I got it day 1 and had very few bugs in fact no joke I had more bugs with knight then I did with origins. I guess I got the lucky copy or something. But yeah I don't get it. I had like 3 bugs and they where all small ones and didn't happened often. My real only issues with origins is I didn't like the story I know ever one loves origins story but I thought its story was weak and more predictable then the other Arkham games that and the game didn't do much to really make it fell different then city. It almost felt like city 2.0 or something.
I tend to look at Origins' story as being an example of how story
telling can make for a better experience for what would otherwise be a trite plot.
Make no mistake, Arkham City was playing for bigger marbles and bigger "events": Joker's swan song and death, Clayface's subterfuge, Protocol 10's mass murdering insanity, Ra's Al Ghul having a headquarters right in the middle of Arkham City, etc. City's issue was more in its construction as a story; it's still
Good, but vast portions of the story act as glorified fetch quests (find Freeze to find the cure, find Ra's to help make the cure, find where Harley took the cure, etc) and our two antagonists are barely tied to each other (Strange gives Joker guns and... that's really it; nothing Joker did would alter Strange's plans, and vice versa).
City also has a somewhat more flat Batman. When people occasionally accused Conroy of being colder, they were actually noticing how very little of an arc Batman has in the game. And that was intentional, I think; Rocksteady's 3 games all seem to focus on making a very broad and somewhat vague Batman so the player character can inhabit him. That's part of the reason why Rocksteady's Batman always seems to be a loner to a fault.
Origins, as a prequel, starts off at a much smaller place in terms of stakes and tension, since we know at least some of the inevitable outcomes. That means they had to use more finesse in storytelling and make their "event" more intimate. So they give most of the characters a dynamic arc: Batman has to mature and learn to cooperate with others over the night, Joker has his archenemy epiphany with Batman and thus changes his life goals to torment the Bat, Gordon has to learn to trust Batman as an ally, Bane goes too far in his obsession with beating Batman and loses everything.
And while doing that, Origins also constructs its story more as a movie. There's no fetch quest to move the plot along. Instead it's a series of mysteries and battles with fallout. Our two main villains, Joker and Bane, are even given a subplot about how they're strictly allies of convenience. And it focuses on a greater quantity of major scenes rather than the size of the scene; they don't match Joker's death, but they give you Batman realizing Bane knows who he is, give you Bruce and Gordon's friendship forged in fire, have Bane attack Alfred and almost break Bruce, and even has a far more emotionally powerful DLC in Cold Cold Heart than City's Harley Quinn's revenge.