After a break last week, this week is back to business as usual with about six books. Let's get on with the spoilers!
DREAD'S BOUGHT/THOUGHT FOR 11/16/11:
HAUNT #18: Where to begin? Not only is this issue months behind schedule (at least two or three, perhaps), it is the final issue by much of the creative launch team. Writer and co-creator Robert Kirkman is leaving the title to continue writing his own SKYBOUND imprint as well as THE WALKING DEAD TV show, among other projects at Image. Artist Greg Capullo ditched this series to draw BATMAN for DC Comics, and the sudden gap is likely why this issue is so late. There are no less than five artists credited with pencil art, including Capullo and the series co-creator and inker, Todd McFarlane. In theory this should be the last issue of the arc as well as the end of perhaps this season of HAUNT, but it spends a lot of time leaving obvious story beats to be picked up by the incoming writer, Joe Casey. The result is a finale that doesnt feel like a finale, but an advertisement for the next set of creative talent. In fairness, that is probably the best way to go. Rather than risk a jumping off point for readers which is inevitable to a degree anyway the issue at least attempts to make it a tough choice. The outcome, however, is an issue that feels quite busy and doesnt have a lot of focus.
Summary? The dull and borderline self-satire villain Cobra seemingly stabbed and killed mob boss Hurg last issue, only its another one of Robert Kirkmans fake death sequences (which INVINCIBLE has become fond of), so Hurg isnt dead. The voodoo woman Alegria - who existed to do T&A poses, deliver magical exposition and re-use character sketches McFarlane had left over from Calypso in the 80s who seemingly died last issue isnt quite dead, either. Even her GHOST has to embrace T&A by being naked. The Kilgore brothers (Daniel the live and Kurt the ghost) discuss things while their current and widowed lovers, respectively, chatter away. Haunt has an obligatory appearance and Hurg turns himself over for witness protection now that his own criminal empire wants him dead. Hints that the agency that employs Haunt has dark secrets are laid thicker than concrete. It feels more like checking off details on an editorial sheet than a narrative even if there are a few good lines there.
Despite five pencilers and two inkers, the art is mostly consistent, aside for some panels which appear rushed. My favorite of the five pencilers is the one who is credited as simply Mr. Sheldon. Why so shy, Shelly?
Joe Casey is joined by artist Nathan Fox, with Todd McFarlane being the only remaining figure of the launch team aboard this franchise, which may as well call itself SPAWN 2.0. The positives is that this is still a $2.99 priced series that isnt getting a reboot or a fresh #1 on the cover for a creative staff change. If one is deeply invested in the franchise, this issue will likely ask more questions than answers for you about the series. However, if youve been leaning on the fence with this series, now may be a time to abandon ship and cut losses.
HAUNTs been fine, overall. Nothing bad nor anything too exceptional. Kirkmans talent merged with McFarlanes visions is interesting, to put it simply. Not as good as INVINCIBLE, or as light hearted and fun as SUPER-DINOSAUR. It makes me miss ASTOUNDING WOLF-MAN more.
AMAZING SPIDER-MAN #674: It was a tough choice between this or AVENGERS ACADEMY #22 (see below), but in the end this issue by regular writer Dan Slott and third rotating regular artist Giuseppe Camuncoli, who replaces Marcos Martin on AMAZING SPIDER-MAN's schedule (Martin has since gone on to DAREDEVIL). This issue could be seen as a bit awkward, because it has a task which is hardly ideal. It is the next issue after the finale of the eight issue cross-over event SPIDER-ISLAND which provided the most over the top threat Spider-Man and his friends had faced in this title in years. How does one simply jump back into business as usual from there? Thankfully, Slott doesn't flinch from that burden and continues with his usual solid, serial storytelling on this series. It has officially been his and his alone (barring some co-writers or two issue guest stints) for over a year now, and Slott continues to steer this ship into interesting waters.
As expected, this issue does start to deal with the ramifications around Peter Parker's cast as well as New York City in general after the events of SPIDER-ISLAND. While some people used the experience of transforming into a spider-monster to gain perspective on Spidey, others (especially the NYPD) see it as yet another reason to hate and be suspicious of Spider-Man. Carlie Cooper breaking up with Peter after finally realizing his secret also comes up again here, as the two of them wind up investigating the same series of crimes from different angles and are almost forced to collaborate for the greater good. But what puts this issue above the pack is Slott's clever new idea with one of Spidey's oldest enemies - Adrian Toomes, the original Vulture. Ol' Toomes debuted in AMAZING SPIDER-MAN #2, and was literally the second costumed villain Spider-Man ever fought after Chameleon. There have been at least three other versions of the Vulture, including a cannibal version created by Mark Waid in 2009. This doesn't even count the Vulturions, who are basically thieves who wear knock-off versions of Toomes' flying harness as a flock. At any rate, the gimmick with Toomes here might remind some of what the Penguin through in "THE NEW BATMAN ADVENTURES" circa 1998. Given how old Toomes must be (even in "Marvel Time", Toomes must be pushing eighty), it was about time that he sat back and played the role of the mastermind instead of henchman. He is offering his trade to a new generation as well as establishing a legitimate setting. There is an interesting plot detail in that random runaways and desperate people are suddenly entering Manhattan in hopes of getting Spider-Powers, ignorant that the plague is over. Toomes exploits this, as well as the "teen goth" movement, to make a play at the old Oliver Twist plot. It is similar to the Vulturions gimmick, only with Toomes retaining control of his technology rather than some random prison mook imitating it.
