. The amount something sells does not denote quality, and trying to argue so is a hack argument. Arkham Knight has largely been positively received, but even positive reviews call it a step down from City, and rightfully so.

The AR challenges remove the verisimillitude of the original maps - there you could imagine it was Batman going against actual foes. Here you are constantly reminded that the danger is not real and that Batman is just practicing. The blue walls are largely fixed by still noticeable, and the overlay voice is irritating. But moreover the fact that they must be paid for, and that the predator maps are largely uninspired and just taken from the game removes any excuse.

Remember the extra challenge maps in City and Origins? Remember how they were not in the actual game and were cool extras? Even the most recent map releases are just ones from the base game.

Fair enough!
 
I don't think it's really tank battles themselves. It's just overall absurd repetitiveness of many tasks. Most side quests require you to repeat exact same action several times. Cleaning up Ace Chemicals was fun. But the following 100500 "horde mode" tank battles - weren't. Mission, where you have to clean up guards of the anti-air system, then you have to use Batmobile remotely to destroy the turret - that's good. Enough variety, interesting task and level design. And you use not only your stealth and driving skills, but also the tank mode as well, and it feels great. But repeatable battles against unmanned swarms of tanks - that's lazy and annoys the crap out of most people. Stealth Cobra battles. One is more than enough. Alright, there's a task where you have to chase a Cobra on feet, taking shots from all sides - that's great. Instead of giving us 3 battles with Cobras and then ultimate battle against Cloudburst, gives us one task to chase and analyze a column of Cobras and Cloudburst and then later give us ONE battle against them, after Batman learns their weaknesses. As a boss battle. Add normal boss battles against super-villains. Calling a game Arkham Knight without proper face-to-face battle against him - missed opportunity. To sum things up - quantity over quality approach really damaged the game.

I just got this game this week and now I'm wondering do I even bother playing it. I hated origins and blamed it on Montreal. But doesn't sound like Rocksteady improved much.
 
Origins is better than AK. Obviously an opinion, but one shared by many on here
 
I think the idea of being overly reliant on the Batmobile, which I was wary of, turns me off. I didn't sign up for a driving game. Luckily I got this for free.
 
For me, it's because of just how limiting the Batmobile's tasks are... and I'm not even kidding. I mean, by the end of the game, it's no use anymore and that bums.

I think, the biggest problem with the game in its entirety, was Rocksteady's hype of, "Be the Batman".
They tried to make you feel like that and perhaps they accomplished it, but in an uninspiring execution.
 
story and its execution wasnt that great either and that was also a big problem. I just found myself disinterested and not engaged
 
It just lacked focus IMO. Unlike the previous Arkham games, the story wasn't as neatly packaged together. I don't blame the open-world aspect of the game for that, but Rocksteady's writers.
The Joker angle was the only saving grace in terms of story because that was really unique.
 
LOL...it was alright in theory but to me that was the worst part. Joker was too damn annoying and I didnt find him funny or tolerable. Its almsot like they turned Batman into Deadpool with Joker acting as his inner voice complete with bad jokes and puns every other minute. As someone who hates Deadpool, I couldnt deal with that and its a reason why I never want to replay the game again. I'll do DLC and challenges but exepriencing the story once was good enough for me
 
LOL...it was alright in theory but to me that was the worst part. Joker was too damn annoying and I didnt find him funny or tolerable. Its almsot like they turned Batman into Deadpool with Joker acting as his inner voice complete with bad jokes and puns every other minute. As someone who hates Deadpool, I couldnt deal with that and its a reason why I never want to replay the game again. I'll do DLC and challenges but exepriencing the story once was good enough for me

I get what you mean haha
I did like it, but Batman's mind crafting the Joker in such vast detail... almost to the point of it feeling Silent Hill-ish, too crazy :hehe:
 
Origins is better than AK. Obviously an opinion, but one shared by many on here

Not for me. Knight had it's flaws, sure. But Origins is a total piece of garbage.
 
Arkham Knight could have been 10/10 Game of the Year for sure.

But because of the below flaws it's only an 8.5/10 IMO.

* Tank Battle dynamic way too relied upon. It should have been maybe 5 segments and that max.

* The villain team up story element was underused. Besides the Joker cutscene near the end, we never saw the talked about "Meeting" between the rogues gallery, where they agreed to take down Batman. There was concept art of this though. Asylum and City had great opening sequences. This game just opened on the stupid play as a cop section.