There are some hiccups. There is a bit with Mary Jane in a nightclub which is a little awkward, and one might argue that Peter's supporting cast JUST HAPPENING to attend Toomes' club for a night is the sort of TV show cliché we have seen too often. There is a scene where Kingpin whines about losing his own spider-powers which is shockingly out of character. One could even argue that Spider-Man's battle with the armored Anti-Spider cops is mostly there to provide a fight sequence (especially since, as Peter, Spidey helped design the armor so he knows all its flaws). Now that people can figure out who Spider-Man is again, shouldn't he not exploit knowledge only someone from Horizon Labs should know as much?
Camuncoli's artwork is amazing, especially when matched with Klaus Janson's inks and Frank D'Armata's colors. The opening bit setting up the "murder mystery" works well, and after a mega crossover it is nice to take a breath and deal with some ramifications as well as more street level developments. Above all, the ability to use Spider-Man's old villains in interesting new ways is part of what makes Slott's work on this series exceptional. The Sinister Six are set to return next year, to fulfill their own slow burning subplot across this series (and AVENGERS ACADEMY) for the past year; Toomes was a founding member of that team and isn't in the current incarnation. Thus, it makes some thematic sense to see whar he's up to before we see his cohorts again. This should be a short arc, but after SPIDER-ISLAND, that is just the sort of thing to break up the tension. As usual, solid issue to a great run.
AVENGERS ACADEMY #22: This is one of several titles which "double ships" this month, which is welcomed because it means an extra week of a good read. There are not one, but TWO vague crossover banners on the cover to this issue; "Shattered Heroes" for post-FEAR ITSELF stuff, and "Regenesis" for the post-SCHISM stuff. Can you tell an editor is worried about sales figures?
At any rate, this issue continues Christos Gage's exceptional run (and launch) of this title, as well as the last issue which will be drawn by Sean Chen. Tom Grummet's first issue will be January's issue 24, and Tom Raney will handle the next issue in December. Chen and Raney have shared art chores on the book since Mike McKone left with issue nine, with only one fill in issue between them. While this issue picks up after the murder mystery cliffhanger from the previous issue, its focus is more on the relationship between Quicksilver, his protégé Finesse, and Pietro's father, Magneto. In summary, Hank Pym has invited the X-Men to the Academy because Magneto is the best option for gathering clues on the mystery. Since Cyclops' new team consists of former villains such as Magneto and Emma Frost, some of the Academy figures (especially Hawkeye) are on edge and suspicious. The emotional strain between Pietro and Magneto are laid to bare and result in quite a verbal and physical confrontation. In the end, what holds this issue back is that aforementioned physical conflict. It is the second issue in a row in which the primary action sequence consists of a "misunderstanding brawl" among the teenage heroes and older "heroes". While Gage is perhaps wise to include an action sequence in every issue to keep things brisk, this is one of those sequences which seems more obligatory than natural. The issue is better with the dialogue and the interactions among the characters. While the focus is squarely on Magneto, Quicksilver, and Finesse, there are also some amusing exchanges between the various students, Hawkeye to them, as well as Frost with the even-MORE-scantly-clad Tigra. While an appearance by the better selling X-Men could be seen as a gimmick, this also lays ground work for Gage's upcoming run on X-MEN: LEGACY.
More than anything else, this issues helps showcase that without being overly dramatic about it, Finesse has grown quite a bit in the last twenty issues, or at least become more emotional despite herself, and is beginning to act more like a character who cares about things (even if she doesn't realize it) and is beginning to become easier to root for. In terms of artwork, Chen's work will sorely be missed, as he excels in both static and action sequences; alongside Jeromy Cox's colors, his art always pops. He also has a nice handle on Marvel's more film inspired costume design for Hawkeye. While this issue is merely one step on the road to Gage's general arc about evil future versions of his cadets, it stands on its own as a character piece and a story unto itself, like good comics should.
CAPTAIN AMERICA #4: This is the penultimate chapter of Ed Brubaker and Steve McNiven's first arc on this relaunch of the Star Spangled Avenger's ongoing title. While it is commendable that Brubaker has often sought to keep his arcs less than six issues on this series - most of his arcs average four or five issues - part of me does wonder if this arc is an issue too long. Unlike a few people, I have actually enjoyed this arc overall. I suppose it is because it has some over the top elements that I tend to enjoy in comic books when well executed, and drawn as well as McNiven is. There is also a lot of action for the four bucks in most issues.
Yet does this arc seem to hit all of Brubaker's writing tics almost in a row? Yes. Does it feature a new villain whose significance is bolstered by a sudden retcon? Yes. Does it feature Captain America fighting an evil version of himself? Yes - actually twice if you count the cameo by Ameridroid in earlier issues. Does Sharon Carter remain the most incompetent high ranking SHIELD agent ever, getting captured almost immediately? Yes.
Agent Bravo is basically an evil version of Captain America, only in a slightly less obvious sense as Ameridroid or Grand Director were. He's a super-soldier from WWII who was frozen in time during a mission that went bad and has suddenly been revived in the modern day. Only while Rogers eventually adjusted and continued the fight, Bravo wants to destroy the present and turn it into a false utopia via the reality warping powers of the ancient Jimmy Jupiter. I suppose it could be argued why Bravo couldn't be appeased by simply returning to Jupiter's "reality", but that's simple. He's a fanatic, and like most fanatics, he can't usually be appeased with compromise. At the very least, I was glad that this was his motivation and not envy that Peggy Carter chose Rogers back in the 1940's, as prior retcon flashbacks hinted. The only villain I accept as being petty enough to go on reality warping missions just for being dumped is Proctor. Still, even the duel between Cap and Bravo in the alternate universe comes close to Rogers fighting Red Skull within his own mind in CAPTAIN AMERICA REBORN.
Yet despite it all I continue to enjoy Brubaker's tales overall. I know all the tics but it hasn't reached the point where it overwhelms the rest of the story for me, at least not a majority of the time. I feel he gets Cap so I guess I can endure him repeating himself a lot. While I feel WINTER SOLDIER will be stronger work, CAPTAIN AMERICA remains solid. I do wish it wasn't $3.99 for no purpose, though.
THUNDERBOLTS #165: The time flung adventures of the T-Bolts escapees in WWII era Europe continue from Jeff Parker and Kev Walker. Baron Zemo (the original) has captured and crudely duplicated the original Human Torch, and has unleashed them against Capt. America and Namor. The T-Bolts are caught in the middle hoping to not effect history and even wondering if such a thing is possible. They can't allow either side to die, so they do what is best - eliminate the threat of the month and allow both parties to escape. Moonstone takes some liberties to ensure Helmut is born as well as get some action with Cap, while Satana performs a "ritual" to revive Namor. Between this and her last appearance in HEROES FOR HIRE, a lot of Satana's spells seem to involve her getting naked. In Japanese comics, this is called "fan-service". Normally, the lack of a major antagonist has been a problem here, but Parker's new set up compensates for that. The T-Bolts (Moonstone, Satana, Centurius, Boomerang, Mr. Hyde, Fixer, and Troll) have successfully escaped the Raft along with Man-Thing's hibernating new form. However, they have escaped through time into the past, and will likely have more time travel adventures. In the .1 issue, Luke Cage, Songbird, and Ghost learned from Valkyrie of their fate, and it may be inevitable that there's more of a chase to be had. The next issue promises a visit to the late 1800's and a fight with Jack the Ripper, who in Marvel is a demonic figure. This arc has been an improvement, now that the cast is down to a manageable size and it suits Parker's style. I'd have preferred Shocker remained on the team, but he was needed for SPIDER-ISLAND. Given that titles that have sold better such as X-23 and DAKEN have been canned lately, the fate of this series in early 2012 isn't assured. Hopefully it doesn't end on a cliffhanger so these villains at least can remain in circulation. Still, next year this series should hit issue #170, so you can't say Marvel didn't give it a long run. Hopefully Parker's run ends on a better and more conclusive note than ATLAS did.
VENOM #9: While there is no trade dress to symbolize it, this issue serves as an epilogue to this series' crossover with AMAZING SPIDER-MAN's SPIDER-ISLAND for the past several issues. Fortunately, writer Rick Remender makes sure to keep the events of that other book as details while he focuses on the real meat of his star character, Flash Thompson (the latest, military organized Venom). In the midst of the chaos among giant spider-monsters, Flash's abusive and alcoholic father re-entered his life only to suddenly succumb to liver cancer soon after. The strain of being Venom is putting a major dent in Flash's relationship with Betty, who he loves but always has to abandon and hide things from. Considering that Betty was not only Peter Parker's first girlfriend, but that her brother was killed by mobsters and her husband was framed as the Hobgoblin, the poor reporter's had a rough life. At any rate, Flash (as Venom) is searching the city for Betty, hoping she was still in the hospital with his father and not dead or naked somewhere. Unfortunately, a random new villain called the Hijacker has capitalized on the lull after the chaos to rob banks with a giant tank, caring little for mowing over pedestrians. Given how easily the alien symbiote can gain control of Flash when he gets angry and that Flash was already on the bring to begin with, the results aren't pretty. The guest artist for the issue is Stefano Caselli, one of the regulars on AMAZING SPIDER-MAN, and as usual he (alongside Frank Martin Jr.'s colors) do a stand out job.
While many may have dismissed this series as yet another Marvel relaunch of a franchise that was popular in the 90's, Remender has molded this into an engaging read in which a character who had played a supporting role for decades is now the super-powered star, and working with it seem as if it was the most natural thing in the world. This issue works as both a done-in-one issue as well as an epilogue to an arc. While it is violent, that is usually what one expects of VENOM. This has been the best selling ASM spin off in years, and deservedly so. It will be interesting seeing where Remender takes the franchise from here.