* Arkham Knight should have just straight up been called Red Hood. The Arkham Knight character was a big wet blanket. Anyone who knows the story of Jason was able to work out the twist within the first couple of hours. Some hints to Jason's existence would have been good in the previous games also.

* The story lacked punch. Scarecrow just wasn't impressive enough to be the big bad. Personally thought they should have brought back a heavy hitter like Ra's as the person pulling the strings.

* The Season of Infamy missions should have been part of the main storyline making up for the overuse of tank battles.

* They should have brought the Batcave back. I loved it's inclusion in Origins as a place to cycle through batsuits and use the batcomputer. The Clocktower just didn't cut it.
 
Origins is better than AK. Obviously an opinion, but one shared by many on here

And a very valid opinion, too. Still the best game of the series in my book.

story and its execution wasnt that great either and that was also a big problem. I just found myself disinterested and not engaged

Story and execution have always been Rocksteady's weakest point with these games, but AK's was the worst by far.
 
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Arkham Knight could have been 10/10 Game of the Year for sure.

But because of the below flaws it's only an 8.5/10 IMO.


* Tank Battle dynamic way too relied upon. It should have been maybe 5 segments and that max.

Yup.

* The villain team up story element was underused. Besides the Joker cutscene near the end, we never saw the talked about "Meeting" between the rogues gallery, where they agreed to take down Batman. There was concept art of this though. Asylum and City had great opening sequences. This game just opened on the stupid play as a cop section.

Yes, i can understand that they worked together in terms of them doing their stuff the same time to weaken batman...but otherwise the villians had no real interaction between each other.
The Opening sequence was okay imo.
I liked the idea to see a bit of the city as a "normal" person.
But you cant top Citys opening.

* Arkham Knight should have just straight up been called Red Hood. The Arkham Knight character was a big wet blanket. Anyone who knows the story of Jason was able to work out the twist within the first couple of hours. Some hints to Jason's existence would have been good in the previous games also.

Yes, the game wants to make the reveal of Jason so emotional and all that...but it wasnt.
There was no emotional impact, no foreshadowing that made real sense etc.
Having a completely generic guy behind the mask, would have had the same effect.
A bruce clone would have made more sense imo.

* The story lacked punch. Scarecrow just wasn't impressive enough to be the big bad. Personally thought they should have brought back a heavy hitter like Ra's as the person pulling the strings.

The storytelling is rocksteadys one big weakness, even with dini.
City and asylum also felt to me a bit unspectacular...maybe because we didnt get some set piece scenes or strong action packed cutscenes.
Scarecrows plot involved him just taunting batman, pretty much the same as Hugo Strange.

* The Season of Infamy missions should have been part of the main storyline making up for the overuse of tank battles.

Yes, or they should have put more effort into the normal side missions.

* They should have brought the Batcave back. I loved it's inclusion in Origins as a place to cycle through batsuits and use the batcomputer. The Clocktower just didn't cut it.

Especially since the first teaser showed the cave and all that...i was so excited for rocksteadys batcave...but then we didnt got it.:(

8/10 is definitly a perfect score for Knight, in its core...the game is fantastic...but there are many little things that especially batman fans, dont really like all that much.
 
I have been playing this again recently (I started a new game) and while I still find it to be enjoyable, it is nowhere near as fun for me as it used to be. I finally bought A Matter of Family and Season of Infamy, but I am still waiting on the bloody things to download.
 
* The story lacked punch. Scarecrow just wasn't impressive enough to be the big bad. Personally thought they should have brought back a heavy hitter like Ra's as the person pulling the strings.

I disagree. Scarecrow has the potential to be a major villain, but they didn't make him active in the plot at all. He should've sneaked up to you like he did in Asylum and caused you to suffer through his nightmare sequences. They rarely brought up what happened to him in that game at all. Even when they brought Killer Croc in the game, Scarecrow didn't try to get revenge on him or anything.

Revealing Ra's as the villain pulling the strings yet again would've been really lame. It was terrible in City and it would've been worse here. I'm fine with how Ra's was handled in the DLC.
 
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Anyone seen this in GCPD?

NkcLPbp.jpg


I had a good chuckle at that Dark Victory nod.
 
^I mean i guess it could be.. If you legit played NO OTHER GAME in 2015...
 
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